<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="Injector" identifier="mod_injector" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem" Scale="0.5" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,418,76,41" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" handle2="-25,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0.1" unskilledspread="6" combatPriority="70" drawhudwhenequipped="false" reload="0.5">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Content/Items/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/Revolver3.ogg" type="OnUse" range="3000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <RequiredItems items="mod_capsule" type="Contained" msg="ItemMsgAmmoRequired" />
      <StatusEffect type="OnUse" target="Character" stackable="false" disabledeltatime="true">
        <RequiredItem items="mod_health" type="Contained" />
        <ReduceAffliction identifier="damage" strength="30" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Character" stackable="false" disabledeltatime="true">
        <RequiredItem items="mod_infection" type="Contained" />
        <Affliction identifier="huskinfection" strength="75" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="contained" stackable="false" delay="0.01">
        <remove />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="syringe">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
      <Containable items="mod_capsule" />
    </ItemContainer>
    <aitarget sightrange="1" soundrange="1" fadeouttime="1" />
  </Item>
  <Item name="Capsule of Health" identifier="mod_health" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,mod_capsule" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="Capsule of HuskInfection" identifier="mod_infection" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,mod_capsule" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
</Items>