<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="STransformedMudraptor" humanoid="False" caninteract="True" group="Human" husk="False" needsair="False" canspeak="False" noise="100" visibility="100" blooddecal="blood" eatingspeed="10" speciestranslationoverride="" displayname="" hasinfo="False" usehuskappendage="False" needswater="False" bleedparticleair="blooddrop" bleedparticlewater="waterblood" pathfinderpriority="1" hideinsonar="False" sonardisruption="0" usebosshealthbar="False" bleedparticlemultiplier="1" caneat="True" usepathfinding="True" hideinthermalgoggles="False" distantsonarrange="0" disabledistance="25000" soundinterval="10">
  <ragdolls />
  <animations />
  <huskappendage affliction="transformationgift" path="%ModDir%/Characters/Artmod_Mindlesshuman/Artmod_Mindlessappendage.xml" />
  <health vitality="240" doesbleed="True" crushdepth="Infinity" usehealthwindow="False" bleedingreduction="50" burnreduction="0" constanthealthregeneration="0" healthregenerationwheneating="1" stunimmunity="False" applyafflictioncolors="False">
    <Limb name="Torso" />
    <Limb name="Head" />
    <Limb name="LeftLeg" />
    <Limb name="RightLeg" />
  </health>
  <damageemitter particle="gib" particleamount="10" velocitymin="200" velocitymax="300" anglemin="0" anglemax="360" scalemin="0.15" scalemax="0.2" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="blood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360" scalemin="0.25" scalemax="0.5" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack1.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack2.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_attack3.ogg" state="Attack" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_damage1.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_damage2.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_damage3.ogg" state="Damage" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle1.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle2.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle3.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_idle4.ogg" state="Idle" range="2000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_death1.ogg" state="Die" range="3000" volume="1" gender="None" />
  <sound file="Content/Characters/Mudraptor/MUDRAPTOR_death2.ogg" state="Die" range="3000" volume="1" gender="None" />
  <inventory arrowslot="9" slots="Card, Head, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any">
    <Item identifier="transfmudraphelm" equip="true" />
  </inventory>
  <StatusEffect type="OnEating" target="Character" stackable="false">
    <ReduceAffliction identifier="damage" strength="15" />
    <Affliction identifier="strengthen" strength="10" />
  </StatusEffect>
  <ai combatstrength="210" sight="0.75" hearing="1" aggressiveboarding="True" fleehealththreshold="0" aggressiongreed="20" aggressionhurt="300" attackwhenprovoked="True" avoidgunfire="True" enforceaggressivebehaviorformissions="True" targetouterwalls="True" randomattack="True" avoidtime="3" minfleetime="20" canopendoors="False" keepdoorsclosed="False" avoidabyss="True" stayinabyss="False" patrolflooded="False" patroldry="False" startaggression="0" maxaggression="100" aggressioncumulation="0" walltargetingmethod="Target">
    <latchonto attachtowalls="true" attachtosub="false" attachlimb="HeadArmor" />
    <target tag="decoy" state="Attack" priority="500" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weapon" state="Attack" priority="200" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="nasonov" state="Attack" priority="200" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="provocative" state="Attack" priority="150" reactdistance="0" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="stronger" state="Aggressive" priority="110" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tigerthresher" state="Aggressive" priority="100" reactdistance="2000" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="tool" state="Aggressive" priority="80" reactdistance="1000" attackdistance="0" ignoreifnotinsamesub="True" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="dead" state="Eat" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="weaker" state="Attack" priority="60" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="sonar" state="Attack" priority="40" reactdistance="0" attackdistance="0" ignoreinside="True" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="door" state="Attack" priority="30" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="wall" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="room" state="Attack" priority="10" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="turret" state="Attack" priority="1" reactdistance="0" attackdistance="0" ignoreinside="True" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target tag="watcher" state="Protect" priority="1" ignoreinside="True" reactdistance="0" attackdistance="0" timer="0" ignorecontained="False" ignoreoutside="False" ignoreifnotinsamesub="False" ignoreincapacitated="False" threshold="0" thresholdmin="-1" thresholdmax="-1" offset="0,0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
  </ai>
</Character>