<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!--хилящие арты-->
  <Item name="" identifier="artmod_vampireartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,healingartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="2000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/HealArt.png" depth="0.6" sourcerect="0,0,88,101" origin="0.5,0.5" />
    <Deconstruct time="30" chooserandom="true" amount="3">
      <Item identifier="crystalshard" commonness="100" />
      <Item identifier="crystalshard" commonness="100" />
      <Item identifier="crystalshard" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="crystalchunk" commonness="0.25" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="This,Character" Condition="5.5" comparison="and" checkconditionalalways="true">
        <Conditional IsLocalPlayer="True" />
        <sound file="%ModDir%/Artifacts/DT-2.ogg" volume="1.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This,Character" comparison="and" checkconditionalalways="true" setvalue="true">
        <Affliction identifier="crutch_bleeding" strength="1" />
      </StatusEffect>
      <StatusEffect type="always" targettype="This">
        <Conditional hastag="neq artifactcontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_alienvampireartfx" anglemax="360" scalemin="0.6" scalemax="0.6" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" comparison="and" checkconditionalalways="true">
        <Conditional condition="gt 1" />
        <ParticleEmitter particle="waterblood" anglemin="0" anglemax="360" particlespersecond="3" velocitymin="0" velocitymax="10" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This" comparison="and" checkconditionalalways="true">
        <Conditional condition="gt 1" />
        <ParticleEmitter particle="blooddrop" anglemin="0" anglemax="360" distancemin="0" distancemax="20" particlespersecond="8" velocitymin="0" velocitymax="10" scalemin="1" scalemax="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Character,nearbyCharacters" Condition="-10" range="600" stackable="false" delay="0.1" comparison="and" checkconditionalalways="true">
        <Conditional condition="gt 1" />
        <ReduceAffliction identifier="damage" strength="0.1" />
        <ReduceAffliction identifier="burn" strength="0.5" />
        <ReduceAffliction identifier="bleeding" strength="0.8" />
        <ReduceAffliction identifier="internaldamage" strength="0.5" />
        <ReduceAffliction identifier="blunttrauma" strength="0.5" />
        <ReduceAffliction identifier="lacerations" strength="0.5" />
        <ReduceAffliction identifier="bitewounds" strength="0.5" />
        <ReduceAffliction identifier="gunshotwound" strength="0.5" />
        <ReduceAffliction identifier="organdamage" strength="0.5" />
        <ReduceAffliction identifier="explosiondamage" strength="0.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" range="600" comparison="and" checkconditionalalways="true">
        <Conditional condition="gt 1" />
        <ParticleEmitter particle="artmod_GlowDot" distancemin="300" distancemax="600" anglemin="0" anglemax="360" particlespersecond="5" velocitymin="0" velocitymax="0" scalemin="1" scalemax="2" />
        <ParticleEmitter particle="artmod_GlowDot" distancemin="60" distancemax="300" anglemin="0" anglemax="360" particlespersecond="5" velocitymin="0" velocitymax="0" scalemin="1" scalemax="2" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="blood" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_theheavenartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,healingartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.005" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="3500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/HealArt.png" depth="0.6" sourcerect="0,0,88,101" origin="0.5,0.5" />
    <Deconstruct time="45" chooserandom="true" amount="5">
      <Item identifier="crystalshard" commonness="100" />
      <Item identifier="crystalshard" commonness="100" />
      <Item identifier="crystalshard" commonness="0.9" />
      <Item identifier="crystalshard" commonness="0.9" />
      <Item identifier="crystalchunk" commonness="0.75" />
      <Item identifier="crystalchunk" commonness="0.75" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="crystalslab" commonness="0.1" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="always" targettype="This" stackable="false" delay="2">
        <Conditional hastag="neq artifactcontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_alienvampireartfx" anglemax="360" scalemin="0.6" scalemax="0.6" scalemultiplier="1,1" particlespersecond="1" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" stackable="false" delay="0.25">
        <Conditional hastag="neq artifactcontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_alienvampireartfx" anglemax="360" scalemin="0.6" scalemax="0.6" scalemultiplier="1,1" particlespersecond="1" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" />
      <!--<StatusEffect type="Always" target="This" range="600">
	<Conditional condition="lt 75" />
        <sound file="Mods/More Arts (AOCS)/Artifacts/Heaven.ogg" volume="0.5" loop="true" range="600"/>
      </StatusEffect>-->
      <!--включает музыку когда удерживается в руках-->
      <StatusEffect type="OnActive" target="Character" stackable="false">
        <Sound file="%ModDir%/Artifacts/heavenartifact1.ogg" loop="true" volume="0.75" />
      </StatusEffect>
      <!--постепенно накапдивает эффект, который в конце даст аоехил и накапливает бездушность-->
      <StatusEffect type="OnActive" target="This,Character">
        <Affliction identifier="theheavenpsychosis" strength="1.4" />
      </StatusEffect>
      <!--компонент, проверяемый АОЕХИЛом для собственной работы-->
      <StatusEffect type="OnActive" target="This,Character" setvalue="true">
        <Affliction identifier="theheavenpsychosis_active" amount="1" />
      </StatusEffect>
      <!--эффект сердцебиения для обозначения воздействия артефакта в контейнере-->
      <StatusEffect type="Always" target="This,nearbyCharacters" comparison="and" range="750" stackable="false" disabledeltatime="true" delay="0.1">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <Affliction identifier="Suka2" strength="10" />
      </StatusEffect>
      <!--эффект артефакта в контейнере, кровотечение-->
      <StatusEffect type="Always" target="This,nearbyCharacters" comparison="and" range="750" stackable="false" disabledeltatime="true" delay="0.1">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <Affliction identifier="craser_bleeding" strength="0.05" />
      </StatusEffect>
      <!--визуальные эффекты артефакта в контейнере-->
      <StatusEffect type="Always" target="This" stackable="false" comparison="and" setvalue="true" delay="0.1">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <ParticleEmitter particle="waterblood" anglemin="0" anglemax="360" particleamount="2" particlespersecond="2" velocitymin="0" velocitymax="10" scalemin="1" scalemax="2" />
        <ParticleEmitter particle="blooddrop" anglemin="0" anglemax="360" particleamount="2" particlespersecond="2" velocitymin="0" velocitymax="10" scalemin="1" scalemax="2" />
