<?xml version="1.0" encoding="utf-8"?>
<Character speciesname="HumanMindlessDeadRadio" displayname="???" husk="True" humanoid="True" caninteract="True" hasinfo="True" usehuskappendage="False" needsair="false" genders="true" canspeak="True" blooddecal="blood" group="artmod_zombie" needswater="False" noise="100" visibility="100" bleedparticleair="blood" bleedparticlewater="waterblood" eatingspeed="10" pathfinderpriority="1" hideinsonar="False" speciestranslationoverride="" sonardisruption="0" usebosshealthbar="False" bleedparticlemultiplier="1" distantsonarrange="0" disabledistance="25000">
  <ragdolls folder="default" />
  <animations folder="default" />
  <huskappendage affliction="artmod_reanimation" path="%ModDir%/Characters/Artmod_Mindlesshuman/HumanMindlessappendage.xml" />
  <bloodemitter particle="blood" particleamount="5" anglemin="0" anglemax="0" scalemin="0.15" scalemax="0.35" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <bloodemitter particle="waterblood" particleamount="1" anglemin="0" anglemax="0" scalemin="1" scalemax="1" velocitymin="0" velocitymax="0" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <gibemitter particle="gib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360" scalemin="1" scalemax="1" emitinterval="0" particlespersecond="0" highqualitycollisiondetection="False" copyentityangle="False" />
  <health usehealthwindow="false" vitality="150" crushdepth="30000" doesbleed="False" bleedingreduction="100" burnreduction="0.100000024" constanthealthregeneration="0.5999981" healthregenerationwheneating="10">
    <MedUISilhouette texture="Content/UI/Health/MedUI_Silhouette.png" columns="8" rows="2" sourcerect="0,0,1008,748" />
    <MedUIExtra texture="Content/UI/Health/MedUIExtra.png" columns="4" rows="4" sourcerect="0,0,1024,1024" />
    <Limb name="Head">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,0,126,374" highlightarea="41,0,45,54" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="1,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="2.0" />
    </Limb>
    <Limb name="Torso">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,0,126,374" highlightarea="29,56,70,134" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="631,515,126,374" />
    </Limb>
    <Limb name="LeftArm">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,0,126,374" highlightarea="1,69,27,140" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="379,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="RightArm">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,0,126,374" highlightarea="100,69,27,140" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="127,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="LeftLeg">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,0,126,374" highlightarea="3,180,57,194" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="505,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
    <Limb name="RightLeg">
      <Sprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,0,126,374" highlightarea="68,180,57,194" />
      <Highlightsprite texture="Content/UI/Health/MedUIAtlas.png" sourcerect="253,515,126,374" />
      <VitalityMultiplier type="damage" multiplier="0.5" />
    </Limb>
  </health>
  <name firstname="Content/Characters/Human/firstnames_[GENDER].txt" lastname="Content/Characters/Human/lastnames.txt" />
  <ai combatstrength="80" sight="50" hearing="50" aggressiveboarding="True" attackwhenprovoked="False" aggressiongreed="5" aggressionhurt="150" infiltrate="False" targetouterwalls="False" fleehealththreshold="0" avoidgunfire="False" avoidtime="3" minfleetime="20" enforceaggressivebehaviorformissions="True" randomattack="False" avoidabyss="True" stayinabyss="True" startaggression="100" maxaggression="100" aggressioncumulation="0" canopendoors="False" walltargetingmethod="Target">
    <target tag="human" state="Observe" priority="200" attackdistance="350" timer="20" reactdistance="0" />
    <target tag="weaker" state="Observe" priority="20" attackdistance="200" timer="20" reactdistance="0" />
    <target tag="stronger" state="Observe" priority="20" reactdistance="200" attackdistance="0" timer="0" />
  </ai>
  <SwarmBehavior mindistfromclosest="150" maxdistfromcenter="250" cohesion="1" />
  <inventory slots="Card, Headset, Head, InnerClothes, OuterClothes, LeftHand, RightHand, Bag, Any, Any, Any, Any, Any, Any, Any, Any, Any, Any" accessiblewhenalive="True" commonness="1" />
  <StatusEffect type="OnActive" target="this" targetlimb="Head" delay="0.2" stackable="false">
    <ParticleEmitter particle="psychosisfx" scalemultiplier="0.6,1" anglemax="360" emitinterval="1.1" particleamount="2" particlespersecond="2" />
  </StatusEffect>
  <StatusEffect type="OnActive" target="NearbyCharacters" range="1000" stackable="false">
    <Affliction identifier="radiozombieinfectionactive" strength="1.5" />
    <Affliction identifier="rzimusic" strength="1" />
  </StatusEffect>
  <StatusEffect type="OnActive" target="NearbyCharacters" range="500" stackable="false">
    <Affliction identifier="radiozombieinfectionactive" strength="1.5" />
  </StatusEffect>
  <StatusEffect type="OnActive" target="This" stackable="false" delay="20" checkconditionalalways="true" duration="1" comparison="and">
    <Conditional isdead="false" />
    <ParticleEmitter particle="artmod_psychoElectricShock" distancemin="50" distancemax="10" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="2" particlespersecond="5" />
    <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="300" />
    <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="200" />
    <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="20" />
  </StatusEffect>
  <StatusEffect type="OnDeath" target="This" stackable="false">
    <particleemitter particle="artmod_artifactscreechparticlenew" particleamount="1" scalemin="1" scalemax="1" />
  </StatusEffect>
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Idle1.ogg" state="Idle" range="700" volume="225" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Idle2.ogg" state="Idle" range="700" volume="225" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Idle3.ogg" state="Idle" range="700" volume="225" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Idle4.ogg" state="Idle" range="700" volume="225" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Idle5.ogg" state="Idle" range="700" volume="225" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Idle6.ogg" state="Idle" range="700" volume="225" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Death1.ogg" state="Die" range="1500" volume="1.5" />
  <sound file="%ModDir%/Characters/artmod_DeadRadioHuman/Death2.ogg" state="Die" range="1500" volume="1.5" />
  <Heads>
    <Head id="1" sheetindex="0,0" gender="male" />
    <Head id="2" sheetindex="1,0" gender="male" />
    <Head id="3" sheetindex="2,0" gender="male" />
    <Head id="4" sheetindex="3,0" gender="male" />
    <Head id="5" sheetindex="0,1" gender="male" />
    <Head id="6" sheetindex="1,1" gender="male" />
    <Head id="7" sheetindex="2,1" gender="male" />
    <Head id="8" sheetindex="3,1" gender="male" />
    <Head id="9" sheetindex="0,2" gender="male" />
    <Head id="10" sheetindex="1,2" gender="male" />
    <Head id="11" sheetindex="2,2" gender="male" />
    <Head id="12" sheetindex="3,2" gender="male" />
    <Head id="13" sheetindex="0,3" gender="male" />
