<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!--<Item name="" identifier="artmod_divingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="1" cargocontaineridentifier="">
    Sprite name="Diving Suit Item" texture="%ModDir%/Items/PrototypeDivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5"
    Body radius="45" width="34" density="20"
    <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Diving Suit Helmet Wearable" texture="%ModDir%/Items/Prototypedivinghead.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,0,92,94" origin="0.5,0.5">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
          <Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
          <StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
            <Conditional IsDead="false" />
          </StatusEffect>
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Regular Diving Suit Torso" texture="PrototypeDivingSuit_Reg.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Hand" texture="PrototypeDivingSuit_Reg.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Hand" texture="PrototypeDivingSuit_Reg.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Upper Arm" texture="PrototypeDivingSuit_Reg.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Upper Arm" texture="PrototypeDivingSuit_Reg.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Lower Arm" texture="PrototypeDivingSuit_Reg.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Lower Arm" texture="PrototypeDivingSuit_Reg.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Waist" texture="PrototypeDivingSuit_Reg.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Thigh" texture="PrototypeDivingSuit_Reg.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Thigh" texture="PrototypeDivingSuit_Reg.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Leg" texture="PrototypeDivingSuit_Reg.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Leg" texture="PrototypeDivingSuit_Reg.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Left Shoe" texture="PrototypeDivingSuit_Reg.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="Regular Diving Suit Right Shoe" texture="PrototypeDivingSuit_Reg.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
	  
	  <StatusEffect type="OnWearing" target="limb" targetlimbs="torso" spritecolor="255,255,255,0" />
      <StatusEffect type="Always" target="limb" targetlimbs="torso" spritecolor="255,255,255,255" />
      <StatusEffect type="InWater" target="limb" targetlimbs="torso" spritecolor="255,255,255,255" />
	  
	  <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
	  <StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true"/>
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true"/>
      </StatusEffect>
      <StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
        <Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
        <RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygensource" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="3.0" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor"/>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
    </Holdable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <Containable items="weldingtoolfuel" excludeditems="oxygenitetank" />
      <Containable items="oxygensource" excludeditems="oxygenitetank">
        <StatusEffect type="OnWearing" target="Contained">
          <RequiredItem items="oxygensource" type="Contained" />
          <Conditional condition="lt 5.0" />
          <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true"/>
        </StatusEffect>        
      </Containable>
      <Containable items="oxygenitetank">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
          <Conditional IsDead="false" />
        </StatusEffect>
      </Containable>
      <StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true"/>
      </StatusEffect>
    </ItemContainer>
    <aitarget maxsightrange="1500" />  
  </Item>-->
  <Item name="" identifier="artmod_heavybackpack" category="Equipment" tags="mediumitem,mobilecontainer,largemobilecontainer,tool" showcontentsintooltip="true" Scale="0.6" fireproof="true" description="" impactsoundtag="impact_soft">
    <Price baseprice="750">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1">
        <Reputation faction="separatists" min="20" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1">
        <Reputation faction="separatists" min="20" />
      </Price>
    </Price>
    <Sprite texture="3.png" sourcerect="0,0,90,118" depth="0.6" />
    <Body width="90" height="90" density="15" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Backpack" CanBeHiddenByOtherWearables="false" CanBeHiddenByItem="deepdivinglarge" texture="3.png" sourcerect="0,0,90,118" Scale="1.2" limb="Torso" depthlimb="Waist" inherittexturescale="true" origin="1.1,0.5" />
      <StatValue stattype="MovementSpeed" value="-0.55" />
      <StatValue stattype="PropulsionSpeed" value="-0.55" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,50" handle2="10,50" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false">
      <StatValue stattype="MovementSpeed" value="-0.55" />
      <StatValue stattype="PropulsionSpeed" value="-0.55" />
    </Holdable>
    <ItemContainer capacity="20" maxstacksize="32" depth="0.5" slotsperrow="4">
      <Containable items="smallitem" excludeditems="toolbelt,toolbox,bandolier" />
      <SlotIcon slotindex="20" texture="Content/Items/Containers/containers.png" sourcerect="681,878,95,78" />
      <SlotIcon slotindex="21" texture="Content/Items/Containers/containers.png" sourcerect="681,878,95,78" />
      <SlotIcon slotindex="22" texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,128,64,64" />
      <SlotIcon slotindex="23" texture="Content/Items/InventoryIconAtlas.png" sourcerect="64,128,64,64" />
      <SubContainer capacity="2">
        <Containable items="ammobox" />
      </SubContainer>
      <SubContainer capacity="2">
        <Containable items="railgunammo" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_lightbackpack" category="Equipment" tags="mediumitem,mobilecontainer,largemobilecontainer,tool" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_soft">
    <Price baseprice="450">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1">
        <Reputation faction="coalition" min="25" />
      </Price>
    </Price>
    <InventoryIcon texture="4.png" sourcerect="0,0,70,115" origin="0.5,0.5" />
    <Sprite texture="4.png" sourcerect="0,0,70,115" depth="0.6" />
    <Body width="60" height="100" density="15" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Backpack" CanBeHiddenByOtherWearables="false" CanBeHiddenByItem="deepdivinglarge" texture="4.png" sourcerect="0,0,70,115" limb="Torso" depthlimb="Waist" inherittexturescale="true" origin="1.2,0.5" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,50" handle2="10,50" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false"></Holdable>
    <ItemContainer capacity="9" maxstacksize="32" depth="0.5">
      <SlotIcon slotindex="9" texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,448,64,64" origin="0.5,0.45" />
      <SlotIcon slotindex="10" texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
      <SlotIcon slotindex="11" texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,0,64,64" />
      <Containable items="smallitem" excludeditems="toolbelt,toolbox,bandolier" />
      <SubContainer capacity="1" maxstacksize="8">
        <Containable items="medical" />
      </SubContainer>
      <SubContainer capacity="1">
        <Containable items="smgammo" maxstacksize="2" />
      </SubContainer>
      <SubContainer capacity="1">
        <Containable items="oxygensource" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_probackpack" subcategory="artmod" category="Equipment" maxstacksize="1" Tags="mediumitem,mobilecontainer,tool,trinketcontainer" scale="0.35" HideConditionBar="false" impactsoundtag="impact_metal_heavy">
    <Price baseprice="1500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1">
        <Reputation faction="coalition" min="65" />
      </Price>
      <Price storeidentifier="merchantmilitary" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <InventoryIcon texture="backpack_Inv.png" sourcerect="0,0,84,110" />
    <Sprite texture="backpack.png" depth="0.6" sourcerect="0,0,100,195" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body radius="50" height="50" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
      <StatValue stattype="MovementSpeed" value="-0.3" />
      <StatValue stattype="PropulsionSpeed" value="-0.3" />
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="backpack" texture="backpack.png" sourcerect="0,0,100,195" limb="Torso" canbehiddenbyotherwearables="false" inherittexturescale="true" origin="1.15,0.5" scale="0.70" depth="0.6" />
      <StatValue stattype="MovementSpeed" value="-0.3" />
      <StatValue stattype="PropulsionSpeed" value="-0.3" />
    </Wearable>
    <ItemContainer capacity="16" canbeselected="false" hideitems="true" slotsperrow="4">
      <Containable items="smallitem" excludeditems="toolbelt,toolbox,bandolier,cargoscooter,mobilecontainer,largemobilecontainer,smallalienartifact" />
      <SlotIcon slotindex="16" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="128,1953,82,74" origin="0.5,0.45" />
      <SlotIcon slotindex="17" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="128,1953,82,74" origin="0.5,0.45" />
      <SlotIcon slotindex="18" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="128,1953,82,74" origin="0.5,0.45" />
      <SlotIcon slotindex="19" texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,831,64,64" origin="0.5,0.45" />
      <SubContainer capacity="3" maxstacksize="8">
        <Containable items="smallalienartifact" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="weapon" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <!-- TRINKETS -->
  <Item name="" identifier="artmod_alientrinket1_shock" subcategory="artmod" health="4" category="Alien" maxstacksize="1" Tags="alien,smallitem,smallalienartifact" scale="0.3" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="400" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="alientrinket_unnamed1.png" depth="0.7" sourcerect="0,0,72,77" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="fulgurium" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" target="this" stackable="false" delay="1.5" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional InWater="false" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.2,0.2" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="this" stackable="false" delay="1.5" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional InWater="false" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.2,0.2" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" condition="-1" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" disabledeltatime="true" condition="100" delay="1" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional HasStatusTag="bum" />
        <Explosion range="400.0" empstrength="5" structuredamage="0" force="5.0" severlimbsprobability="1.5" camerashake="3" decal="explosion" decalsize="0.5" flames="false" camerashakerange="0" flashrange="0" flashduration="0" screencolor="255,255,255,255" screencolorrange="250" screencolorduration="3.0">
          <Affliction identifier="burn" strength="15" />
          <Affliction identifier="stun" strength="1.5" />
        </Explosion>
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="1000" selectionmode="random" volume="0.6" />
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="1000" volume="0.6" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" distancemax="0" scalemultiplier="0.4,0.6" particleamount="7" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="always" target="this" checkconditionalalways="true" stackable="false" delay="0.5">
        <Conditional HasStatusTag="active" />
        <SpawnItem identifier="shock_electro" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="mobilebattery,electrogunmagazine" range="200" stackable="false" condition="-0.5" duration="1" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" range="200" stackable="false" duration="1" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <ParticleEmitter particle="faradayfx" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="-25" VelocityMax="-25" anglemax="360" distancemin="0" distancemax="200" scalemultiplier="0.6,0.6" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="artmod_alientrinket11_chief" range="400" stackable="false" tags="bum" duration="4" delay="1" condition="-100" checkconditionalalways="true" comparison="and">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" ScaleMin="0.5" ScaleMax="1.5" scalemultiplier="0.5,0.8" particleamount="1" colormultiplier="255,255,255,255" />
        <Conditional hastag="neq aliencontainer" targetcontainer="true" />
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
    </Holdable>
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" canbecombined="true" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="shock_electro" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_alientrinket2_wax" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="300" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="alientrinket_unnamed2.png" depth="0.7" sourcerect="0,0,78,81" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" stackable="false" delay="5.5">
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket1_shock" range="100" stackable="false" tags="active" duration="0.75" />
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket3_brainbreaker" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.03" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="300" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" sourcerect="2,92,89,89" depth="0.7" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="healingartifact,psiartifact,nasonovartifact,electroartifact,oxygenartifact,fireartifact" range="1500" stackable="false" tags="active" duration="2" />
      <!-- сила от исцеляющего артефакта -->
      <StatusEffect type="Always" target="this">
        <Conditional HasStatusTag="blood" />
        <ParticleEmitter particle="artmod_alienvampireartfx" anglemax="360" scalemin="0.6" scalemax="0.6" scalemultiplier="1,1" particlespersecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="3">
        <Conditional HasStatusTag="blood" />
        <SpawnItem identifier="bloodboom" spawnposition="This" count="1" spread="350" offset="0,0" />
      </StatusEffect>
      <!-- сила от псиартефакта -->
      <StatusEffect type="Always" target="this">
        <Conditional HasStatusTag="psycho" />
        <ParticleEmitter particle="psychosisfx" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" range="1500">
        <Conditional HasStatusTag="psycho" />
        <Affliction identifier="silence" strength="1.5" />
      </StatusEffect>
      <!-- сила от артефакта насонова -->
      <StatusEffect type="Always" target="this">
        <Conditional HasStatusTag="monsters" />
        <ParticleEmitter particle="artmod_nasonovfx2" anglemax="360" particleamount="1" emitinterval="2.5" scalemin="0.5" scalemax="0.5" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="10">
        <Conditional HasStatusTag="monsters" />
        <SpawnItem identifier="rotspawn" count="2" spread="600" offset="0,0" spawnposition="This" />
      </StatusEffect>
      <!-- сила от электроартефакта -->
      <StatusEffect type="Always" target="this">
        <Conditional HasStatusTag="electro" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="6">
        <Conditional HasStatusTag="electro" />
        <SpawnItem identifier="electroartboom" spawnposition="This" />
      </StatusEffect>
      <!-- сила от кислородного артефакта -->
      <StatusEffect type="Always" target="this">
        <Conditional HasStatusTag="oxygen" />
        <ParticleEmitter particle="artmod_skyholderfx1" anglemax="360" particlespersecond="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Hull" oxygen="-50000.0" checkconditionalalways="true">
        <Conditional HasStatusTag="oxygen" />
      </StatusEffect>
      <!-- сила от огненного артефакта -->
      <StatusEffect type="Always" target="this">
        <Conditional HasStatusTag="fire" />
        <ParticleEmitter particle="thermalfx" anglemax="360" distancemax="5" particlespersecond="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" delay="5">
        <Conditional HasStatusTag="fire" />
        <Fire size="2" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket4_eyes" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.015" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="400" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="88,93,103,84" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="dementonite" />
      <Item identifier="sulphuriteshard" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this,NearbyCharacters" range="100" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Affliction identifier="eyepsicho" strength="0.3" />
        <Affliction identifier="blue_clowned" amount="10.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" disabledeltatime="true" condition="-100" delay="3" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" disabledeltatime="true" condition="100" delay="0.1" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="artmod_alientrinket17_blind" range="400" stackable="false" tags="eyesbum" duration="0.2" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="0.06" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional HasStatusTag="eyesbum" />
        <sound file="%ModDir%/Items/trinketcrush1.ogg" range="650.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Items/trinketcrush2.ogg" range="650.0" loop="false" />
        <SpawnItem identifier="eyepsicho" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="0.1" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional HasStatusTag="eyesbum" />
        <remove />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket5_figure" subcategory="artmod" category="Alien" maxstacksize="1" impacttolerance="5" Tags="alien, smallitem,smallalienartifact,explosive" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="196,78,104,103" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="incendium" />
      <Item identifier="incendium" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <ItemComponent characterusable="false">
      <!-- statuseffect that explodes the grenade when used by something else than a character (e.g. a detonator) -->
      <StatusEffect type="OnUse" target="This" Condition="-100.0" setvalue="true" allowwhenbroken="true">
        <Explosion range="1500.0" structuredamage="600" itemdamage="1000" ballastfloradamage="1000" force="50.0" severlimbsprobability="2" decal="explosion" decalsize="1.0" camerashake="1000" camerashakerange="50000" flashrange="10000" flashduration="5.0" screencolor="255,255,255,255" screencolorrange="5000" screencolorduration="5.0" penetration="0.5">
          <Affliction identifier="explosiondamage" strength="1000" />
          <Affliction identifier="burn" strength="1000" />
          <Affliction identifier="bleeding" strength="40" probability="0.05" dividebylimbcount="false" />
          <Affliction identifier="stun" strength="30" />
        </Explosion>
        <ParticleEmitter particle="underwaterexplosion" anglemin="0" anglemax="360" particleamount="3" velocitymin="0" velocitymax="0" scalemin="15" scalemax="15" />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnImpact" target="This" UsableIn="Air" setvalue="true">
        <ParticleEmitter particle="spark" anglemax="360" particleamount="5" velocitymin="100" velocitymax="250" scalemin="1.4" scalemax="1.5" />
        <LightComponent LightColor="255,174,121,255" Flicker="0.5" Range="500">
          <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
        </LightComponent>
        <Fire size="5" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" condition="-10" />
      <StatusEffect type="OnBroken" target="This" setvalue="true">
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="5000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="5000" />
        <Explosion range="500.0" structuredamage="25" force="5.0">
          <Affliction identifier="lacerations" strength="30" />
          <Affliction identifier="stun" strength="1" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" setvalue="true" delay="3" condition="100"></StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_alientrinket6_hugebracelet" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.25" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.45" sourcerect="304,93,118,86" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <GeneticMaterial effect="bracletbuffstatic" conditionincreaseoncombinemin="5.0" conditionincreaseoncombinemax="8.0" tooltipvaluemin="10" tooltipvaluemax="50">
      <StatusEffect type="OnWearing" target="Character" duration="0.5" tags="bracletbuff1" />
      <StatusEffect type="OnWearing" target="Character" comparison="and">
        <Conditional bracletbuff="gt 25.08" />
        <Conditional bracletbuff="lt 25.1" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" type="OnUse" range="500" volume="0.5" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" type="OnUse" range="500" volume="0.5" />
        <Sound file="Content/Sounds/Damage/Gore3.ogg" type="OnUse" range="500" volume="0.5" />
        <ParticleEmitter particle="bloodsplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="0.1" scalemax="0.25" />
        <Affliction identifier="stun" amount="0.001" />
      </StatusEffect>
      <StatusEffect type="OnSevered" target="Character,This" targetlimb="RightArm" comparison="and" condition="-100" checkconditionalalways="true">
        <Conditional bracletbuff="gt 25" />
        <Conditional bracletbuff="lt 49" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" type="OnUse" range="500" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" type="OnUse" range="500" />
        <Sound file="Content/Sounds/Damage/Gore3.ogg" type="OnUse" range="500" />
        <Affliction identifier="lacerations" amount="75" />
        <Affliction identifier="bleeding" amount="40" />
        <Affliction identifier="organdamage" amount="15" />
        <ReduceAffliction identifier="bracletbuff" amount="10000" />
        <ReduceAffliction identifier="bracletbuffstatic" amount="10000" />
        <Affliction identifier="ew" amount="25" />
      </StatusEffect>
      <StatusEffect type="OnSevered" target="Character,This" targetlimb="RightArm" comparison="and" condition="-100" checkconditionalalways="true">
        <Conditional bracletbuff="gt 50" />
        <Conditional bracletbuff="lt 74" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" type="OnUse" range="500" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" type="OnUse" range="500" />
        <Sound file="Content/Sounds/Damage/Gore3.ogg" type="OnUse" range="500" />
        <Affliction identifier="lacerations" amount="162,5" />
        <Affliction identifier="bleeding" amount="60" />
        <Affliction identifier="organdamage" amount="35" />
        <ReduceAffliction identifier="bracletbuff" amount="10000" />
        <ReduceAffliction identifier="bracletbuffstatic" amount="10000" />
        <Affliction identifier="ew" amount="35" />
      </StatusEffect>
      <StatusEffect type="OnSevered" target="Character,This" targetlimb="RightArm" comparison="and" condition="-100" checkconditionalalways="true">
        <Conditional bracletbuff="gt 75" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" type="OnUse" range="500" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" type="OnUse" range="500" />
        <Sound file="Content/Sounds/Damage/Gore3.ogg" type="OnUse" range="500" />
        <Affliction identifier="lacerations" amount="250" />
        <Affliction identifier="bleeding" amount="100" />
        <Affliction identifier="organdamage" amount="60" />
        <ReduceAffliction identifier="bracletbuff" amount="10000" />
        <ReduceAffliction identifier="bracletbuffstatic" amount="10000" />
        <Affliction identifier="ew" amount="50" />
      </StatusEffect>
      <StatusEffect type="OnSevered" target="Character,This" targetlimb="RightArm" duration="2" interval="0.25">
        <ReduceAffliction identifier="bracletbuff_hostvisual1" amount="10000" />
        <ReduceAffliction identifier="bracletbuff_hostvisual2" amount="10000" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="1.5">
        <Remove />
      </StatusEffect>
    </GeneticMaterial>
    <Wearable msg="ItemMsgEquipSelect" slots="Any,HealthInterface" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="alientrinket_unnamed4.png" sourcerect="0,0,59,78" canbehiddenbyotherwearables="true" rotation="75" inheritlimbdepth="true" depth="0.1" limb="RightForearm" ignorelimbscale="true" scale="0.2" origin="0.5,0.5" />
    </Wearable>
  </Item>
  <Item name="" identifier="artmod_alientrinket7_piece" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="440,102,97,69" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="oxygeniteshard" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" target="This,Hull" oxygen="1000.0" delay="0.25" stackable="false">
        <Conditional InWater="false" />
        <ParticleEmitter particle="artmod_smoke1" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2,0.2" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This,Hull" oxygen="1000.0" delay="0.25" stackable="false">
        <Conditional InWater="false" />
        <ParticleEmitter particle="artmod_smoke1" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2,0.2" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" delay="0.25" stackable="false">
        <Conditional InWater="true" />
        <ParticleEmitter particle="bubbles" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2,0.2" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" delay="0.25" stackable="false">
        <Conditional InWater="true" />
        <ParticleEmitter particle="bubbles" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2,0.2" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket8_psihealsphere" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.3" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.01" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="600" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="9,189,65,155" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="70" height="70" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="40,15" handle1="0,-45" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="this,character" stackable="false" comparison="and" checkconditionalalways="true">
        <ReduceAffliction identifier="psychosis" strength="1" />
        <ParticleEmitter particle="psychosisfx" anglemax="360" scalemultiplier="0.3,0.3" particlespersecond="4" colormultiplier="255,255,255,255" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket9_slowdownsphere" subcategory="artmod" interactdistance="5" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy" pickdistance="5">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="600" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="95,219,125,103" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="dementonite" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="70" height="70" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="40,-15" handle1="-15,5" msg="ItemMsgPickUpSelect" pickingtime="4" pickingrange="5">
      <StatusEffect type="OnNotContained" target="this" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemin="7" scalemax="7" scalemultiplier="1,1" particlespersecond="1" colormultiplier="0,0,155,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="NearbyCharacters" stackable="false" setvalue="true" SpeedMultiplier="0.9" checkconditionalalways="true" range="600" />
      <StatusEffect type="OnNotContained" target="NearbyCharacters" stackable="false" setvalue="true" SpeedMultiplier="0.75" checkconditionalalways="true" range="500" />
      <StatusEffect type="OnNotContained" target="NearbyCharacters" stackable="false" setvalue="true" SpeedMultiplier="0.5" checkconditionalalways="true" range="400" />
      <StatusEffect type="OnNotContained" target="NearbyCharacters" stackable="false" setvalue="true" SpeedMultiplier="0.35" checkconditionalalways="true" range="300" />
      <StatusEffect type="OnNotContained" target="NearbyCharacters" stackable="false" setvalue="true" SpeedMultiplier="0.15" checkconditionalalways="true" range="200" />
      <StatusEffect type="OnNotContained" target="NearbyCharacters" stackable="false" setvalue="true" SpeedMultiplier="0.05" checkconditionalalways="true" range="100" />
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket10_lamp" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.4" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="750" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="%ModDir%/Items/Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="326,241,91,95" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Items/Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="430,238,91,95" origin="0.5,0.5" maxcondition="60" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
    </Deconstruct>
    <Body width="70" height="70" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="50,-15" handle1="-25,-10" msg="ItemMsgPickUpSelect"></Holdable>
    <LightComponent LightColor="123,88,122,125" Flicker="0.02" range="1115" IsOn="false"></LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="alienlamp.onoff">
        <StatusEffect type="OnUse" target="This" IsOn="true" Voltage="1.0" setvalue="true" Condition="50" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" Voltage="-10.0" setvalue="true" Condition="100" />
      </TickBox>
    </CustomInterface>
  </Item>
  <Item name="" identifier="artmod_alientrinket11_chief" subcategory="artmod" health="75" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.3" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="alientrinket_unnamed3.png" depth="0.7" sourcerect="0,0,80,65" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="fulgurium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" target="this" stackable="false" delay="1.5" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional InWater="false" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.2,0.2" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="this" stackable="false" delay="1.5" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional InWater="false" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.2,0.2" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" condition="-1" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" disabledeltatime="true" condition="100" delay="4" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional HasStatusTag="bum" />
        <SpawnItem identifier="chief_electro" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="mobilebattery" range="200" stackable="false" condition="1" duration="4" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" range="200" stackable="false" duration="4" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <ParticleEmitter particle="faradayfx" ScaleMin="0.5" ScaleMax="1.5" anglemax="360" distancemin="0" distancemax="200" scalemultiplier="0.6,0.6" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="artmod_alientrinket1_shock" range="400" stackable="false" tags="bum" duration="4" delay="1" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional hastag="neq aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" ScaleMin="0.5" ScaleMax="1.5" scalemultiplier="0.5,0.8" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <!--<StatusEffect type="Always" target="this,nearbyitems,Contained" targettags="artmod_alientrinket1_shock" range="400" stackable="false" delay="0.1" comparison="and" checkconditionalalways="true">
	    <Conditional hastag="neq aliencontainer,artmodfabricator" targetcontainer="true" />
		<Conditional condition="gt 1" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" ScaleMin="0.5" ScaleMax="1.5" scalemultiplier="0.5,0.8" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
	  <StatusEffect type="Always" target="this,nearbyitems,Contained" targettags="artmod_alientrinket1_shock" range="400" stackable="false" tags="bum" delay="6" condition="-1000" comparison="and" checkconditionalalways="true">
	    <Conditional hastag="neq aliencontainer,artmodfabricator" targetcontainer="true" />
		<Conditional condition="gt 1" />
      </StatusEffect>
	  
	  <StatusEffect type="OnContained" target="this" condition="-1000" stackable="false">