        <ParticleEmitter particle="artmod_GlowDot" anglemin="0" anglemax="360" distancemin="1" distancemax="750" scalemin="1.01" scalemax="1.01" particleamount="2" particlespersecond="2" colormultiplier="255,0,0,255" drawontop="true" />
        <ParticleEmitter particle="artmod_GlowDot" anglemin="0" anglemax="360" distancemin="750" distancemax="750" scalemin="1.01" scalemax="1.01" particleamount="2" particlespersecond="2" colormultiplier="255,0,0,255" drawontop="true" />
        <ParticleEmitter particle="anomaly" anglemin="0" anglemax="360" scalemin="0.01" scalemax="0.01" particleamount="2" particlespersecond="2" colormultiplier="255,0,0,255" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="blood" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_oasisartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,healingartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.01" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.001" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="5000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/HealArt.png" depth="0.6" sourcerect="0,0,88,101" origin="0.5,0.5" />
    <Deconstruct time="60" chooserandom="true" amount="6">
      <Item identifier="crystalchunk" commonness="100" />
      <Item identifier="crystalchunk" commonness="100" />
      <Item identifier="crystalchunk" commonness="100" />
      <Item identifier="crystalchunk" commonness="100" />
      <Item identifier="crystalchunk" commonness="0.8" />
      <Item identifier="crystalchunk" commonness="0.55" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="crystalslab" commonness="0.2" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="always" targettype="This">
        <Conditional hastag="neq artifactcontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_alienvampireartfx" anglemax="360" scalemin="0.6" scalemax="0.6" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" />
      <!-- запускает саунд когда удерживается -->
      <StatusEffect target="This" type="OnActive">
        <sound file="%ModDir%/Artifacts/DT-1.ogg" volume="0.5" range="300.0" loop="true" />
      </StatusEffect>
      <!-- снижает зависимость и дает визуал на всех вокруг когда удерживается -->
      <StatusEffect type="OnActive" target="This,NearbyCharacters" range="310" comparison="and" checkconditionalalways="true" delay="0.1">
        <Conditional isdead="false" />
        <Conditional speciesname="eq human" />
        <ParticleEmitter particle="plasmasmoke" anglemin="0" anglemax="360" scalemin="10" scalemax="10" particlespersecond="2" velocitymin="0" velocitymax="10" />
        <Affliction identifier="artwithdrawal" strength="-2.5" />
        <Affliction identifier="oasispsychosis" strength="8" />
      </StatusEffect>
      <!-- накладывает сам хил когда удерживается -->
      <StatusEffect type="OnActive" target="Character" comparison="and" checkconditionalalways="true" delay="0.1">
        <Conditional isdead="false" />
        <Conditional speciesname="eq human" />
        <Affliction identifier="oasisaoeheal" strength="7.5" />
      </StatusEffect>
      <!-- измененный саунд когда зависимость выше определенного значения
		Пока выключу, пускай истекают кровью незаметно для себя-->
      <!--<StatusEffect type="OnActive" target="Character" comparison="and" checkconditionalalways="true">
        <Conditional IsLocalPlayer="True" />
        <Conditional artaddiction="gt 60" />
        <sound file="%ModDir%/Artifacts/DT-2.ogg" volume="1.0" loop="true" />
      </StatusEffect>-->
      <!-- снижает зависимость и дает визуал на всех вокруг когда в ящике -->
      <StatusEffect type="Always" target="This,NearbyCharacters" range="310" checkconditionalalways="true" delay="0.1" comparison="and">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="plasmasmoke" anglemin="0" anglemax="360" scalemin="10" scalemax="10" particlespersecond="2" velocitymin="0" velocitymax="10" />
        <Affliction identifier="artwithdrawal" strength="-2.5" />
        <Affliction identifier="oasispsychosis" strength="8" />
      </StatusEffect>
      <!-- запускает саунд когда в ящике -->
      <StatusEffect type="Always" target="This" comparison="and" range="310">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="%ModDir%/Artifacts/DT-1.ogg" volume="0.5" range="310.0" loop="true" />
      </StatusEffect>
      <!-- запускает саунд когда в ящике -->
      <StatusEffect type="Always" target="This,nearbyCharacters" range="310.0" checkconditionalalways="true" comparison="and" stackable="false" setvalue="true" delay="0.5">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ReduceAffliction identifier="damage" strength="1" />
        <ReduceAffliction identifier="burn" strength="1" />
        <ReduceAffliction identifier="bleeding" strength="4.0" />
        <ReduceAffliction identifier="poison" strength="2" />
        <ReduceAffliction identifier="paralysis" strength="2" />
        <ReduceAffliction identifier="oxygenlow" strength="5" />
        <Affliction identifier="artaddiction" strength="0.5" />
      </StatusEffect>
      <!--Кровотечение которое вызывает артефакт если зависимость от него выше определенного значения-->
      <StatusEffect type="OnActive" target="Character" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional artaddiction="gte 70" />
        <Affliction identifier="crutch_bleeding" strength="1" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Character" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional artaddiction="gte 80" />
        <Affliction identifier="crutch_bleeding" strength="2" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Character" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional artaddiction="gte 90" />
        <Affliction identifier="crutch_bleeding" strength="3" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="blood" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <!--сломанные арты-->
  <Item name="" identifier="rust1artifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact," sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="750" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArttermoRust.png" depth="0.6" sourcerect="0,0,72,101" origin="0.5,0.5" />
    <Deconstruct time="20" chooserandom="true" amount="2">
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="steel" copycondition="true" commonness="0.2" />
      <Item identifier="steel" copycondition="true" commonness="0.2" />
      <Item identifier="titaniumaluminiumalloy" copycondition="true" commonness="0.1" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="100" delay="5" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="thermalfx" anglemin="90" anglemax="90" scalemin="0.3" scalemax="0.3" distancemin="15" distancemax="15" particlespersecond="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" range="6000" comparison="or" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="ha-ha" strength="5.0" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="rust2artifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact," sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="750" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArtsoxygenRust.png" depth="0.6" sourcerect="0,0,95,118" origin="0.5,0.5" />
    <Deconstruct time="20" chooserandom="true" amount="2">
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="steel" copycondition="true" commonness="0.2" />
