<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="Hammerheadspawn" Texture="%ModDir%/Characters/Shammerheadspawn/Hammerheadmatriarch.png" Color="255,255,255,255" SpritesheetOrientation="90" LimbScale="0.1969" JointScale="0.1969" TextureScale="1" ColliderHeightFromFloor="45" ImpactTolerance="20" CanEnterSubmarine="True" CanWalk="False" Draggable="True" MainLimb="Torso">
  <collider Name="Main Collider" Radius="0" Height="200" Width="75" BodyType="Dynamic" />
  <limb Name="Head" ID="1" Type="Head" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="5" Radius="0" Height="70" Width="90" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite subdivisions="3,3" SourceRect="1514,1433,98,115" Origin="0.4460883,0.4520822" Depth="0" Texture="" IgnoreTint="False" Color="175,225,175,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
    </deformablesprite>
    <attack StructureSoundType="StructureBlunt" Context="Water" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="25" DamageRange="25" MinRange="0" Duration="0.5" CoolDown="3" SecondaryCoolDown="0" CoolDownRandomFactor="0" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="" Force="1" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="2" ApplyForcesOnlyOnce="False" TargetImpulse="0" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
      <Affliction Strength="1.5" Identifier="blunttrauma" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Affliction Identifier="organdamage" strength="20" />
      </StatusEffect>
    </attack>
  </limb>
  <limb Name="Torso" ID="0" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="80" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite subdivisions="3,3" SourceRect="1401,1433,116,115" Origin="0.534501,0.4520822" Depth="0" Texture="" IgnoreTint="False" Color="175,225,175,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
    </deformablesprite>
  </limb>
  <limb Name="Tail" ID="2" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="160" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="1" CanBeSeveredAlive="False" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite subdivisions="3,3" SourceRect="1109,1425,296,129" Origin="0.597973,0.47243038" Depth="0" Texture="" IgnoreTint="False" Color="155,255,155,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" multiplier="1.0" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2.2699988" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="3,3" />
    </deformablesprite>
  </limb>
  <joint Name="Joint 1 - 0" Limb1="1" Limb2="0" Limb1Anchor="-43.16693,-0.8315565" Limb2Anchor="51.36745,-0.6573032" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-63.94865,-2.5781667" Limb2Anchor="65.26091,-1.740783" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
</Ragdoll>