	    <Conditional hastag="eq aliencontainer,artmodfabricator" targetcontainer="true" />
	  </StatusEffect>
	  
	  <StatusEffect type="OnBroken" target="this">
	    <Conditional HasStatusTag="bum" />
	      <Explosion range="400.0" empstrength="5" structuredamage="0" force="5.0" severlimbsprobability="1.5" decal="explosion" decalsize="0.5" flames="false" camerashake="3" camerashakerange="0" flashrange="0" flashduration="0" screencolor="255,255,255,255" screencolorrange="250" screencolorduration="3.0">
            <Affliction identifier="burn" strength="15" />
            <Affliction identifier="stun" strength="1.5" />
          </Explosion>
		  <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="1000" selectionmode="random" volume="0.6"/>
          <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="1000" volume="0.6"/>
		  <ParticleEmitter particle="artmod_spark2" anglemax="360" distancemax="0" scalemultiplier="0.4,0.6" particleamount="7" colormultiplier="255,255,255,255" />
	  </StatusEffect>
	  <StatusEffect type="OnBroken" target="nearbyitems,Contained" targettags="mobilebattery" range="400" condition="-100"></StatusEffect>
	  <StatusEffect type="OnBroken" target="this" delay="12" condition="100"/>-->
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket12_animation" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.25" impactsoundtag="antigravitytrinket" HideConditionBar="true">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="300" sold="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" />
      <Price storeidentifier="merchantcity" multiplier="0.85" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25 " />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Sprite texture="animation_trinket.png" depth="0.7" sourcerect="26,0,88,152" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="121,0,88,152" depth="0.8" maxcondition="95" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="213,0,88,152" depth="0.8" maxcondition="90" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="305,0,88,152" depth="0.8" maxcondition="85" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="395,0,88,152" depth="0.8" maxcondition="80" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="483,0,88,152" depth="0.8" maxcondition="75" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="577,0,88,152" depth="0.8" maxcondition="70" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="665,0,88,152" depth="0.8" maxcondition="65" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="758,0,88,152" depth="0.8" maxcondition="62" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="845,0,88,152" depth="0.8" maxcondition="55" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="29,179,88,152" depth="0.8" maxcondition="50" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="115,179,88,152" depth="0.8" maxcondition="45" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="205,179,88,152" depth="0.8" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="295,179,88,152" depth="0.8" maxcondition="35" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="386,179,88,152" depth="0.8" maxcondition="32" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="475,179,88,152" depth="0.8" maxcondition="25" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="565,179,88,152" depth="0.8" maxcondition="20" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="657,179,88,152" depth="0.8" maxcondition="16" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="747,179,88,152" depth="0.8" maxcondition="10" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="841,179,87,152" depth="0.8" maxcondition="5" origin="0.5,0.5" />
    <BrokenSprite texture="animation_trinket.png" sourcerect="26,0,88,152" depth="0.8" maxcondition="0" origin="0.5,0.5" />
    <Body width="80" height="172" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-5" handle1="0,-35" handle2="0,-35" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="-2.5" delay="0.05" disabledeltatime="true" stackable="false" />
      <StatusEffect type="OnBroken" target="This" setvalue="true" Condition="100" />
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket13_nomnom" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.45" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="400" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="25,353,120,113" origin="0.5,0.5" />
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <!-- Удаляет предметы внутри спустя долю секунды -->
      <StatusEffect type="always" target="contained" stackable="false" delay="0.1">
        <RequiredItem items="smallitem" type="Contained" />
        <remove />
      </StatusEffect>
      <!-- Активирует артефакт когда внутри неправильная коробка -->
      <StatusEffect type="always" target="this" checkconditionalalways="true" stackable="false" delay="0.06">
        <RequiredItem items="artmod_alientrinket18_wrongbox" type="Contained" />
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" stackable="false" delay="0">
        <SpawnItem identifier="blackholespawn" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" stackable="false" delay="0.02">
        <sound file="%ModDir%/Items/trinketcrush1.ogg" range="650.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Items/trinketcrush2.ogg" range="650.0" loop="false" />
        <remove />
      </StatusEffect>
    </Holdable>
    <ItemContainer autofill="False" capacity="1" slotsperrow="1" canbeselected="false" hideitems="true" msg="ItemMsgInteractSelect">
      <Containable items="smallitem" excludeditems="toolbelt,toolbox,bandolier" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_alientrinket14_whereisit" subcategory="artmod" health="50" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.4" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="2500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="180,344,89,119" origin="0.5,0.5" />
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="277,344,89,119" depth="0.8" maxcondition="60" origin="0.5,0.5" />
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="376,344,89,119" depth="0.8" maxcondition="40" origin="0.5,0.5" />
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="470,344,89,119" depth="0.8" maxcondition="20" origin="0.5,0.5" />
    <Body radius="35" density="10" />
    <LightComponent LightColor="123,88,122,125" Flicker="0.02" range="500" powerconsumption="10" IsOn="true"></LightComponent>
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" stackable="false" condition="-1">
        <Conditional hastag="neq aliencontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Voltage="0.0" setvalue="true" checkconditionalalways="true">
        <Conditional condition="gt 30" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Voltage="1.0" setvalue="true" checkconditionalalways="true">
        <Conditional condition="lte 30" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 1" />
        <Conditional hastag="neq aliencontainer" targetcontainer="true" />
        <sound file="%ModDir%/Items/AlienTrinketLoop1.ogg" range="1000.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" checkconditionalalways="true">
        <Conditional condition="lte 1" />
        <sound file="%ModDir%/Items/teleportbefore.ogg" range="1000.0" />
      </StatusEffect>
      <StatusEffect type="OnSpawn" target="This">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="45" DistanceMax="45" ScaleMultiplier="1.5,1.5" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" stackable="false" duration="0.3">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="45" DistanceMax="45" ScaleMultiplier="1.5,1.5" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0">
        <SpawnItem identifier="artmod_alientrinket14_whereisit" spawnposition="This" count="1" spread="250" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.1">
        <remove />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket15_mimic" subcategory="artmod" health="100" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.01" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="400" sold="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" />
      <Price storeidentifier="merchantcity" multiplier="0.85" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25 " />
      <Price storeidentifier="merchantmine" />
    </Price>
    <!-- основной треугольник -->
    <Sprite texture="Artmod_AlienRuins_Items.png" sourcerect="2,92,89,89" depth="0.7" origin="0.5,0.5" />
    <!-- клоунтринкет -->
    <BrokenSprite texture="alientrinket16.png" sourcerect="0,0,28,68" depth="0.7" maxcondition="95" origin="0.5,0.5" />
    <!-- грозовит -->
    <BrokenSprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="186,351,59,67" depth="0.7" maxcondition="90" origin="0.5,0.5" />
    <!-- смг -->
    <BrokenSprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,121,144,80" depth="0.7" maxcondition="85" origin="0.5,0.5" />
    <!-- синяя маска -->
    <BrokenSprite texture="%ModDir%/Jobgear/noseless_clown/blue_clownmask.png" sourcerect="0,0,89,71" maxcondition="80" depth="0.7" origin="0.5,0.5" />
    <!-- инопистол -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="42,721,113,65" depth="0.7" maxcondition="75" origin="0.5,0.5" />
    <!-- спрей -->
    <BrokenSprite texture="Content/Items/Tools/tools.png" sourcerect="373,165,124,73" depth="0.7" maxcondition="70" origin="0.5,0.5" />
    <!-- повреждения -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="159,658,91,87" depth="0.7" maxcondition="65" origin="0.5,0.5" />
    <!-- квадрат -->
    <BrokenSprite texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="48,1952,73,76" maxcondition="62" depth="0.7" origin="0.5,0.5" />
    <!-- генматериалы -->
    <BrokenSprite texture="Content/Items/Genetic/Genetic.png" sourcerect="0,79,58,40" depth="0.7" maxcondition="55" origin="0.5,0.5" />
    <!-- кислородный баллон -->
    <BrokenSprite texture="Content/Items/Tools/tools.png" sourcerect="410,71,24,66" depth="0.7" maxcondition="50" origin="0.5,0.5" />
    <!-- кристалл -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="253,736,49,80" depth="0.7" maxcondition="45" origin="0.5,0.5" />
    <!-- ледышка -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="146,569,96,89" depth="0.7" maxcondition="40" origin="0.5,0.5" />
    <!-- инокнопка -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="183,746,66,60" depth="0.7" maxcondition="35" origin="0.5,0.5" />
    <!-- грависфера -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="50,570,93,89" depth="0.7" maxcondition="32" origin="0.5,0.5" />
    <!-- автопистолет -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="21,786,161,56" depth="0.7" maxcondition="25" origin="0.5,0.5" />
    <!-- дементонит -->
    <BrokenSprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="15,356,60,54" depth="0.7" maxcondition="20" origin="0.5,0.5" />
    <!-- морфин -->
    <BrokenSprite texture="Content/Items/Medical/Medicines.png" sourcerect="0,0,37,69" depth="0.7" maxcondition="16" origin="0.5,0.5" />
    <!-- артефакт -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="251,658,62,76" depth="0.7" maxcondition="10" origin="0.5,0.5" />
    <!-- инорезак -->
    <BrokenSprite texture="Artmod_AlienRuins_Items.png" sourcerect="30,658,129,65" depth="0.7" maxcondition="5" origin="0.5,0.5" />
    <!-- этанол -->
    <BrokenSprite texture="Content/Items/Medical/Medicines.png" sourcerect="435,452,30,57" depth="0.7" maxcondition="0" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="sulphuriteshard" />
    </Deconstruct>
    <Body width="40" height="35" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="-5" delay="120" stackable="false" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This" setvalue="true" Condition="100" delay="120" />
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket16_invisible" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="1.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.01" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.9" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.1" sourcerect="0,0,25,25" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="40" height="40" density="20" />
    <Holdable slots="Any" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" target="this">
        <ParticleEmitter particle="artmod_clownsparklesmod" AngleMax="360" DistanceMax="50" ScaleMultiplier="1,1" ParticlesPerSecond="1" ColorMultiplier="100,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="NearbyCharacters" range="600" stackable="false" delay="5" setvalue="true" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Affliction identifier="invis" strength="10" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket17_blind" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.03" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="400" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="159,475,89,89" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" checkconditionalalways="true">
        <Conditional isdead="false" />
        <Affliction identifier="artmod_SWblind" strength="0.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" disabledeltatime="true" condition="-100" delay="5" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" disabledeltatime="true" condition="100" delay="0.1" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="artmod_alientrinket4_eyes" range="400" stackable="false" tags="eyesbum" duration="0.2" checkconditionalalways="true">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="0.06" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional HasStatusTag="eyesbum" />
        <sound file="%ModDir%/Items/trinketcrush1.ogg" range="650.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Items/trinketcrush2.ogg" range="650.0" loop="false" />
        <SpawnItem identifier="darkeyes" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="0.1" checkconditionalalways="true" comparison="and">
        <Conditional hastag="neq trinketcontainer" targetcontainer="true" />
        <Conditional HasStatusTag="eyesbum" />
        <remove />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket18_wrongbox" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="300" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="34,469,104,98" origin="0.5,0.5" />
    <Deconstruct time="30" chooserandom="true" amount="1">
      <Item identifier="fulgurium" commonness="0.6" />
      <Item identifier="incendium" commonness="0.6" />
      <Item identifier="physicorium" commonness="0.6" />
      <Item identifier="dementonite" commonness="0.6" />
      <Item identifier="oxygeniteshard" commonness="0.6" />
      <Item identifier="sulphuriteshard" commonness="0.6" />
      <Item identifier="artmod_alientrinket2_wax" commonness="0.6" />
      <Item identifier="artmod_alientrinket17_blind" commonness="0.6" />
      <Item identifier="artmod_alientrinket3_brainbreaker" commonness="0.6" />
      <Item identifier="artmod_alientrinket4_eyes" commonness="0.6" />
      <Item identifier="artmod_alientrinket5_figure" commonness="0.6" />
      <Item identifier="artmod_silentartifact" commonness="0.4" />
      <Item identifier="artmod_vampireartifact" commonness="0.4" />
      <Item identifier="artmod_pulseartifact" commonness="0.4" />
      <Item identifier="artmod_brazierartifact" commonness="0.4" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"></Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket19_anotherlamp" subcategory="artmod" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="725" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="335,757,67,79" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <RepairTool>
      <StatusEffect type="OnBroken" target="this" stackable="false" setvalue="true" condition="0">
        <SpawnItem identifier="artmod_alienlight1" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="0">
        <sound file="%ModDir%/Items/antigravitytrinket.ogg" type="OnUse" range="500.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="60" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
    </RepairTool>
    <Holdable slots="RightHand,LeftHand,Any" aimable="false" controlpose="true" aimpos="30,-15" aimangle="0" holdangle="0" handle1="-10,-15" />
  </Item>
  <!-- тринкет с ледяной аурой - чет так влом с этим ковыряться...-->
  <!--<Item name="" identifier="artmod_alientrinket17_cold" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.00" />
    <PreferredContainer primary="ruinstorage,ruinstoragesmall" minamount="0" maxamount="1" spawnprobability="0.0" />
    <PreferredContainer primary="ruinstoragelarge" minamount="0" maxamount="1" spawnprobability="0.0" />
    <Price baseprice="300" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.9" sold="false" />
    </Price>
    <Sprite texture="Artmod_AlienRuins_Items.png" depth="0.7" sourcerect="353,483,164,165" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="physicorium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"></Holdable>
  </Item>-->
  <!-- OTHERS -->
  <Item name="" identifier="artmod_handheldterminal_forartifacts1" subcategory="artmod" category="Electrical" hideinmenus="true" Tags="smallitem,artmod_artstory" cargocontaineridentifier="metalcrate" scale="0.25" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="artmod_terminalcontainer" minamount="1" maxamount="1" spawnprobability="0.5" />
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantoutpost" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="323,193,60,61" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="149,371,69,93" depth="0.8" origin="0.5,0.5" />
    <Body width="60" height="90" density="8" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
  </Item>
  <Item name="" identifier="artmod_handheldterminal_forartifacts2" subcategory="artmod" category="Electrical" hideinmenus="true" Tags="smallitem,artmod_artstory" cargocontaineridentifier="metalcrate" scale="0.25" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="artmod_terminalcontainer" minamount="1" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="750" soldeverywhere="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantoutpost" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="323,193,60,61" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="149,371,69,93" depth="0.8" origin="0.5,0.5" />
    <Body width="60" height="90" density="8" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
  </Item>
  <Item name="" identifier="artmod_handheldterminal_forartifacts3" subcategory="artmod" category="Electrical" hideinmenus="true" Tags="smallitem,artmod_artstory" cargocontaineridentifier="metalcrate" scale="0.25" impactsoundtag="impact_metal_light" isshootable="true">
    <PreferredContainer primary="artmod_terminalcontainer" minamount="1" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantoutpost" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.75" sold="false" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="323,193,60,61" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="149,371,69,93" depth="0.8" origin="0.5,0.5" />
    <Body width="60" height="90" density="8" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="-10,0" msg="ItemMsgPickUpSelect" />
  </Item>
  <Item name="" identifier="artmod_computerterminal" subcategory="artmod" category="Electrical" tags="artmod_terminalcontainer" linkable="true" pickdistance="150" waterproof="true" scale="0.5">
    <Sprite texture="Storage.png" depth="0.84" sourcerect="0,0,124,192" origin="0.5,0.5" />
    <ItemContainer capacity="1" slotsperrow="1" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
      <GuiFrame relativesize="0.18,0.25" anchor="Center" style="ItemUI" />
      <Containable items="artmod_artstory" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_terminal" subcategory="artmod" category="Electrical" Tags="" linkable="true" pickdistance="150" scale="0.5">
    <Sprite texture="terminal.png" depth="0.8" sourcerect="0,0,124,78" origin="0.5,0.5" />
    <Terminal canbeselected="true" msg="ItemMsgInteractSelect" welcomemessage="story.artifactstir1" AllowInGameEditing="false">
      <GuiFrame relativesize="0.35,0.35" anchor="Center" style="ItemUI" />
    </Terminal>
  </Item>
  <Item name="" identifier="artmod_scrapmeat" subcategory="artmod" tags="container,scrapmeat" linkable="false" pickdistance="1" waterproof="true" scale="0.5">
    <Sprite texture="scrap utility.png" depth="0.84" sourcerect="0,0,833,414" origin="0.5,0.5" />
    <ItemContainer capacity="17" slotsperrow="5" canbeselected="true" hideitems="true" msg="ItemMsgInteractSelect">
      <GuiFrame relativesize="0.25,0.45" anchor="Center" style="ItemUI" />
      <Containable items="smallitem,mediumitem" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_plush" health="3" subcategory="artmod" category="hidden" maxstacksize="1" Tags="smallitem" scale="0.3" impactsoundtag="impact_soft">
    <Price baseprice="300" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Sprite texture="what.png" sourcerect="0,0,214,177" depth="0.7" origin="0.5,0.5" />
    <Deconstruct time="5"></Deconstruct>
    <Body width="160" height="160" density="20" />
    <Holdable slots="Any,RightHand+LeftHand" holdpos="30,-15" handle1="45,-20" handle2="60,25" msg="ItemMsgPickUpSelect"></Holdable>
    <RepairTool>
      <StatusEffect type="OnUse" target="this" setvalue="true">
        <ParticleEmitter particle="artmod_hearts" scalemultiplier="0.75,0.75" anglemin="0" anglemax="0" distancemin="50" distancemax="50" particleamount="1" particlespersecond="1" CopyEntityDir="False" CopyTargetAngle="True" colormultiplier="255,255,255,255" />
        <sound file="%ModDir%/Items/plush_purr1.ogg" type="OnUse" range="1000" selectionmode="random" volume="1" />
        <sound file="%ModDir%/Items/plush_purr2.ogg" type="OnUse" range="1000" volume="1" />
        <sound file="%ModDir%/Items/plush_purr3.ogg" type="OnUse" range="1000" volume="2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="0" />
      <StatusEffect type="Always" delay="5" stackable="false" target="This" checkconditionalalways="true">
        <Conditional condition="eq 3" />
        <sound file="%ModDir%/Items/plush_meow1.ogg" type="OnUse" range="1000" selectionmode="random" volume="1" />
        <sound file="%ModDir%/Items/plush_meow2.ogg" type="OnUse" range="1000" volume="2" />
        <sound file="%ModDir%/Items/plush_meow3.ogg" type="OnUse" range="1000" volume="3" />
        <sound file="%ModDir%/Items/plush_needymeow1.ogg" type="OnUse" range="1000" volume="1.5" />
        <sound file="%ModDir%/Items/plush_needymeow2.ogg" type="OnUse" range="1000" volume="1.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="1" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
    </RepairTool>
  </Item>
  <!-- containers -->
  <Item name="" identifier="artmod_psiartifacttransportcase" subcategory="artmod" category="Equipment" tags="mediumitem,psiartifactcontainer,allowcleanup" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_soft">
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="60">
      <Item identifier="artifacttransportcase" />
      <Item identifier="dementonite" amount="16" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="lead" />
      <Item identifier="titanium" />
      <Item identifier="dementonite" amount="8" />
    </Deconstruct>
    <Sprite texture="dementonite_container.png" sourcerect="0,0,125,102" depth="0.6" />
    <Body width="124" height="95" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="0,-70" handle1="0,45" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" allowswappingwhenpicked="false" />
    <ItemContainer capacity="1" hideitems="true">
      <Containable items="alienartifact" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="pillstube" subcategory="artmod" category="Equipment" aliases="pills tube" tags="smallitem,toolbox,allowcleanup" description="" scale="0.2" pickdistance="150" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="150">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="1" minavailable="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="plastic" />
    </Deconstruct>
    <InventoryIcon texture="pillstubenew_inv.png" sourcerect="0,0,165,161" />
    <Sprite texture="pillstubenew.png" depth="0.54" sourcerect="0,0,200,78" origin="0.5,0.5" />
    <Body width="100" height="68" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="5,-35" handle1="0,5" handle2="0,-5" holdangle="95" msg="ItemMsgPickUpSelect" />
    <ItemContainer autofill="False" capacity="6" slotsperrow="2" maxstacksize="20" canbeselected="false" hidemedItems="true" keepopenwhenequipped="true">
      <Containable identifiers="pills" excludedmedItems="toolbox" />
    </ItemContainer>
    <LightComponent LightColor="111,111,111,255" Flicker="0.02" range="50" powerconsumption="0" IsOn="true"></LightComponent>
  </Item>
  <Item name="" identifier="sodacrate" subcategory="artmod" tags="crate,allowcleanup" scale="0.35" fireproof="true" waterproof="true" description="" linkable="true" pickdistance="150" showcontentsintooltip="true" impactsoundtag="impact_metal_heavy">
    <Price baseprice="20" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.75" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="iron" />
    </Deconstruct>
    <InventoryIcon texture="Box.png" sourcerect="0,0,197,134" />
    <Sprite texture="Box.png" depth="0.54" sourcerect="25,17,151,103" origin="0.5,0.5" />
    <Body width="150" height="85" density="10" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false" msg="ItemMsgPickUpSelect" holdangle="0" />
    <ItemContainer capacity="30" slotsperrow="10" maxstacksize="4" canbeselected="false" hidemedItems="true" keepopenwhenequipped="true" movableframe="true">
      <Containable identifiers="soda" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_ammopack" subcategory="artmod" category="Equipment" tags="smallitem,mobilecontainer,toolbox,allowcleanup" showcontentsintooltip="true" waterproof="true" scale="0.5" fireproof="true" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="plastic" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Price baseprice="150">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="0.75" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.0" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.75" sold="false" />
    </Price>
    <InventoryIcon texture="ammobox_inv.png" sourcerect="0,0,96,72" origin="0.5,0.5" />
    <Sprite texture="ammobox.png" sourcerect="0,0,55,131" depth="0.55" origin="0.5,0.5" />
    <Body width="25" height="115" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="60,-35" handle1="5,-2" handle2="5,-7" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer capacity="24" keepopenwhenequipped="true" movableframe="true">
      <Containable items="harpoonammo,revolverammo,pistolammoitem,shotgunammo,fisshotgunshell,stungunammo,rifleammo,drumsmgammo" excludeditems="mobilecontainer" />
    </ItemContainer>
    <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
  </Item>
  <Item name="" identifier="artmod_toolbelt" subcategory="artmod" category="Equipment" tags="smallitem,mobilecontainer,tool,toolbelt" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_soft">
    <Price baseprice="350">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" minavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantengineering" minavailable="2" multiplier="0.9" />
    </Price>
    <PreferredContainer primary="wreckstoragecab" minamount="0" maxamount="2" spawnprobability="0.015" />
    <PreferredContainer primary="outpostcrewcabinet" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Deconstruct time="10">
      <Item identifier="organicfiber" />
    </Deconstruct>
    <InventoryIcon texture="arttoolthbelt_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="arttoolthbelt.png" sourcerect="0,0,112,54" depth="0.6" />
    <Body width="100" height="45" density="20" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="ToolBelt" texture="arttoolthbelt.png" sourcerect="0,0,112,54" limb="Torso" inherittexturescale="true" origin="0.5,-0.2" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
    <ItemContainer capacity="8" slotsperrow="2" depth="0.5">
      <Containable items="smallitem" excludeditems="toolbelt,toolbox,bandolier" />
      <SlotIcon slotindex="8" texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,448,64,64" origin="0.5,0.45" />
      <SlotIcon slotindex="9" texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,448,64,64" origin="0.5,0.45" />
      <SubContainer capacity="2">
        <Containable items="medical" />
      </SubContainer>
    </ItemContainer>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_toolboxsmall" subcategory="artmod" category="Equipment" tags="mediumitem,mobilecontainer,trinketcontainer,allowcleanup" cargocontaineridentifier="" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
    <Deconstruct time="20">
      <Item identifier="lead" />
      <Item identifier="titanium" />
    </Deconstruct>
    <Price baseprice="600" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.7" />
      <Price storeidentifier="merchantcity" sold="true" minavailable="1" />
      <Price storeidentifier="merchantresearch" sold="true" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="0.8" />
      <Price storeidentifier="merchantmine" multiplier="0.8" />
    </Price>
    <InventoryIcon texture="smalltrinketbox.png" sourcerect="0,0,125,110" origin="0.5,0.6" />
    <Sprite texture="smalltrinketbox.png" sourcerect="15,24,97,82" origin="0.5,0.5" depth="0.6" />
    <Body width="60" height="60" density="20" />
    <Holdable slots="Any" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" allowswappingwhenpicked="false" />
    <ItemContainer capacity="3" slotsperrow="1" keepopenwhenequipped="false" movableframe="true">
      <Containable items="smallalienartifact" excludeditems="toolbelt,toolbox" />
      <SlotIcon slotindex="0" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="128,1953,82,74" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="128,1953,82,74" origin="0.5,0.45" />
      <SlotIcon slotindex="2" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="128,1953,82,74" origin="0.5,0.45" />
      <SubContainer capacity="2" maxstacksize="4">
        <Containable items="smallitem" excludeditems="toolbelt,toolbox,smallalienartifact" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_toolboxbig" subcategory="artmod" category="Equipment" tags="crate,trinketcontainer,allowcleanup" cargocontaineridentifier="" showcontentsintooltip="true" Scale="0.4" fireproof="true" description="" impactsoundtag="impact_metal_heavy" RequireAimToUse="True">
    <Deconstruct time="10">
      <Item identifier="steel" />
    </Deconstruct>
    <Price baseprice="1500" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.15" minavailable="0" maxavailable="1" />
      <Price storeidentifier="merchantresearch" multiplier="1" minavailable="1" maxavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <InventoryIcon texture="8-1.png" sourcerect="0,0,180,145" origin="0.5,0.6" />
    <Sprite texture="8-2.png" sourcerect="0,0,200,125" origin="0.5,0.5" depth="0.6" />
    <Body width="150" height="75" density="25" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-60" handle1="-5,-10" handle2="20,-30" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" allowswappingwhenpicked="false">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.45" />
    </Holdable>
    <ItemContainer capacity="5" slotsperrow="5" keepopenwhenequipped="true" movableframe="true">
      <Containable items="smallalienartifact" excludeditems="toolbelt,toolbox" />
    </ItemContainer>
    <aitarget sightrange="1000" soundrange="1000" fadeouttime="2" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- Devices -->
  <!-- непокупаемые -->
  <Item name="" identifier="artmod_buffbeacon" subcategory="artmod" category="Equipment" Tags="smallitem," cargocontaineridentifier="metalcrate" Scale="0.2" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Deconstruct time="20">
      <Item identifier="sonarbeacon" amount="1" />
      <Item identifier="dementonite" amount="4" />
    </Deconstruct>
    <InventoryIcon texture="buffbeacon_inv.png" sourcerect="0,0,98,99" origin="0.5,0.5" />
    <Sprite texture="buffbeacon.png" sourcerect="0,0,76,178" depth="0.55" origin="0.5,0.5" />
    <Body width="27" height="140" density="12" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="0,-15" msg="ItemMsgPickUpSelect" />
    <AiTarget soundrange="50000" sight="500" staticsight="true" />
    <LightComponent LightColor="1.0,0.0,0.0,1.0" range="50" powerconsumption="10" blinkfrequency="2" IsOn="false" canbeselected="false">
      <StatusEffect type="OnActive" targettype="Contained" Condition="-1.5">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" SoundRange="5000" setvalue="true">
