<?xml version="1.0" encoding="utf-8"?>
<Character visiblity="100" SpeciesName="SAcrawler" SpeciesTranslationOverride="" DisplayName="" Group="human" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" CanSpeak="False" UseBossHealthBar="False" Noise="100" Visibility="100" BloodDecal="blackblood" BleedParticleAir="blackblooddrop" BleedParticleWater="blackwaterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="5" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="25000000" SoundInterval="10" DrawLast="False">
  <ragdolls folder="default" />
  <animations folder="default" />
  <damageemitter drawontop="True" Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.25" ScaleMax="0.5" VelocityMin="50" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blackblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blackwaterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="1" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="1" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="1" ScaleMax="1" VelocityMin="200" VelocityMax="700" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="20" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <gibemitter Particle="heavygib" AngleMin="0" AngleMax="360" ScaleMin="0.5" ScaleMax="0.8" VelocityMin="50" VelocityMax="500" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="5" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <health Vitality="150" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="100" BurnReduction="0" ConstantHealthRegeneration="0.3" HealthRegenerationWhenEating="10" StunImmunity="False" PoisonImmunity="False" ApplyAfflictionColors="False">
    <Limb name="Torso" />
    <VitalityMultiplier identifier="acidburn" multiplier="0" />
    <Limb name="Head" />
    <VitalityMultiplier identifier="acidburn" multiplier="0" />
    <Limb name="LeftLeg" />
    <VitalityMultiplier identifier="acidburn" multiplier="0" />
    <Limb name="RightLeg" />
    <VitalityMultiplier identifier="acidburn" multiplier="0" />
  </health>
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_attack1.ogg" state="Attack" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_attack2.ogg" state="Attack" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_attack3.ogg" state="Attack" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_attack4.ogg" state="Attack" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_idle1.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_idle2.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_idle3.ogg" state="Idle" range="1000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_death2.ogg" state="Die" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_damage1.ogg" state="Damage" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_damage2.ogg" state="Damage" range="2000" volume="1" gender="None" />
  <sound file="%ModDir%/Characters/SCrawler/sCRAWLER_damage3.ogg" state="Damage" range="2000" volume="1" gender="None" />
  <StatusEffect type="Always" target="Character" stackable="false">
    <Affliction identifier="acidburnresist" strength="100" />
  </StatusEffect>
  <StatusEffect target="This" type="OnSpawn" targetlimb="Torso" stackable="false" setvalue="true">
    <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
    <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
  </StatusEffect>
  <StatusEffect target="This" type="OnSpawn" stackable="false" delay="30">
    <Affliction identifier="organdamage" strength="2500000.0" />
  </StatusEffect>
  <StatusEffect target="This" type="OnDeath" targetlimb="Head" stackable="false" setvalue="true" delay="1.5">
    <SpawnItem identifier="RotBoom" />
  </StatusEffect>
  <StatusEffect target="This" type="OnDeath" targetlimb="Torso" stackable="false" setvalue="true" delay="5.05">
    <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
    <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
  </StatusEffect>
  <StatusEffect target="This" type="OnDeath" stackable="false" setvalue="true" delay="5.1">
    <RemoveCharacter />
  </StatusEffect>
  <ai CombatStrength="100" Sight="1" Hearing="1" AggressionHurt="200" AggressionGreed="10" FleeHealthThreshold="10" AttackWhenProvoked="False" AvoidGunfire="False" DamageThreshold="0" AvoidTime="3" MinFleeTime="20" AggressiveBoarding="True" EnforceAggressiveBehaviorForMissions="True" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
    <target Tag="stronger" State="Attack" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weaker" State="Attack" Priority="100" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <!--<target Tag="provocative" State="Attack" Priority="10" ReactDistance="2000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />-->
    <target Tag="dead" State="Eat" Priority="500" ReactDistance="10" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="True" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="bestfriend" State="Protect" Priority="1" ReactDistance="100" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Sweep" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="400" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target tag="human" state="Attack" priority="110" reactdistance="2000" ignoreincapacitated="True" attackdistance="0" timer="0" ignorecontained="False" ignoreinside="False" ignoreoutside="False" ignoreifnotinsamesub="False" threshold="0" attackpattern="Straight" sweepdistance="0" sweepstrength="10" sweepspeed="1" circlestartdistance="5000" circlerotationspeed="1" circlestrikedistancemultiplier="5" circlemaxrandomoffset="0" />
    <target Tag="watcher" State="Attack" Priority="0" ReactDistance="100000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" CircleRotationSpeed="1" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <chooserandom>
      <latchonto attachtowalls="true" attachtosub="true" mindeattachspeed="5.0" maxdeattachspeed="8.0" damageondetach="30" detachstun="5.0" attachlimb="Head" localattachpos="40,10" offset="50" attachlimbrotation="100" />
      <latchonto attachtowalls="true" attachtosub="false" mindeattachspeed="5.0" maxdeattachspeed="8.0" damageondetach="30" detachstun="5.0" attachlimb="Head" localattachpos="40,10" offset="50" attachlimbrotation="100" />
    </chooserandom>
    <SwarmBehavior mindistfromclosest="200" maxdistfromcenter="1000" cohesion="1" />
  </ai>
</Character>