      <Item identifier="steel" copycondition="true" commonness="0.2" />
      <Item identifier="titaniumaluminiumalloy" copycondition="true" commonness="0.1" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="100" />
      <StatusEffect type="Always" target="This,NearbyCharacters" range="600" comparison="or" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="ha-ha" strength="5.0" />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="rust3artifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact," sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="750" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArtnasonovRust.png" depth="0.6" sourcerect="0,0,85,107" origin="0.5,0.5" />
    <Deconstruct time="20" chooserandom="true" amount="2">
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="scrap" copycondition="true" commonness="0.4" />
      <Item identifier="steel" copycondition="true" commonness="0.2" />
      <Item identifier="steel" copycondition="true" commonness="0.2" />
      <Item identifier="titaniumaluminiumalloy" copycondition="true" commonness="0.1" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="%ModDir%/Artifacts/AlienArtifactLoopC1.ogg" range="1000.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="1.5" checkconditionalalways="true" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_spark2" anglemin="0" anglemax="360" particleamount="25" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="0.4" checkconditionalalways="true" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_spark2" anglemin="0" anglemax="180" particleamount="5" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="4.0" checkconditionalalways="true" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_smoke1" anglemin="80" anglemax="100" particleamount="10" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" checkconditionalalways="true" range="600" comparison="or" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="ha-ha" strength="5" />
      </StatusEffect>
    </Holdable>
  </Item>
  <!--псиарты-->
  <Item name="" identifier="artmod_silentartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,psiartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="541,0,88,108" origin="0.5,0.5" />
    <Deconstruct time="30" chooserandom="true" amount="4">
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This,NearbyCharacters" range="1500" comparison="and" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <Affliction identifier="silence" strength="1.5" />
        <Affliction identifier="psychosis" strength="0.15" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" range="500" comparison="and" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <Affliction identifier="psychosis" strength="0.15" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" comparison="and">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <sound file="%ModDir%/Artifacts/Endworm_Attack_2.ogg" range="1000.0" loop="true" />
        <ParticleEmitter particle="psychosisfx" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="psycho" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_zombieartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,psiartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.005" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="2500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="541,0,88,108" origin="0.5,0.5" />
    <Deconstruct time="45" chooserandom="true" amount="7">
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This,NearbyCharacters" range="200" stackable="true" comparison="and" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <Affliction identifier="radiozombieinfection" strength="1.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" range="750" stackable="true" comparison="and" disabledeltatime="true" delay="0.1">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <Affliction identifier="psychosis" strength="0.3" />
        <Affliction identifier="silence" strength="1.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" comparison="and">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <ParticleEmitter particle="psychosisfx" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="psycho" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_mindbentartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,psiartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.01" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.001" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="5000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="541,0,88,108" origin="0.5,0.5" />
    <Deconstruct time="60" chooserandom="true" amount="12">
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="100" />
      <Item identifier="dementonite" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" comparison="and">
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <ParticleEmitter particle="psychosisfx" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="1" particlespersecond="1" />
        <sound file="%ModDir%/Artifacts/Endworm_Attack_1.ogg" volume="10" range="5000.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" setvalue="true" Condition="100" checkconditionalalways="true">
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" setvalue="true" Condition="0" checkconditionalalways="true">
        <Conditional hastag="eq psiartifactcontainer" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" stackable="false" setvalue="true" duration="0.1" tags="oh lawds its comin" />
      <StatusEffect type="Always" target="This,NearbyCharacters" stackable="false" setvalue="true" delay="6.0" interval="0.1" duration="0.1" checkconditionalalways="true" comparison="and" range="5000">
        <Conditional HasStatusTag="oh lawds its comin" />
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <particleemitter particle="artmod_artifactscreechparticlenew" particleamount="1" scalemin="1" scalemax="1" />
        <sound file="%ModDir%/Artifacts/psiartscream1.ogg" range="5000" volume="2" selectionmode="Random" dontmuffle="false" />
        <sound file="%ModDir%/Artifacts/psiartscream2.ogg" range="5000" volume="2" />
        <sound file="%ModDir%/Artifacts/psiartscream3.ogg" range="5000" volume="2" />
        <sound file="%ModDir%/Artifacts/psiartscream4.ogg" range="5000" volume="2" />
        <sound file="%ModDir%/Artifacts/psiartscream5.ogg" range="5000" volume="2" />
        <!--<Affliction identifier="artmod_anomalyfunctionalnecrosis" strength="5.0" probability="0.01" />-->
        <Affliction identifier="Swatcherhuskbroadcast" amount="1000" />
        <Affliction identifier="degraded" amount="1000" />
        <!--<Explosion range="100.0" structuredamage="0" empstrength="0" camerashake="1" stun="0" force="0" flames="false" smoke="true" shockwave="true" sparks="true" underwaterbubble="false" />-->
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" stackable="false" setvalue="true" delay="6.0" interval="0.1" duration="0.1" checkconditionalalways="true" comparison="and" range="5000">
        <Conditional condition="gt 10" />
        <Conditional hastag="eq artifactcontainer" targetcontainer="true" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <particleemitter particle="artmod_artifactscreechparticlenew" particleamount="1" scalemin="1" scalemax="1" />
