Hook.Patch("Barotrauma.Item", "TryInteract",
{
    "Barotrauma.Character",
    "System.Boolean",
    "System.Boolean",
    "System.Boolean"
},
function(instance, p)
    if Hook.Call("item.interact", instance, p["user"], p["ignoreRequiredItems"], p["forceSelectKey"], p["forceUseKey"]) == true then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)

Hook.Patch("Barotrauma.Item", "ApplyTreatment",
{
    "Barotrauma.Character",
    "Barotrauma.Character",
    "Barotrauma.Limb"
},
function(instance, p)
    if Hook.Call("item.applyTreatment", instance, p["user"], p["character"], p["targetLimb"]) then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)

Hook.Patch("Barotrauma.Item", "Combine",
{
    "Barotrauma.Item",
    "Barotrauma.Character"
},
function(instance, p)
    if Hook.Call("item.combine", instance, p["item"], p["user"]) == true then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)

Hook.Patch("Barotrauma.Item", "Drop",
function(instance, p)
    if Hook.Call("item.drop", instance, p["dropper"]) == true then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)

Hook.Patch("Barotrauma.Item", "Equip",
{
    "Barotrauma.Character"
},
function(instance, p)
    if Hook.Call("item.equip", instance, p["character"]) == true then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)

Hook.Patch("Barotrauma.Item", "Unequip",
{
    "Barotrauma.Character"
},
function(instance, p)
    if Hook.Call("item.unequip", instance, p["character"]) == true then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)

Hook.Patch("Barotrauma.Character", "DamageLimb", function(instance, p)
    local result = Hook.Call("character.damageLimb", instance, p["afflictions"], p["attacker"], p["hitLimb"], p["worldPosition"], p["stun"], p["attackImpulse"], p["damageMultiplier"], p["allowStacking"], p["penetration"], p["shouldImplode"], p["playSound"])

    if result == true then
        p.PreventExecution = true
        return false
    end
end, Hook.HookMethodType.Before)
