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    <damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="2" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage,bleeding" />
    <lightsource castshadows="false" Color="155,255,155,155" Range="1" Scale="1" Offset="-18,28" Rotation="0" Flicker="0" FlickerSpeed="1" PulseFrequency="0" PulseAmount="0" BlinkFrequency="0">
      <lighttexture Texture="Content/Lights/pointlight_bright.png" Origin="0.5,0.5" Size="1,1" />
      <deformablesprite texture="Content/Characters/Watcher/gazerage.png" sourcerect="124,0,100,54" origin="0.5,0.5" size="1,1" />
      <conditional watchersgaze="gt 0" />
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  </limb>
  <limb mass="0" applysinemovement="True" Name="Jaw" ID="1" Type="Jaw" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="0" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="1" Friction="0.3" Restitution="0.05">
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    <attack stickchance="0" StructureSoundType="StructureSlash" Context="Inside" TargetType="Any" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="Pursue" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="50" DamageRange="50" MinRange="0" Duration="0.2" CoolDown="1" SecondaryCoolDown="0" CoolDownRandomFactor="0.5" FullSpeedAfterAttack="False" StructureDamage="5" EmitStructureDamageParticles="True" ItemDamage="12" Penetration="0" LevelWallDamage="5" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="1, 3" Force="30" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="100" ApplyForcesOnlyOnce="True" TargetImpulse="20" TargetImpulseWorld="0,0" TargetForce="0" TargetForceWorld="0,-5" SubmarineImpactMultiplier="1" SeverLimbsProbability="1" Priority="1" Blink="False">
      <Affliction Strength="15" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="15" Identifier="bleeding" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="0.2" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
    </attack>
  </limb>
  <limb mass="0" applysinemovement="True" Name="Limb 2" ID="2" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="5" Radius="50" Height="0" Width="100" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="2" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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    <damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="2" ProbabilityMultiplier="1" ArmorSector="90,-90" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage, bleeding" />
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  <limb mass="0" applysinemovement="True" Name="Torso (3)" ID="3" Type="Torso" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="1" Radius="60" Height="0" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="2" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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    <damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="2" ProbabilityMultiplier="1" ArmorSector="90,-90" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage, bleeding" />
  </limb>
  <limb mass="0" applysinemovement="True" Name="Limb 4" ID="4" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="55" Height="0" Width="0" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="2" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
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      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
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  </limb>
  <!--Legs-->
  <limb mass="0" applysinemovement="True" Name="RightThigh (5)" ID="5" Type="RightThigh" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="35" Height="55" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
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  <limb mass="0" applysinemovement="True" Name="RightLeg (6)" ID="6" Type="RightLeg" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="26.35" Height="41.65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="-50,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
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  </limb>
  <limb applysinemovement="True" Name="Limb 7" ID="7" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
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  <limb mass="0" applysinemovement="True" Name="RightFoot (8)" ID="8" Type="RightFoot" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="10" Height="0" Width="40" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0.5" PullPos="-0.14543161,-6.254539" StepOffset="10,-10" RefJoint="4" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
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    <sound Tag="footstep_mudraptor" />