        <Conditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This,NearbyCharacters" range="2500" stackable="false" delay="0.1">
        <Affliction identifier="reversedwatchergase" strength="10" />
        <Affliction identifier="mwatchersgaze" strength="10" />
        <Affliction identifier="watcher_watchergase" strength="25" />
        <ParticleEmitter particle="gazerage" anglemax="360" scalemultiplier="1,1" particlespersecond="3" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This,NearbyCharacters" range="500">
        <Affliction identifier="reversedwatchergase" strength="20" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Contained">
        <Use />
      </StatusEffect>
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.16,0.15" anchor="CenterLeft" pivot="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="sonarbeacon.beaconactive">
        <StatusEffect type="OnUse" targettype="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" targettype="This,character" IsOn="false" />
      </TickBox>
    </CustomInterface>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_itiredmagazine" health="600" maxstacksize="8" maxstacksizecharacterinventory="1" scale="0.3" subcategory="artmod" category="Equipment,Electrical" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,mobilebattery,fulguriumbatterycell" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_batteryS" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="400" sold="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" />
      <Price storeidentifier="merchantmine" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fulgurium" mincondition="0.95" />
      <Item identifier="fulgurium" mincondition="0.95" />
      <Item identifier="steel" />
    </Deconstruct>
    <!--<InventoryIcon texture="14-1.png" sourcerect="960,960,64,64" />-->
    <Sprite texture="14-1.png" depth="0.54" sourcerect="0,0,100,41" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="this" delay="0.1">
        <remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="10" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
    </Holdable>
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="battery">
      <Containable items="nope" />
    </ItemContainer>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_antipsychohelmet" subcategory="artmod" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.05">
    <Deconstruct time="20">
      <Item identifier="ballisticfiber" amount="3" />
      <Item identifier="steel" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="dementonite" amount="3" />
    </Deconstruct>
    <Sprite texture="psiresisthelmet.png" sourcerect="0,0,722,507" depth="0.6" origin="0.5,0.5"></Sprite>
    <Body radius="90" density="15" />
    <Wearable slots="Any,Head" armorvalue="10.0" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" msg="ItemMsgPickUpSelect">
      <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
      <sprite texture="psiresisthelmet.png" sourcerect="0,0,722,507" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.1" hidewearablesoftype="hair" origin="0.5,0.625">
        <StatusEffect type="always" target="This" stackable="false">
          <ParticleEmitter particle="psihelmetdot" position="0,150" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        </StatusEffect>
        <LightComponent LightColor="155,0,0,155" range="20" powerconsumption="0" blinkfrequency="0" pulseamount="1.0" pulsefrequency="0.2"></LightComponent>
      </sprite>
      <StatusEffect type="OnWearing" target="This,Character" stackable="false">
        <Affliction identifier="psihelmetresist" amount="3.0" />
      </StatusEffect>
    </Wearable>
  </Item>
  <!--<Item name="" identifier="artmod_antipsychohelmet" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.05">
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="600">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="steel" amount="4" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      <RequiredItem identifier="ballisticfiber" amount="6" />
      <RequiredItem identifier="fpgacircuit" amount="8" />
      <RequiredItem identifier="lightcomponent" amount="2" />
      <RequiredItem identifier="dementonite" amount="6" />
      <RequiredItem identifier="artmod_alientrinket2_wax" amount="1" mincondition="0.0" usecondition="false"/>
      <RequiredItem identifier="artmod_alientrinket8_psihealsphere" amount="1" mincondition="0.0" usecondition="false"/>
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="ballisticfiber" amount="3" />
      <Item identifier="steel" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="dementonite" amount="3" />
    </Deconstruct>
    <Sprite texture="psiresisthelmet.png" sourcerect="0,0,722,507" depth="0.6" origin="0.5,0.5"></Sprite>
    <Body radius="90" density="15" />
    <Wearable slots="Any,Head" armorvalue="10.0" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" msg="ItemMsgPickUpSelect">
      <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
      <sprite texture="psiresisthelmet.png" sourcerect="0,0,722,507" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.1" hidewearablesoftype="hair" origin="0.5,0.625">
        <StatusEffect type="always" target="This" stackable="false" comparison="And">
          <Conditional voltage="gt 0.9" />
          <ParticleEmitter particle="psihelmetdot" position="0,150" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        </StatusEffect>
        <LightComponent LightColor="155,0,0,155" range="20" powerconsumption="0" blinkfrequency="0" pulseamount="1.0" pulsefrequency="0.2">
          <StatusEffect type="OnActive" target="this" targetslot="1" Voltage="1.0" setvalue="true" IsOn="true" allowingameediting="false">
            <RequiredItem items="mobilebattery" type="Contained" />
          </StatusEffect>
        </LightComponent>
      </sprite>
      <StatusEffect type="OnWearing" target="This,Character" stackable="false" comparison="And">
        <RequiredItem items="mobilebattery" type="Contained" />
        <Conditional voltage="gte 1" />
        <Affliction identifier="psihelmetresist" amount="3.0" />
      </StatusEffect>
    </Wearable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomCenter" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="psihelmet.onoff">
        <StatusEffect type="OnUse" target="this" targetslot="1" setvalue="true" IsOn="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targettype="Contained" Condition="-0.004">
          <RequiredItem items="batterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targettype="Contained" Condition="-0.002">
          <RequiredItem items="fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targettype="Contained" Condition="-0.004">
          <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" IsOn="false" />
      </TickBox>
    </CustomInterface>
  </Item>-->
  <Item name="" identifier="artmod_oldhealthdevice" subcategory="artmod" category="Equipment" health="4" maxstacksize="1" Tags="smallitem" scale="0.25" impactsoundtag="impact_metal_heavy" hideconditionbar="false">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <InventoryIcon texture="30-inv.png" sourcerect="0,0,124,124" origin="0.5,0.5" />
    <Sprite texture="30.png" depth="0.7" sourcerect="0,0,45,143" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <RangedWeapon reload="2">
      <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemultiplier="1,1" particlespersecond="4" colormultiplier="255,25,25,155" />
      <sound file="%ModDir%/Items/health1.ogg" type="OnUse" range="1000" selectionmode="random" volume="0.5" />
      <sound file="%ModDir%/Items/health2.ogg" type="OnUse" range="1000" volume="0.5" />
      <sound file="%ModDir%/Items/health3.ogg" type="OnUse" range="1000" volume="0.5" />
      <StatusEffect type="OnUse" target="NearbyCharacters" range="400" stackable="false" setvalue="true">
        <Affliction identifier="moremorevigorplus" strength="45" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="this" condition="-1" disabledeltatime="true" />
      <StatusEffect type="OnBroken" targettype="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="brownchunks" AngleMax="360" VelocityMax="150" ScaleMin="0.5" ScaleMax="0.5" ScaleMultiplier="1,1" ParticleAmount="3" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="10" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="this" stackable="false" delay="0.02">
        <Remove />
      </StatusEffect>
    </RangedWeapon>
    <Holdable slots="RightHand,LeftHand,Any" aimable="false" controlpose="true" aimpos="30,-20" aimangle="0" holdangle="0" handle1="-25,-25" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery" drawinventory="false" showcontainedstateindicator="true" ShowConditionInContainedStateIndicator="true"></ItemContainer>
  </Item>
  <Item name="" identifier="artmod_oldstealthdevice" subcategory="artmod" category="Equipment" health="2" maxstacksize="1" Tags="smallitem" scale="0.35" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <InventoryIcon texture="31-inv.png" sourcerect="0,0,100,103" origin="0.5,0.5" />
    <Sprite texture="31.png" depth="0.7" sourcerect="0,0,36,117" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <RangedWeapon reload="2">
      <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemultiplier="1,1" particlespersecond="4" colormultiplier="25,255,25,155" />
      <sound file="%ModDir%/Items/31-1.ogg" type="OnUse" range="1000" selectionmode="random" volume="0.5" />
      <sound file="%ModDir%/Items/31-2.ogg" type="OnUse" range="1000" volume="0.5" />
      <sound file="%ModDir%/Items/31-3.ogg" type="OnUse" range="1000" volume="0.5" />
      <sound file="%ModDir%/Items/31-4.ogg" type="OnUse" range="1000" volume="0.5" />
      <StatusEffect type="OnUse" target="NearbyCharacters" range="400" stackable="false" setvalue="true">
        <Affliction identifier="invisplus" strength="45" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="this" condition="-1" disabledeltatime="true" />
      <StatusEffect type="OnBroken" targettype="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="brownchunks" AngleMax="360" VelocityMax="150" ScaleMin="0.5" ScaleMax="0.5" ScaleMultiplier="1,1" ParticleAmount="3" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="10" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="this" stackable="false" delay="0.02">
        <Remove />
      </StatusEffect>
    </RangedWeapon>
    <Holdable slots="RightHand,LeftHand,Any" aimable="false" controlpose="true" aimpos="30,-20" aimangle="0" holdangle="0" handle1="-10,-35" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery" drawinventory="false" showcontainedstateindicator="true" ShowConditionInContainedStateIndicator="true"></ItemContainer>
  </Item>
  <Item name="" identifier="artmod_oldspeeddevice" subcategory="artmod" category="Equipment" health="50" Tags="smallitem" cargocontaineridentifier="metalcrate" description="" Scale="0.3" impactsoundtag="impact_metal_light" HideConditionBar="false">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <InventoryIcon texture="32.png" sourcerect="0,0,197,197" origin="0.5,0.5" />
    <Sprite texture="32.png" sourcerect="23,44,149,113" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Body width="150" height="60" density="40" />
    <Holdable slots="Any,RightHand" controlpose="true" aimpos="75,0" handle1="-45,-5" msg="ItemMsgPickUpSelect" />
    <RepairTool range="175" barrelpos="20,4">
      <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="1" velocitymin="75" velocitymax="75" distancemin="0" distancemax="40" colormultiplier="25,25,255,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="1" emitinterval="1" anglemin="0" anglemax="360" velocitymin="2" velocitymax="45" distancemin="0" distancemax="0" colormultiplier="25,25,255,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="1" emitinterval="1.2" anglemin="0" anglemax="360" velocitymin="2" velocitymax="45" distancemin="0" distancemax="0" colormultiplier="25,25,255,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="1" emitinterval="1.5" anglemin="0" anglemax="360" velocitymin="2" velocitymax="45" distancemin="0" distancemax="0" colormultiplier="25,25,255,255" />
      <ParticleEmitter particle="artmod_spark2" anglemin="45" anglemax="110" scalemin="0.5" scalemax="0.5" scalemultiplier="1,1" emitinterval="1" particlespersecond="2" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      <sound file="%ModDir%/Items/32.ogg" type="OnUse" range="500.0" loop="true" volume="0.6" />
      <StatusEffect type="OnUse" target="Limb">
        <Affliction identifier="speedplus" amount="10" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="this" Condition="-0.1" disabledeltatime="true" />
      <StatusEffect type="OnBroken" targettype="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="brownchunks" AngleMax="360" VelocityMax="150" ScaleMin="0.5" ScaleMax="0.5" ScaleMultiplier="1,1" ParticleAmount="3" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="10" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="this" stackable="false" delay="0.02">
        <Remove />
      </StatusEffect>
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" containedstateindicatorstyle="battery" drawinventory="false" showcontainedstateindicator="true" ShowConditionInContainedStateIndicator="true"></ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_oldoxygendispenser" subcategory="artmod" category="Equipment" health="50" Tags="smallitem,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.25" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="old oxygen regenerator_inv.png" sourcerect="0,0,55,56" origin="0.5,0.5" />
    <Sprite texture="old oxygen regenerator.png" sourcerect="0,0,50,78" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="20">
      <Item identifier="steel" amount="1" />
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="oxygeniteshard" amount="4" />
    </Deconstruct>
    <!-- physics body -->
    <Body width="10" height="60" density="15" />
    <!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="60,0" handle1="-20,-16" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="0" structurefixamount="0" range="0" barrelpos="0,0" combatpriority="0" RepairMultiple="false" RepairThroughHoles="false" TargetForce="0" levelwallfixamount="0">
      <StatusEffect type="OnUse" target="this">
        <Sound file="Content/Items/Tools/Sprayer.ogg" range="200" dontmuffle="true" volume="0.5" loop="true" />
        <ParticleEmitter particle="fixfoam" anglemax="360" velocitymin="50" velocitymax="100" particlespersecond="6" />
        <ParticleEmitter particle="bubbles" particlespersecond="1" position="0,0" anglemin="0" anglemax="360" velocitymin="50" velocitymax="200" scalemin="0.6" scalemax="0.8" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems,Contained" targettags="oxygentank" condition="0.75" range="200" disabledeltatime="true">
        <Sound file="Content/Items/Tools/Sprayer.ogg" range="200" dontmuffle="true" volume="0.5" loop="true" />
        <ParticleEmitter particle="skyholderfx" anglemax="360" particlespersecond="2" scalemin="0.8" scalemax="0.9" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems,Contained" targettags="oxygenitetank" condition="0.45" range="200" disabledeltatime="true">
        <Sound file="Content/Items/Tools/Sprayer.ogg" range="200" dontmuffle="true" volume="0.5" loop="true" />
        <ParticleEmitter particle="skyholderfx" anglemax="360" particlespersecond="2" scalemin="0.8" scalemax="0.9" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull" oxygen="2000.0"></StatusEffect>
      <StatusEffect type="OnUse" targettype="this" Condition="-0.1" disabledeltatime="true" />
      <StatusEffect type="OnBroken" targettype="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="brownchunks" AngleMax="360" VelocityMax="150" ScaleMin="0.5" ScaleMax="0.5" ScaleMultiplier="1,1" ParticleAmount="3" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="10" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="this" stackable="false" delay="0.02">
        <Remove />
      </StatusEffect>
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" containedstateindicatorstyle="battery" drawinventory="false" showcontainedstateindicator="true" ShowConditionInContainedStateIndicator="true"></ItemContainer>
    <aitarget sightrange="10" soundrange="500" fadeouttime="3" />
  </Item>
  <!-- Покупаемые у всех -->
  <Item name="" identifier="artmod_laserdrill" subcategory="artmod" category="Equipment" Tags="mediumitem,cuttingequipment,tools" cargocontaineridentifier="metalcrate" Scale="0.32" impactsoundtag="impact_metal_light" hideconditionbar="true">
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.025" />
    <PreferredContainer primary="wreckengcab,abandonedengcab,outpostengcab,beaconengcab" amount="1" spawnprobability="0.015" />
    <Price baseprice="900" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.1" minavailable="1" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="copper" />
      <Item identifier="silicon" />
      <Item identifier="fulgurium" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Items/33.png" sourcerect="0,0,386,155" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/33.png" sourcerect="0,0,386,155" depth="0.55" origin="0.5,0.5" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="artmod_laserdrill Worn" texture="%ModDir%/Items/33.png" canbehiddenbyotherwearables="false" rotation="-90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,386,155" limb="Torso" scale="0.32" origin="0.35,0.25" />
    </Wearable>
    <Body width="320" height="80" density="30" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="58,-44" aimpos="60,-35" handle1="-110,35" handle2="-10,0" holdangle="-13" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="60" structurefixamount="-0.50" range="900" barrelpos="35,0" combatpriority="27" RepairMultiple="true" RepairThroughHoles="true" TargetForce="20" levelwallfixamount="-10.0">
      <RequiredItems identifier="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <!--<StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Items/Tools/laserbore_reloadstart.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>-->
      <StatusEffect type="OnUse" targettype="Contained" targets="mobilebattery" Condition="-5" />
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock,aliendoor" Stuck="-15.0" Condition="-25" />
      <StatusEffect type="OnUse" target="UseTarget" targetidentifiers="ore" DeattachTimer="0.25" />
      <StatusEffect type="OnUse" target="Limb" severlimbsprobability="0.05">
        <!-- Go stand in front of a welding torch, then we can talk about mercy. -->
        <Conditional EntityType="eq Limb" />
        <Affliction identifier="explosiondamage" strength="4" />
        <Affliction identifier="burn" amount="12" />
        <Affliction identifier="bleeding" amount="1" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
        <RequiredItems identifier="mobilebattery" type="Contained" />
      </StatusEffect>
      <ParticleEmitter particle="eklaserborebreakS" particlespersecond="17" copyentityangle="true" velocitymin="10" velocitymax="40" />
      <ParticleEmitter particle="eklaserboreflameS" particlespersecond="25" copyentityangle="true" velocitymin="20" velocitymax="80" ScaleMultiplier="0.5,0.75" />
      <ParticleEmitterHitStructure particle="shrapnel" particlespersecond="5" anglemin="-90" anglemax="90" velocitymin="100" velocitymax="200" scalemin="0.5" scalemax="0.75" />
      <ParticleEmitterHitStructure particle="artmod_spark2" colormultiplier="217,59,0,255" ScaleMin="1" ScaleMax="2" particlespersecond="20" copyentityangle="true" anglemin="-90" anglemax="90" velocitymin="500" velocitymax="1000" />
      <ParticleEmitterHitStructure particle="artmod_smoke1" LifeTimeMultiplier="2" particlespersecond="3" copyentityangle="true" anglemin="-45" anglemax="45" velocitymin="-5" velocitymax="-25" />
      <ParticleEmitterHitStructure particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <ParticleEmitterHitItem identifiers="door,windoweddoor,hatch,ductblock,aliendoor,alienhatch" particle="shrapnel" particlespersecond="5" anglemin="-90" anglemax="90" velocitymin="100" velocitymax="200" scalemin="0.5" scalemax="0.75" />
      <ParticleEmitterHitItem identifiers="door,windoweddoor,hatch,ductblock,aliendoor,alienhatch" particle="artmod_spark2" colormultiplier="217,59,0,255" ScaleMin="1" ScaleMax="2" particlespersecond="20" copyentityangle="true" anglemin="-90" anglemax="90" velocitymin="500" velocitymax="1000" />
      <ParticleEmitterHitItem identifiers="door,windoweddoor,hatch,ductblock,aliendoor,alienhatch" particle="artmod_smoke1" LifeTimeMultiplier="2" particlespersecond="3" copyentityangle="true" anglemin="-45" anglemax="45" velocitymin="-5" velocitymax="-25" />
      <ParticleEmitterHitItem identifiers="door,windoweddoor,hatch,ductblock,aliendoor,alienhatch" particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="10" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="500" scalemin="0.5" scalemax="1.0" />
      <ParticleEmitterHitItem identifiers="ore" particle="artmod_spark2" colormultiplier="217,59,0,255" ScaleMin="1" ScaleMax="2" particlespersecond="10" copyentityangle="true" anglemin="-90" anglemax="90" velocitymin="500" velocitymax="1000" />
      <ParticleEmitterHitItem identifiers="ore" particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="4" anglemin="-50" anglemax="50" velocitymin="10" velocitymax="250" scalemin="1.5" scalemax="2.5" />
      <ParticleEmitterHitCharacter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <sound file="%ModDir%/Items/laserdrill_fire.ogg" type="OnUse" range="800.0" loop="false" selectionmode="All" />
      <sound file="%ModDir%/Items/laserdrill_loop.ogg" type="OnUse" range="800.0" loop="true" selectionmode="All" />
      <Fixable identifier="structure" />
      <LightComponent LightColor="1.0,0.2,0.1,1" range="350" Flicker="0.3">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
      <LightComponent LightColor="1.0,1.0,1.0,1" range="650" Flicker="0.3">
        <LightTexture texture="%ModDir%/Weapons/laserbore_beamS.png" origin="0.0105, 0.505" size="1.0,0.5" />
      </LightComponent>
    </RepairTool>
    <ItemContainer autofill="True" capacity="1" maxstacksize="1" hideitems="false" itempos="-45,7" itemrotation="-25" containedspritedepth="0.56">
      <ContainedStateIndicator texture="Content/UI/ContainerIndicators.png" sourcerect="0,184,120,32" />
      <Containable items="mobilebattery" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_doorrepairtool" subcategory="artmod" category="Equipment" health="100" Tags="smallitem," cargocontaineridentifier="metalcrate" description="" Scale="0.3" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.05" />
    <PreferredContainer primary="wreckengcab,abandonedengcab,outpostengcab" amount="1" spawnprobability="0.1" />
    <Price baseprice="265">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1" />
    </Price>
    <!--<InventoryIcon texture="26-doorrepairtool_inv.png" sourcerect="0,0,159,159" origin="0.5,0.5" />
    <Sprite texture="26-doorrepairtool.png" sourcerect="0,0,125,95" depth="0.55" origin="0.5,0.5" />-->
    <InventoryIcon texture="27.png" sourcerect="0,0,128,128" origin="0.5,0.5" />
    <Sprite texture="27.png" sourcerect="3,23,122,79" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Body width="150" height="60" density="40" />
    <!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
    <Holdable slots="Any,RightHand" controlpose="true" aimpos="75,0" handle1="-45,-11" msg="ItemMsgPickUpSelect" />
    <RepairTool HitBrokenDoors="true" range="90" barrelpos="20,4" particles="artmod_weld" combatpriority="0">
      <!-- the item must contain a welding fuel tank for it to work -->
      <RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <ParticleEmitter particle="artmod_weld" particlespersecond="50" copyentityangle="true" scalemultiplier="0.75,1.25" />
      <ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
      <ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
      <sound file="%ModDir%/Items/WeldingLoop.ogg" type="OnUse" range="500.0" loop="true" />
      <!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
      <StatusEffect type="OnUse" targettype="Contained" targets="mobilebattery" Condition="-3" />
      <!-- welding a door, it will get stuck after a while -->
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock" Condition="15.0" />
      <!-- mechanic skill 20 required to use the item -->
      <RequiredSkill identifier="mechanical" level="10" />
      <LightComponent LightColor="1.0,0.9,0.7,1.0" Flicker="0.5">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
    </RepairTool>
    <!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="mobilebattery" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_dispenser" subcategory="artmod" category="Equipment" tags="mediumitem" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" Scale="0.5" fireproof="true" description="" impactsoundtag="impact_soft">
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab" amount="1" spawnprobability="0.025" />
    <PreferredContainer primary="wreckengcab,abandonedengcab,outpostengcab" amount="1" spawnprobability="0.01" />
    <Price baseprice="150" sold="false" canbespecial="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="lead" />
      <Item identifier="titanium" />
    </Deconstruct>
    <Sprite texture="5.png" sourcerect="0,0,133,142" depth="0.6" />
    <Body width="130" height="140" density="20" />
    <Holdable slots="Any" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" allowswappingwhenpicked="false" />
    <ItemContainer capacity="1" maxstacksize="4" hideitems="true">
      <Containable items="artmod_flare" />
      <StatusEffect type="Always" stackable="false" setvalue="true" disabledeltatime="true" delay="60" target="This">
        <SpawnItem identifiers="artmod_flare" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" stackable="false" setvalue="true" disabledeltatime="true" delay="60" target="This">
        <SpawnItem identifiers="artmod_glowstick" spawnposition="ThisInventory" targetslot="1" />
      </StatusEffect>
      <SubContainer capacity="1" maxstacksize="4">
        <Containable items="artmod_glowstick" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_glowstick" category="hidden" hideinmenus="true" nameidentifier="glowstick" descriptionidentifier="glowstick" maxstacksize="8" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,light,provocative" impactsoundtag="impact_soft" isshootable="true">
    <Deconstruct time="5" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="278,157,50,9" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="9" density="10" />
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="90" throwforce="2.0" aimpos="35,-10" msg="ItemMsgPickUpSelect" />
    <LightComponent LightColor="50,255,50,255" Flicker="0.0" range="400" IsOn="false">
      <sprite texture="Content/Items/Tools/tools.png" sourcerect="275,167,57,18" alpha="1.0" origin="0.5,0.5" />
      <StatusEffect type="OnUse" targettype="This" IsOn="true">
        <Conditional IsOn="eq False" targetitemcomponent="LightComponent" />
        <sound file="Content/Items/Tools/FlareIgnite.ogg" range="800.0" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" Condition="-0.0625" />
      <StatusEffect type="OnActive" targettype="This">
        <Conditional PhysicsBodyActive="eq true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" IsOn="false" />
      <StatusEffect type="Always" target="This" disabledeltatime="true" delay="20" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
        <Remove />
      </StatusEffect>
    </LightComponent>
    <AiTarget sightrange="4000" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_flare" category="hidden" hideinmenus="true" nameidentifier="flare" descriptionidentifier="flare" maxstacksize="12" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,light,provocative" impactsoundtag="impact_soft" isshootable="true">
    <Deconstruct time="5" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="640,0,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="227,205,54,18" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="15" density="12" />
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" holdangle="90" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect" />
    <LightComponent LightColor="255,0.0,0.0,255" Flicker="0.5" range="600" IsOn="false">
      <StatusEffect type="OnUse" targettype="This" IsOn="true">
        <Conditional IsOn="eq False" targetitemcomponent="LightComponent" />
        <sound file="Content/Items/Tools/FlareIgnite.ogg" range="800.0" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" Condition="-0.25" />
      <StatusEffect type="OnActive" targettype="This">
        <Conditional PhysicsBodyActive="eq true" />
        <ParticleEmitter particle="flare" emitinterval="2.1" particleamount="10" particlespersecond="60" anglemin="70" anglemax="100" velocitymin="100" velocitymax="200" />
        <ParticleEmitter particle="FlareBubbles" particlespersecond="40" anglemin="70" anglemax="100" velocitymin="100" velocitymax="200" scalemin="0.8" scalemax="1.2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="This" IsOn="false" />
      <sound file="Content/Items/Tools/FlareLoop.ogg" type="OnActive" range="800.0" loop="true" />
      <StatusEffect type="Always" target="This" disabledeltatime="true" delay="20" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
        <Remove />
      </StatusEffect>
    </LightComponent>
    <AiTarget sightrange="4000" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_stundevice" subcategory="artmod" health="1" category="Equipment" Tags="smallitem" cargocontaineridentifier="metalcrate" Scale="0.4" impactsoundtag="impact_metal_light">
    <!--<InventoryIcon texture="clownlighter_inv.png" sourcerect="0,0,100,133" />-->
    <Sprite texture="stun device.png" sourcerect="0,0,54,122" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="aluminium" />
    </Deconstruct>
    <Body width="20" height="25" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="50,0" handle1="-10,-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.11" barrelpos="65,5" combatPriority="0" drawhudwhenequipped="false" crosshairscale="0.2">
      <sound file="%ModDir%/Artifacts/pulse.ogg" range="750.0" loop="false" type="OnUse" />
      <StatusEffect type="OnUse" target="character" setvalue="true">
        <Affliction identifier="onesecstunresist" amount="1" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="0" setvalue="true" delay="0.1">
        <ParticleEmitter particle="SonarFloraWave" AngleMax="360" ScaleMin="0.25" ScaleMax="0.25" ScaleMultiplier="1,1" ParticleAmount="1" ParticlesPerSecond="1" CopyEntityDir="False" CopyTargetAngle="True" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyCharacters" range="400" disabledeltatime="true" delay="0.1">
        <Affliction identifier="stun" amount="2.5" />
        <Explosion range="400.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="1" camerashake="0" severlimbsprobability="0" playTinnitus="false" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" ignoreCover="true"></Explosion>
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="30">
        <Conditional condition="eq 0" />
      </StatusEffect>
    </RangedWeapon>
    <aitarget sightrange="5000" soundrange="500" fadeouttime="5" />
  </Item>
  <!-- От коалиции -->
  <Item name="" identifier="artmod_batteryrecharger" health="600" subcategory="artmod" category="Equipment" tags="mediumitem,loadable" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.25">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="750" sold="false" canbespecial="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1">
        <Reputation faction="coalition" min="35" />
      </Price>
    </Price>
    <Deconstruct time="20">
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" amount="4" />
    </Deconstruct>
    <InventoryIcon texture="recharger_inv.png" sourcerect="0,0,108,97" />
    <Sprite texture="recharger.png" sourcerect="0,0,85,217" depth="0.6" origin="0.5,0.5" />
    <Body width="20" height="150" density="15" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="25,-44" handle1="0,30" holdangle="0" msg="ItemMsgPickUpSelect"></Holdable>
    <ItemContainer capacity="8" maxstacksize="1" slotsperrow="2" hideitems="true" containedstateindicatorstyle="battery" ShowConditionInContainedStateIndicator="true">
      <Containable items="loadable" excludeditems="artmod_batteryrecharger,artmod_quickbatteryrecharger" />