        <sound file="%ModDir%/Artifacts/psiartscream1.ogg" range="5000" volume="2" selectionmode="Random" dontmuffle="false" />
        <sound file="%ModDir%/Artifacts/psiartscream2.ogg" range="5000" volume="2" />
        <sound file="%ModDir%/Artifacts/psiartscream3.ogg" range="5000" volume="2" />
        <sound file="%ModDir%/Artifacts/psiartscream4.ogg" range="5000" volume="2" />
        <sound file="%ModDir%/Artifacts/psiartscream5.ogg" range="5000" volume="2" />
        <!--<Affliction identifier="artmod_anomalyfunctionalnecrosis" strength="5.0" probability="0.01" />-->
        <Affliction identifier="Swatcherhuskbroadcast" amount="1000" />
        <Affliction identifier="degraded" amount="1000" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This" stackable="false" setvalue="true" delay="15" checkconditionalalways="true" duration="0.1" comparison="and">
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <Conditional hastag="neq psiartifactcontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_psychoElectricShock" distancemin="50" distancemax="10" scalemultiplier="0.7,0.7" anglemax="360" emitinterval="1.1" particleamount="2" particlespersecond="5" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="1200" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="1000" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="800" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="700" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="500" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="300" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="200" />
        <SpawnItem identifier="snightmare_spawn" spawnposition="This" count="1" spread="20" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="psycho" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <!--насонов арты-->
  <Item name="" identifier="artmod_incubatorartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,nasonov,nasonovartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArtnasonovRust.png" depth="0.6" sourcerect="0,0,85,107" origin="0.5,0.5" />
    <Deconstruct time="30" chooserandom="true" amount="4">
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="swimbladder" commonness="0.2" />
      <Item identifier="mucusball" commonness="0.2" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <AiTarget sightrange="1000.0" soundrange="1000" static="True" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="%ModDir%/Artifacts/AlienArtifactLoopC1.ogg" range="1000.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="1.5" setvalue="true" stackable="false" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_spark2" anglemin="0" anglemax="360" particleamount="25" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="20" stackable="false" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_nasonovfx1" anglemax="360" particleamount="1" scalemin="0.01" scalemax="0.01" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="0.4" setvalue="true" stackable="false" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_spark2" anglemin="0" anglemax="180" particleamount="5" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="4.0" setvalue="true" stackable="false" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_smoke1" anglemin="80" anglemax="100" particleamount="10" velocitymin="100" velocitymax="500" colormultiplier="217,59,0,255" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This,NearbyCharacters" range="600" checkconditionalalways="true" stackable="false" comparison="or" disabledeltatime="true" delay="0.25">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="IncubationS" strength="1.75" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="monsters" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_heartoftheswarmartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,nasonov,nasonovartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.005" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="2500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArtnanosovTIR3.png" depth="0.6" sourcerect="0,0,79,105" origin="0.5,0.5" />
    <Deconstruct time="45" chooserandom="true" amount="7">
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="swimbladder" commonness="0.2" />
      <Item identifier="mucusball" commonness="0.2" />
      <Item identifier="swimbladder" commonness="0.2" />
      <Item identifier="mucusball" commonness="0.2" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <AiTarget sightrange="5000.0" soundrange="5000" static="True" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="%ModDir%/Artifacts/AlienArtifactNasonov2.ogg" range="1500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="5" stackable="false">
        <ParticleEmitter particle="artmod_nasonovfx2" anglemax="360" particleamount="1" scalemin="1.0" scalemax="1.0" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" delay="0.1" stackable="false" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_blooddrop" anglemax="360" scalemin="0.8" scalemax="1.2" scalemultiplier="1,1" particlespersecond="2" colormultiplier="155,0,0,255" />
        <ParticleEmitter particle="artmod_gazerage" anglemin="0" anglemax="360" particlespersecond="15" particleamount="15" velocitymin="0" velocitymax="10" scalemin="0.05" scalemax="0.05" colormultiplier="111,0,0,255" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="nasonovsparkles" anglemax="360" distancemax="10" velocitymin="10" velocitymax="60" emitinterval="0.55" particleamount="5" particlespersecond="5" />
        <ParticleEmitter particle="artmod_nasonovsparkles1" anglemax="360" distancemax="30" velocitymin="50" scalemultiplier="1,1" emitinterval="10" particleamount="5" particlespersecond="5" velocity="50" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" stackable="false" delay="3.5" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Sound file="Content/Sounds/Damage/Gore5.ogg" selectionmode="Random" volume="0.75" range="600" />
        <Sound file="Content/Sounds/Damage/Gore7.ogg" volume="0.75" range="600" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" volume="0.75" range="600" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" volume="0.75" range="600" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="0.5" scalemax="0.5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="0.5" scalemax="0.5" />
        <SpawnCharacter speciesname="Shammerheadspawn" count="2" spread="20" offset="0,0" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="5" checkconditionalalways="true" comparison="and">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <Sound file="Content/Sounds/Damage/Gore5.ogg" selectionmode="Random" volume="0.75" range="600" />
        <Sound file="Content/Sounds/Damage/Gore7.ogg" volume="0.75" range="600" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" volume="0.75" range="600" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" volume="0.75" range="600" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="0.5" scalemax="0.5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="0.5" scalemax="0.5" />