    <attack stickchance="0" StructureSoundType="StructureSlash" Context="Ground" TargetType="Character" TargetLimbType="None" HitDetectionType="Distance" AfterAttack="FallBackUntilCanAttack" AfterAttackDelay="0" Reverse="False" SnapRopeOnNewAttack="True" Retreat="False" Range="200" DamageRange="75" MinRange="0" Duration="1" CoolDown="5" SecondaryCoolDown="1" CoolDownRandomFactor="0.1" FullSpeedAfterAttack="False" StructureDamage="0" EmitStructureDamageParticles="True" ItemDamage="0" Penetration="0" LevelWallDamage="0" Ranged="False" AvoidFriendlyFire="False" RequiredAngle="20" RequiredAngleToShoot="0" AimRotationTorque="0" RotationLimbIndex="-1" SwayAmount="0" SwayFrequency="5" Stun="0" OnlyHumans="False" ApplyForceOnLimbs="6, 7, 8, 9" Force="10" RootForceWorldStart="0,0" RootForceWorldMiddle="0,0" RootForceWorldEnd="0,0" RootTransitionEasing="Linear" Torque="250" ApplyForcesOnlyOnce="True" TargetImpulse="20" TargetImpulseWorld="0,0" TargetForce="10" TargetForceWorld="0,0" SubmarineImpactMultiplier="1" SeverLimbsProbability="0" Priority="0" Blink="False">
      <Affliction Strength="10" Identifier="bitewounds" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <Affliction Strength="1" Identifier="stun" Probability="1" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
      <affliction Strength="5" Identifier="bleeding" Probability="0.5" DivideByLimbCount="True" MultiplyByMaxVitality="False" />
    </attack>
    <damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage, bleeding" />
  </limb>
  <limb applysinemovement="True" Name="Limb 14" ID="14" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="8" Height="0" Width="25" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="0.5" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="3" Friction="0.3" Restitution="0.05">
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  </limb>
  <limb mass="0" applysinemovement="True" Name="LeftThigh (9)" ID="9" Type="LeftThigh" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="35" Height="55" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
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  <limb mass="0" applysinemovement="True" Name="LeftLeg (10)" ID="10" Type="LeftLeg" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="26.35" Height="41.65" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
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  </limb>
  <limb applysinemovement="True" Name="Limb 11" ID="11" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="15" Height="50" Width="0" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
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  </limb>
  <limb mass="0" applysinemovement="True" Name="LeftFoot (12)" ID="12" Type="LeftFoot" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="270" InheritLimbDepth="None" SteerForce="0" Radius="10" Height="0" Width="40" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0.5" PullPos="0.13147835,-5.683685" StepOffset="0,-10" RefJoint="4" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
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    <sound Tag="footstep_mudraptor" />
    <damagemodifier DamageSound="LimbSlash" DamageParticle="" DamageMultiplier="0.5" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="False" AfflictionIdentifiers="" AfflictionTypes="damage, bleeding" />
  </limb>
  <limb applysinemovement="True" Name="Limb 13" ID="13" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="8" Height="0" Width="25" Density="10" IgnoreCollisions="True" AngularDamping="7" AttackPriority="0.5" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="2" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="0,485,61,23" Origin="0.6,0.4" Depth="0.51" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <!--Appendages-->
  <limb applysinemovement="True" Name="Limb 15" ID="15" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="90" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="100" Density="0.5" IgnoreCollisions="False" AngularDamping="140" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="777,13,174,69" Origin="0.5,0.5" Depth="0.9" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
    </StatusEffect>
  </limb>
  <limb applysinemovement="True" Name="Limb 16" ID="16" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="30" Height="0" Width="120" Density="0.5" IgnoreCollisions="False" AngularDamping="140" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="0" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="765,98,233,89" Origin="0.4914163,0.48314607" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
    <StatusEffect type="OnSevered" target="This">
      <particleemitter particle="brownchunks" drawontop="true" particleamount="20" velocitymin="100" velocitymax="500" anglemin="0" anglemax="360" scalemin="0.1" scalemax="0.3" />
    </StatusEffect>
  </limb>
  <!--Tail-->