      <SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="2" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="3" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="4" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="5" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="6" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SlotIcon slotindex="7" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomCenter" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="charger.onoff">
        <StatusEffect type="OnUse" target="this" Voltage="1.0" setvalue="true" IsOn="true" comparison="and" checkconditionalalways="true">
          <sound file="%ModDir%/Items/recharger_loop.ogg" range="100.0" loop="true" volume="5" />
        </StatusEffect>
        <StatusEffect type="OnUse" targettype="Contained" Condition="0.008"></StatusEffect>
        <StatusEffect type="OnUse" targettype="this" Condition="-0.005"></StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" IsOn="false" />
      </TickBox>
      <LightComponent LightColor="156,202,255,111" range="88" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false" />
    </CustomInterface>
  </Item>
  <Item name="" identifier="artmod_quickbatteryrecharger" health="5000" subcategory="artmod" category="Equipment" tags="smallitem,tool,loadable" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.25">
    <Price baseprice="750" sold="false" canbespecial="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1">
        <Reputation faction="coalition" min="50" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="Quickcharger" requiredtime="300">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="5" />
      <RequiredItem identifier="fulguriumbatterycell" amount="1" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="zinc" amount="2" />
      <RequiredItem identifier="fpgacircuit" amount="2" />
      <RequiredItem identifier="fulgurium" amount="4" />
      <RequiredItem identifier="artmod_alientrinket1_shock" amount="1" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="artmod_alientrinket2_wax" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" amount="4" />
    </Deconstruct>
    <InventoryIcon texture="generator+_inv.png" sourcerect="0,0,108,102" />
    <Sprite texture="generator+.png" sourcerect="0,0,85,167" depth="0.6" origin="0.5,0.5" />
    <Body width="20" height="150" density="15" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="25,-24" handle1="0,10" holdangle="0" msg="ItemMsgPickUpSelect" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomCenter" absoluteoffset="20,128" style="ItemUI" />
      <Button text="quickcharger.onoff">
        <StatusEffect type="OnUse" target="this">
          <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="500.0" loop="true" volume="0.6" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" checkconditionalalways="true" condition="-1000" stackable="false" disabledeltatime="true">
          <Conditional condition="gte 1000" />
          <SpawnItem identifier="quickbatteryrechargerpuff" spawnposition="This" />
        </StatusEffect>
      </Button>
      <LightComponent LightColor="156,202,255,0" range="0" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false" />
    </CustomInterface>
    <ItemContainer ShowConditionInContainedStateIndicator="true" drawinventory="false" capacity="1" maxstacksize="1" slotsperrow="1" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
      <Containable items="quickbatteryrechargerpuff" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_bigbatterycell" subcategory="artmod" category="Equipment,Electrical" health="6000" maxstacksize="1" tags="smallitem,mobilebattery,fulguriumbatterycell" scale="0.175" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="750" sold="false" canbespecial="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1">
        <Reputation faction="coalition" min="75" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="NPS" requiredtime="600">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      <RequiredItem identifier="silicon" amount="4" />
      <RequiredItem identifier="carbon" amount="6" />
      <RequiredItem identifier="lightcomponent" amount="1" />
      <RequiredItem identifier="fulguriumbatterycell" amount="1" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="incendium" amount="6" />
      <RequiredItem identifier="artmod_alientrinket1_shock" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="incendium" amount="3" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,0,64,64" origin="0.5,0.5" />-->
    <Sprite texture="megabat1.png" sourcerect="0,0,130,53" depth="0.8" />
    <BrokenSprite texture="megabat2.png" sourcerect="0,0,130,53" depth="0.8" maxcondition="83" />
    <BrokenSprite texture="megabat3.png" sourcerect="0,0,130,53" depth="0.8" maxcondition="67" />
    <BrokenSprite texture="megabat4.png" sourcerect="0,0,130,53" depth="0.8" maxcondition="50" />
    <BrokenSprite texture="megabat5.png" sourcerect="0,0,130,53" depth="0.8" maxcondition="35" />
    <BrokenSprite texture="megabat6.png" sourcerect="0,0,130,53" depth="0.8" maxcondition="18" />
    <BrokenSprite texture="megabat7.png" sourcerect="0,0,130,53" depth="0.8" maxcondition="0" />
    <Body width="32" height="20" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect" />
  </Item>
  <Item name="" identifier="artmod_freezegun" subcategory="artmod" health="2" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" hideconditionbar="true">
    <Price baseprice="825" sold="false" canbespecial="false">
      <Price storeidentifier="merchantresearch" multiplier="1" sold="true" minavailable="1" maxavailable="1">
        <Reputation faction="coalition" min="40" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="1" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Sprite texture="freeze gun.png" sourcerect="0,0,110,62" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-30,-15" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="45,10" spread="0" unskilledspread="2" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" reload="1" suitableprojectiles="artmod_freezegunround,artmod_aoefreezegunround" maxchargetime="0.1">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Items/freezershot.ogg" type="OnUse" range="1000" selectionmode="Random" volume="0.8" />
      <ChargeSound file="%ModDir%/Items/freezerup2.ogg" range="1000" />
      <ParticleEmitterCharge particle="GlowDot" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" colormultiplier="75,45,255,255" />
      <ParticleEmitter particle="GlowDot" colormultiplier="75,45,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.5" scalemultiplier="1,1" />
      <StatusEffect type="OnUse" targettype="contained" targets="mobilebattery" disabledeltatime="true" condition="-10">
        <RequiredItem items="artmod_freezegunmagazine" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="contained" targets="mobilebattery" disabledeltatime="true" condition="-100">
        <RequiredItem items="artmod_aoefreezegunmagazine" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="contained" targets="artmod_freezegunmagazine,artmod_aoefreezegunmagazine">
        <use />
      </StatusEffect>
      <RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <RequiredSkill identifier="weapon" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorstyle="battery" containedspritedepth="0.57">
      <SlotIcon slotindex="0" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <Containable items="mobilebattery" itempos="-22,5" rotation="0" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" spawnwithid="artmod_freezegunmagazine" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="artmod_freezegunmagazine,artmod_aoefreezegunmagazine" hide="true" />
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="AOE mode">
        <StatusEffect type="OnUse" target="This" setvalue="true" condition="1" maxchargetime="2" reload="1.5" />
        <StatusEffect type="OnUse" targettype="contained" targets="artmod_freezegunmagazine">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" delay="0.02">
          <SpawnItem identifiers="artmod_aoefreezegunmagazine" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" setvalue="true" condition="2" maxchargetime="0.25" reload="0.6" />
        <StatusEffect type="OnSecondaryUse" targettype="contained" targets="artmod_aoefreezegunmagazine">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" delay="0.02">
          <SpawnItem identifiers="artmod_freezegunmagazine" spawnposition="ThisInventory" />
        </StatusEffect>
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="artmod_freezegunmagazine" health="2" scale="0.5" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,gammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_freezegunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artmod_freezegunround" />
      <StatusEffect type="OnUse" target="This">
        <SpawnItem identifiers="artmod_freezegunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_freezegunround" hideinmenus="true" maxstacksize="64" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem," impactsoundtag="impact_metal_light">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" LifeTimeMultiplier="1" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,1.15" colormultiplier="255,15,255,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" LifeTimeMultiplier="0.5" anglemin="220" anglemax="260" emitacrossrayinterval="40" velocitymin="15" velocitymax="75" colormultiplier="75,45,255,255" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="artmod_freezer" strength="20" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="GlowDot" colormultiplier="75,45,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1,1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_aoefreezegunmagazine" health="2" scale="0.5" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,gammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_aoefreezegunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artmod_aoefreezegunround" />
      <StatusEffect type="OnUse" target="This">
        <SpawnItem identifiers="artmod_aoefreezegunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_aoefreezegunround" cargocontaineridentifier="metalcrate" maxstacksize="64" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" LifeTimeMultiplier="1" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,1.5" colormultiplier="255,15,255,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" LifeTimeMultiplier="0.65" scalemultiplier="1.15,1.15" anglemin="220" anglemax="260" emitacrossrayinterval="40" velocitymin="15" velocitymax="75" colormultiplier="75,45,255,255" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Explosion range="400.0" structuredamage="0" itemdamage="0" force="0" flames="false" smoke="false" sparks="false" underwaterbubble="false" shockwave="false" cameraShake="0" playTinnitus="false" flashcolor="75,45,255,255">
          <Affliction identifier="artmod_freezer" strength="200" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="GlowDot" colormultiplier="75,45,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1,1" />
        <ParticleEmitter particle="artmod_clownsparklesmod" LifeTimeMultiplier="0.5" scalemultiplier="0.65,0.65" distancemin="10" distancemax="100" anglemax="360" particleamount="4" velocitymin="10" velocitymax="25" colormultiplier="75,45,255,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" LifeTimeMultiplier="0.5" scalemultiplier="0.65,0.65" distancemin="100" distancemax="200" anglemax="360" particleamount="4" velocitymin="10" velocitymax="25" colormultiplier="75,45,255,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" LifeTimeMultiplier="0.5" scalemultiplier="0.65,0.65" distancemin="200" distancemax="300" anglemax="360" particleamount="4" velocitymin="10" velocitymax="25" colormultiplier="75,45,255,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" LifeTimeMultiplier="0.5" scalemultiplier="0.65,0.65" distancemin="300" distancemax="400" anglemax="360" particleamount="5" velocitymin="10" velocitymax="25" colormultiplier="75,45,255,255" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- От сепаров -->
  <Item name="" identifier="artmod_lighter" subcategory="artmod" health="1" category="Equipment" Tags="smallitem" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="125">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1">
        <Reputation faction="separatists" min="10" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1">
        <Reputation faction="separatists" min="10" />
      </Price>
    </Price>
    <!--<InventoryIcon texture="clownlighter_inv.png" sourcerect="0,0,100,133" />-->
    <Sprite texture="lighter.png" sourcerect="0,0,57,64" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="aluminium" />
      <Item identifier="incendium" />
    </Deconstruct>
    <Body width="20" height="25" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="50,0" handle1="-20,-15" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="0.0" structurefixamount="0.0" usablein="Air" range="0" barrelpos="8,10" fireprobability="100.0">
      <sound file="%ModDir%/Items/Lighter_on.ogg" type="OnUse" range="200.0" />
      <ParticleEmitter particle="spark" particleamount="5" velocitymin="10" velocitymax="100" scalemin="0.75" scalemax="0.9" />
      <StatusEffect type="OnFailure" target="This" condition="0" setvalue="true">
        <ParticleEmitter particle="bubbles" particlespersecond="1" ParticleAmount="1" anglemax="360" scalemin="1" scalemax="1" copyentityangle="true" />
        <ParticleEmitter particle="fleshsmoke" particlespersecond="5" ParticleAmount="5" anglemax="360" scalemin="1" scalemax="1.25" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" UsableIn="Air" condition="0" setvalue="true">
        <LightComponent LightColor="255,174,121,255" Flicker="0.5" Range="500">
          <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
        </LightComponent>
        <Fire size="1" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="10">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull,This" UsableIn="None">
        <Conditional OxygenPercentage="lt 10" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="Hull,This" UsableIn="Air">
        <Conditional OxygenPercentage="gt 10" />
      </StatusEffect>
    </RepairTool>
    <aitarget sightrange="5000" soundrange="500" fadeouttime="5" />
  </Item>
  <Item name="" identifier="artmod_multitool" subcategory="artmod" category="Equipment" Tags="smallitem,tool,provocative,electricalrepairtool,screwdriver,wrench,weldingequipment" cargocontaineridentifier="metalcrate" Scale="0.4" addedrepairspeedmultiplier="0.1" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="714">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1">
        <Reputation faction="separatists" min="35" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1">
        <Reputation faction="separatists" min="35" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="physicorium" amount="1" />
      <Item identifier="plastic" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
    </Deconstruct>
    <InventoryIcon texture="multi_inv.png" sourcerect="0,0,128,128" origin="0.5,0.5" />
    <Sprite texture="multi.png" sourcerect="0,0,120,69" depth="0.55" origin="0.5,0.5" />
    <Body width="48" height="35" density="15" />
    <Holdable slots="Any,RightHand" controlpose="true" aimpos="95,3" handle1="-15,-5" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="10.0" structurefixamount="2.6" range="150" barrelpos="25,4" particles="weld" repairmultiple="true" repairthroughwalls="false" combatpriority="0" levelwallfixamount="-0.325" targetforce="10">
      <!-- the item must contain a welding fuel tank for it to work -->
      <RequiredItems items="weldingtoolfuel" type="Contained" msg="ItemMsgWeldingFuelRequired" />
      <ParticleEmitter particle="weld" particlespersecond="50" copyentityangle="true" scalemultiplier="1.5,0.9" ColorMultiplier="20,50,255,155" />
      <ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
      <ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <sound file="%ModDir%/Items/WeldingLoopMultitool.ogg" type="OnUse" range="500.0" loop="true" />
      <!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
      <StatusEffect type="OnUse" targettype="Contained" targets="weldingfueltank" Condition="-1.25" />
      <StatusEffect type="OnUse" targettype="Contained" targets="incendiumfueltank" Condition="-0.7" />
      <!-- welding a door, it will get stuck after a while -->
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock" Stuck="6.5" Condition="3.5" />
      <!-- do burn damage to characters -->
      <StatusEffect type="OnUse" targettype="Limb">
        <Affliction identifier="burn" amount="1.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="UseTarget" Condition="-3.0" />
      <!-- the tool can fix structures, i.e. walls and windows -->
      <Fixable identifier="structure" />
      <!-- mechanic skill 20 required to use the item -->
      <RequiredSkill identifier="mechanical" level="50" />
      <!-- if the skill requirement isn't met the welding fuel will be used 3 times as fast -->
      <StatusEffect type="OnFailure" targettype="Contained" targets="weldingfueltank" Condition="-5.0" />
      <StatusEffect type="OnFailure" targettype="Contained" targets="incendiumfueltank" Condition="-2.5" />
    </RepairTool>
    <LightComponent LightColor="111,111,111,255" Flicker="0.02" range="800" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="1" targettype="Contained" Condition="-0.004" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="35,-45" containedspritedepth="0.56" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
      <Containable items="weldingtoolfuel" />
      <SlotIcon slotindex="1" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1" hide="true">
        <Containable items="mobilebattery" />
      </SubContainer>
    </ItemContainer>
    <Quality>
      <QualityStat stattype="RepairToolStructureRepairMultiplier" value="0.1" />
      <QualityStat stattype="RepairSpeed" value="0.1" />
    </Quality>
    <AiTarget sightrange="3000" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="plasmacutter_plus" subcategory="artmod" category="Equipment" Tags="smallitem,cuttingequipment,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light">
    <Price baseprice="876">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1">
        <Reputation faction="separatists" min="45" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="0.9" minavailable="1">
        <Reputation faction="separatists" min="45" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="600">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="plasmacutter" amount="1" />
      <RequiredItem identifier="ancientweapon" amount="1" />
      <RequiredItem identifier="incendium" amount="6" />
      <RequiredItem identifier="oxygeniteshard" amount="2" />
      <RequiredItem identifier="artmod_alientrinket2_wax" amount="1" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="artmod_alientrinket5_figure" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Sprite texture="plasmacutter_plus.png" sourcerect="0,0,188,84" depth="0.55" origin="0.5,0.5" />
    <Body radius="40" width="60" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="60,0" handle1="-60,-21" handle2="-21,-20" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="10.0" structurefixamount="-1.75" range="150" barrelpos="45,4" combatpriority="10" repairmultiple="true" repairthroughwalls="false" maxoverlappingwalldist="0.0" repairthroughholes="true" levelwallfixamount="-25.0" targetforce="10">
      <RequiredItems identifier="oxygenitetank" type="Contained" msg="oxygenitetankRequired" />
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygenitetank" Condition="-2.5" />
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock,aliendoor" Stuck="-25.0" Condition="-35.0" />
      <StatusEffect type="OnUse" targettype="UseTarget" Condition="-15.0" />
      <StatusEffect type="OnUse" targettype="Limb" severlimbsprobability="0.005">
        <Affliction identifier="burn" amount="5.0" />
      </StatusEffect>
      <ParticleEmitter particle="plasma" particlespersecond="50" copyentityangle="true" colormultiplier="255,10,10,255" />
      <ParticleEmitterHitStructure particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
      <ParticleEmitterHitStructure particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="20" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="plasmaspark" particlespersecond="100" anglemin="-40" anglemax="40" velocitymin="100" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="plasmasmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitItem identifiers="ore" particle="iceshards" particlespersecond="5" anglemin="-40" anglemax="40" velocitymin="10" velocitymax="300" scalemin="0.5" scalemax="1.0" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <sound file="Content/Items/Tools/PlasmaCutterLoop.ogg" type="OnUse" range="500.0" loop="true" />
      <Fixable identifier="structure" />
      <RequiredSkill identifier="mechanical" level="75" />
      <StatusEffect type="OnFailure" targettype="Contained" targets="oxygenitetank" Condition="-10" />
      <LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="0,-39" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="oxygenitetank" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_exosuit" subcategory="artmod" category="Diving,Equipment" health="3" tags="diving,deepdiving,deepdivinglarge" scale="0.605" fireproof="true" description="" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" hideconditionbar="true">
    <Price baseprice="2500" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="1" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="70" />
      </Price>
    </Price>
    <InventoryIcon texture="Exosuit.png" sourcerect="384,384,128,128" origin="0.5,0.5" />
    <Sprite name="Exosuit Item" texture="Exosuit.png" sourcerect="2,266,247,243" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="230" density="15" />
    <Wearable slots="OuterClothes+RightHand+LeftHand" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" allowusewhenworn="true">
      <sprite name="Exosuit Helmet Wearable" texture="%ModDir%/Items/Exosuit.png" limb="Head" hidelimb="true" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hideotherwearables="true" hidewearablesoftype="" sourcerect="0,0,1,1" origin="0.5,0.5" />
      <sprite name="Exosuit Torso" texture="%ModDir%/Items/Exosuit.png" limb="Torso" scale="1.2" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.8" inheritlimbdepth="true" inheritsourcerect="false" sourcerect="167,1,203,193">
        <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false" offset="-50,-50">
          <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
        </LightComponent>
      </sprite>
      <sprite name="Exosuit Right Hand" texture="%ModDir%/Items/Exosuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="602,53,64,48" origin="0.5,0.5" />
      <sprite name="Exosuit Left Hand" texture="%ModDir%/Items/Exosuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" sourcerect="534,51,64,48" origin="0.5,0.5" />
      <sprite name="Exosuit Right Upper Arm" texture="%ModDir%/Items/Exosuit.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="383,0,64,96" origin="0.5,0.5" />
      <sprite name="Exosuit Left Upper Arm" texture="%ModDir%/Items/Exosuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" sourcerect="447,0,64,96" origin="0.5,0.5" />
      <sprite name="Exosuit Right Forearm" texture="%ModDir%/Items/Exosuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="383,96,63,189" origin="0.5,0.5" />
      <sprite name="Exosuit Left Forearm" texture="%ModDir%/Items/Exosuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" sourcerect="446,96,65,189" origin="0.5,0.5" />
      <sprite name="Exosuit Waist" texture="%ModDir%/Items/Exosuit.png" limb="Waist" hidelimb="true" scale="1.2" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="182,196,178,53" />
      <sprite name="Exosuit Right Thigh" texture="%ModDir%/Items/Exosuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="0,0,96,112" />
      <sprite name="Exosuit Left Thigh" texture="%ModDir%/Items/Exosuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" sourcerect="0,0,96,112" />
      <sprite name="Exosuit Right Leg" texture="%ModDir%/Items/Exosuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritlimbdepth="true" inheritsourcerect="true" sourcerect="0,0,0,0" origin="0.5,0.5" />
      <sprite name="Exosuit Left Leg" texture="%ModDir%/Items/Exosuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" sourcerect="0,0,0,0" origin="0.5,0.5" />
      <sprite name="Exosuit Left Shoe" texture="%ModDir%/Items/Exosuit.png" limb="LeftFoot" sound="HeavyExoSuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="564,463,77,36" />
      <sprite name="Exosuit Right Shoe" texture="%ModDir%/Items/Exosuit.png" limb="RightFoot" sound="HeavyExoSuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="564,463,77,36" />
      <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.4" PropulsionSpeedMultiplier="0.25" setvalue="true" disabledeltatime="true">
        <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="500" loop="true" />
        <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="500" loop="true" />
      </StatusEffect>
      <!-- no HMG stun -->
      <!-- <StatusEffect type="OnWearing" target="Character" interval="0.9" disabledeltatime="true">
        <Affliction identifier="recoilstabilized" amount="1" />
      </StatusEffect>-->
      <!-- slow movement -->
      <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="0.4" setvalue="true" disabledeltatime="true">
        <Conditional Voltage="gt 0.5" />
      </StatusEffect>
      <!-- 0 movement speed when out of fuel-->
      <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="0.0" setvalue="true" disabledeltatime="true">
        <Conditional Voltage="lte 0.5" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" targetslot="0" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="incendiumfueltank" targetslot="0" type="Contained" />
        <Affliction identifier="burn" amount="0.05" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygentank" targetslot="0" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.05" comparison="Or" targetslot="0">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" targetslot="0" type="Contained" />
      </StatusEffect>
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.6" probabilitymultiplier="0.6" damagesound="LimbArmor" />
      <sound file="%ModDir%/Items/WEAPONS_chargeUp.ogg" type="OnWearing" range="500.0" volumeproperty="Speed" volume="0.4" loop="true" frequencymultiplier="0.5" />
    </Wearable>
    <Holdable slots="OuterClothes+RightHand+LeftHand" controlpose="true" aimpos="75,0" handle1="75,-20" handle2="75,-20" />
    <RangedWeapon reload="0.07" barrelpos="165,-5" spread="4" unskilledspread="7" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artminigunround,artminigunroundfire,artminigunroundfisic">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0.25" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained" targetslot="2">
        <Use />
      </StatusEffect>
      <!-- Контроль модификатора урона -->
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true" stackable="false" setvalue="true" weapondamagemodifier="1.1" reload="0.07">
        <Conditional condition="eq 3" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true" stackable="false" setvalue="true" weapondamagemodifier="1.5" reload="0.025">
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true" stackable="false" setvalue="true" weapondamagemodifier="1" reload="0.12">
        <Conditional condition="eq 1" />
      </StatusEffect>
      <RequiredItems items="artminigunammo,artminigunminimagazine" type="Contained" msg="ItemMsgAmmoRequired" />
    </RangedWeapon>
    <RangedWeapon reload="0.07" barrelpos="165,-5" spread="4" unskilledspread="7" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artminigunround,artminigunroundfire,artminigunroundfisic">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0.25" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained" targetslot="3">
        <Use />
      </StatusEffect>
      <!-- Контроль модификатора урона -->
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true" stackable="false" setvalue="true" weapondamagemodifier="1.25" reload="0.07">
        <Conditional condition="eq 3" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true" stackable="false" setvalue="true" weapondamagemodifier="2.5" reload="0.025">
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true" stackable="false" setvalue="true" weapondamagemodifier="1.25" reload="0.12">
        <Conditional condition="eq 1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="5" stackable="false" setvalue="true" condition="1" checkconditionalalways="true">
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="Always" target="Limb,This" targetlimbs="LeftHand,RightHand" delay="20" stackable="false" setvalue="true" condition="3" checkconditionalalways="true" forceplaysounds="true">
        <Conditional condition="eq 1" />
        <sound file="%ModDir%/Items/exosuitready1.ogg" range="3000.0" volume="1" />
        <ParticleEmitter particle="weldspark" distancemin="0" distancemax="25" copytargetangle="true" particleamount="10" scalemultiplier="0.75,0.75" anglemax="360" velocitymin="100" velocitymax="450" />
      </StatusEffect>
      <StatusEffect type="Always" target="Limb,This" targetlimbs="LeftHand,RightHand" stackable="false" interval="1" CheckConditionalAlways="true">
        <Conditional condition="eq 1" />
        <ParticleEmitter particle="weldspark" distancemin="0" distancemax="25" copytargetangle="true" particleamount="3" scalemultiplier="0.75,0.75" anglemax="360" velocitymin="20" velocitymax="200" />
      </StatusEffect>
      <StatusEffect type="Always" target="Limb,This" targetlimbs="LeftHand,RightHand" stackable="false" interval="0.1" CheckConditionalAlways="true">
        <Conditional condition="eq 2" />
        <ParticleEmitter particle="weldspark" distancemin="0" distancemax="25" copytargetangle="true" particleamount="1" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      </StatusEffect>
      <RequiredItems items="artminigunammo,artminigunminimagazine" type="Contained" />
    </RangedWeapon>
    <RepairTool firedamage="0.0" structurefixamount="0.0" range="0" barrelpos="62,0" combatpriority="10" spread="0" unskilledspread="0">
      <sound file="%ModDir%/Weapons/protominigunfire_heavy.ogg" type="OnUse" range="3000.0" loop="true" />
      <RequiredItems items="artminigunammo,artminigunminimagazine" type="Contained" />
    </RepairTool>
    <ItemContainer capacity="0" maxstacksize="0" slotsperrow="2" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="%ModDir%/Weapons/minigun ammo.png" sourcerect="0,0,164,130" origin="0.5,0.45" />
      <SlotIcon slotindex="3" texture="%ModDir%/Weapons/minigun ammo.png" sourcerect="0,0,164,130" origin="0.5,0.45" />
      <StatusEffect type="OnWearing" target="Contained" targetslot="0">
        <RequiredItem items="oxygensource" type="Contained" />
        <Conditional condition="lt 5.0" />
        <Sound file="Content/Items/WarningBeepSlow.ogg" range="500" loop="true" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained" targetslot="0" playsoundonrequireditemfailure="true">
        <RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
        <Conditional condition="lte 0.0" />
        <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
      </StatusEffect>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource,weldingtoolfuel" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="reactorfuel">
          <StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
        </Containable>
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artminigunammo,artminigunminimagazine" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artminigunammo,artminigunminimagazine" />
      </SubContainer>
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.15,0.1" anchor="BottomCenter" pivot="BottomCenter" relativeoffset="0,0.1" style="ItemUI" />
      <Button text="Разогрев оружия">
        <StatusEffect type="OnUse" target="This" setvalue="true" condition="2" checkconditionalalways="true" comparison="and" forceplaysounds="true">
          <RequiredItem items="reactorfuel" type="Contained" />
          <Conditional condition="eq 3" />
