<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="HumanMindless" displayname="???" husk="True" humanoid="True" caninteract="True" hasinfo="True" usehuskappendage="True" needsair="True" specifiertags="true" canspeak="False" blooddecal="blood" group="artmod_zombie" speciestranslationoverride="" needswater="False" noise="100" visibility="100" bleedparticleair="blooddrop" bleedparticlewater="waterblood" bleedparticlemultiplier="1" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" hideinthermalgoggles="True" sonardisruption="0" disabledistance="25000">
  <ragdolls folder="default" />
  <animations folder="default" />
  <huskappendage affliction="artmod_anomalyfunctionalnecrosis" path="%ModDir%/Characters/Artmod_Mindlesshuman/HumanMindlessappendage.xml" />
  <bloodemitter particle="blood" particleamount="5" anglemin="0" anglemax="0" scalemin="0.15" scalemax="0.35" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health usehealthwindow="false" vitality="250" crushdepth="6000" doesbleed="False" bleedingreduction="50" burnreduction="0.100000024" constanthealthregeneration="0.5999981" healthregenerationwheneating="10">
    <MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
    <MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
    <Limb name="Head">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="2.0" />
    </Limb>
    <Limb name="Torso">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
    </Limb>
    <Limb name="LeftArm">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="RightArm">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="LeftLeg">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="RightLeg">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
  </health>
  <name firstname="Content/Characters/Human/firstnames_[GENDER].txt" lastname="Content/Characters/Human/lastnames.txt" />
  <ai combatstrength="80" sight="100" hearing="100" aggressiveboarding="True" attackwhenprovoked="True" aggressiongreed="5" aggressionhurt="150" infiltrate="False" targetouterwalls="False" fleehealththreshold="0" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="True" stayinabyss="True" startaggression="100" maxaggression="100" aggressioncumulation="0" canopendoors="True" walltargetingmethod="Target">
    <target tag="provocative" state="Attack" priority="100" reactdistance="0" attackdistance="50" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="100" reactdistance="0" attackdistance="50" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="human" state="Attack" priority="450" reactdistance="0" ignoreincapacitated="True" attackdistance="50" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="Husk" state="Attack" priority="500" reactdistance="0" ignoreincapacitated="True" attackdistance="50" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="HumanMindless" state="Attack" priority="1" reactdistance="100" ignoreincapacitated="True" attackdistance="50" timer="5" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <!--<target tag="sonar" state="Attack" priority="30" reactdistance="0" ignoreinside="True" attackdistance="50" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="10" reactdistance="0" attackdistance="50" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="turret" state="Attack" priority="1" ignoreinside="True" reactdistance="0" attackdistance="50" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" damagethreshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />-->
    <target tag="HumanMindlessDeadRadio" state="Protect" priority="1" ignoreinside="False" />
  </ai>
  <inventory slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" accessiblewhenalive="True" commonness="1" />
  <StatusEffect type="OnActive" target="This" SpeedMultiplier="0.3" setvalue="True"></StatusEffect>
  <StatusEffect target="This" type="Always" checkconditionalalways="true" stackable="false" setvalue="True" comparison="And" delay="2">
    <Conditional IsDead="false" />
    <Conditional health="lte 0" />
    <Affliction identifier="artmod_reanimation" strength="9999" probability="0.15" />
  </StatusEffect>
  <StatusEffect target="This" type="OnActive" targetlimb="Head" delay="1.0">
    <Conditional health="gte 0" />
    <ParticleEmitter particle="heavygib" emitinterval="0.5" anglemin="0" anglemax="360" scalemin="0.15" scalemax="0.35" particlespersecond="1" velocitymin="0" velocitymax="10" />
  </StatusEffect>
  <StatusEffect target="This" type="OnActive" targetlimb="Head" delay="0.25">
    <Conditional health="gte 0" />
    <ParticleEmitter particle="artmod_blooddrop" emitinterval="0.35" distancemin="1" distancemax="5" anglemax="360" scalemin="1.5" scalemax="1.5" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,0,0,255" />
  </StatusEffect>
  <StatusEffect target="Character" targetlimb="Head" type="OnSpawn" stackable="false">
    <SpawnItem identifier="artmod_headboom" />
  </StatusEffect>
  <!--SOUNDS-->
  <Heads>
    <Head id="1" sheetindex="0,0" gender="male" />
    <Head id="2" sheetindex="1,0" gender="male" />
    <Head id="3" sheetindex="2,0" gender="male" />
    <Head id="4" sheetindex="3,0" gender="male" />
    <Head id="5" sheetindex="0,1" gender="male" />
    <Head id="6" sheetindex="1,1" gender="male" />
    <Head id="7" sheetindex="2,1" gender="male" />
    <Head id="8" sheetindex="3,1" gender="male" />
    <Head id="9" sheetindex="0,2" gender="male" />
    <Head id="10" sheetindex="1,2" gender="male" />
    <Head id="11" sheetindex="2,2" gender="male" />
    <Head id="12" sheetindex="3,2" gender="male" />
    <Head id="13" sheetindex="0,3" gender="male" />
    <Head id="14" sheetindex="1,3" gender="male" />
    <Head id="15" sheetindex="2,3" gender="male" />
    <Head id="16" sheetindex="3,3" gender="male" />
    <Head id="1" sheetindex="0,0" gender="female" />
    <Head id="2" sheetindex="1,0" gender="female" />
    <Head id="3" sheetindex="2,0" gender="female" />
    <Head id="4" sheetindex="3,0" gender="female" />
    <Head id="5" sheetindex="0,1" gender="female" />
    <Head id="6" sheetindex="1,1" gender="female" />
    <Head id="7" sheetindex="2,1" gender="female" />
    <Head id="8" sheetindex="3,1" gender="female" />
    <Head id="9" sheetindex="0,2" gender="female" />
    <Head id="10" sheetindex="1,2" gender="female" />
    <Head id="11" sheetindex="2,2" gender="female" />
    <Head id="12" sheetindex="3,2" gender="female" />
    <Head id="13" sheetindex="0,3" gender="female" />
    <Head id="14" sheetindex="1,3" gender="female" />
    <Head id="15" sheetindex="2,3" gender="female" />
    <Head id="16" sheetindex="3,3" gender="female" />
  </Heads>
  <HeadAttachments>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 12" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 6" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 7" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 8" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 9" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 10" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 11" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 13" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 15" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 6" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 7" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 8" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.05">
      <sprite name="FaceAttachment 9" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 10" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.03">
      <sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 12" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
    </Wearable>
    <!--
    <Wearable type="FaceAttachment" commonness="1.0">
      <sprite name="FaceAttachment 16" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,3"/>
    </Wearable>
    -->
    <Wearable type="Husk">
      <sprite name="Husk" texture="Content/Characters/Human/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Herpes">
      <sprite name="Herpes" texture="Content/Characters/Human/Human_karma.png" sheetindex="0,0" />
    </Wearable>
  </HeadAttachments>
</Character>