        <SpawnCharacter speciesname="Shammerheadspawn" count="1" spread="20" offset="0,0" spawnposition="This" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="monsters" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_heartofEuropeartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,nasonov,nasonovartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.01" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.001" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="5000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArtnanosovTIR4.png" depth="0.6" sourcerect="0,0,83,106" origin="0.5,0.5" />
    <Deconstruct time="60" chooserandom="true" amount="12">
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="physicorium" commonness="100" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="crystalshard" commonness="0.4" />
      <Item identifier="swimbladder" commonness="0.2" />
      <Item identifier="mucusball" commonness="0.2" />
      <Item identifier="swimbladder" commonness="0.2" />
      <Item identifier="mucusball" commonness="0.2" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <AiTarget sightrange="10000.0" soundrange="10000" static="True" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <!--<ParticleEmitter particle="nasonovsparkles" anglemax="360" distancemax="10" velocitymin="10" velocitymax="60" emitinterval="0.55" particleamount="5" particlespersecond="5" />-->
        <!--<ParticleEmitter particle="nasonovfx" anglemax="360" particleamount="3" />-->
        <sound file="%ModDir%/Artifacts/AlienArtifactNasonov3.ogg" range="1500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" stackable="false" delay="0.1" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_blooddrop" distancemin="0" distancemax="20" anglemax="360" scalemin="1.5" scalemax="1.5" scalemultiplier="1,1" particlespersecond="5" colormultiplier="255,0,0,255" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" stackable="false" delay="0.1" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="heavygib" anglemin="0" anglemax="360" scalemin="1" scalemax="1.5" particlespersecond="2" velocitymin="0" velocitymax="10" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" checkconditionalalways="true" stackable="false" delay="0.1">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="artmod_gazerage" distancemax="50" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="0" velocitymax="10" scalemin="0.5" scalemax="0.5" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="60" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional InWater="True" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <Sound file="Content/Sounds/Damage/Gore5.ogg" selectionmode="Random" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore7.ogg" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" volume="1" range="600" />
        <!--<ParticleEmitter particle="artmod_gazerage" distancemax="50" anglemin="0" anglemax="360" particlespersecond="5" particleamount="1" velocitymin="0" velocitymax="10" scalemin="2.5" scalemax="2.5" />-->
        <SpawnCharacter speciesname="STigerthresher" count="1" spread="0" offset="0,0" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional InWater="false" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <ParticleEmitter particle="nasonovsparkles" anglemax="360" distancemax="10" velocitymin="10" velocitymax="60" emitinterval="0.55" particleamount="5" particlespersecond="5" colormultiplier="111,0,0,255" />
        <ParticleEmitter particle="artmod_nasonovsparkles1" anglemax="360" distancemax="30" velocitymin="50" scalemultiplier="1,1" emitinterval="10" particleamount="5" particlespersecond="5" colormultiplier="111,0,0,255" velocity="50" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" delay="30" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional InWater="false" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <Sound file="Content/Sounds/Damage/Gore5.ogg" selectionmode="Random" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore7.ogg" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" volume="1" range="600" />
        <!--<ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="1" scalemax="1" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="1" scalemax="1" />-->
        <SpawnCharacter speciesname="SCrawler" count="2" spread="40" offset="0,0" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" delay="45" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional InWater="false" />
        <Conditional hastag="neq artifactholder,aliencontainer" targetcontainer="true" />
        <Sound file="Content/Sounds/Damage/Gore5.ogg" selectionmode="Random" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore7.ogg" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore1.ogg" volume="1" range="600" />
        <Sound file="Content/Sounds/Damage/Gore2.ogg" volume="1" range="600" />
        <!--<ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="1" scalemax="1" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="1" scalemax="1" />-->
        <SpawnCharacter speciesname="SMudraptor" count="1" spread="0" offset="0,0" spawnposition="This" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="monsters" duration="5"></StatusEffect>
    </Holdable>
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="1" drawinventory="true" canbeselected="false" ShowConditionInContainedStateIndicator="false">
      <Containable identifiers="antibloodloss2">
        <StatusEffect type="OnContaining" target="This" Condition="-100" disabledeltatime="true"></StatusEffect>
        <StatusEffect type="OnContaining" targettype="Contained" Condition="-1.25" />
      </Containable>
      <StatusEffect type="always" target="This" Condition="5.0" disabledeltatime="true" />
    </ItemContainer>
  </Item>
  <!--электроарты-->
  <Item name="" identifier="artmod_pulseartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,electroartifact" health="10" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="645,108,93,103" origin="0.5,0.5" />
    <Deconstruct time="30" chooserandom="true" amount="4">
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="physicorium" commonness="0.5" />
      <Item identifier="fulgurium" commonness="0.5" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="10" disabledeltatime="true" delay="1" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="-1" disabledeltatime="true" delay="1" stackable="false" />
      <StatusEffect type="OnBroken" target="This,NearbyCharacters" range="650" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="%ModDir%/Artifacts/pulse.ogg" range="650.0" loop="false" />
        <Explosion range="400.0" structuredamage="0" empstrength="0.15" camerashake="0" stun="1.5" force="25" flash="false" flames="false" smoke="false" shockwave="true" sparks="false" underwaterbubble="true" />
        <ParticleEmitter particle="artmod_shockwave" anglemax="360" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        <!--scalemultiplier="1,0"-->
        <ParticleEmitter particle="ElectricShock" anglemax="360" distancemin="100" distancemax="400" scalemin="0.15" scalemax="0.15" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" particlespersecond="10" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="electro" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_sparkartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,electroartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.005" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="2500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="645,108,93,103" origin="0.5,0.5" />