          <sound file="%ModDir%/Items/exominigun.ogg" range="3000.0" volume="1.5" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="Contained" Condition="-20" targetslot="1" disabledeltatime="true" stackable="false" forceplaysounds="true">
          <Sound file="%ModDir%/Items/exosuitrazgon1.ogg" volume="2" range="3000" selectionmode="Random" />
          <Sound file="%ModDir%/Items/exosuitrazgon2.ogg" volume="2" range="3000" />
          <Sound file="%ModDir%/Items/exosuitrazgon3.ogg" volume="2" range="3000" />
          <RequiredItem items="reactorfuel" type="Contained" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <aitarget maxsightrange="1500" />
  </Item>
  <!-- От культистов -->
  <Item name="" identifier="artmod_stealthdevice" subcategory="artmod" category="Equipment" maxstacksize="1" Tags="smallitem" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1750" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="60" />
      </Price>
    </Price>
    <!--<InventoryIcon texture="31-inv.png" sourcerect="0,0,200,200" origin="0.5,0.5" />-->
    <Sprite texture="31.1.png" depth="0.7" sourcerect="0,0,142,126" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <RepairTool>
      <StatusEffect type="OnBroken" target="NearbyCharacters" range="400" stackable="false" setvalue="true">
        <Affliction identifier="invisplus" strength="45" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this">
        <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemultiplier="1,1" particlespersecond="4" colormultiplier="25,255,25,155" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="0">
        <sound file="%ModDir%/Items/31-1.ogg" type="OnUse" range="1000" selectionmode="random" volume="0.5" />
        <sound file="%ModDir%/Items/31-2.ogg" type="OnUse" range="1000" volume="0.5" />
        <sound file="%ModDir%/Items/31-3.ogg" type="OnUse" range="1000" volume="0.5" />
        <sound file="%ModDir%/Items/31-4.ogg" type="OnUse" range="1000" volume="0.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="10" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" condition="-100" disabledeltatime="true" checkconditionalalways="true" />
      <RequiredItem items="fulguriumbatterycell,artmod_itiredmagazine" type="Contained" />
    </RepairTool>
    <Holdable slots="RightHand+LeftHand,Any" aimable="false" controlpose="true" aimpos="45,0" aimangle="0" holdangle="0" handle1="-10,-45" handle2="-10,-35" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="514,832,62,64" origin="0.5,0.5" />
      <Containable items="fulguriumbatterycell,artmod_itiredmagazine">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_healthdevice" subcategory="artmod" category="Equipment" maxstacksize="1" Tags="smallitem" scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1750" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="60" />
      </Price>
    </Price>
    <!--<InventoryIcon texture="30-inv.png" sourcerect="0,0,124,124" origin="0.5,0.5" />-->
    <Sprite texture="30.1.png" sourcerect="0,0,39,67" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="30">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Body width="70" height="70" density="20" />
    <RepairTool>
      <StatusEffect type="OnBroken" target="NearbyCharacters" range="400" stackable="false" setvalue="true">
        <Affliction identifier="moremorevigorplus" strength="45" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this">
        <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemultiplier="1,1" particlespersecond="4" colormultiplier="255,25,25,155" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="0">
        <sound file="%ModDir%/Items/health1.ogg" type="OnUse" range="1000" selectionmode="random" volume="0.5" />
        <sound file="%ModDir%/Items/health2.ogg" type="OnUse" range="1000" volume="0.5" />
        <sound file="%ModDir%/Items/health3.ogg" type="OnUse" range="1000" volume="0.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="10" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" condition="-200" disabledeltatime="true" checkconditionalalways="true" />
      <RequiredItem items="fulguriumbatterycell,artmod_itiredmagazine" type="Contained" />
    </RepairTool>
    <Holdable slots="RightHand+LeftHand,Any" aimable="false" controlpose="true" aimpos="30,-20" aimangle="0" holdangle="0" handle1="-10,-25" handle2="-10,0" />
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="514,832,62,64" origin="0.5,0.5" />
      <Containable items="fulguriumbatterycell,artmod_itiredmagazine">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_speeddevice" subcategory="artmod" category="Equipment" health="100" Tags="smallitem" cargocontaineridentifier="metalcrate" description="" Scale="0.6" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1750" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="60" />
      </Price>
    </Price>
    <!--<InventoryIcon texture="30.1.png" sourcerect="0,0,197,197" origin="0.5,0.5" />-->
    <Sprite texture="32.1.png" sourcerect="0,0,110,51" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Body width="150" height="60" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="65,-15" handle1="-49,-1" handle2="0,0" msg="ItemMsgPickUpSelect" />
    <RepairTool range="175" barrelpos="20,4">
      <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="2" velocitymin="75" velocitymax="75" distancemin="0" distancemax="40" colormultiplier="25,25,255,255" />
      <StatusEffect type="OnUse" target="Limb">
        <Affliction identifier="speedplus" amount="10" />
      </StatusEffect>
      <sound file="%ModDir%/Items/32.ogg" type="OnUse" range="500.0" loop="true" volume="0.6" />
      <StatusEffect type="OnUse" targettype="Contained" Condition="-7.5" />
      <RequiredItems items="artmod_itiredmagazine,fulguriumbatterycell" type="Contained" msg="ItemMsgBatteryCellRequired" />
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="514,832,62,64" origin="0.5,0.5" />
      <Containable items="artmod_itiredmagazine,fulguriumbatterycell" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_oxygendispenser" subcategory="artmod" category="Equipment" Tags="smallitem,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.4" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="oxygenregenerator_inv.png" sourcerect="0,0,123,123" origin="0.5,0.5" />
    <Sprite texture="oxygenregenerator.png" sourcerect="0,0,80,151" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="20">
      <Item identifier="steel" amount="1" />
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="oxygeniteshard" amount="4" />
    </Deconstruct>
    <!-- physics body -->
    <Body width="10" height="60" density="15" />
    <!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,0" handle1="-40,-16" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="0" structurefixamount="0" range="0" barrelpos="0,0" combatpriority="0" RepairMultiple="false" RepairThroughHoles="false" TargetForce="0" levelwallfixamount="0">
      <StatusEffect type="OnUse" target="this" range="200">
        <Sound file="Content/Items/Tools/Sprayer.ogg" range="200" dontmuffle="true" volume="0.5" loop="true" />
        <ParticleEmitter particle="fixfoam" anglemax="360" velocitymin="50" velocitymax="100" particlespersecond="6" />
        <ParticleEmitter particle="bubbles" particlespersecond="1" position="0,0" anglemin="0" anglemax="360" velocitymin="50" velocitymax="200" scalemin="0.6" scalemax="0.8" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems,Contained" targettags="oxygentank" condition="0.25" range="200" disabledeltatime="true">
        <Sound file="Content/Items/Tools/Sprayer.ogg" range="200" dontmuffle="true" volume="0.5" loop="true" />
        <ParticleEmitter particle="skyholderfx" anglemax="360" particlespersecond="2" scalemin="0.8" scalemax="0.9" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems,Contained" targettags="oxygenitetank" condition="0.25" range="200" disabledeltatime="true">
        <Sound file="Content/Items/Tools/Sprayer.ogg" range="200" dontmuffle="true" volume="0.5" loop="true" />
        <ParticleEmitter particle="skyholderfx" anglemax="360" particlespersecond="2" scalemin="0.8" scalemax="0.9" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Hull" oxygen="2000.0"></StatusEffect>
      <StatusEffect type="OnUse" target="contained" condition="-0.15" disabledeltatime="true" stackable="false" />
      <StatusEffect type="OnUse" targettype="contained" targets="oxygeniteshard">
        <Conditional condition="lt 1" />
        <remove />
      </StatusEffect>
      <RequiredItems items="oxygeniteshard" type="Contained" msg="oxygeniteRequired" />
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="200,835,50,56" origin="0.5,0.5" />
      <Containable items="oxygeniteshard" />
    </ItemContainer>
    <aitarget sightrange="10" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_oxygendevice" subcategory="artmod" category="Equipment" health="2" Tags="smallitem" cargocontaineridentifier="metalcrate" description="" Scale="0.175" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="2150" sold="false" minleveldifficulty="40">
      <Price storeidentifier="merchanthusk" minavailable="1" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="60" />
      </Price>
    </Price>
    <Deconstruct time="30">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="lead" />
    </Deconstruct>
    <Sprite texture="1.png" sourcerect="0,0,225,193" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="75" density="40" />
    <Holdable slots="Any,RightHand" controlpose="true" aimpos="75,0" handle1="-45,-11" msg="ItemMsgPickUpSelect" />
    <RepairTool range="175" barrelpos="17,0">
      <ParticleEmitter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" colormultiplier="111,255,111,255" scalemultiplier="0.15,0.15" />
      <StatusEffect type="OnUse" targettype="contained" targets="oxygeniteshard">
        <Conditional condition="lt 1" />
        <remove />
      </StatusEffect>
      <!--перенасыщение кислородом-->
      <StatusEffect type="OnUse" target="UseTarget">
        <RequiredItem items="oxygengivedevice" type="Contained" />
        <Affliction identifier="artmod_hyperoxia" amount="7" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <RequiredItem items="oxygengivedevice" type="Contained" />
        <ParticleEmitter particle="spray" particleamount="2" velocitymin="250" velocitymax="300" distancemin="1" distancemax="20" colormultiplier="111,255,111,255" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="contained" targets="oxygeniteshard" Condition="-7.5">
        <RequiredItem items="oxygengivedevice" type="Contained" />
        <sound file="%ModDir%/Items/oxygengive.ogg" type="OnUse" range="500.0" loop="true" volume="0.6" />
      </StatusEffect>
      <!--высасывание кислорода-->
      <StatusEffect type="OnUse" target="UseTarget">
        <RequiredItem items="oxygensuccdevice" type="Contained" />
        <Affliction identifier="oxygenlow" amount="50" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget">
        <RequiredItem items="oxygensuccdevice" type="Contained" />
        <Conditional speciesgroup="neq human" />
        <Affliction identifier="artmod_oxygenlow" amount="50" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <RequiredItem items="oxygensuccdevice" type="Contained" />
        <ParticleEmitter particle="skyholderfx" copyentityangle="true" distancemin="20" distancemax="20" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" scalemultiplier="0.75,0.75" colormultiplier="111,255,111,255" />
        <ParticleEmitter particle="bubbles" copyentityangle="true" anglemin="-25" anglemax="25" distancemin="150" distancemax="200" velocitymin="-50" velocitymax="-100" particlespersecond="2" scalemultiplier="0.75,0.75" colormultiplier="255,255,255,255" />
        <ParticleEmitter particle="artmod_skyholderfx2" copyentityangle="true" anglemin="-25" anglemax="25" distancemin="150" distancemax="300" velocitymin="-750" velocitymax="-900" particlespersecond="10" colormultiplier="111,225,111,255" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" delay="1" stackable="false">
        <ParticleEmitter particle="artmod_spark1" copyentityangle="true" anglemin="45" anglemax="125" distancemin="10" distancemax="30" particleamount="3" velocitymin="50" velocitymax="200" scalemultiplier="0.5,0.5" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="contained" targets="oxygeniteshard" Condition="-2.5">
        <RequiredItem items="oxygensuccdevice" type="Contained" />
        <sound file="%ModDir%/Items/oxygentake.ogg" type="OnUse" range="500.0" loop="true" volume="0.6" />
      </StatusEffect>
      <RequiredItems items="oxygeniteshard" type="Contained" msg="oxygeniteRequired" />
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="200,835,50,56" origin="0.5,0.5" />
      <Containable items="oxygeniteshard" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" SpawnWithId="oxygengivedevice">
      <Containable items="oxygengivedevice" hide="true" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true">
      <Containable items="oxygensuccdevice" hide="true" />
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="oxygengun.mode">
        <StatusEffect type="OnUse" target="This" setvalue="true" condition="1" />
        <StatusEffect type="OnUse" targettype="contained" targets="oxygengivedevice">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" delay="0.02">
          <SpawnItem identifiers="oxygensuccdevice" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" setvalue="true" condition="2" />
        <StatusEffect type="OnSecondaryUse" targettype="contained" targets="oxygensuccdevice">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" delay="0.02">
          <SpawnItem identifiers="oxygengivedevice" spawnposition="ThisInventory" />
        </StatusEffect>
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <!-- От клоунов -->
  <!--<Item name="" identifier="artmod_accordion" subcategory="artmod_anomalyitems" category="Equipment" Tags="smallitem,instrument" scale="0.5" description="" price="300" impactsoundtag="impact_metal_light" isshootable="true">
    <RangedWeapon reload="1" />
    <Upgrade gameversion="0.9.2.0" scale="0.5" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="576,956,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Misc/Misc.png" sourcerect="164,5,92,110" depth="0.55" origin="0.5,0.5" />
    <Body width="92" height="110" density="20" />
    <Holdable slots="RightHand+LeftHand,Any" controlpose="true" aimable="false" aimpos="50,-20" handle1="-20,0" handle2="-10,0" swingamount="50,0" swingspeed="0.5" swingwhenusing="true" msg="ItemMsgPickUpSelect">
      <sound file="%ModDir%/Items/clowndion1.ogg" type="OnUse" range="1200" loop="true" selectionmode="random" />
	  <sound file="%ModDir%/Items/clowndion2.ogg" type="OnUse" range="1200" loop="true" />
	  <sound file="%ModDir%/Items/clowndion3.ogg" type="OnUse" range="1200" loop="true" />
    </Holdable>
  </Item> -->
  <Item name="" identifier="artmod_shitdispenser" subcategory="artmod" category="Misc" tags="mediumitem" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" Scale="0.25" fireproof="true" description="" impactsoundtag="impact_soft">
    <Sprite texture="5-3.png" sourcerect="0,0,350,164" depth="0.6" />
    <Body width="124" height="95" density="20" />
    <Holdable slots="Any" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" allowswappingwhenpicked="false" />
    <ItemContainer capacity="1" maxstacksize="8" hideitems="true">
      <Containable items="sweetbread" />
      <StatusEffect type="Always" stackable="false" setvalue="true" disabledeltatime="true" delay="60" target="This">
        <SpawnItem identifiers="sweetbread" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
  </Item>
  <Item name="" identifier="sweetbread" subcategory="artmod" category="Misc" Tags="smallitem" maxstacksize="8" hideinmenus="true" health="20" damagedbyexplosions="true" damagedbyprojectiles="true" damagedbymeleeweapons="true" damagedbyrepairtools="true" useinhealthinterface="true" scale="0.5" impactsoundtag="impact_soft" impacttolerance="6">
    <Sprite texture="Content/Characters/Pets/pets.png" depth="0.7" sourcerect="387,15,53,41" origin="0.5,0.5" />
    <Deconstruct time="1"></Deconstruct>
    <!-- rectangular body to prevent the poop from rolling -->
    <Body width="53" height="41" density="9" />
    <Throwable characterusable="true" slots="Any,RightHand,LeftHand" throwforce="3.5" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
        <Affliction identifier="psychosis" strength="50" probability="0.5" />
        <Affliction identifier="nausea" strength="50" probability="0.5" />
        <Affliction identifier="organdamage" strength="5" probability="1" />
        <Affliction identifier="organdamage" strength="10" probability="0.25" />
        <Affliction identifier="psychosisresistance" strength="600" probability="0.1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" />
      <StatusEffect type="OnFire" target="This" Condition="-50.0" />
      <StatusEffect type="OnBroken" target="This">
        <Explosion range="400.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" showEffects="false" decal="fruitsplatter_brown" decalsize="1.0">
          <Affliction identifier="stun" strength="0.1" />
          <Affliction identifier="nausea" strength="75" probability="0.25" />
        </Explosion>
        <ParticleEmitter particle="whitegoosplash" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="1.5" scalemax="2" colormultiplier="185,122,87,255" />
        <Sound file="Content/Sounds/Damage/Gore6.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_divingknifeclown" subcategory="artmod_anomalyitems" category="Equipment" Tags="smallitem,weapon,mountableweapon" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="false" allowasextracargo="true" RequireAimToUse="True">
    <Price baseprice="70" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="15" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="bikehorn" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="448,320,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="186,183,63,16" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-10,0" holdangle="30" reload="0.75" range="50" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="0" structuredamage="0" structuresoundtype="StructureSlash">
        <Affliction identifier="lacerations" strength="1.5" />
        <Affliction identifier="bleeding" strength="2" />
        <Affliction identifier="stun" strength="0.1" />
        <Affliction identifier="morbusinepoisoningfake" strength="11" />
        <StatusEffect type="OnUse" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clowngift" subcategory="artmod_anomalyitems" health="0.1" damagedbyprojectiles="true" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.32" impactsoundtag="impact_metal_heavy" isshootable="true" maxstacksize="1">
    <Price baseprice="40" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="8" sold="true">
        <Reputation faction="clowns" min="15" />
      </Price>
    </Price>
    <Sprite texture="%ModDir%/Items/clowngift1.png" sourcerect="0,0,100,116" depth="0.55" origin="0.5,0.5" />
    <Body width="82" height="82" density="10" />
    <!--<Throwable slots="Any,RightHand+LeftHand" holdpos="50,-10" aimpos="40,-45" aimangle="90" handle1="0,-13" handle2="0,-13" throwforce="1.2" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-10.0" disabledeltatime="true" delay="3.0">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="This" targetitemcomponent="LightComponent" IsOn="true" disabledeltatime="true" delay="3.5">
        <Conditional Condition="eq 100" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This" Condition="100" disabledeltatime="true" />
    </Throwable>-->
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.15" anchor="BottomLeft" absoluteoffset="20,20" style="ItemUI" />
      <Button text="Gifting Mode On">
        <sound file="Content/Items/Button/Switch1.ogg" type="OnActive" range="250.0" loop="true" volume="0.3" />
        <StatusEffect type="OnUse" targettype="This" IsOn="true" delay="3"></StatusEffect>
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="false" />
      </Button>
    </CustomInterface>
    <Throwable slots="Any,RightHand+LeftHand" selectkey="Select" pickkey="Use" msg="ItemMsgPickUpSelect" PickingTime="1.0" holdpos="40,-10" handle1="0,-13" handle2="0,-13" aimable="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
    </Throwable>
    <!-- <MotionSensor range="150" onlyhumans="false" /> -->
    <LightComponent characterusable="false" LightColor="155,0,0,255" range="75" pulsefrequency="0.1" pulseamount="0.8" IsOn="false" canbeselected="false" AllowInGameEditing="false">
      <StatusEffect type="OnActive" target="This" disabledeltatime="true" stackable="false" Condition="-200.0">
        <Conditional MotionDetected="true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" disabledeltatime="true">
        <ParticleEmitter particle="artmod_confettifall" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1.5,1.5" />
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="3000" selectionmode="Random" />
        <sound file="Content/Items/Weapons/ExplosionSmall2.ogg" range="3000" />
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="3000" />
        <Explosion range="100.0" structuredamage="0" ballastfloradamage="0" itemdamage="0" force="0.5" empstrength="0" camerashake="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false">
          <Affliction identifier="stun" strength="2" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.05" stackable="false">
        <SpawnItem identifier="firewerks_spawner" spawnposition="This" count="1" spread="0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.051" disabledeltatime="true">
        <Remove />
      </StatusEffect>
    </LightComponent>
    <MotionSensor range="75" canbeselected="false" IgnoreDead="true" AllowInGameEditing="false" />
  </Item>
  <Item name="" identifier="artmod_clowngrenade" subcategory="artmod_anomalyitems" category="Equipment" health="30" maxstacksize="44" maxstacksizecharacterinventory="4" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,provocative" Scale="0.5" impactsoundtag="impact_metal_light" showcontainedstateindicator="true">
    <Price baseprice="25" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="8" sold="true">
        <Reputation faction="clowns" min="25" />
      </Price>
    </Price>
    <InventoryIcon texture="%ModDir%/Items/clowngrenade_inv.png" sourcerect="0,0,52,52" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/clowngrenade.png" sourcerect="0,0,24,51" depth="0.55" origin="0.5,0.5" />
    <Body width="24" height="51" density="10" />
    <AiTarget maxsoundrange="1000" maxsightrange="1000" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" stackable="false" setvalue="true" Condition="15.0" delay="0" />
      <StatusEffect type="always" target="This" setvalue="true" soundrange="1000" sightrange="1000" checkconditionalalways="true">
        <Conditional condition="lt 30" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" interval="0.2">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="4" anglemax="360" velocitymin="75" velocitymax="75" distancemin="0" distancemax="40" colormultiplier="25,255,25,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="4" anglemax="360" velocitymin="75" velocitymax="75" distancemin="0" distancemax="40" colormultiplier="25,25,255,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" particleamount="4" anglemax="360" velocitymin="75" velocitymax="75" distancemin="0" distancemax="40" colormultiplier="255,25,25,255" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" delay="10.5">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" delay="10.55">
        <Conditional condition="lt 30" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true">
        <Conditional condition="lt 30" />
        <sound file="%ModDir%/Items/clowngrenadeloop1.ogg" selectionmode="random" range="225.0" loop="true" volume="0.25" />
        <sound file="%ModDir%/Items/clowngrenadeloop2.ogg" range="225.0" loop="true" volume="0.25" />
      </StatusEffect>
      <StatusEffect type="always" target="this,nearbycharacters" disabledeltatime="true" range="600" stackable="false" interval="0.2" checkconditionalalways="true">
        <Conditional condition="lt 30" />
        <ReduceAffliction identifier="psychosis" strength="0.75" />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="3.5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" stackable="false" setvalue="true" Condition="15.0" delay="3" />
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_randomgrenade" subcategory="artmod_anomalyitems" category="Equipment" health="100" maxstacksize="44" maxstacksizecharacterinventory="4" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,provocative" Scale="0.5" impactsoundtag="impact_metal_light" showcontainedstateindicator="true">
    <Price baseprice="60" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="4" maxavailable="12" sold="true">
        <Reputation faction="clowns" min="15" />
      </Price>
    </Price>
    <InventoryIcon texture="%ModDir%/Items/randomgrenadeINV.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/randomgrenade.png" sourcerect="0,0,38,57" depth="0.55" origin="0.5,0.5" />
    <Body width="24" height="51" density="10" />
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="3.5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="0.8" disabledeltatime="true" checkconditionalalways="true" />
      <StatusEffect type="OnBroken" target="This" delay="0.11">
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.12">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" delay="0.1" stackable="false" spawnItemRandomly="true">
        <SpawnItem identifier="artmod_fromrandomgrenade" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_pupspawner" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_oxygensuccspawner" spawnposition="This" count="1" />
        <SpawnItem identifier="slow_spawn" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_aoepulse" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_wateron" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_firewerks" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_buffspawner" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_hpdebuff" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_bubbleround" spawnposition="This" count="5" />
        <SpawnItem identifier="grenade_fakeexplosion" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_waterheal" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_earinversion" spawnposition="This" count="1" />
        <SpawnItem identifier="mindpain" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_LETSGOOOOOOOO" spawnposition="This" count="1" />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_fromrandomgrenade" noninteractable="true" hideinmenus="true" Scale="0.5" impactsoundtag="impact_metal_light" showcontainedstateindicator="true">
    <InventoryIcon texture="%ModDir%/Items/randomgrenadeINV.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Items/randomgrenade.png" sourcerect="0,0,38,57" depth="0.55" origin="0.5,0.5" />
    <Body width="24" height="51" density="10" />
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="3.5" msg="ItemMsgPickUpSelect">
      <StatusEffect target="This" type="OnSpawn" stackable="false">
        <ParticleEmitter particle="artmod_psychoElectricShock" distancemin="50" distancemax="10" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="5" />
      </StatusEffect>
      <StatusEffect type="always" target="This" Condition="0.0" delay="1.0" setvalue="true" />
      <StatusEffect type="OnBroken" target="This" delay="0.5">
        <sound file="%ModDir%/Items/ac1.ogg" range="2000" volume="1.5" />
        <ParticleEmitter particle="artmod_number5" AngleMin="90" AngleMax="90" DistanceMin="100" DistanceMax="100" ScaleMultiplier="3,3" ParticleAmount="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="1.5">
        <sound file="%ModDir%/Items/ac1.ogg" range="2000" volume="1.5" />
        <ParticleEmitter particle="artmod_number4" AngleMin="90" AngleMax="90" DistanceMin="100" DistanceMax="100" ScaleMultiplier="3,3" ParticleAmount="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="2.5">
        <sound file="%ModDir%/Items/ac2.ogg" range="2000" volume="1.5" />
        <ParticleEmitter particle="artmod_number3" AngleMin="90" AngleMax="90" DistanceMin="100" DistanceMax="100" ScaleMultiplier="3,3" ParticleAmount="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="3.5">
        <sound file="%ModDir%/Items/ac3.ogg" range="2000" volume="1.5" />
        <ParticleEmitter particle="artmod_number2" AngleMin="90" AngleMax="90" DistanceMin="100" DistanceMax="100" ScaleMultiplier="3,3" ParticleAmount="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="4.5">
        <sound file="%ModDir%/Items/ac4.ogg" range="2000" volume="1.5" />
        <ParticleEmitter particle="artmod_number1" AngleMin="90" AngleMax="90" DistanceMin="100" DistanceMax="100" ScaleMultiplier="3,3" ParticleAmount="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="5.5">
        <sound file="%ModDir%/Items/ac5.ogg" range="2000" volume="1.5" />
        <ParticleEmitter particle="artmod_number0" AngleMin="90" AngleMax="90" DistanceMin="100" DistanceMax="100" ScaleMultiplier="3,3" ParticleAmount="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" delay="6" stackable="false" spawnItemRandomly="true">
        <SpawnItem identifier="grenade_shit" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_explosion" spawnposition="This" count="1" />
        <SpawnItem identifier="grenade_explosion2" spawnposition="This" count="1" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="6.01">
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_effecthammer" subcategory="artmod_anomalyitems" category="Weapon" Tags="smallitem,mountableweapon,clowns" Scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Price baseprice="982" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="clowns" min="70" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="bikehorn" />
    </Deconstruct>
    <InventoryIcon texture="toyhammerforelites_inv.png" sourcerect="0,0,110,110" origin="0.5,0.5" />
    <Sprite texture="toyhammerforelites.png" sourcerect="0,0,121,56" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="48" density="20" />
    <MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" aimpos="45,10" handle1="-20,0" handle2="-10,5" holdangle="60" reload="1" range="100" combatpriority="5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" target="UseTarget" delay="1" comparison="Or">
        <Conditional speciesname="latcher" />
        <Conditional speciesname="endworm" />
        <Conditional speciesname="charybdis" />
        <TriggerEvent identifier="toyhammeronabyssmonster" />
      </StatusEffect>
      <Attack targetimpulse="2">
        <Affliction identifier="stun" strength="0.2" />
      </Attack>
      <StatusEffect type="OnUse" forceplaysounds="true">
        <Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit1.ogg" range="800" selectionmode="Random" />
        <Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit2.ogg" range="800" />
        <Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit3.ogg" range="800" />
        <Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit4.ogg" range="800" />
        <Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit5.ogg" range="800" />
        <Sound type="OnUse" file="Content/Items/Weapons/ToyHammerHit6.ogg" range="800" />
      </StatusEffect>
      <StatusEffect type="OnUse" forceplaysounds="true">
        <Sound type="OnUse" file="%ModDir%/Items/toyhammeraddedsound1.ogg" range="800" selectionmode="Random" volume="0.6" />
        <Sound type="OnUse" file="%ModDir%/Items/toyhammeraddedsound2.ogg" range="800" volume="0.6" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
        <Conditional speciesname="eq human" />
        <Affliction identifier="stun" strength="0.1" />
        <Affliction identifier="hammerblessing" strength="25" />
        <ParticleEmitter particle="artmod_clownsparklesmod_1" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" />
        <ParticleEmitter particle="artmod_clownsparklesmod_2" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" />
        <ParticleEmitter particle="artmod_clownsparklesmod_3" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" />
        <ParticleEmitter particle="artmod_clownsparklesmod_4" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" />
        <ParticleEmitter particle="artmod_clownsparklesmod_5" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" stackable="false" disabledeltatime="true">
