<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Husk" colliderheightfromfloor="65" impacttolerance="10" draggable="True" texturescale="0.366" limbscale="1.075" jointscale="1.075" canentersubmarine="True" canwalk="True" spritesheetorientation="0" texture="" mainlimb="Torso" color="255,255,255,255">
  <collider height="55" radius="15" name="Main Collider" width="0" />
  <collider height="40" radius="15" name="Secondary Collider" width="0" />
  <!-- head -->
  <limb id="0" radius="13" mass="6" type="Head" attackpriority="2" healthindex="0" name="Limb 0" flip="True" steerforce="0" stepoffset="0,0" height="0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite name="Husk Diving Mask" texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.1" origin="0.5,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- body -->
  <limb id="1" radius="14" height="26" mass="20" type="Torso" attackpriority="3" healthindex="1" name="Limb 1" flip="True" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.06" origin="0.5169492,0.4631148" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="12" radius="13" mass="20" type="Waist" healthindex="1" name="Limb 12" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" height="0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.11" origin="0.4897959,0.6111111" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- left arm -->
  <limb id="2" radius="8" height="20" mass="3" type="LeftArm" healthindex="2" name="Limb 2" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.15" origin="0.4868421,0.3658537" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="3" radius="6" height="26" mass="3" type="LeftHand" pullpos="0,-18" healthindex="2" name="Limb 3" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.16" origin="0.4576271,0.48" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- right arm -->
  <limb id="4" radius="8" height="20" mass="3" type="RightArm" healthindex="3" name="Limb 4" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.01" origin="0.4868421,0.3658537" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="5" radius="6" height="26" mass="3" type="RightHand" pullpos="0,-18" healthindex="3" name="Limb 5" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" origin="0.4576271,0.484375" depth="0" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- left leg -->
  <limb id="6" radius="10" height="30" mass="8" type="LeftThigh" healthindex="4" name="Limb 6" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.15" origin="0.5316457,0.5310345" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="7" radius="7" height="19.032" mass="5" type="LeftLeg" healthindex="4" name="Limb 7" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.16" origin="0.5384616,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="8" radius="6" height="15" mass="2" type="LeftFoot" flip="True" pullpos="-4.7,2" healthindex="4" name="Limb 8" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.17" origin="0.4520548,0.4117647" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_husk" />
  </limb>
  <!-- right leg -->
  <limb id="9" radius="10" height="30" mass="8" type="RightThigh" healthindex="5" name="Limb 9" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.11" origin="0.5454546,0.5310345" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="10" radius="7" height="19.032" mass="5" type="RightLeg" healthindex="5" name="Limb 10" flip="True" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" depth="0.12" origin="0.5384616,0.5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="11" radius="6" height="15" mass="2" type="RightFoot" flip="True" pullpos="-4.669737,1.984612" healthindex="5" name="Limb 11" attackpriority="1" steerforce="0" stepoffset="0,0" width="0" density="10" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
    <deformablesprite texture="%ModDir%/Characters/Illusion/DivingSuit_TorsoHusk.png" sourcerect="0,0,1,1" origin="0.4520548,0.4117647" depth="0.14" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!-- head to body -->
  <joint limb1="0" limb1anchor="-1.107115,-9.960549" limb2="1" limb2anchor="2.598679,24.53047" lowerlimit="-12.17438" upperlimit="29.57602" canbesevered="True" name="Joint 0 - 1" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb1anchor="2.965973,-14.71654" limb2="12" limb2anchor="-0.6351973,9.729031" lowerlimit="-25.3677" upperlimit="4.607577" canbesevered="False" name="Joint 1 - 12" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- body to left arm -->
  <joint limb1="1" limb1anchor="-0.0260481,9.356544" limb2="2" limb2anchor="0.1378281,6.515157" limitenabled="False" name="Joint 1 - 2" canbesevered="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="2" limb1anchor="0.598445,-15.47756" limb2="3" limb2anchor="-0.2582154,15.09215" lowerlimit="3.949243" upperlimit="181.6321" canbesevered="True" name="Joint 2 - 3" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- body to right arm -->
  <joint limb1="1" limb1anchor="-7.013377,8.597107" limb2="4" limb2anchor="0.1378281,6.515157" limitenabled="False" name="Joint 1 - 4" canbesevered="True" upperlimit="220.5413" lowerlimit="-65.71375" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb1anchor="0.598445,-15.47756" limb2="5" limb2anchor="-0.2582154,15.09215" lowerlimit="3.949243" upperlimit="181.6321" canbesevered="True" name="Joint 4 - 5" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- body to left leg -->
  <joint limb1="12" limb1anchor="3.045837,-0.2198574" limb2="6" limb2anchor="-2.605965,14.08948" lowerlimit="-11.98455" upperlimit="24.4787" canbesevered="True" name="Joint 12 - 6" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb1anchor="3.097271,-18.08422" limb2="7" limb2anchor="2.890171,17.48538" lowerlimit="-99.91029" upperlimit="-4.698214" canbesevered="True" name="Joint 6 - 7" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="7" limb1anchor="-1.837945,-12.91255" limb2="8" limb2anchor="7.783975,5.812551" lowerlimit="45.68608" upperlimit="90" canbesevered="True" name="Joint 7 - 8" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- body to right leg -->
  <joint limb1="12" limb1anchor="-1.031944,-2.107499" limb2="9" limb2anchor="-2.605965,14.08948" lowerlimit="-11.98455" upperlimit="58.43766" canbesevered="True" name="Joint 12 - 9" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb1anchor="3.097271,-18.08422" limb2="10" limb2anchor="2.890171,17.48538" lowerlimit="-99.91029" upperlimit="-4.698214" canbesevered="True" name="Joint 9 - 10" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb1anchor="-1.837945,-12.91255" limb2="11" limb2anchor="7.783975,5.812551" lowerlimit="45.68608" upperlimit="90" canbesevered="True" name="Joint 10 - 11" limitenabled="True" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>