    <Deconstruct time="5" chooserandom="true" amount="7">
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="0.5" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="NotInWater" target="This">
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" setvalue="true" delay="5" checkconditionalalways="true" disabledeltatime="true" stackable="false">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" Condition="0" setvalue="true" delay="0.1" />
      <!--Стандартный способ заставить его отключаться в ящике, как с остальными артами, не работает, костыли, до которых я смог додуматься, тоже, у меня кончились идеи и пусть будет так-->
      <StatusEffect type="NotInWater" target="This,NearbyItems" targettags="junctionbox" range="1000.0" setvalue="true" stackable="false" delay="5.0" extraload="1500" duration="2.0" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <ParticleEmitter particle="artmod_faradayfx" anglemax="360" distancemax="20" particlespersecond="5" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="2" particlespersecond="2" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,NearbyItems" targettags="junctionbox" condition="-0.5" range="1000.0" stackable="false" delay="5.0" duration="2.0" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="electro" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_electrodeathartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,electroartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.01" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.001" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="5000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="645,108,93,103" origin="0.5,0.5" />
    <Deconstruct time="5" chooserandom="true" amount="12">
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="100" />
      <Item identifier="fulgurium" commonness="0.5" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="always" target="This" Condition="100" delay="25.0" checkconditionalalways="true" stackable="false" setvalue="true" />
      <StatusEffect type="InWater" target="This" Condition="-100" checkconditionalalways="true" />
      <StatusEffect type="NotInWater" target="This">
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
        <ParticleEmitter particle="artmod_faradayfx" anglemax="360" distancemax="20" particlespersecond="15" />
        <ParticleEmitter particle="artmod_ElectricShock" distancemin="20" distancemax="40" particlespersecond="5.0" particleamount="5" emitinterval="2.1" anglemin="0" anglemax="360" scalemin="0.2" scalemax="0.2" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,nearbyCharacters" stackable="false" delay="15.0" checkconditionalalways="true" comparison="and">
        <Conditional InWater="false" />
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <Explosion range="800.0" empstrength="0.15" camerashake="0" stun="0" force="2.0" flames="false" smoke="true" shockwave="true" sparks="true" underwaterbubble="false" />
        <Explosion range="600.0" empstrength="0.15" camerashake="0" stun="0" force="2.0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <Explosion range="400.0" empstrength="0.25" camerashake="0" stun="0" force="2.0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <ParticleEmitter particle="artifactspark" anglemin="0" anglemax="360" particleamount="100" velocitymin="1000" velocitymax="1000" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" delay="10">
        <use />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="electro" duration="5"></StatusEffect>
    </Holdable>
    <ElectricalDischarger duration="1.0" reload="9" outdoorsonly="false" powerconsumption="0" range="1000" rangemultiplierinwalls="100">
      <Attack targetimpulse="0">
        <Affliction identifier="stun" strength="1.5" />
        <Affliction identifier="burn" strength="10" />
      </Attack>
      <StatusEffect type="Always" target="This" stackable="false" delay="15.0" checkconditionalalways="true" comparison="and">
        <Conditional InWater="false" />
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="1000" selectionmode="Random" />
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="1000" />
        <sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="1000" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="200" distancemax="800" scalemin="0.5" scalemax="0.6" particleamount="20" particlespersecond="20" colormultiplier="255,255,255,255" />
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="1000" selectionmode="random" />
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="1000" />
        <Explosion range="150.0" structuredamage="0" force="50.0" severlimbsprobability="1.5" flames="false" decal="explosion" decalsize="1.0" camerashake="0" camerashakerange="0" flashrange="0" flashduration="0" screencolor="255,255,255,255" screencolorrange="250" screencolorduration="3.0">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="stun" strength="2.5" />
          <Affliction identifier="explosiondamage" strength="25" />
        </Explosion>
        <Explosion range="400.0" structuredamage="0" force="25.0" severlimbsprobability="1.5" flames="false" decal="explosion" decalsize="1.0" camerashake="3" camerashakerange="0" flashrange="0" flashduration="0" screencolor="255,255,255,255" screencolorrange="250" screencolorduration="3.0">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="stun" strength="2.5" />
          <Affliction identifier="explosiondamage" strength="25" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="NotInWater" target="NearbyItems" targettags="junctionbox" range="2000.0" setvalue="true" stackable="false" delay="10.0" extraload="2500" duration="2.5" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="NearbyItems" targettags="junctionbox" condition="-0.5" range="2000.0" stackable="false" delay="10.0" duration="2.5" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 10" />
        <Conditional hastag="neq artifactholder" targetcontainer="true" />
      </StatusEffect>
    </ElectricalDischarger>
  </Item>
  <!--кислородные арты-->
  <Item name="" identifier="artmod_vacuumartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,oxygenartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.005" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="2500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="630,0,82,108" origin="0.5,0.5" />
    <Deconstruct time="45" chooserandom="true" amount="6">
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="0.4" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_skyholderfx2" anglemax="360" distancemin="100" distancemax="400" velocitymin="-700" velocitymax="-1200" particlespersecond="100" />
        <ParticleEmitter particle="artmod_skyholderfx1" anglemax="360" particlespersecond="1" />
      </StatusEffect>
      <!--setvalue="true" stackable="false"  flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" -->
      <!--<StatusEffect type="Always" target="This,NearbyCharacters" delay="2.5" stackable="false">
        <ParticleEmitter particle="artmod_skyholderfx1" anglemax="360" particlespersecond="1" colormultiplier="255,255,255,255"/>
	<Conditional condition="gt 75" />