        <Conditional speciesname="neq human" />
        <Affliction identifier="vigorminus" strength="45" />
        <ParticleEmitter particle="artmod_clownsparklesmod" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" colormultiplier="255,25,25,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" colormultiplier="155,15,15,255" />
        <ParticleEmitter particle="artmod_clownsparklesmod" anglemax="360" particleamount="5" velocitymin="15" velocitymax="75" colormultiplier="55,0,0,255" />
      </StatusEffect>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="1000" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_bubblegun" health="10" subcategory="artmod_anomalyitems" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem," Scale="0.25" impactsoundtag="impact_metal_light">
    <Price baseprice="452" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <Sprite texture="29.1.png" sourcerect="0,0,225,125" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="60,0" handle1="-80,-20" handle2="26,5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional InWater="true" />
        <Conditional condition="eq 0" />
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 1" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 3" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 4" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 5" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 6" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 7" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 8" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="1" disabledeltatime="true" delay="2" stackable="false" checkconditionalalways="true">
        <ParticleEmitter particle="skyholderfx" particleamount="1" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
        <ParticleEmitter particle="bubbles" particleamount="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
        <Conditional condition="eq 9" />
      </StatusEffect>
    </Holdable>
    <RangedWeapon reload="1" barrelpos="60,11" spread="20" unskilledspread="20" combatPriority="0" drawhudwhenequipped="false" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Items/bubbleshot1.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <ParticleEmitter particle="artmod_bubbleexplode" particleamount="2" velocitymin="0" velocitymax="0" scalemultiplier="0.1,0.1" />
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
        <SpawnItem identifiers="artmod_bubbleround" spawnposition="ThisInventory" />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer ShowConditionInContainedStateIndicator="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank" SpawnWithId="artmod_bubbleround" drawinventory="false">
      <Containable items="artmod_bubbleround" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_bubbleround" category="hidden" hideinmenus="true" maxstacksize="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem" impactsoundtag="impact_metal_light">
    <Sprite texture="bubble1.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="38" height="15" density="8" />
    <Projectile characterusable="false" launchimpulse="7.5" sticktocharacters="false">
      <Attack structuredamage="0" penetration="1" severlimbsprobability="0">
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Items/Pop.ogg" range="2000" volume="1.25" />
        <Explosion range="175.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="1.0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false">
          <Affliction identifier="stun" strength="1" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <SpawnItem identifier="artmod_bubbleshrapnel1" spawnposition="This" count="10" aimspread="360" rotationtype="Collider" rotation="0" />
        <SpawnItem identifier="artmod_bubbleshrapnel2" spawnposition="This" count="6" aimspread="360" rotationtype="Collider" rotation="0" />
        <SpawnItem identifier="artmod_bubbleshrapnel3" spawnposition="This" count="4" aimspread="360" rotationtype="Collider" rotation="0" />
        <ParticleEmitter particle="artmod_bubbles" particleamount="1" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="artmod_bubbleexplode" particleamount="1" colormultiplier="255,255,255,255" scalemultiplier="0.4,0.4" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_bubbleshrapnel1" scale="0.3" hideinmenus="true">
    <Sprite texture="bubble1.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="28" height="9" density="6" />
    <Projectile characterusable="false" launchimpulse="4" sticktocharacters="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Items/lilpop1.ogg" range="2000" volume="1" selectionmode="Random" />
        <sound file="%ModDir%/Items/lilpop2.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop3.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop4.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop5.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop6.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop7.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop8.ogg" range="2000" volume="1" />
        <Explosion range="175.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="1.0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false">
          <Affliction identifier="stun" strength="0.2" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="artmod_bubbles" particleamount="1" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="artmod_bubbleexplode" particleamount="1" colormultiplier="255,255,255,255" scalemultiplier="0.4,0.4" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_bubbleshrapnel2" scale="0.3" hideinmenus="true">
    <Sprite texture="bubble1.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="28" height="9" density="6" />
    <Projectile characterusable="false" launchimpulse="6" sticktocharacters="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Items/lilpop1.ogg" range="2000" volume="1" selectionmode="Random" />
        <sound file="%ModDir%/Items/lilpop2.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop3.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop4.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop5.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop6.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop7.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop8.ogg" range="2000" volume="1" />
        <Explosion range="175.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="1.0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false">
          <Affliction identifier="stun" strength="0.2" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="artmod_bubbles" particleamount="1" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="artmod_bubbleexplode" particleamount="1" colormultiplier="255,255,255,255" scalemultiplier="0.4,0.4" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_bubbleshrapnel3" scale="0.3" hideinmenus="true">
    <Sprite texture="bubble1.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="28" height="9" density="6" />
    <Projectile characterusable="false" launchimpulse="2" sticktocharacters="false">
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Items/lilpop1.ogg" range="2000" volume="1" selectionmode="Random" />
        <sound file="%ModDir%/Items/lilpop2.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop3.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop4.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop5.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop6.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop7.ogg" range="2000" volume="1" />
        <sound file="%ModDir%/Items/lilpop8.ogg" range="2000" volume="1" />
        <Explosion range="175.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="1.0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false">
          <Affliction identifier="stun" strength="0.2" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="artmod_bubbles" particleamount="1" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="artmod_bubbleexplode" particleamount="1" colormultiplier="255,255,255,255" scalemultiplier="0.4,0.4" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_compactpump" subcategory="artmod_anomalyitems" category="Equipment" Tags="smallitem" cargocontaineridentifier="metalcrate" description="" Scale="0.4" impactsoundtag="impact_metal_light">
    <Price baseprice="611" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="50" />
      </Price>
    </Price>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,256,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Items/28-1.png" sourcerect="0,0,225,103" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="25">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="iron" />
      <Item identifier="iron" />
    </Deconstruct>
    <Body width="150" height="60" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" SwingAmount="10.5,10.5" SwingSpeed="1" SwingWhenUsing="true" controlpose="true" aimpos="70,-10" handle1="-89,-20" handle2="-10,-10" msg="ItemMsgPickUpSelect" />
    <RepairTool barrelpos="45,-2" combatpriority="0">
      <ParticleEmitter particle="skyholderfx" velocitymin="0.0" velocitymax="0.0" particlespersecond="2" colormultiplier="15,45,255,255" />
      <ParticleEmitter particle="bubbles" particlespersecond="5" anglemax="360" scalemin="0.5" scalemax="0.6" />
      <ParticleEmitter particle="artmod_skyholderfx2" copyentityangle="true" anglemin="-90" anglemax="90" distancemin="150" distancemax="200" velocitymin="-700" velocitymax="-800" particlespersecond="10" colormultiplier="45,45,255,255" />
      <sound file="%ModDir%/Items/28.ogg" type="OnUse" range="750.0" loop="true" selectionmode="All" />
      <StatusEffect type="OnUse" target="contained" stackable="false" condition="-0.05" disabledeltatime="true" />
      <!--при использовании накладывает тэг-->
      <StatusEffect type="OnUse" target="this" tags="waterfill" stackable="false" setvalue="true" duration="0.5" checkconditionalalways="true">
        <RequiredItems items="artmod_pumpfuel" type="Contained" />
      </StatusEffect>
      <!--без тэга фиксирует положение насоса на 0-->
      <StatusEffect type="always" target="this" flowpercentage="0" stackable="false" setvalue="true" checkconditionalalways="true">
        <Conditional hastag="neq waterfill" />
      </StatusEffect>
      <!--при тэге фиксирует насос на выкачивание-->
      <StatusEffect type="always" target="this" flowpercentage="-100" stackable="false" setvalue="true" checkconditionalalways="true">
        <Conditional HasStatusTag="waterfill" />
      </StatusEffect>
      <RequiredItems items="artmod_pumpfuel" type="Contained" />
    </RepairTool>
    <Pump canbeselected="false" maxflow="300" PowerConsumption="0.0" MinVoltage="0.0" IsOn="true" VulnerableToEMP="false" IsActive="True" />
    <!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" drawinventory="false" canbeselected="false" hideitems="true" containedstateindicatorstyle="tank" SpawnWithId="artmod_pumpfuel">
      <Containable items="artmod_pumpfuel" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="777" identifier="artmod_pumpfuel" health="100" Tags="smallitem" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,0,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Tools/tools.png" sourcerect="410,71,24,66" depth="0.55" origin="0.5,0.5" />
    <Body width="22" height="64" density="9.7" />
    <Holdable canbecombined="true" slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="1" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="lt 100" />
        <Conditional condition="gt 0" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="clownwichesterround" hideinmenus="true" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.09" tags="smallitem,winammo,rifleammo,riflemanbonus" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="%ModDir%/Weapons/winchester_invezbullet.png" sourcerect="0,0,131,131" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Weapons/winchester_ezbullet.png" sourcerect="0,0,155,43" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clownwinchester" subcategory="artmod_anomalyitems" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.45" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="32" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="8" sold="true">
        <Reputation faction="clowns" min="25" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/winchesternew.png" sourcerect="0,0,295,78" depth="0.55" origin="0.5,0.5" />
    <InventoryIcon texture="%ModDir%/Weapons/winchesternew_inv.png" sourcerect="0,0,204,204" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/winchesternew_rel.png" sourcerect="0,0,295,78" depth="0.55" />
    <Body width="70" height="30" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="55,-9" handle1="-45,-2" handle2="50,25" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.8" barrelpos="125,20" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/winchester_shot.ogg" type="OnUse" range="3000" selectionmode="Random" volume="1" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.6,0.6" />
      <ParticleEmitter particle="artmod_confettimini" anglemin="-45" anglemax="45" particleamount="50" velocitymin="45" velocitymax="495" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-1000000" delay="0.8" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/winchester_reload.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="0.55" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="clownwichesterround" spawnposition="ThisInventory" />
      </StatusEffect>
      <RequiredItems items="winammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="2" hideitems="false" containedstateindicatorslot="0" SpawnWithId="clownwichesterround,clownwichesterround" drawinventory="false" containedstateindicatorstyle="bullet">
      <Containable items="clownwichesterround" hide="true" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="gpistol" nameidentifier="gpistolnew" descriptionidentifier="gpistolnew" subcategory="artmod_anomalyitems" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,mountableweapon" Scale="0.4" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" spawnprobability="0.1" />
    <Price baseprice="328" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="50" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Sprite texture="6-2.png" sourcerect="0,0,160,64" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="90,5" handle1="-50,-8" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="1" barrelpos="65,5" spread="0" unskilledspread="2" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="0.25">
      <ParticleEmitterCharge particle="chargenucleargun" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" colormultiplier="255,0,0,255" />
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/gravypistol.ogg" type="OnUse" range="3000" volume="1.5" />
      <ParticleEmitter particle="GlowDot" colormultiplier="255,0,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="gammo" type="Contained" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer autofill="true" capacity="1" maxstacksize="1" hideitems="true" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet" drawinventory="false" canbeselected="false" SpawnWithId="gpistolmagazine">
      <Containable items="gpistolmagazine" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="gpistolmagazine" health="2" scale="0.5" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,gammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <PreferredContainer primary="lpistol" minamount="1" maxamount="1" spawnprobability="100" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="gpistolround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="gpistolround" />
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true">
        <SpawnItem identifiers="gpistolround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="0.25" comparison="and">
        <Conditional condition="gt 0" />
        <Conditional condition="lt 2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="8">
        <sound file="%ModDir%/Weapons/laseronline1.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="9.5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="gpistolround" category="Equipment" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25,2" colormultiplier="255,0,0,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <ParticleEmitter particle="artmod_clownsparklesmod" anglemax="360" emitacrossrayinterval="50" velocitymin="15" velocitymax="75" colormultiplier="25,255,25,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" anglemax="360" emitacrossrayinterval="50" velocitymin="15" velocitymax="75" colormultiplier="25,25,255,255" />
      <ParticleEmitter particle="artmod_clownsparklesmod" anglemax="360" emitacrossrayinterval="50" velocitymin="15" velocitymax="75" colormultiplier="255,25,25,255" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,0,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Explosion range="255.0" structuredamage="0" itemdamage="0" force="0" flames="false" smoke="false" sparks="false" underwaterbubble="false" cameraShake="0" playTinnitus="false" flashcolor="0,255,0,255">
          <Affliction identifier="artmod_FUNNY" strength="25" />
        </Explosion>
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clownmachine" subcategory="artmod_anomalyitems" health="100" scale="0.3" category="Equipment" cargocontaineridentifier="metalcrate" Tags="smallitem" impactsoundtag="impact_metal_light">
    <Price baseprice="137" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="8" sold="true">
        <Reputation faction="clowns" min="25" />
      </Price>
    </Price>
    <InventoryIcon texture="2_button_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="2_button.png" sourcerect="0,0,33,120" depth="0.6" origin="0.5,0.5" />
    <Body width="25" height="40" density="20" />
    <Holdable slots="RightHand,LeftHand,Any" aimable="false" controlpose="true" aimpos="30,-15" aimangle="0" holdangle="0" handle1="-10,-35" />
    <RepairTool>
      <!--<StatusEffect type="OnUse" target="This" stackable="false" setvalue="true" condition="0"/>-->
      <StatusEffect type="OnUse" target="This" stackable="false" setvalue="true">
        <SpawnItem identifier="artmod_clownstanding" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="0">
        <sound file="Content/Items/Button/Button.ogg" type="OnUse" range="500.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="100" delay="2.5"></StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" condition="-100" disabledeltatime="true" checkconditionalalways="true" />
      <RequiredItem items="mobilebattery" type="Contained" />
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,0,64,64" origin="0.5,0.5" />
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_clownclothhide" subcategory="artmod_anomalyitems" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem" description="" scale="0.5">
    <Price baseprice="17" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="clowns" min="15" />
      </Price>
    </Price>
    <Sprite name="Clown Mask" texture="clowncloth.png" depth="0.6" sourcerect="0,0,137,72" origin="0.5,0.5" scale="0.5" />
    <Body width="40" radius="30" density="15" />
    <Deconstruct time="10">
      <Item identifier="bikehorn" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <Wearable variants="1" slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnWearing" target="Character" delay="0.1" stackable="true" indetectable="true" DisableFocusingOnEntities="true" invisibletimer="0.125" IgnoreMeleeWeapons="true" setvalue="true" />
      <sprite texture="invis1.png" limb="Head" depth="0.1" hidelimb="true" sourcerect="348,2,364,373" origin="0.5,0.2" scale="0.5" hidewearablesoftype="moustache,beard,hair" />
      <sprite texture="invis1.png" limb="Torso" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="invis1.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
    </Wearable>
    <!--<Wearable variants="1" slots="Any,InnerClothes+Head" msg="ItemMsgPickUpSelect">
	  <StatusEffect type="OnWearing" target="Character" delay="0.25" stackable="true" indetectable="true" DisableFocusingOnEntities="true" invisibletimer="0.3" IgnoreMeleeWeapons="true" setvalue="true"/>
      <sprite texture="Content/Items/Containers/containers.png" limb="Head" depth="0.1" hidelimb="true" sourcerect="348,2,364,373" origin="0.5,0.2" scale="0.5" hidewearablesoftype="moustache,beard,hair"/>
	  <sprite texture="void.png" limb="Torso" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite texture="void.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
    </Wearable>-->
  </Item>
  <Item name="" identifier="artmod_flashlight1" subcategory="artmod_anomalyitems" category="Equipment" Tags="smallitem,tool,provocative,flashlight" cargocontaineridentifier="metalcrate" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="400" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <Deconstruct time="15">
      <Item identifier="aluminium" />
      <Item identifier="lightcomponent" />
      <Item identifier="crystalshard" />
    </Deconstruct>
    <InventoryIcon texture="clownflashlight_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="clownflashlight.png" sourcerect="0,0,52,33" depth="0.55" origin="0.5,0.5" />
    <Body width="48" height="15" density="15" />
    <Holdable slots="Any,RightHand,LeftHand,Head" holdpos="30,-50" aimpos="60,0" handle1="-20,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Contained" Condition="-0.05">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <!-- the child LightComponent is only active when the Holdable is active, i.e. when the item is being held -->
      <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
        <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
        <IsActive targetcontaineditem="true" condition="gt 1.0" />
      </LightComponent>
      <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
        <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
        <IsActive targetcontaineditem="true" condition="lte 1.0" />
      </LightComponent>
    </Holdable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
    <AiTarget sightrange="3000" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_bodyarmor" subcategory="artmod_anomalyitems" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" scale="0.4" description="" impactsoundtag="impact_soft">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="763" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <Deconstruct time="40">
      <Item identifier="ballisticfiber" amount="2" />
      <Item identifier="crystalchunk" amount="1" />
    </Deconstruct>
    <InventoryIcon texture="clownarmor_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="clownarmor.png" sourcerect="0,0,103,180" depth="0.6" origin="0.5,0.35" />
    <Body width="85" height="90" density="40" />
    <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
      <sprite texture="%ModDir%/Items/clownarmor.png" limb="Torso" hidelimb="false" inheritscale="true" scale="0.75" inheritorigin="false" origin="0.5,0.65" inheritsourcerect="false" sourcerect="0,0,103,180" />
      <StatusEffect type="OnWearing" targettype="Character" setvalue="true">
        <Affliction identifier="armorvigor" strength="2" />
      </StatusEffect>
    </Wearable>
  </Item>
  <Item name="" identifier="artmod_headset" subcategory="artmod_anomalyitems" category="Equipment" tags="smallitem,mobileradio" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="364" canbespecial="false" sold="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,0,64,64" origin="0.5,0.5" />
    <Sprite name="Headset" texture="Content/Items/Jobgear/headgears.png" depth="0.6" sourcerect="28,321,49,62" origin="0.5,0.5" />
    <Body radius="20" height="20" density="30" />
    <Deconstruct time="10">
      <Item identifier="plastic" amount="2" />
      <Item identifier="copper" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <WifiComponent range="100000.0" LinkToChat="true" MinChatMessageInterval="0.0">
      <RequiredItems items="mobilebattery" type="Contained" />
    </WifiComponent>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
      <StatusEffect type="OnWearing" target="contained" Condition="-0.025">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
    </ItemContainer>
    <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Headset Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" hidelimb="false" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hideotherwearables="false" sourcerect="26,317,51,64" origin="0.5,0.6" />
    </Wearable>
  </Item>
  <Item name="" identifier="artmod_extinguisher" subcategory="artmod_anomalyitems" category="Equipment" Tags="mediumitem,fireextinguisher,provocative,extinguisher" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" donttransferbetweensubs="true">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="587" sold="false" canbespecial="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="aluminium" />
      <Item identifier="sodium" mincondition="0.5" />
      <Item identifier="artmod_alientrinket18_wrongbox" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Tools/tools.png" depth="0.55" sourcerect="161,105,64,128" origin="0.5,0.5" />
    <Body width="30" height="100" density="5" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" aimpos="40,-20" handle1="-6,10" handle2="-10,40" msg="ItemMsgPickUpSelect" />
    <RepairTool extinguishamount="180.0" range="500" barrelpos="21,25" repairthroughholes="true" hititems="false">
      <ParticleEmitter particle="extinguisher" velocitymin="1000.0" velocitymax="1650.0" particlespersecond="100" />
      <StatusEffect type="OnUse" targettype="This" Condition="10.0" />
      <StatusEffect type="Always" targettype="This" stackable="false" setvalue="true" Condition="0.1" duration="1" delay="60">
        <sound file="Content/Items/Tools/Sprayer.ogg" range="1000" volume="0.5" />
        <ParticleEmitter particle="fixfoamgoosplash" anglemax="360" distancemax="0" scalemultiplier="0.25,0.25" particlespersecond="2" />
        <ParticleEmitter particle="fixfoamgoosplash" anglemax="360" distancemax="0" scalemultiplier="0.5,0.5" particlespersecond="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="0" disabledeltatime="true" setvalue="true" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 100" />
        <sound file="Content/Items/Weapons/StunGrenade.ogg" />
        <Explosion range="500" force="0.1" smoke="false" flames="false">
          <Affliction identifier="explosiondamage" strength="5" />
          <Affliction identifier="stun" strength="25" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="3.0" soundselectionmode="All">
        <sound file="Content/Items/Tools/Sprayer.ogg" range="1000" volume="0.5" />
        <sound file="Content/Items/Tools/FlareLoop.ogg" range="1000" />
        <ParticleEmitter particle="extinguisher" anglemax="360" velocitymin="4000" velocitymax="4000" particlespersecond="64" />
        <ParticleEmitter particle="fixfoamgoosplash" anglemax="360" distancemax="10" particlespersecond="10" />
        <ParticleEmitter particle="fixfoamgoosplash" anglemax="360" distancemax="10" scalemultiplier="1.5,1.5" particlespersecond="10" />
      </StatusEffect>
      <sound file="Content/Items/Tools/Extinguisher.ogg" type="OnUse" range="500.0" loop="true" />
    </RepairTool>
    <Propulsion force="-80" usablein="water" particles="bubbles" />
    <aitarget sightrange="1000" soundrange="1000" fadeouttime="1" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_underwaterscooter" subcategory="artmod_anomalyitems" category="Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="634" sold="false" canbespecial="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <Deconstruct time="20">
      <Item identifier="aluminium" />
      <Item identifier="physicorium" />
      <Item identifier="tin" />
      <Item identifier="plastic" />
    </Deconstruct>
    <InventoryIcon texture="ClownScooter_Inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="ClownScooter.png" depth="0.55" sourcerect="0,0,143,95" />
    <Body width="120" height="60" density="10.2" />
    <Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10" />
    <Propulsion force="325" particles="bubbles">
      <RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
      <StatusEffect type="OnUse" target="Contained" Condition="-0.25">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" Condition="-5">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="0.45">
        <Conditional condition="gt 0" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
      <LightComponent LightColor="1.0,1.0,1.0,0.8" range="1000">
        <LightTexture texture="Content/Lights/lightcone.png" origin="-0.01, 0 .5" size="1.0,1.0" />
      </LightComponent>
    </Propulsion>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery" />
    </ItemContainer>
    <AiTarget soundrange="3000" maxsightrange="3000" />
  </Item>
  <Item name="" identifier="artmod_revolver" subcategory="artmod_anomalyitems" category="Equipment" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="72" sold="false" canbespecial="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="clowns" min="40" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="plastic" />
      <Item identifier="plastic" />
      <Item identifier="plastic" />
      <Item identifier="plastic" />
    </Deconstruct>
    <InventoryIcon texture="clownrevorer_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="clownrevorer.png" sourcerect="0,0,76,41" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Content/Items/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/Revolver3.ogg" type="OnUse" range="3000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_revolverround" spawnposition="ThisInventory" />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" SpawnWithId="artmod_revolverround" drawinventory="false">
      <Containable items="artmod_revolverround" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_revolverround" category="hidden" hideinmenus="true" maxstacksize="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <GreaterComponent TimeFrame="0" AllowInGameEditing="false">
      <StatusEffect type="Always" targettype="This" TimeFrame="-2" delay="0.25" disabledeltatime="true" />
      <StatusEffect type="Always" targettype="This" TimeFrame="-1" delay="0.5" disabledeltatime="true" />
      <StatusEffect type="Always" targettype="This" TimeFrame="100" disabledeltatime="true">
        <Conditional TimeFrame="0" />
      </StatusEffect>
      <PeriodicEffect mininterval="0" maxinterval="10">
        <StatusEffect type="Always" targettype="This" TimeFrame="-10" delay="0.5" disabledeltatime="true" />
      </PeriodicEffect>
    </GreaterComponent>
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="0" targetforce="0.1" itemdamage="0" severlimbsprobability="300" armorpenetration="20" />
      <StatusEffect type="OnImpact" target="this" targettype="UseTarget" comparison="and" checkconditionalalways="true">
        <Conditional TimeFrame="lte 25" />
        <Conditional TimeFrame="gte 0" />
        <Explosion range="650.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="15" stun="10" severlimbsprobability="0.1" decal="explosion" decalsize="0.5" />
        <sound file="Content/Items/Weapons/FragGrenade40mmShot1.ogg" type="OnImpact" range="500" selectionmode="Random" />
        <sound file="Content/Items/Weapons/FragGrenade40mmShot2.ogg" type="OnImpact" range="500" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clownautoshotgun" health="10" subcategory="artmod_anomalyitems" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.62" impactsoundtag="impact_metal_light">
    <Price baseprice="1853" sold="false" canbespecial="false">
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <Deconstruct time="6000" chooserandom="true" amount="1">
      <Item identifier="bikehorn" />
    </Deconstruct>
    <Sprite texture="FunBringer.png" sourcerect="0,00,152,62" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="40" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="40,-20" aimpos="48,-5" handle1="-12,-15" handle2="20,5" holdangle="-20" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.9" setvalue="true" />
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Autoshogun Worn" texture="Content/Items/JobGear/TalentGear.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="308,1,152,61" limb="Torso" ignorelimbscale="true" scale="0.62" origin="0.5,0.9" />
    </Wearable>
