<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="bc1" category="hidden" hideinmenus="true" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
    <Deconstruct time="10" />
    <InventoryIcon name="Vip Clothes Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="383,274,128,110" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="244,291,126,66" depth="0.6" origin="0.5,0.5" />
    <!-- not properly linked-->
    <Body width="180" height="50" density="30" friction="0.8" restitution="0.01" />
    <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
      <!--TODO: change the texture when added-->
      <sprite name="VIP's Clothes 2 Torso" texture="blackclown.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Hand" texture="blackclown.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Hand" texture="blackclown.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Lower Arm" texture="blackclown.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Lower Arm" texture="blackclown.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Upper Arm" texture="blackclown.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Upper Arm" texture="blackclown.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Waist" texture="blackclown.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Thigh" texture="blackclown.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Thigh" texture="blackclown.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Leg" texture="blackclown.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Leg" texture="blackclown.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Shoe" texture="blackclown.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Shoe" texture="blackclown.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.90" damagesound="" deflectprojectiles="true" />
      <SkillModifier skillidentifier="electrical" skillvalue="10" />
      <SkillModifier skillidentifier="mechanical" skillvalue="10" />
    </Wearable>
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/Items/Tools/tools.png" sourcerect="227,189,64,14" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/Items/Tools/tools.png" sourcerect="161,235,64,20" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="screwdriver" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="wrench" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="" identifier="hood" category="hidden" hideinmenus="true" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.2">
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
    </Deconstruct>
    <Sprite texture="hood.png" sourcerect="0,0,156,160" depth="0.6" origin="0.5,0.5" />
    <Body radius="30" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <sprite texture="hood.png" sourcerect="0,0,156,160" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.45" depth="0.6" hidewearablesoftype="hair" origin="0.475,0.5" />
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="0.05" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="gt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect tags="clown" type="OnWearing" target="Character" HideFace="true" duration="0.1" stackable="false" />
    </Wearable>
    <StatusHUD drawhudwhenequipped="true" overlaycolor="87,0,200,120" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="true" />
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="No." identifier="bc1n" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" tags="smallitem,clothing" fireproof="false" cargocontaineridentifier="metalcrate" description="" scale="0.5" impactsoundtag="impact_soft">
    <Deconstruct time="10" />
    <InventoryIcon name="Vip Clothes Icon" texture="Content/Items/Jobgear/OutfitIcons.png" sourcerect="383,274,128,110" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Jobgear/MiscJobGear.png" sourcerect="244,291,126,66" depth="0.6" origin="0.5,0.5" />
    <!-- not properly linked-->
    <Body width="180" height="50" density="30" friction="0.8" restitution="0.01" />
    <Wearable slots="Any,InnerClothes" msg="ItemMsgPickUpSelect">
      <!--TODO: change the texture when added-->
      <sprite name="VIP's Clothes 2 Torso" texture="blackclown.png" limb="Torso" hidelimb="false" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Hand" texture="blackclown.png" limb="RightHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Hand" texture="blackclown.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Lower Arm" texture="blackclown.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Lower Arm" texture="blackclown.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Upper Arm" texture="blackclown.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Upper Arm" texture="blackclown.png" limb="RightArm" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Waist" texture="blackclown.png" limb="Waist" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Thigh" texture="blackclown.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Thigh" texture="blackclown.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Leg" texture="blackclown.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Leg" texture="blackclown.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Right Shoe" texture="blackclown.png" limb="RightFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <sprite name="VIP's Clothes 2 Left Shoe" texture="blackclown.png" limb="LeftFoot" hidelimb="true" inherittexturescale="true" inheritorigin="true" inheritsourcerect="true" />
      <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.75" damagesound="LimbArmor" deflectprojectiles="true" />
      <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.90" damagesound="" deflectprojectiles="true" />
      <SkillModifier skillidentifier="electrical" skillvalue="10" />
      <SkillModifier skillidentifier="mechanical" skillvalue="10" />
    </Wearable>
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" autoinject="true">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/Items/Tools/tools.png" sourcerect="227,189,64,14" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/Items/Tools/tools.png" sourcerect="161,235,64,20" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="screwdriver" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="wrench" />
      </SubContainer>
    </ItemContainer>
  </Item>
  <Item name="No." identifier="hoodn" nonplayerteaminteractable="True" category="hidden" hideinmenus="true" tags="smallitem,clothing" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy" scale="0.2">
    <Deconstruct time="10">
      <Item identifier="ballisticfiber" />
    </Deconstruct>
    <Sprite texture="hood.png" sourcerect="0,0,156,160" depth="0.6" origin="0.5,0.5" />
    <Body radius="30" density="50" />
    <Wearable slots="Any,Head" armorvalue="20.0" msg="ItemMsgPickUpSelect">
      <sprite texture="hood.png" sourcerect="0,0,156,160" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.45" depth="0.6" hidewearablesoftype="hair" origin="0.475,0.5" />
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="0.05" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="gt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional IsDead="false" />
        <Conditional HullOxygenPercentage="lt 50" />
        <Conditional InWater="false" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
        <Conditional InWater="true" />
        <RequiredItem items="oxygentank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1500.0" Condition="-0.1" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnWearing" target="Contained,Character" SpeedMultiplier="1.3" setvalue="true" comparison="Or">
        <Conditional IsDead="false" />
        <RequiredItem items="oxygenitetank" type="Contained" />
      </StatusEffect>
      <StatusEffect tags="clown" type="OnWearing" target="Character" HideFace="true" duration="0.1" stackable="false" />
    </Wearable>
    <StatusHUD drawhudwhenequipped="true" overlaycolor="87,0,200,120" range="3000" thermalgoggles="true" showdeadcharacters="false" showtexts="true" />
    <ItemContainer capacity="0" maxstacksize="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
      <Containable items="none" />
      <SlotIcon slotindex="0" texture="Content/UI/ContainerIndicators.png" sourcerect="1,93,120,29" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="oxygensource" />
      </SubContainer>
    </ItemContainer>
  </Item>
</Items>