  <limb applysinemovement="True" Name="Tail (17)" ID="17" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="38" Height="0" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="1" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="3" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="401,8,147,97" Origin="0.47476357,0.48398292" Depth="0.35" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="1.5" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
  </limb>
  <limb applysinemovement="True" Name="Tail (18)" ID="18" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="50" Width="145" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0.25" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="True" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="252,16,150,73" Origin="0.50120324,0.46508518" Depth="0.3" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
  </limb>
  <limb applysinemovement="True" Name="Tail (19)" ID="19" Type="Tail" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="30" Width="110" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0.25" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="141,26,111,45" Origin="0.50231457,0.46874836" Depth="0.35" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
  </limb>
  <limb applysinemovement="True" Name="Limb 24" ID="24" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="NaN" InheritLimbDepth="None" SteerForce="0" Radius="10" Height="0" Width="80" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0.25" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="27,26,114,42" Origin="0.5956782,0.48106852" Depth="0" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0">
      <spritedeformation type="bendjoint" typename="bendjoint" Sync="-1" BlendMode="Add" Strength="2" MaxRotation="30" UseMovementSine="False" StopWhenHostIsDead="False" OnlyInWater="False" SineOffset="0" Resolution="5,5" />
    </deformablesprite>
    <damagemodifier DamageSound="LimbArmor" DamageParticle="brownchunks" DamageMultiplier="0.1" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="damage" />
    <damagemodifier DamageSound="LimbArmor" DamageParticle="" DamageMultiplier="0" ProbabilityMultiplier="1" ArmorSector="0,360" DeflectProjectiles="True" AfflictionIdentifiers="" AfflictionTypes="bleeding" />
  </limb>
  <!--Claws-->
  <limb applysinemovement="True" Name="Limb 20" ID="20" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="106.25" Width="35" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="966,0,58,125" Origin="0.5,0.5" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb applysinemovement="True" Name="Limb 21" ID="21" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="106.25" Width="35" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="966,0,58,125" Origin="0.5,0.5" Depth="0.06" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb applysinemovement="True" Name="Limb 22" ID="22" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="106.25" Width="35" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="966,0,58,125" Origin="0.5,0.5" Depth="0.5" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <limb applysinemovement="True" Name="Limb 23" ID="23" Type="None" Notes="" Scale="1" Flip="True" MirrorVertically="False" MirrorHorizontally="False" Hide="False" SpriteOrientation="0" InheritLimbDepth="None" SteerForce="0" Radius="0" Height="106.25" Width="35" Density="10" IgnoreCollisions="False" AngularDamping="7" AttackPriority="0" PullPos="0,0" StepOffset="0,0" RefJoint="-1" MouthPos="0,0" ConstantTorque="0" ConstantAngle="0" AttackForceMultiplier="1" MinSeveranceDamage="0.8" CanBeSeveredAlive="True" SeveredFadeOutTime="10" ApplyTailAngle="False" SineFrequencyMultiplier="1" SineAmplitudeMultiplier="1" BlinkFrequency="0" BlinkDurationIn="0.2" BlinkDurationOut="0.5" BlinkHoldTime="0" BlinkRotationIn="0" BlinkRotationOut="45" BlinkForce="50" OnlyBlinkInWater="False" UseTextureOffsetForBlinking="False" BlinkTextureOffsetIn="0.5,0.5" BlinkTextureOffsetOut="0.5,0.5" BlinkTransitionIn="Linear" BlinkTransitionOut="Linear" HealthIndex="0" Friction="0.3" Restitution="0.05">
    <deformablesprite SourceRect="966,0,58,125" Origin="0.5,0.5" Depth="0.06" Texture="" IgnoreTint="False" Color="255,255,255,255" DeadColor="255,255,255,255" DeadColorTime="0" />
  </limb>
  <!--Jaw-->
  <joint Name="Joint Jaw" Limb1="0" Limb2="1" Limb1Anchor="-44.9081,-22.847261" Limb2Anchor="-51.77462,5.738337" CanBeSevered="True" SeveranceProbabilityModifier="0.5" BreakSound="gore" LimitEnabled="True" UpperLimit="12" LowerLimit="-15" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Neck-->
  <joint Name="Joint 0 - 2" Limb1="0" Limb2="2" Limb1Anchor="-36.61771,-20.190218" Limb2Anchor="85.72379,-7.398668" CanBeSevered="True" SeveranceProbabilityModifier="0.5" BreakSound="gore" LimitEnabled="True" UpperLimit="70" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 3" Limb1="2" Limb2="3" Limb1Anchor="-67.01544,8.146596" Limb2Anchor="34.773018,33.79789" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="100" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 3 - 4" Limb1="3" Limb2="4" Limb1Anchor="-34.835575,-31.115025" Limb2Anchor="25.607433,20.515741" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="0" Stiffness="100" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Right Leg-->