    <RangedWeapon barrelpos="68,10" weapondamagemodifier="1" spread="2" combatPriority="0" reload="0.25" holdtrigger="true" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="artmod_confettimini" anglemin="-45" anglemax="45" particleamount="40" velocitymin="45" velocitymax="495" distancemin="0" distancemax="0" LifeTimeMultiplier="0.5" colormultiplier="255,255,255,255" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun.ogg" type="OnUse" range="3000" volume="2" selectionmode="Random" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_1.ogg" type="OnUse" range="3000" volume="2" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_2.ogg" type="OnUse" range="3000" volume="2" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_autoShotgun_3.ogg" type="OnUse" range="3000" volume="2" />
      <StatusEffect type="OnUse">
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true" delay="0.01">
        <SpawnItem identifiers="clownfunnyshotgunround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Character" disabledeltatime="true" delay="0.01">
        <Affliction identifier="concealed" amount="5" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 0" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="255,0,0,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 1" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="255,0,0,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 2" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="255,255,0,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 3" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="255,0,255,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 4" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="0,255,255,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 5" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="155,255,75,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 6" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="25,195,115,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 7" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="255,75,255,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 8" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="95,75,175,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="1" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 9" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" colormultiplier="255,255,255,255" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="90" anglemax="150" particleamount="5" velocitymin="50" velocitymax="250" scalemin="0.25" scalemax="0.75" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" removecontaineditemsondeconstruct="true" SpawnWithId="clownfunnyshotgunround" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true">
      <Containable items="clownfunnyshotgunround" hide="true" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
  </Item>
  <Item name="" identifier="clownfunnyshotgunround" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,shotgunammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="189,299,23,11" depth="0.55" origin="0.5,0.5" />
    <Body width="23" height="10" density="15" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <!--When fired, spawns 8 projectiles simultaneously.-->
    <Projectile characterusable="false" hitscan="true" hitscancount="8" removeonhit="true" spread="15">
      <ParticleEmitter particle="artmod_funnytracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,155" scalemultiplier="1,0.5" />
      <Attack structuredamage="0" targetforce="4" itemdamage="0" severlimbsprobability="0">
        <Affliction identifier="stun" strength="0.25" />
        <Affliction identifier="realjoke" strength="5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,255,155" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="artmod_confettimini" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.25" scalemax="0.75" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="Remembrance" identifier="remembrance" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.35" impactsoundtag="impact_metal_heavy">
    <Sprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.5" sourcerect="695,277,65,66" origin="0.5,0.5" />
    <!-- central piece -->
    <DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.51" sourcerect="764,281,63,92" origin="0.5,0.5" randomgroupid="1" />1 <!-- фигура с вдавленным центром --><DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.51" sourcerect="829,276,69,102" origin="0.5,0.5" randomgroupid="1" />2 <!-- соединительные блоки --><!--<DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.51" sourcerect="695,346,66,97" origin="0.5,0.5" randomgroupid="1" />3--><!-- фигура с тремя точками снизу--><!--<DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.51" sourcerect="763,380,97,99" origin="0.5,0.5" randomgroupid="1" />4--><!-- массивная фигура с двумя рогообразными выступами--><!-- <DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.5" sourcerect="70,0,202,205" origin="0.5,0.0" randomgroupid="1" />5--><!-- right piece--><DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.52" sourcerect="829,276,69,102" offset="30,0" origin="0.5,0.5" randomgroupid="2" />s
	<DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.52" sourcerect="829,276,69,102" offset="30,0" origin="0.5,0.5" randomgroupid="2" />2
	<DecorativeSprite randomgroupid="2" /><!-- left piece--><DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.53" sourcerect="829,276,69,102" offset="-30,0" origin="0.5,0.5" randomgroupid="3" rotationspeed="10" />2
	<DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.53" sourcerect="829,276,69,102" offset="-30,0" origin="0.5,0.5" randomgroupid="3" rotationspeed="10" />s
	<DecorativeSprite randomgroupid="3" /><!-- bottom piece--><DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.54" sourcerect="695,346,66,97" offset="0,-30" origin="0.5,0.5" randomgroupid="4" rotationspeed="10" />3
	<DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.54" sourcerect="829,276,69,102" offset="0,-30" origin="0.5,0.5" randomgroupid="4" rotationspeed="10" />s
	<DecorativeSprite randomgroupid="4" /><!-- top piece--><DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.55" sourcerect="829,276,69,102" offset="0,30" origin="0.5,0.5" randomgroupid="5" />2
    <DecorativeSprite texture="Content/Items/Alien/Legacy/AlienRuin_Legacy2.png" depth="0.55" sourcerect="763,380,97,99" offset="0,30" origin="0.5,0.5" randomgroupid="5" />4
	<DecorativeSprite randomgroupid="5" /><Body width="30" height="55" density="20" /><Holdable slots="Any,RightHand+LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"></Holdable><ItemComponent><StatusEffect type="OnBroken" target="this"><ParticleEmitter particle="SonarFloraWave" AngleMax="360" ScaleMultiplier="0.75,0.75" ParticlesPerSecond="1" ColorMultiplier="255,255,155,255" /></StatusEffect><StatusEffect type="OnBroken" target="this" condition="100" delay="3" /></ItemComponent><CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true"><GuiFrame relativesize="0.15,0.1" anchor="BottomCenter" pivot="BottomCenter" relativeoffset="0,0.1" style="ItemUI" /><Button text="clownexosuitweapon" connection="signal_out1"><StatusEffect type="OnUse" target="NearbyCharacters" targetidentifiers="human" range="50" setvalue="true" stackable="false"><TriggerEvent identifier="первая_встреча" /></StatusEffect><StatusEffect type="OnUse" target="this" setvalue="true" condition="0"><sound file="%ModDir%/Items/LegacyAmbient1.ogg" type="OnUse" range="1000" selectionmode="random" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient2.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient3.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient4.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient5.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient6.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient7.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient8.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient9.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient10.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient11.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient12.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /><sound file="%ModDir%/Items/LegacyAmbient13.ogg" type="OnUse" range="1000" volume="2" forceplaysounds="true" /></StatusEffect></Button></CustomInterface></Item>
  <Item name="" identifier="the_last_thing_ull_hear" subcategory="artmod_anomalyitems" category="Equipment" tags="smallitem,hornitem" scale="0.5" cargocontaineridentifier="metalcrate">
    <PreferredContainer primary="crewcab" />
    <Price baseprice="1" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.9" sold="false" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="769,385,64,64" depth="0.55" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Misc/Misc.png" sourcerect="101,45,53,22" depth="0.55" />
    <Body width="50" height="20" density="15" />
    <GreaterComponent TimeFrame="0" AllowInGameEditing="false">
      <StatusEffect type="Always" targettype="This" TimeFrame="-2" delay="0.25" disabledeltatime="true" />
      <StatusEffect type="Always" targettype="This" TimeFrame="-1" delay="0.5" disabledeltatime="true" />
      <StatusEffect type="Always" targettype="This" TimeFrame="100" disabledeltatime="true">
        <Conditional TimeFrame="0" />
      </StatusEffect>
      <PeriodicEffect mininterval="0" maxinterval="10">
        <StatusEffect type="Always" targettype="This" TimeFrame="-10" delay="0.5" disabledeltatime="true" />
      </PeriodicEffect>
    </GreaterComponent>
    <Holdable slots="Any,RightHand,LeftHand" aimpos="100,0" handle1="-15,-3" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" targettype="Character" duration="2" stackable="false" setvalue="true" checkconditionalalways="true" comparison="and">
        <Conditional HasStatusTag="bluefathers_blessing_head" />
        <Conditional HasStatusTag="bluefathers_blessing_torso" />
        <Affliction identifier="artmod_concealed" strength="10" />
        <Affliction identifier="honkresist" strength="100" />
      </StatusEffect>
    </Holdable>
    <RangedWeapon reload="2">
      <Sound file="Content/Items/Weapons/honk.ogg" type="onUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/items/death_honk2.ogg" type="OnUse" range="1000" />
      <Sound file="%ModDir%/items/death_honk3.ogg" type="OnUse" range="1000" />
      <Sound file="%ModDir%/items/death_honk4.ogg" type="OnUse" range="1000" />
      <StatusEffect type="OnUse" target="This">
        <Use />
      </StatusEffect>
      <!-- эффект инкубатора-->
      <StatusEffect type="OnUse" target="nearbyCharacters" radius="500" delay="0.5" comparison="and" setvalue="true">
        <Conditional TimeFrame="lte 99" />
        <Conditional TimeFrame="gte 90" />
        <ParticleEmitter particle="artmod_shockwave" anglemax="360" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,0,0,255" />
        <SpawnItem identifier="horn_incubation" spawnposition="This" />
      </StatusEffect>
      <!-- взрыв с уроном-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 89" />
        <Conditional TimeFrame="gte 80" />
        <Explosion range="600.0" structuredamage="5" ballastfloradamage="60" itemdamage="250" force="5" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="explosiondamage" strength="60" />
          <Affliction identifier="stun" strength="4" />
        </Explosion>
      </StatusEffect>
      <!-- безболезненный толчок-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 79" />
        <Conditional TimeFrame="gte 70" />
        <Explosion range="400.0" structuredamage="0" empstrength="0.0" camerashake="12" stun="4.0" force="50" flash="false" flames="false" smoke="false" shockwave="true" sparks="false" underwaterbubble="true">
          <ParticleEmitter particle="artmod_shockwave" anglemax="360" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        </Explosion>
        <sound file="%ModDir%/Artifacts/pulse.ogg" range="650.0" loop="false" />
      </StatusEffect>
      <!-- эффект высасывания кислорода-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 69" />
        <Conditional TimeFrame="gte 60" />
        <SpawnItem identifier="horn_oxygensucc" spawnposition="This" spread="100" />
        <SpawnItem identifier="horn_oxygensucc" spawnposition="This" spread="200" />
        <SpawnItem identifier="horn_oxygensucc" spawnposition="This" spread="300" />
        <SpawnItem identifier="horn_oxygensucc" spawnposition="This" spread="400" />
        <SpawnItem identifier="horn_oxygensucc" spawnposition="This" spread="500" />
        <SpawnItem identifier="horn_oxygensucc" spawnposition="This" spread="500" />
      </StatusEffect>
      <!-- огонь везде-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 59" />
        <Conditional TimeFrame="gte 50" />
        <SpawnItem identifier="fire_spawner" spawnposition="This" spread="100" />
        <SpawnItem identifier="fire_spawner" spawnposition="This" spread="200" />
        <SpawnItem identifier="fire_spawner" spawnposition="This" spread="300" />
        <SpawnItem identifier="fire_spawner" spawnposition="This" spread="400" />
        <SpawnItem identifier="fire_spawner" spawnposition="This" spread="500" />
        <SpawnItem identifier="fire_spawner" spawnposition="This" spread="500" />
      </StatusEffect>
      <!-- кошмары везде-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 49" />
        <Conditional TimeFrame="gte 40" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="1200" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="1000" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="800" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="700" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="500" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="300" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="200" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="20" />
      </StatusEffect>
      <!-- эффект взрывов инферноарта-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 39" />
        <Conditional TimeFrame="gte 30" />
        <SpawnItem identifier="infernoboom_spawner" spawnposition="This" />
      </StatusEffect>
      <!-- смерть щиткам-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 29" />
        <Conditional TimeFrame="gte 20" />
        <SpawnItem identifier="horn_junkdeath" spawnposition="This" />
      </StatusEffect>
      <!-- коллективная боль -->
      <StatusEffect type="OnUse" target="NearbyCharacters" range="1000" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 19" />
        <Conditional TimeFrame="gte 10" />
        <Affliction identifier="internaldamage" strength="80" />
      </StatusEffect>
      <!-- эффект инкубатора-->
      <StatusEffect type="OnUse" target="this" delay="0.5" comparison="and" stackable="false">
        <Conditional TimeFrame="lte 9" />
        <Conditional TimeFrame="gte 0" />
        <ParticleEmitter particle="artmod_shockwave" anglemax="360" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,0,0,255" />
        <SpawnItem identifier="horn_incubation" spawnposition="This" />
      </StatusEffect>
    </RangedWeapon>
    <aitarget soundrange="1000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_alientrinket11_browtube" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Sprite texture="alientrinket11.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Price baseprice="1000" sold="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" checkconditionalalways="true" stackable="false" delay="0.5" setvalue="true">
        <Conditional isdead="false" />
        <Affliction identifier="explosionresistfull" strength="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" delay="1.5" checkconditionalalways="true">
        <Conditional isdead="false" />
        <ParticleEmitter particle="artmod_psychosisfx" scalemultiplier="3.5,3.5" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" colormultiplier="175,80,80,255" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket12_greentube" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Sprite texture="alientrinket13.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" checkconditionalalways="true" stackable="false" delay="0.01">
        <Conditional isdead="false" />
        <Affliction identifier="greentubeef" strength="10" />
        <Affliction identifier="artmod_drunk" strength="5" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" delay="1.5" checkconditionalalways="true">
        <Conditional isdead="false" />
        <ParticleEmitter particle="artmod_psychosisfx" scalemultiplier="3.5,3.5" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" colormultiplier="80,175,80,255" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket13_pinktube" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Sprite texture="alientrinket12.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="nearbyCharacters" range="1.0" tags="taw" duration="1" stackable="false" delay="0.25" setvalue="true" />
      <StatusEffect type="Always" target="Character" disabledeltatime="true" stackable="false" delay="0.25" checkconditionalalways="true">
        <Conditional isdead="false" />
        <Affliction identifier="pinktubebuffdebuff" strength="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" delay="1.5" checkconditionalalways="true">
        <Conditional isdead="false" />
        <ParticleEmitter particle="artmod_psychosisfx" scalemultiplier="3.5,3.5" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" colormultiplier="125,0,255,255" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket14_bluetube" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Sprite texture="alientrinket14.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" checkconditionalalways="true" stackable="false" delay="0.01">
        <Conditional isdead="false" />
        <Affliction identifier="artmod_paralysis" strength="2" />
        <Affliction identifier="damageimmunity" strength="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" delay="1.5" checkconditionalalways="true">
        <Conditional isdead="false" />
        <ParticleEmitter particle="artmod_psychosisfx" scalemultiplier="3.5,3.5" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" colormultiplier="80,80,175,255" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket15_redtube" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Sprite texture="alientrinket15.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" checkconditionalalways="true" stackable="false" delay="0.25" setvalue="true">
        <Conditional isdead="false" />
        <Affliction identifier="burnresisttube" strength="10" />
      </StatusEffect>
      <StatusEffect type="OnFire" targettype="this" target="nearbyCharacters" range="500" stackable="false" delay="0.1">
        <Affliction identifier="organdamage" strength="11.5" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="this" stackable="false" delay="1.5">
        <Sound file="%ModDir%/Items/AlienTubus1.ogg" volume="1" range="3000" selectionmode="Random" />
        <Sound file="%ModDir%/Items/AlienTubus2.ogg" volume="1" range="3000" />
        <Sound file="%ModDir%/Items/AlienTubus3.ogg" volume="1" range="3000" />
        <Sound file="%ModDir%/Items/AlienTubus4.ogg" volume="1" range="3000" />
        <Sound file="%ModDir%/Items/AlienTubus5.ogg" volume="1" range="3000" />
        <ParticleEmitter particle="artmod_shockwave" AngleMax="360" ScaleMultiplier="40,40" ParticlesPerSecond="1" particleamount="1" ColorMultiplier="255,75,75,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" delay="1.5" checkconditionalalways="true">
        <Conditional isdead="false" />
        <ParticleEmitter particle="artmod_psychosisfx" scalemultiplier="3.5,3.5" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" colormultiplier="155,0,00,255" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket16_rottube" subcategory="artmod_anomalyitems" health="20" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" HideConditionBar="false" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <Sprite texture="alientrinket16.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" interval="0.25" disabledeltatime="true">
        <Affliction identifier="mybestfriend" amount="1.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" checkconditionalalways="true" delay="45" stackable="false">
        <Conditional isdead="false" />
        <SpawnCharacter speciesname="SAcrawler" count="1" spread="10" offset="0,0" spawnposition="This" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_alientrinket17_lightbluetube" subcategory="artmod_anomalyitems" category="Alien" maxstacksize="1" Tags="alien, smallitem,smallalienartifact" scale="0.5" impactsoundtag="impact_metal_heavy" descriptionidentifier="artmod_alientrinket11_browtube">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantclown" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="clowns" min="75" />
      </Price>
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_clowntrinketspawn" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Sprite texture="alientrinket17.png" depth="0.6" sourcerect="0,0,28,68" origin="0.5,0.5" />
    <Deconstruct time="10"></Deconstruct>
    <Body width="30" height="55" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="InWater" target="this" flowpercentage="0" setvalue="true" />
      <StatusEffect type="NotInWater" target="this" flowpercentage="25" setvalue="true" />
      <StatusEffect type="NotInWater" target="this">
        <sound file="%ModDir%/Items/trinketrain.ogg" range="800.0" volume="1" loop="true" />
        <ParticleEmitter particle="artmod_rain" AngleMin="25" AngleMax="170" DistanceMin="100" DistanceMax="600" ScaleMultiplier="1,1" ParticleAmount="10" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <!--<StatusEffect type="NotInWater" targettype="This,NearbyCharacters" range="500" setvalue="true" stackable="false" delay="0.5">
        <Affliction identifier="trinkenrain_water" strength="10" />
      </StatusEffect>-->
    </Holdable>
    <Pump canbeselected="false" maxflow="100" PowerConsumption="0.0" MinVoltage="0.0" IsOn="true" VulnerableToEMP="false" IsActive="True" />
  </Item>
  <!-- Weapon terminal/components -->
  <Item name="" identifier="ek_placeablefabricator_fhw" subcategory="artmod" tags="artmodfabricator,donttakeitems" category="Machine" linkable="false" scale="0.5" damagedbyexplosions="true" explosiondamagemultiplier="0.2">
    <Deconstruct time="20">
      <Item identifier="toolbox" />
      <Item identifier="weldingtool" />
      <Item identifier="sprayer" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <UpgradePreviewSprite scale="2.5" texture="Content/UI/WeaponUI.png" sourcerect="256,960,64,64" origin="0.5,0.45" />
    <Sprite texture="%ModDir%/Items/ek_exfabricator.png" sourcerect="0,0,266,176" depth="0.8" canflipx="false" />
    <BrokenSprite texture="%ModDir%/Items/ek_exfabricator.png" sourcerect="256,0,266,176" depth="0.8" maxcondition="80" fadein="true" />
    <BrokenSprite texture="%ModDir%/Items/ek_exfabricator.png" sourcerect="0,192,266,176" depth="0.8" maxcondition="0" />
    <!--нижний кусок с проводами-->
    <DecorativeSprite texture="%ModDir%/Items/ek_exfabricator.png" depth="0.84" offset="34,20" sourcerect="336,292,144,88" />
    <!--левый нижний кусок-->
    <DecorativeSprite texture="%ModDir%/Items/ek_exfabricator.png" sourcerect="0,384,128,64" depth="0.81" origin="0.5,0.97" offset="140,-10" offsetanim="Noise" offsetanimspeed="0.75">
      <AnimationConditional Voltage="gt 0.5" targetitemcomponent="Fabricator" />
      <AnimationConditional IsActive="True" targetitemcomponent="Fabricator" />
      <IsActiveConditional Condition="gt 0.0" />
    </DecorativeSprite>
    <!--правый нижний кусок-->
    <DecorativeSprite texture="%ModDir%/Items/ek_exfabricator.png" sourcerect="128,384,144,64" depth="0.82" origin="0.45,0.92" offset="-130,0" offsetanim="Noise" offsetanimspeed="0.6">
      <AnimationConditional Voltage="gt 0.5" targetitemcomponent="Fabricator" />
      <AnimationConditional IsActive="True" targetitemcomponent="Fabricator" />
      <IsActiveConditional Condition="gt 0.0" />
    </DecorativeSprite>
    <!--третий кусок-->
    <DecorativeSprite texture="%ModDir%/Items/ek_exfabricator.png" sourcerect="276,384,144,64" depth="0.83" origin="0.3,0.97" offset="40,-30" offsetanim="Noise" offsetanimspeed="0.5">
      <AnimationConditional Voltage="gt 0.5" targetitemcomponent="Fabricator" />
      <AnimationConditional IsActive="True" targetitemcomponent="Fabricator" />
      <IsActiveConditional Condition="gt 0.0" />
    </DecorativeSprite>
    <Body width="225" height="150" density="40" />
    <Holdable selectkey="Select" pickkey="Use" slots="RightHand+LeftHand" msg="ItemMsgDetachWrench" PickingTime="10.0" aimpos="65,-10" handle1="0,0" attachable="true" aimable="false">
      <RequiredItem identifier="wrench" type="Equipped" />
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.5" setvalue="true" />
    </Holdable>
    <!--черный прямоугольник с зеленым квадратом, появляется как текстурка-->
    <LightComponent range="10.0" lightcolor="255,255,255,0" powerconsumption="5" IsOn="true" castshadows="false" VulnerableToEMP="False" allowingameediting="false" Flicker="0.2" Flickerspeed="0.7">
      <sprite texture="%ModDir%/Items/ek_exfabricator.png" depth="0.080" sourcerect="339,197,208,80" origin="0.55,1" alpha="0.15" />
    </LightComponent>
    <Fabricator canbeselected="true" powerconsumption="350.0" msg="ItemMsgInteractSelect" fabricationspeed="0.6" VulnerableToEMP="true">
      <GuiFrame relativesize="0.4,0.45" style="ItemUI" anchor="Center" />
      <sound file="%ModDir%/Items/fabricator_utility.ogg" type="OnActive" range="1000.0" loop="true" />
      <poweronsound file="Content/Items/PowerOnLight1.ogg" range="600" loop="false" />
      <StatusEffect type="InWater" target="This" condition="-0.5" />
      <StatusEffect type="OnContained" target="This" setvalue="true" canbeselected="false" />
      <StatusEffect type="OnNotContained" target="This" setvalue="true" canbeselected="true" />
      <StatusEffect type="onActive" target="This" stackable="false" delay="2.5" checkconditionalalways="true">
        <ParticleEmitter particle="artmod_spark1" anglemin="0" anglemax="360" particleamount="3" velocitymin="100" velocitymax="100" />
      </StatusEffect>
      <StatusEffect type="onActive" target="This" stackable="false" delay="0.1" checkconditionalalways="true">
        <ParticleEmitter particle="artmod_ElectricShock" distancemin="20" distancemax="40" particleamount="5" emitinterval="2.1" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.15" />
      </StatusEffect>
    </Fabricator>
    <ConnectionPanel selectkey="Action" canbeselected="true" hudpriority="10" msg="ItemMsgRewireScrewdriver">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredSkill identifier="electrical" level="55" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
        <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
        <Explosion range="100.0" stun="0" force="5.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
        <Affliction identifier="stun" strength="5" />
        <Affliction identifier="burn" strength="5" />
      </StatusEffect>
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <output name="condition_out" displayname="connection.conditionout" />
    </ConnectionPanel>
    <Repairable selectkey="Select" header="mechanicalrepairsheader" deteriorationspeed="0.40" mindeteriorationdelay="120" maxdeteriorationdelay="240" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
      <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,216" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" />
      <RequiredSkill identifier="mechanical" level="55" />
      <RequiredItem items="wrench" type="Equipped" />
      <ParticleEmitter particle="damagebubbles" particleburstamount="2" particleburstinterval="2.0" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemin="0" anglemax="359" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="spark" particleburstamount="5" particlespersecond="5" anglemin="0" anglemax="359" velocitymin="100" velocitymax="500" particleburstinterval="2" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
      <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand">
        <Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
        <Affliction identifier="lacerations" strength="5" />
        <Affliction identifier="stun" strength="5" />
      </StatusEffect>
    </Repairable>
    <ItemContainer capacity="10" canbeselected="true" hideitems="true" slotsperrow="10" uilabel="" allowuioverlap="true">
      <StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" />
      <StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" />
    </ItemContainer>
    <ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true">
      <StatusEffect type="OnContained" target="This" setvalue="true" drawinventory="false" />
      <StatusEffect type="OnNotContained" target="This" setvalue="true" drawinventory="true" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="ek_am_expweaponparts" subcategory="artmod" category="Material" maxstacksize="1" tags="mediumitem" scale="0.5" pickdistance="150" impactsoundtag="impact_metal_light">
    <PreferredContainer secondary="wreckstoragecab" minamount="1" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="wrecksecarmcab" minamount="1" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10"></Deconstruct>
    <InventoryIcon texture="ek_expmaterials_inv.png" sourcerect="0,0,200,151" />
    <Sprite texture="ek_expmaterials.png" depth="0.54" sourcerect="0,0,85,74" />
    <Body width="120" height="60" density="25" />
    <Holdable slots="RightHand,LeftHand" holdpos="0,-70" handle1="-2,22" aimable="false" msg="ItemMsgPickUpSelect" canBeCombined="true" removeOnCombined="true">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.7" setvalue="true" />
    </Holdable>
  </Item>
  <!-- Pirate items -->
  <Item name="" identifier="artmod_pirateweldingtool" subcategory="artmod_piratestuff" category="Equipment" health="100" Tags="smallitem,weldingequipment,tool" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer primary="artmod_engcab" minamount="0" maxamount="2" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_supplycab " minamount="1" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="275">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantengineering" sold="false" multiplier="0.9" />
    </Price>
    <InventoryIcon texture="welder_inv.png" sourcerect="0,0,154,154" origin="0.5,0.5" />
    <Sprite texture="welder.png" sourcerect="0,3,152,88" depth="0.55" origin="0.5,0.5" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="blackpaint" />
      <Item identifier="scrap" amount="2" />
    </Deconstruct>
    <Body width="150" height="60" density="40" />
    <!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="60,0" handle1="-62,-16" handle2="-10,-6" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="10.0" structurefixamount="2.0" range="150" barrelpos="35,10" particles="weld" repairmultiple="true" repairthroughwalls="false" combatpriority="10" levelwallfixamount="-0.765" targetforce="10">
      <!-- the item must contain a welding fuel tank for it to work -->
      <RequiredItems items="weldingtoolfuel,oxygensource" type="Contained" msg="ItemMsgWeldingFuelRequired" />
      <ParticleEmitter particle="weld" particlespersecond="50" copyentityangle="true" />
      <ParticleEmitterHitStructure particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitStructure particle="GlowDot" particlespersecond="60" emitinterval="0.7" particleamount="10" scalemin="0.9" scalemax="1.0" anglemin="0" anglemax="360" velocitymin="10" velocitymax="50" />
      <ParticleEmitterHitStructure particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="0" velocitymax="50" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="weldspark" particlespersecond="200" anglemin="-40" anglemax="40" velocitymin="200" velocitymax="800" />
      <ParticleEmitterHitItem identifiers="door,hatch,ductblock" particle="MistSmoke" particlespersecond="20" anglemin="-10" anglemax="10" velocitymin="10" velocitymax="100" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="-5" anglemax="5" velocitymin="10" velocitymax="100" />
      <sound file="%ModDir%/Items/WeldingLoop.ogg" type="OnUse" range="500.0" loop="true" />
      <!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
      <StatusEffect type="OnUse" targettype="Contained" targets="weldingfueltank" Condition="-1.0" />
      <StatusEffect type="OnUse" targettype="Contained" targets="incendiumfueltank" Condition="-0.6" />
      <!-- welding a door, it will get stuck after a while -->
      <StatusEffect type="OnUse" targettype="UseTarget" targets="door,ductblock" Stuck="5.0" Condition="3.0" />