        <Explosion range="700.0" structuredamage="0" empstrength="0" camerashake="0" stun="0.5" force="0" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
      </StatusEffect>-->
      <StatusEffect type="Always" target="This,NearbyCharacters" range="500" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="oxygenlow" strength="12.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" range="250" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="oxygenlow" strength="7.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Hull" oxygen="-50000.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,NearbyCharacters" range="250" stackable="false" comparison="and">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <!--<ParticleEmitter particle="artmod_skyholderfx2" anglemax="360" distancemin="50" distancemax="250" velocitymin="-200" velocitymax="-700" particlespersecond="50" />-->
        <ParticleEmitter particle="artmod_skyholderfx1" anglemax="360" particlespersecond="1" />
        <Affliction identifier="oxygenlow" strength="12.5" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="oxygen" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artmod_biohazardartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,oxygenartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.01" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.001" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="5000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="%ModDir%/Artifacts/AlienArtoxygenTIR3.png" depth="0.6" sourcerect="0,0,87,113" origin="0.5,0.5" />
    <Deconstruct time="60" chooserandom="true" amount="10">
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="100" />
      <Item identifier="oxygeniteshard" commonness="0.5" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
      <Item identifier="yeastshroom" commonness="0.2" />
      <Item identifier="fiberplant" commonness="0.2" />
      <Item identifier="elastinplant" commonness="0.2" />
      <Item identifier="aquaticpoppy" commonness="0.2" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmod_skyholderfx4" anglemax="360" distancemin="0" distancemax="100" velocitymin="700" velocitymax="1200" particlespersecond="100" />
        <ParticleEmitter particle="artmod_skyholderfx3" anglemax="360" particlespersecond="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="200">
        <Conditional hastag="neq aliencontainer" targetcontainer="true" />
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
        <ParticleEmitter particle="skyholderfx" anglemax="360" particlespersecond="2" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,NearbyCharacters" stackable="false" delay="5" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <SpawnItem identifier="artifacttoxins" spawnposition="This" count="5" spread="1200" />
        <SpawnItem identifier="artifacttoxins" spawnposition="This" count="2" spread="600" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="spore" anglemin="0" anglemax="360" particlespersecond="2" velocitymin="0" velocitymax="10" scalemin="0.8" scalemax="1.2" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,Hull" oxygen="-250000.0"></StatusEffect>
      <StatusEffect type="NotInWater" target="This,NearbyCharacters" stackable="false" delay="5" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <SpawnItem identifier="artifacttoxins" spawnposition="This" count="5" spread="1200" />
        <SpawnItem identifier="artifacttoxins" spawnposition="This" count="2" spread="600" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,NearbyCharacters" range="2400" stackable="false" delay="5" comparison="and">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <SpawnItem identifier="oxygensucc" spawnposition="This" count="5" spread="1200" />
        <SpawnItem identifier="oxygensucc" spawnposition="This" count="2" spread="600" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="oxygen" duration="5"></StatusEffect>
    </Holdable>
  </Item>
  <!--термоарты-->
  <Item name="" identifier="artmod_brazierartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,fireartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.01" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="1500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="542,112,102,99" origin="0.5,0.5" />
    <Deconstruct time="30" chooserandom="true" amount="4">
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="InWater" target="This" stackable="false" delay="0.2" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="thermalfx" anglemax="360" distancemax="5" particlespersecond="10" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This" stackable="false" delay="0.2" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="flame" anglemin="0" anglemax="360" distancemin="50" distancemax="400" particleamount="3" velocitymin="0" velocitymax="0" scalemin="1" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This" delay="0.1" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="flame" anglemin="0" anglemax="360" particleamount="3" velocitymin="0" velocitymax="0" scalemin="1" scalemax="1" />
        <!--<ParticleEmitter particle="artmodflame" anglemin="0" anglemax="360" particleamount="3" velocitymin="100" velocitymax="100" scalemin="0.8" scalemax="0.8" />-->
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,Character" targetlimbs="LeftHand,RightHand" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.3" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,nearbyCharacters" range="400.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.2" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,nearbyCharacters" range="300.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.2" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,nearbyCharacters" range="200.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.15" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,nearbyCharacters" range="100.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.15" />
      </StatusEffect>
      <!--<StatusEffect type="NotInWater" target="this,nearbyitems,Contained" targettags="oxygentank,weldingfuel" Condition="-1.5" range="250.0" tags="onfire" duration="1" stackable="false" checkconditionalalways="true">
	    <Conditional hastag="neq artifactcontainer" targetcontainer="true" />
	  </StatusEffect>-->
      <StatusEffect type="NotInWater" target="this" Condition="10" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,Hull" oxygen="-5000.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="fire" duration="5"></StatusEffect>
    </Holdable>
    <LightComponent lightcolor="255,100,50,255" range="400.0" powerconsumption="0" pulsefrequency="1.0" pulseamount="2.8" ison="true" />
  </Item>
  <Item name="" identifier="artmod_meltingartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,fireartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.005" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="2500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="542,112,102,99" origin="0.5,0.5" />
    <Deconstruct time="45" chooserandom="true" amount="7">
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200">
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This">
