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    <sprite texture="%ModDir%/Particles/ek_muzzleflashlaserS.png" sourcerect="0,0,256,256" premultiplyalpha="false" origin="0.5,0.5" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="32,64,32,32" />
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    <sprite texture="%ModDir%/Particles/eye5.png" sourcerect="0,0,256,256" />
    <sprite texture="%ModDir%/Particles/eye6.png" sourcerect="0,0,256,256" />
    <sprite texture="%ModDir%/Particles/eye4.png" sourcerect="0,0,256,256" />
    <sprite texture="%ModDir%/Particles/eye2.png" sourcerect="0,0,256,256" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="320,448,64,64" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="320,448,64,64" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="320,448,64,64" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="320,448,64,64" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="320,448,64,64" />
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    <sprite texture="Content/Particles/ParticleAtlas.png" sourcerect="96,96,32,32" />
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    <animatedsprite texture="Content/Particles/Smoke.png" sourcerect="0,0,4096,4096" columns="8" rows="8" origin="0.5,0.5" />
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    <animatedsprite texture="Content/Particles/Spatter2.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.5,0.5" />
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    <sprite texture="%ModDir%/Particles/ek_lightflare1.png" sourcerect="0,0,256,256" origin="0.5,0.5" premultiplyalpha="false" />
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    <sprite texture="%ModDir%/Particles/artmod_artexplosion.png" sourcerect="0,0,125,124" origin="0.5,0.5" premultiplyalpha="false" />
  </artmod_artexplosion>
  <artmod_artexplosiontrue LifeTime="2" LifeTimeMin="2" StartDelayMin="0" StartDelayMax="0" AngularVelocityMin="0" AngularVelocityMax="0" StartRotationMin="-2" StartRotationMax="2" RotateToDirection="False" Drag="0" WaterDrag="0" VelocityChange="0,0" VelocityChangeWater="0,0" CollisionRadius="1" InvariantCollisionSize="False" UseCollision="False" DeleteOnCollision="False" Friction="0.5" Restitution="0.5" StartSizeMin="0.1,0.1" StartSizeMax="0.1,0.1" SizeChangeMin="0,0" SizeChangeMax="0,0" GrowTime="0" StartColor="255,255,255,1" MiddleColor="255,255,255,255" EndColor="255,255,255,255" UseMiddleColor="False" DrawTarget="Both" DrawOnTop="False" DrawAlways="False" BlendState="Additive" Priority="0" AnimDuration="2" LoopAnim="False">
    <sprite texture="%ModDir%/Particles/artmod_artexplosion.png" sourcerect="0,0,125,124" origin="0.5,0.5" premultiplyalpha="false" />
  </artmod_artexplosiontrue>
  <artmod_artbloodexplode LifeTime="0.5" LifeTimeMin="0" StartDelayMin="0" StartDelayMax="0" AngularVelocityMin="0" AngularVelocityMax="0" StartRotationMin="-2" StartRotationMax="2" RotateToDirection="False" Drag="0" WaterDrag="0" VelocityChange="0,0" VelocityChangeWater="0,0" CollisionRadius="1" InvariantCollisionSize="False" UseCollision="False" DeleteOnCollision="False" Friction="0.5" Restitution="0.5" StartSizeMin="0.75,0.75" StartSizeMax="0.75,0.75" SizeChangeMin="0,0" SizeChangeMax="0,0" GrowTime="0" StartColor="111,0,50,225" MiddleColor="255,255,255,255" EndColor="200,0,0,0" UseMiddleColor="False" DrawTarget="Both" DrawOnTop="True" DrawAlways="False" BlendState="Additive" Priority="0" AnimDuration="1" LoopAnim="False">
    <sprite texture="%ModDir%/Particles/artmod_artbloodexplode.png" sourcerect="0,0,256,256" origin="0.5,0.5" premultiplyalpha="false" />
  </artmod_artbloodexplode>
  <artmod_artbloodexplodeA LifeTime="2" LifeTimeMin="0" StartDelayMin="0" StartDelayMax="0" AngularVelocityMin="0" AngularVelocityMax="0" StartRotationMin="0" StartRotationMax="0" RotateToDirection="False" Drag="0" WaterDrag="0" VelocityChange="0,0" VelocityChangeWater="0,0" CollisionRadius="60" InvariantCollisionSize="False" UseCollision="False" DeleteOnCollision="False" Friction="0.5" Restitution="0.1" StartSizeMin="1,1" StartSizeMax="1,1" SizeChangeMin="0,0" SizeChangeMax="0,0" GrowTime="0.2" StartColor="255,255,255,255" MiddleColor="255,255,255,255" EndColor="255,255,255,0" UseMiddleColor="False" DrawTarget="Both" DrawOnTop="True" DrawAlways="False" BlendState="Additive" Priority="0" AnimDuration="0.8" LoopAnim="False">
    <animatedsprite texture="%ModDir%/Particles/artmod_artbloodexplodeA.png" sourcerect="0,0,512,512" columns="4" rows="4" origin="0.5,0.5" premultiplyalpha="false" />
  </artmod_artbloodexplodeA>
  <artmod_alienvampireartfx LifeTime="0.2" LifeTimeMin="0" StartDelayMin="0" StartDelayMax="0" AngularVelocityMin="0" AngularVelocityMax="0" StartRotationMin="-2" StartRotationMax="2" RotateToDirection="False" Drag="0" WaterDrag="0" VelocityChange="0,0" VelocityChangeWater="0,0" CollisionRadius="1" InvariantCollisionSize="False" UseCollision="False" DeleteOnCollision="False" Friction="0.5" Restitution="0.5" StartSizeMin="0.6,0.6" StartSizeMax="0.6,0.6" SizeChangeMin="0,0" SizeChangeMax="0,0" GrowTime="0" StartColor="255,255,255,225" MiddleColor="255,255,255,255" EndColor="255,255,255,75" UseMiddleColor="False" DrawTarget="Both" DrawOnTop="False" DrawAlways="False" BlendState="Additive" Priority="0" AnimDuration="1" LoopAnim="True">
    <sprite texture="%ModDir%/Particles/aliengrenadeflash.png" sourcerect="0,0,256,907" origin="0.5,0.5" premultiplyalpha="false" />
  </artmod_alienvampireartfx>
  <!-- BLACKHOLE FROM THALASSOPHOBIA-->
  <artmod_thal_dust LifeTime="0.7" LifeTimeMin="0" StartDelayMin="0" StartDelayMax="0" AngularVelocityMin="90" AngularVelocityMax="90" StartRotationMin="0" StartRotationMax="360" RotateToDirection="False" Drag="0" WaterDrag="0" VelocityChange="0,0" VelocityChangeWater="0,0" CollisionRadius="1" InvariantCollisionSize="False" UseCollision="False" DeleteOnCollision="False" Friction="0" Restitution="0" StartSizeMin="3,3" StartSizeMax="3,3" SizeChangeMin="-4,-4" SizeChangeMax="-4,-4" GrowTime="0" StartColor="255,255,255,10" MiddleColor="255,255,255,255" EndColor="150,150,150,255" UseMiddleColor="False" DrawTarget="Air" DrawOnTop="False" DrawAlways="False" BlendState="AlphaBlend" Priority="0" AnimDuration="1" LoopAnim="True">
    <sprite texture="%ModDir%/Particles/cultparticles.png" sourcerect="661,42,140,137" origin="0.5,0.5" />
  </artmod_thal_dust>
</prefabs>