    <Head id="14" sheetindex="1,3" gender="male" />
    <Head id="15" sheetindex="2,3" gender="male" />
    <Head id="16" sheetindex="3,3" gender="male" />
    <Head id="1" sheetindex="0,0" gender="female" />
    <Head id="2" sheetindex="1,0" gender="female" />
    <Head id="3" sheetindex="2,0" gender="female" />
    <Head id="4" sheetindex="3,0" gender="female" />
    <Head id="5" sheetindex="0,1" gender="female" />
    <Head id="6" sheetindex="1,1" gender="female" />
    <Head id="7" sheetindex="2,1" gender="female" />
    <Head id="8" sheetindex="3,1" gender="female" />
    <Head id="9" sheetindex="0,2" gender="female" />
    <Head id="10" sheetindex="1,2" gender="female" />
    <Head id="11" sheetindex="2,2" gender="female" />
    <Head id="12" sheetindex="3,2" gender="female" />
    <Head id="13" sheetindex="0,3" gender="female" />
    <Head id="14" sheetindex="1,3" gender="female" />
    <Head id="15" sheetindex="2,3" gender="female" />
    <Head id="16" sheetindex="3,3" gender="female" />
  </Heads>
  <HeadAttachments>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 1" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 2" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 3" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 4" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 5" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 6" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 7" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 8" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 9" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 10" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 11" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 12" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,2" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 13" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 14" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 15" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Hair" gender="male">
      <sprite name="Hair 16" texture="Content/Characters/Human/Human_male_hair.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 1" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 2" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 3" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 4" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,0" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 5" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 6" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 7" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 8" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,1" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 9" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,2" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 10" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,2" />
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    <Wearable type="Hair" gender="female">
      <sprite name="Hair 11" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,2" />
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    <Wearable type="Hair" gender="female">
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    <Wearable type="Hair" gender="female">
      <sprite name="Hair 13" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="0,3" />
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    <Wearable type="Hair" gender="female">
      <sprite name="Hair 14" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="1,3" />
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    <Wearable type="Hair" gender="female">
      <sprite name="Hair 15" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Hair" gender="female">
      <sprite name="Hair 16" texture="Content/Characters/Human/Human_female_hair.png" sheetindex="3,3" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 1" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,0" />
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    <Wearable type="Beard" gender="male">
      <sprite name="Beard 2" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,0" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 3" texture="Content/Characters/Human/Human_beards.png" sheetindex="2,0" />
    </Wearable>
    <Wearable type="Beard" gender="male">
      <sprite name="Beard 4" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,0" />
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    <Wearable type="Beard" gender="male">
      <sprite name="Beard 5" texture="Content/Characters/Human/Human_beards.png" sheetindex="0,1" />
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    <Wearable type="Beard" gender="male">
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    <Wearable type="Beard" gender="male">
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    <Wearable type="Beard" gender="male">
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    <Wearable type="Beard" gender="male">
      <sprite name="Beard 12" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,2" />
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    <Wearable type="Beard" gender="male">
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    <Wearable type="Beard" gender="male">
      <sprite name="Beard 14" texture="Content/Characters/Human/Human_beards.png" sheetindex="1,3" />
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    <Wearable type="Beard" gender="male">
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    <Wearable type="Beard" gender="male">
      <sprite name="Beard 16" texture="Content/Characters/Human/Human_beards.png" sheetindex="3,3" />
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    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 1" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,0" />
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    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 2" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,0" />
    </Wearable>
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      <sprite name="FaceAttachment 3" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,0" />
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    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 4" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="3,0" />
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    <Wearable type="FaceAttachment" commonness="0.02">
      <sprite name="FaceAttachment 5" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,1" />
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      <sprite name="FaceAttachment 11" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,2" />
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    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 13" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="0,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 14" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="1,3" />
    </Wearable>
    <Wearable type="FaceAttachment" commonness="0.01">
      <sprite name="FaceAttachment 15" texture="Content/Characters/Human/Human_head_accessories.png" sheetindex="2,3" />
    </Wearable>
    <Wearable type="Husk">
      <sprite name="Husk" texture="%ModDir%/Characters/Artmod_Mindlesshuman/Human_husk.png" hidewearablesoftype="Beard" sheetindex="0,0" />
    </Wearable>
  </HeadAttachments>
</Character>