      <!-- do burn damage to characters -->
      <StatusEffect type="OnUse" targettype="Limb">
        <Affliction identifier="burn" amount="1.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="UseTarget" Condition="-3.0" />
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygentank" delay="1.0" stackable="false" Condition="-100.0" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="5000" />
        <Explosion range="250.0" structuredamage="50" force="3.0" ignorefireeffectsfortags="oxygensource,weldingtoolfuel">
          <Affliction identifier="burn" strength="50" />
          <Affliction identifier="stun" strength="4" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" targets="oxygenitetank" delay="1.0" stackable="false" Condition="-100.0" disabledeltatime="true">
        <sound file="Content/Items/Weapons/ExplosionSmall1.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" range="5000" />
        <Explosion range="250.0" structuredamage="110" force="6.0" ignorefireeffectsfortags="oxygensource,weldingtoolfuel">
          <Affliction identifier="burn" strength="75" />
          <Affliction identifier="stun" strength="4" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="-0.001" stackable="false" disabledeltatime="true"></StatusEffect>
      <StatusEffect type="OnBroken" target="this">
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="5000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris3.ogg" range="5000" />
        <Explosion range="350.0" structuredamage="30" force="4.0" ignorefireeffectsfortags="oxygensource,weldingtoolfuel">
          <Affliction identifier="burn" strength="45" />
          <Affliction identifier="stun" strength="5" />
        </Explosion>
      </StatusEffect>
      <!-- the tool can fix structures, i.e. walls and windows -->
      <Fixable identifier="structure" />
      <!-- mechanic skill 20 required to use the item -->
      <RequiredSkill identifier="mechanical" level="20" />
      <!-- if the skill requirement isn't met the welding fuel will be used 3 times as fast -->
      <StatusEffect type="OnFailure" targettype="Contained" targets="weldingfueltank" Condition="-3.0" />
      <StatusEffect type="OnFailure" targettype="Contained" targets="incendiumfueltank" Condition="-1.5" />
      <LightComponent LightColor="1.0,0.9,0.7,1.0" Flicker="0.5">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
    </RepairTool>
    <!-- one welding fuel or oxygen tank can be contained inside the welding tool -->
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="12,-30" containedspritedepth="0.56" containedstateindicatorstyle="tank" SpawnWithId="weldingfueltank">
      <Containable items="weldingtoolfuel,oxygensource" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
    <Quality>
      <QualityStat stattype="RepairToolStructureRepairMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Upgrade gameversion="0.14.0.0">
      <RepairTool>
        <RequiredItems items="weldingtoolfuel,oxygensource" type="Contained" msg="ItemMsgWeldingFuelRequired" />
      </RepairTool>
    </Upgrade>
    <Upgrade gameversion="0.15.4.0">
      <ItemContainer itempos="8,-35" />
    </Upgrade>
  </Item>
  <Item name="" identifier="artmod_weldingfuelhugetank" subcategory="artmod_piratestuff" category="Equipment,Fuel" maxstacksize="8" maxstacksizecharacterinventory="1" health="200" Tags="smallitem,weldingtoolfuel,weldingfuel,weldingfueltank" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_engcab" minamount="1" maxamount="4" spawnprobability="0.65" />
    <Price baseprice="250" displaynonempty="true" canbespecial="false" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="1" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" />
      <Price storeidentifier="merchantmine" multiplier="0.9" />
      <Price storeidentifier="merchantengineering" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate_hugeweldingtank_inv.png" sourcerect="0,0,63,63" origin="0.5,0.5" />
    <Sprite texture="pirate_hugeweldingtank.png" sourcerect="0,0,24,63" depth="0.55" />
    <Body width="20" height="65" density="9.7" />
    <Holdable canbecombined="true" slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"></Holdable>
    <Quality>
      <QualityStat stattype="Condition" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_smalloxygenitetank" subcategory="artmod_piratestuff" category="Diving,Equipment" health="400" maxstacksize="16" maxstacksizecharacterinventory="4" Tags="smallitem,oxygensource,oxygenitetank" description="" scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_oxygentankcontainer" minamount="1" maxamount="2" spawnprobability="0.6" />
    <PreferredContainer primary="artmod_supplycab " minamount="1" maxamount="4" spawnprobability="0.25" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Price baseprice="125" displaynonempty="true" canbespecial="false" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" />
      <Price storeidentifier="merchantmilitary" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <PreferredContainer primary="oxygentankcontainer" />
    <PreferredContainer secondary="locker" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="liquidoxygenite" mincondition="0.1" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="smallpirateoxygenitetank_inv.png" sourcerect="0,0,68,68" origin="0.5,0.5" />
    <Sprite texture="smallpirateoxygenitetank.png" sourcerect="0,0,24,64" depth="0.55" />
    <Body width="22" height="64" density="9.9" />
    <Holdable canbecombined="true" slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect"></Holdable>
    <Quality>
      <QualityStat stattype="Condition" value="0.1" />
    </Quality>
  </Item>
  <Item name="" identifier="artmod_piratedivingmask" subcategory="artmod_piratestuff" scale="0.5" category="Diving,Equipment" Tags="smallitem,diving,lightdiving" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <Price baseprice="350">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" />
      <Price storeidentifier="merchantmilitary" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <PreferredContainer primary="artmod_supplycab" minamount="1" maxamount="2" spawnprobability="0.75" />
    <Deconstruct time="10">
      <Item identifier="plastic" />
      <Item identifier="rubber" />
      <Item identifier="iron" amount="2" />
    </Deconstruct>
    <InventoryIcon texture="piratedivingmask_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite name="Pirate Diving Mask" texture="piratedivingmask.png" depth="0.55" sourcerect="0,0,74,68" origin="0.5,0.5" />
    <Body width="40" height="35" density="15" />
    <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Pirate Diving Mask Wearable" texture="piratedivingmask.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" hideotherwearables="false" sourcerect="0,0,74,68" origin="0.45,0.4" hidewearablesoftype="moustache,beard" />
      <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound" armorsector="0.0,360.0" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="bitewounds" armorsector="0.0,360.0" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier afflictionidentifiers="concussion" armorsector="0.0,360.0" damagemultiplier="0.0" damagesound="" deflectprojectiles="true" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" SpeedMultiplier="0.9" setvalue="true" disabledeltatime="true" />
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.25" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-5.0" Condition="-5.0">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-7.0" Condition="-5.0">
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.075" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
    </Wearable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank" SpawnWithId="oxygentank">
      <Containable items="oxygensource,weldingtoolfuel" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="piratethermalgoggles" subcategory="artmod_piratestuff" scale="0.5" category="Equipment" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <Price baseprice="350" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.2" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="fpgacircuit" />
      <Item identifier="plastic" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <Sprite name="Thermal Goggles" texture="piratetermal.png" sourcerect="0,0,65,56" depth="0.6" origin="0.5,0.5" />
    <Body width="70" height="24" density="30" />
    <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect">
      <sprite name="Thermal Goggles Wearable" texture="piratetermal.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.8" sourcerect="0,0,65,56" origin="0.55,0.3" />
      <damagemodifier afflictionidentifiers="blunttrauma,lacerations,gunshotwound,bitewounds" armorsector="0.0,360.0" damagemultiplier="0.85" />
      <SkillModifier skillidentifier="electrical" skillvalue="8" />
      <StatusEffect type="OnWearing" target="this" targetslot="1" Voltage="1.0" setvalue="true">
        <RequiredItem items="mobilebattery" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" targettype="Contained" Condition="-0.4">
        <RequiredItem items="batterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" targettype="Contained" Condition="-0.2">
        <RequiredItem items="fulguriumbatterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" targettype="Contained" Condition="-0.4">
        <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
      </StatusEffect>
    </Wearable>
    <StatusHUD range="260" drawhudwhenequipped="true" overlaycolor="176,0,0,200" thermalgoggles="true" showdeadcharacters="false" showtexts="false">
      <StatusEffect type="Always" target="This,Character" drawhudwhenequipped="true" setvalue="true" comparison="And">
        <Conditional voltage="gt 0.3" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Character" drawhudwhenequipped="false" setvalue="true" comparison="And">
        <Conditional Voltage="eq 0" />
      </StatusEffect>
    </StatusHUD>
    <!--<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>-->
  </Item>
  <Item name="" identifier="artmod_rustmetalcrate" subcategory="artmod_piratestuff" tags="crate" scale="0.5" linkable="true" pickdistance="0" showcontentsintooltip="true" impactsoundtag="impact_metal_heavy">
    <Sprite texture="Content/Items/Containers/containers.png" depth="0.54" sourcerect="562,563,147,86" origin="0.5,0.5" />
    <Body width="150" height="80" density="50" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false" msg="ItemMsgPickUpSelect" />
    <ItemContainer capacity="12" canbeselected="false" hideitems="true" keepopenwhenequipped="true" movableframe="true" autofill="true">
      <Containable items="smallitem,mediumitem" excludeditems="toolbox,cargoscooter" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_pirateshellshield" subcategory="artmod_piratestuff" category="Equipment" tags="mediumitem" health="2500" cargocontaineridentifier="metalcrate" damagedbyprojectiles="true" impactsoundtag="impact_soft" scale="0.5" allowasextracargo="true">
    <Price baseprice="500" sold="false" canbespecial="false" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.1" />
    <InventoryIcon texture="PirateShield_inv.png" sourcerect="0,0,61,61" origin="0.5,0.5" />
    <Sprite texture="PirateShield.png" sourcerect="0,0,82,293" origin="0.5,0.5" depth="0.55" />
    <Body radius="20" height="225" density="30" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="backshield" texture="PirateShield.png" sourcerect="0,0,82,293" limb="Torso" rotation="180" canbehiddenbyotherwearables="false" inherittexturescale="true" origin="-0.05,0.5" depth="0.6" />
    </Wearable>
    <Holdable slots="RightHand,LeftHand" aimpos="60,-30" holdpos="45,-30" handle1="-30,25" handle2="-30,25" controlpose="true" blocksplayers="true" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="Character" SpeedMultiplier="0.6" setvalue="true" />
      <StatusEffect type="OnBroken" target="This">
        <particleemitter particle="brownchunks" drawontop="true" particleamount="50" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="30" scalemin="0.1" scalemax="0.35" />
        <Sound file="Content/Sounds/Damage/HitArmor1.ogg" range="800" />
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnDamaged" target="This">
        <particleemitter particle="brownchunks" drawontop="true" particleamount="5" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" distancemin="0" distancemax="20" scalemin="0.1" scalemax="0.35" />
        <Sound file="Content/Sounds/Damage/HitMetal1.ogg" range="800" selectionmode="random" />
        <Sound file="Content/Sounds/Damage/HitMetal2.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal3.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal4.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal5.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/HitMetal6.ogg" range="800" />
        <!-- an invisible explosion to make the user "flinch" -->
        <Explosion range="150.0" force="1.5" showeffects="false" camerashake="2.0" />
      </StatusEffect>
    </Holdable>
  </Item>
  <!-- Nonplayer items -->
  <Item name="Молодец, достал, что дальше?" identifier="artmod_suiciderevolver" hideinmenus="true" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />
    <Sprite texture="suicide_revolver.png" sourcerect="0,0,75,41" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="0.5" rotation="90">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Content/Items/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/Revolver3.ogg" type="OnUse" range="3000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="character" targetlimb="head" disabledeltatime="true">
        <Affliction identifier="gunshotwound" strength="255" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" delay="0.1">
        <remove />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
      <Containable items="revolverammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="?" identifier="transfmudraphelm" scale="0.5" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" Tags="smallitem" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="0,0,1,1" origin="0.5,0.5" />
    <Sprite name="Diving Mask" texture="Content/Items/Jobgear/headgears.png" depth="0.55" sourcerect="0,0,1,1" origin="0.5,0.5" />
    <Wearable limbtype="Head" slots="Head" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Diving Mask Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" hideotherwearables="false" sourcerect="0,0,1,1" origin="0.4,0.3" hidewearablesoftype="moustache,beard,hair" />
    </Wearable>
  </Item>
  <Item name="123" identifier="megaubersuperpupertrinket" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" maxstacksize="8" Tags="" scale="0.5" impactsoundtag="impact_metal_heavy">
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.7" sourcerect="48,1952,73,76" origin="0.5,0.5" />
    <Body width="70" height="70" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" handle1="0,5" handle2="0,-5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" targettype="Character" setvalue="true">
        <Affliction identifier="superimmortality" strength="100.0" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_nahdivingmask" nameidentifier="divingmask" descriptionidentifier="divingmask" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" scale="0.5" Tags="smallitem" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="515,322,57,62" origin="0.5,0.5" />
    <Sprite name="Diving Mask" texture="Content/Items/Jobgear/headgears.png" depth="0.55" sourcerect="226,326,69,68" origin="0.5,0.5" />
    <Body width="40" height="35" density="15" />
    <Wearable limbtype="Head" slots="Any,Head" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Diving Mask Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hidelimb="false" hideotherwearables="false" sourcerect="226,326,69,68" origin="0.4,0.3" hidewearablesoftype="moustache,beard" />
      <StatusEffect type="OnWearing" target="Character" HideFace="true" SpeedMultiplier="0.9" setvalue="true" disabledeltatime="true" />
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.5" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-5.0" Condition="-5.0">
        <Conditional IsDead="false" />
        <RequiredItem items="weldingfueltank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="-100.0" Oxygen="-7.0" Condition="-5.0">
        <RequiredItem items="incendiumfueltank" type="Contained" />
        <Affliction identifier="burn" amount="0.1" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.2" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
    </Wearable>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="tank">
      <Containable items="oxygensource,weldingtoolfuel" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_batterycell" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" maxstacksize="8" tags="smallitem,mobilebattery,batterycell" scale="0.5" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <Sprite texture="signalcomp.png" sourcerect="0,0,34,23" depth="0.8" />
    <Body width="32" height="20" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" stackable="false" disabledeltatime="true" condition="10" delay="1"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_autoinjectorheadset" scale="0.5" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" tags="smallitem,mobileradio" description="" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="113,264,58,45" origin="0.5,0.5" />
    <Sprite name="Headset" texture="Content/Items/JobGear/TalentGear.png" depth="0.6" sourcerect="253,301,76,64" origin="0.35,0.5" />
    <Body radius="20" height="20" density="30" />
    <WifiComponent range="35000.0" LinkToChat="true" MinChatMessageInterval="0.0" />
    <ItemContainer capacity="1" maxstacksize="1" autoinject="true">
      <Containable items="chem,medical" />
    </ItemContainer>
    <Wearable limbtype="Head" slots="Any,Headset" msg="ItemMsgPickUpSelect" displaycontainedstatus="true">
      <sprite name="Headset Wearable" texture="Content/Items/JobGear/TalentGear.png" sourcerect="253,305,76,58" limb="Head" hidelimb="false" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.7" hideotherwearables="false" origin="0.5,0.5" />
    </Wearable>
  </Item>
  <!-- Не знаю как обьяснить существование этой вещи и не знаю какой способ получения ей дать -->
  <!--<Item name="123" identifier="artmod_superweapon1" category="Equipment" Tags="smallitem,tool" cargocontaineridentifier="metalcrate" Scale="0.2" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="buffbeacon_inv.png" sourcerect="0,0,98,99" origin="0.5,0.5" />
    <Sprite texture="buffbeacon.png" sourcerect="0,0,76,178" depth="0.55" origin="0.5,0.5" />
    <Body width="27" height="140" density="12" />
    <Holdable slots="Any,RightHand,LeftHand" holdangle="30" handle1="0,-15" msg="ItemMsgPickUpSelect" />
    <AiTarget soundrange="50000" sight="500" staticsight="true" />
    <LightComponent LightColor="1.0,0.0,0.0,1.0" range="50" powerconsumption="10" blinkfrequency="2" IsOn="false" canbeselected="false">
	   Восстанавливается со временем
	  <StatusEffect type="Always" target="this" stackable="false" disabledeltatime="true" condition="10" delay="5">
      </StatusEffect>
	   Сжигает батарейку внутри
	  <StatusEffect type="OnBroken" targettype="Contained">
        <RequiredItem items="fulguriumbatterycell" type="Contained" />
		<Remove />
      </StatusEffect>
	   эффекты
	  <StatusEffect type="OnBroken" target="this" stackable="false" duration="15">
	   <sound file="%ModDir%/Items/superweapon1_charge.ogg" range="10000.0" loop="true" volume="10" />
	    <ParticleEmitter particle="artmod_faradayfx" anglemax="360" ScaleMin="0.5" ScaleMax="2.5" distancemax="10000" particlespersecond="25" ParticleAmount="20"/>
		<ParticleEmitter particle="artmod_psychoElectricShock" AngleMax="360" DistanceMax="100000" ScaleMin="5" ScaleMax="10" ScaleMultiplier="1,1" ParticlesPerSecond="50" ColorMultiplier="255,255,255,255" />
		<ParticleEmitter particle="artmod_skyholderfx2" anglemax="360" distancemin="70" distancemax="70" velocitymin="-100" velocitymax="-200" particlespersecond="10" />
      </StatusEffect>
	  <StatusEffect type="OnBroken" target="this" stackable="false" duration="14">
	   <sound file="%ModDir%/Items/superweapon1_charge.ogg" range="10000.0" loop="true" volume="10" />
      </StatusEffect>
	  долбежка щитков
	  <StatusEffect type="OnBroken" target="NearbyItems" stackable="false" targettags="junctionbox" range="10000.0" duration="15" extraload="100" condition="-1" >
      </StatusEffect>
	  долбежка реактора
	  <StatusEffect type="OnBroken" target="NearbyItems" stackable="false" targettags="reactor" range="10000.0" duration="15" condition="-1.5" >
      </StatusEffect>
	  массовое оглушение
	  <StatusEffect type="OnBroken" targettype="this" delay="15" stackable="false">
	    <sound file="%ModDir%/Artifacts/psiartscream1.ogg" range="5000" volume="20" selectionmode="Random" dontmuffle="false" />
        <sound file="%ModDir%/Artifacts/psiartscream2.ogg" range="5000" volume="20" />
        <sound file="%ModDir%/Artifacts/psiartscream3.ogg" range="5000" volume="20" />
        <sound file="%ModDir%/Artifacts/psiartscream4.ogg" range="5000" volume="20" />
        <sound file="%ModDir%/Artifacts/psiartscream5.ogg" range="5000" volume="20" />
	    <particleemitter particle="artmod_artifactscreechparticlenew" particleamount="1" scalemin="5" scalemax="5" ScaleMultiplier="10,10" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="NearbyCharacters" range="1000000" delay="15" duration="5" checkconditionalalways="true">
	  <Conditional speciesname="eq human" />
        <Affliction identifier="artmod_SWhumanstun" strength="1" />
      </StatusEffect>
	  <StatusEffect type="OnBroken" targettype="NearbyCharacters" range="1000000" delay="15" duration="5" checkconditionalalways="true">
	  <Conditional speciesname="neq human" />
        <Affliction identifier="artmod_SWparalysis" strength="1" />
      </StatusEffect>
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.16,0.15" anchor="CenterLeft" pivot="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <Button text="Массовое оглушение">
        <StatusEffect type="OnUse" targettype="This" condition="-10000" checkconditionalalways="true" comparison="and">
		 <RequiredItem items="fulguriumbatterycell" type="Contained" />
		 <Conditional condition="eq 100" />
		</StatusEffect>
      </Button>
    </CustomInterface>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="fulguriumbatterycell">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
    </ItemContainer>
  </Item>-->
  <!--<Item name="" identifier="artmod_forcedash" subcategory="artmod" category="Equipment" cargocontaineridentifier="metalcrate" tags="mediumitem" Scale="0.35" impactsoundtag="impact_metal_heavy">
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="617">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="iron" amount="6" />
      <RequiredItem identifier="titanium" amount="4" />
      <RequiredItem identifier="steel" amount="2" />
      <RequiredItem identifier="zinc" amount="5" />
      <RequiredItem identifier="aluminium" amount="6" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="crystalshard" amount="2" />
    </Deconstruct>
    <Sprite texture="29.png" depth="0.54" sourcerect="0,0,225,125" origin="0.5,0.5" />
    <Body width="120" height="70" density="135" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-5" aimpos="55,-10" handle1="-65,-20" handle2="18,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RepairTool range="750" barrelpos="40,8" combatpriority="5" TargetForce="3000">
	  <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
	    <Conditional condition="eq 0"/>
	  </StatusEffect>
	  <StatusEffect type="OnUse" targettype="Contained" condition="-10" disabledeltatime="true" checkconditionalalways="true" />
	  <StatusEffect type="OnUse" target="this" setvalue="true" condition="0"/>
	  
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" >
	    <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,155" />
        <Affliction identifier="stun" amount="10" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
      </StatusEffect>
	  <StatusEffect type="OnUse" targettype="Contained" targets="artmod_itiredmagazine" Condition="-1" />
      <StatusEffect type="OnUse" targettype="Contained" targets="fulguriumbatterycell" Condition="-2.5" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="4" anglemin="-50" anglemax="50" velocitymin="10" velocitymax="250" scalemin="1.5" scalemax="2.5" />
      <ParticleEmitterHitCharacter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <sound file="%ModDir%/Weapons/laserloop.ogg" type="OnUse" range="800.0" loop="true" selectionmode="All" />
      <Fixable identifier="no" />
    <RequiredItem items="fulguriumbatterycell,artmod_itiredmagazine" type="Contained" />
    </RepairTool>
	<ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <Containable items="fulguriumbatterycell,artmod_itiredmagazine">
        <StatusEffect type="OnContaining" targettype="This" Voltage="1.0" setvalue="true" />
      </Containable>
	</ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
  </Item>-->
  <!-- ящик обменивался у незнакомца на лазерное оружие, лазерное оружие стало излишним, ивент с незнакомцем переработан, ящик в утиль -->
  <!--<Item name="" identifier="laserlootcrate" subcategory="artmod" Tags="mediumitem,sonar" category="hidden" hideinmenus="true" cargocontaineridentifier="metalcrate" Scale="0.4" impactsoundtag="impact_metal_heavy" hideconditionbar="true">
    <PreferredContainer secondary="wreckarmcab" minamount="1" maxamount="1" spawnprobability="0.015" />
    <PreferredContainer secondary="wrecksecarmcab" minamount="1" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="container.png" depth="0.54" sourcerect="0,0,157,90" origin="0.5,0.5" />
    <Body width="150" height="85" density="10" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-80" handle1="-30,14" handle2="30,14" aimable="false" msg="ItemMsgPickUpSelect"></Holdable>
    600000 range = 6000m
    <AiTarget soundrange="600000" minsoundrange="10" sonarlabel="label.lasercrate" staticsight="true" sonaricon="artifact" />
    <LightComponent LightColor="255,200,50,255" range="80" castshadows="false" powerconsumption="0" pulsefrequency="0.4" pulseamount="0.7" blinkfrequency="0" IsOn="true" canbeselected="false">
      <StatusEffect type="OnActive" targettype="Contained" Condition="-0.05">
        <RequiredItem items="batterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="Contained" Condition="-0.015">
        <RequiredItem items="fulguriumbatterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="Contained" Condition="-0.01">
        <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" SoundRange="50000" setvalue="true">
        <Conditional Voltage="gt 0.5" targetitemcomponent="LightComponent" />
        <sound file="Content/Items/Weapons/SonarDecoy.ogg" range="500.0" loop="true" volume="0.25" />
      </StatusEffect>
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.16,0.15" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
      <TickBox text="box.beaconactive">
        <StatusEffect type="OnUse" targettype="This" IsOn="false" />
        <StatusEffect type="OnSecondaryUse" targettype="This" IsOn="true" />
      </TickBox>
    </CustomInterface>
  </Item>-->
  <!-- декорации -->
  <Item name="1" identifier="deco_eh" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_eh.png" sourcerect="0,0,213,48" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="2" identifier="deco_Glickery" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_Glickery.png" sourcerect="0,0,234,69" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="3" identifier="deco_headgear" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_headgear.png" sourcerect="0,0,102,116" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="4" identifier="deco_radiationgun" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_radiationgun.png" sourcerect="0,0,368,97" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="5" identifier="deco_minigun prototype" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_minigun prototype.png" sourcerect="0,0,287,98" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="6" identifier="deco_railgun" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_railgun.png" sourcerect="0,0,373,84" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="7" identifier="deco_suitpart1" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_suitpart1.png" sourcerect="0,0,48,176" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="8" identifier="deco_suitpart2" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_suitpart2.png" sourcerect="0,0,46,166" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="9" identifier="deco_suitpart3" hideinmenus="true" nameidentifier="shop_decoration" width="229" height="232" scale="0.5" noninteractable="true" category="Decorative">
    <sprite texture="deco_suitpart3.png" sourcerect="0,0,95,154" depth="0.97" premultiplyalpha="false" origin="0.5,0.5" />
  </Item>
  <Item name="1.2" identifier="artmod_ekdockyard_biomeforest_walledgechunks1" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="0,1559,325,489" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="1.3" identifier="artmod_ekdockyard_biomeforest_walledgechunks2" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="327,1555,344,495" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="1.4" identifier="artmod_ekdockyard_biomeforest_walledgechunks3" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="674,1555,339,486" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="1.5" identifier="artmod_ekdockyard_biomeforest_walledgechunks4" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1432,13,503,454" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="1.6" identifier="artmod_ekdockyard_biomeforest_walledgechunks5" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1432,471,413,388" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="2.2" identifier="artmod_ekdockyard_biomeforest_levelobjects1" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="3,826,477,395" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="2.3" identifier="artmod_ekdockyard_biomeforest_levelobjects2" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="486,871,484,346" origin="0.5074102,0.8789334" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="2.4" identifier="artmod_ekdockyard_biomeforest_levelobjects3" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="0,1219,515,340" origin="0.5119922,0.9647082" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="2.5" identifier="artmod_ekdockyard_biomeforest_levelobjects4" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="518,1248,487,309" origin="0.5136877,0.91831523" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.2" identifier="artmod_ekdockyard_biomeforest_cavehazards1" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1353,1135,334,330" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.3" identifier="artmod_ekdockyard_biomeforest_cavehazards2" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1695,1131,342,342" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.4" identifier="artmod_ekdockyard_biomeforest_cavehazards3" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1042,1808,326,235" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.5" identifier="artmod_ekdockyard_biomeforest_cavehazards4" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1756,1775,292,260" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.6" identifier="artmod_ekdockyard_biomeforest_cavehazards5" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1715,1489,317,291" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.7" identifier="artmod_ekdockyard_biomeforest_cavehazards6" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1363,1466,342,342" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.8" identifier="artmod_ekdockyard_biomeforest_cavehazards7" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1018,1490,331,314" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
  <Item name="3.9" identifier="artmod_ekdockyard_biomeforest_cavehazards12" hideinmenus="true" category="Decorative" tags="smallitem" focusonselected="false" linkable="false" Scale="0.5" nonplayerteaminteractable="True" spritecolor="255,255,255,255">
    <Sprite texture="Content/Map/Biomes/ForestCave/CaveHazards.png" sourcerect="1017,1144,342,342" origin="0.5,0.5" />
    <ItemComponent>
      <StatusEffect type="Always" target="This" indestructible="true" setvalue="true">
        <Conditional indestructible="false" />
      </StatusEffect>
    </ItemComponent>
  </Item>
</Items>