        <ParticleEmitter particle="thermalfx" anglemax="360" distancemax="5" particlespersecond="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" stackable="false" delay="1" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Explosion range="100.0" structuredamage="20" empstrength="0" camerashake="0" stun="0" force="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <ParticleEmitter particle="artmod_spark1" anglemin="0" anglemax="360" particleamount="10" velocitymin="100" velocitymax="500" />
        <ParticleEmitter particle="artmodflame" distancemin="0" distancemax="20" anglemin="-20" anglemax="-120" particleamount="4" velocitymin="0" velocitymax="0" scalemin="0.2" scalemax="0.2" />
      </StatusEffect>
      <StatusEffect type="Always" condition="-10.0" disabledeltatime="true" range="100" target="NearbyItems" delay="1" stackable="false" targetidentifiers="door,hatch,windoweddoor,doorwbuttons,hatchwbuttons,windoweddoorwbuttons,alienhatch,aliendoor,doorwrecked,hatchwrecked,windoweddoorwrecked,doorwbuttonswrecked,hatchwbuttonswrecked,windoweddoorwbuttonswrecked,ductblock" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This,Character" targetlimbs="LeftHand,RightHand" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.75" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This,Character" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.75" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This,Hull" oxygen="-4000.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This,nearbyCharacters" range="200" comparison="and">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.35" />
        <ParticleEmitter particle="artmodflame" distancemin="20" distancemax="200" anglemin="0" anglemax="360" particleamount="3" velocitymin="0" velocitymax="0" scalemin="0.2" scalemax="0.3" />
      </StatusEffect>
      <!-- вываливается из контейнера если у него нет питания -->
      <StatusEffect type="OnContained" target="parent" delay="1.5" duration="1" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional hastag="eq mobilecontainer" />
        <Conditional voltage="lte 0" />
        <ParticleEmitter particle="organeruption" particlespersecond="6" position="0,0" anglemin="0" anglemax="360" velocitymin="50" velocitymax="200" scalemin="0.6" scalemax="0.8" colormultiplier="125,125,125,255" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="parent" delay="10" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional hastag="eq mobilecontainer" />
        <Conditional voltage="lte 0" />
        <dropcontaineditems />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="fire" duration="5"></StatusEffect>
    </Holdable>
    <LightComponent lightcolor="255,100,50,255" range="200.0" powerconsumption="0" pulsefrequency="0.25" pulseamount="0.8" ison="true" />
  </Item>
  <Item name="" identifier="artmod_infernoartifact" subcategory="artmod" category="Alien" Tags="alien,alienartifact,fireartifact" sonarsize="30" spritecolor="200,200,200,255" scale="0.5" impactsoundtag="impact_metal_heavy" allowsellingwhenbroken="true" HideConditionBar="true">
    <PreferredContainer primary="ruintreasure" amount="1" spawnprobability="0.01" />
    <PreferredContainer secondary="ruinstoragelarge" amount="1" spawnprobability="0.001" />
    <Upgrade gameversion="0.9.3.1" scale="0.5" />
    <Price baseprice="5000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.85" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.3" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmedical" multiplier="0.7" sold="false" />
    </Price>
    <PreferredContainer primary="wrecksecurearmcab,wreckshuttlecrate,artifactholder" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Sprite texture="Content/Items/Alien/AlienRuins_Items.png" depth="0.6" sourcerect="542,112,102,99" origin="0.5,0.5" />
    <Deconstruct time="60" chooserandom="true" amount="12">
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="100" />
      <Item identifier="incendium" commonness="0.6" />
      <Item identifier="redjelly" commonness="0.4" />
      <Item identifier="bluejelly" commonness="0.4" />
      <Item identifier="greenjelly" commonness="0.4" />
    </Deconstruct>
    <Body radius="45" density="50" friction="0.95" />
    <Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="200">
        <sound file="Content/Items/Alien/AlienArtifactLoop1.ogg" range="500.0" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="thermalfx" anglemax="360" distancemax="5" particlespersecond="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="1" disabledeltatime="true" stackable="false" checkconditionalalways="true" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Fire size="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" delay="0.1" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="artmodflame" nglemin="0" anglemax="360" particleamount="2" velocitymin="100" velocitymax="100" scalemin="0.8" scalemax="0.8" />
      </StatusEffect>
      <StatusEffect type="NotInWater" target="This" delay="0.1" setvalue="true" stackable="false" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <ParticleEmitter particle="smoke" anglemin="0" anglemax="360" particleamount="3" velocitymin="100" velocitymax="100" scalemin="1.0" scalemax="1.0" />
      </StatusEffect>
      <StatusEffect type="OnContained" target="This,Character" targetlimbs="LeftHand,RightHand" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.15" />
      </StatusEffect>
      <StatusEffect type="always" target="This,nearbyCharacters" range="250.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.05" />
      </StatusEffect>
      <StatusEffect type="always" target="This,nearbyCharacters" range="125.0" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <Affliction identifier="burn" strength="0.05" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="1.5" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <SpawnItem identifier="infernoboom" spawnposition="This" count="1" spread="900" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="2" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <SpawnItem identifier="infernoboom" spawnposition="This" count="1" spread="700" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="3" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <SpawnItem identifier="infernoboom" spawnposition="This" count="1" spread="500" />
      </StatusEffect>
      <StatusEffect type="always" target="This" stackable="false" delay="4" comparison="or">
        <Conditional hastag="neq artifactcontainer,aliencontainer" targetcontainer="true" />
        <Conditional voltage="lte 0" targetcontainer="true" />
        <SpawnItem identifier="infernoboom" spawnposition="This" count="1" spread="300" />
      </StatusEffect>
      <StatusEffect type="always" target="This,nearbyCharacters" range="1000.0" stackable="false" delay="0.1" comparison="and">
        <Conditional hastag="eq mobilecontainer" targetcontainer="true" />
        <Conditional voltage="gt 0" targetcontainer="true" />
        <Affliction identifier="infernoburn" strength="4.25" />
      </StatusEffect>
      <!-- реакция на треугольник -->
      <StatusEffect type="Always" target="this" stackable="false" delay="1">
        <Conditional HasStatusTag="active" />
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="nearbyitems" targettags="artmod_alientrinket3_brainbreaker" range="1500" stackable="false" tags="fire" duration="5"></StatusEffect>
    </Holdable>
  </Item>
</Items>