  <joint Name="Joint 4 - 5" Limb1="4" Limb2="5" Limb1Anchor="-18.678232,10.418919" Limb2Anchor="-8.149298,44.517372" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="-60" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 5 - 6" Limb1="5" Limb2="6" Limb1Anchor="7.0422,-75.23299" Limb2Anchor="6.8915606,36.005817" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-30" LowerLimit="-130" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 6 - 7" Limb1="6" Limb2="7" Limb1Anchor="0.034058496,-42.81604" Limb2Anchor="-2.485922,38.732044" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="130" LowerLimit="45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 7 - 8" Limb1="7" Limb2="8" Limb1Anchor="3.093261,-36.227676" Limb2Anchor="-30.35957,-2.6938004" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-45" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Left Leg-->
  <joint Name="Joint 4 - 9" Limb1="4" Limb2="9" Limb1Anchor="20.583073,18.900684" Limb2Anchor="-7.497868,44.61879" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="90" LowerLimit="-60" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 9 - 10" Limb1="9" Limb2="10" Limb1Anchor="5.975943,-73.881004" Limb2Anchor="6.799583,35.615246" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-30" LowerLimit="-130" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 10 - 11" Limb1="10" Limb2="11" Limb1Anchor="0.33271357,-43.30134" Limb2Anchor="-1.2789035,38.69571" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="130" LowerLimit="45" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 11 - 12" Limb1="11" Limb2="12" Limb1Anchor="2.884971,-36.93513" Limb2Anchor="-30.195889,-2.7115676" CanBeSevered="True" SeveranceProbabilityModifier="0" BreakSound="gore" LimitEnabled="True" UpperLimit="-45" LowerLimit="-180" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Toes-->
  <joint Name="Joint 11 - 13" Limb1="11" Limb2="13" Limb1Anchor="-6.5540814,-30.542336" Limb2Anchor="13.328941,0.8642119" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="-50" LowerLimit="-50" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 7 - 14" Limb1="7" Limb2="14" Limb1Anchor="-7.0582604,-30.025366" Limb2Anchor="13.917873,1.1224496" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="-50" LowerLimit="-50" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Appendages-->
  <joint Name="Joint 2 - 15" Limb1="2" Limb2="15" Limb1Anchor="13.86995,58.061905" Limb2Anchor="68.83005,-3.1650074" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="-10" LowerLimit="-60.000015" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 16" Limb1="2" Limb2="16" Limb1Anchor="-7.514481,48.616577" Limb2Anchor="87.445496,-14.322847" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="armorbreak" LimitEnabled="True" UpperLimit="0" LowerLimit="-55" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Tail-->
  <joint Name="Joint 4 - 17" Limb1="4" Limb2="17" Limb1Anchor="-1.1195859,45.148266" Limb2Anchor="58.8386,-6.063189" CanBeSevered="True" SeveranceProbabilityModifier="0.5" BreakSound="gore" LimitEnabled="True" UpperLimit="30" LowerLimit="-30" Stiffness="0.5" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 17 - 18" Limb1="17" Limb2="18" Limb1Anchor="-67.27913,9.06518" Limb2Anchor="70.306274,3.0242867" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 18 - 19" Limb1="18" Limb2="19" Limb1Anchor="-74.520805,1.9216422" Limb2Anchor="53.66532,-0.681018" CanBeSevered="False" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 19 - 24" Limb1="19" Limb2="24" Limb1Anchor="-53.80355,-3.3949559" Limb2Anchor="44.76989,-3.9432268" CanBeSevered="True" SeveranceProbabilityModifier="1" BreakSound="gore" LimitEnabled="True" UpperLimit="10" LowerLimit="-20" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Claws-->
  <joint Name="Joint 2 - 20" Limb1="2" Limb2="20" Limb1Anchor="57.60086,12.384466" Limb2Anchor="-5.1385694,49.921627" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 21" Limb1="2" Limb2="21" Limb1Anchor="44.229256,-9.775199" Limb2Anchor="-2.6791334,49.949387" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 22" Limb1="2" Limb2="22" Limb1Anchor="-6.569273,-5.742365" Limb2Anchor="-3.919285,48.794167" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <joint Name="Joint 2 - 23" Limb1="2" Limb2="23" Limb1Anchor="-22.138891,-16.378584" Limb2Anchor="-2.651269,48.72429" CanBeSevered="True" SeveranceProbabilityModifier="2" BreakSound="gore" LimitEnabled="True" UpperLimit="0" LowerLimit="-30" Stiffness="0.25" Scale="1" WeldJoint="False" ClockWiseRotation="False" />
  <!--Armors-->
</Ragdoll>