<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Item name="" identifier="artmod_detonator" subcategory="artmod" category="Equipment,Weapon" Tags="smallitem,detonator" Scale="0.5" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_metal_light" isshootable="true">
    <Price baseprice="500">
      <Price storeidentifier="merchantoutpost" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantengineering" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="detonator" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <InventoryIcon texture="2_detonator.png" sourcerect="0,0,52,57" origin="0.5,0.5" />
    <Sprite texture="2_detonator.png" depth="0.8" sourcerect="0,0,52,57" origin="0.5,0.5" />
    <Body width="40" height="52" density="20" />
    <Holdable selectkey="Action" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
      <RequiredItem items="wrench" type="Equipped" />
      <StatusEffect type="OnBroken" target="Contained">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" setvalue="true" condition="100" delay="2.5" />
    </Holdable>
    <ItemContainer canbeselected="true" capacity="1" maxstacksize="1" itempos="20,-40" hideitems="false" containedstateindicatorstyle="explosive" containedspritedepth="0.81">
      <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
      <Containable items="explosive,artmod_alientrinket5_figure" />
    </ItemContainer>
  </Item>
  <Item name="" identifier="artmod_redbottom" subcategory="artmod" maxstacksize="1" category="Equipment,Weapon" cargocontaineridentifier="explosivecrate" Tags="smallitem" description="" scale="0.35" impactsoundtag="impact_metal_light">
    <Price baseprice="150">
      <Price storeidentifier="merchantoutpost" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.2" minavailable="1" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantengineering" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="button" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <InventoryIcon texture="2_button_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="2_button.png" sourcerect="0,0,33,120" depth="0.6" origin="0.5,0.5" />
    <Body width="32" height="104" density="11" />
    <RepairTool>
      <StatusEffect type="OnBroken" target="nearbyitems" targettags="artmod_detonator" duration="10" range="10000" stackable="false" setvalue="true" condition="0">
        <Use />
        <sound file="%ModDir%/medItems/Glup.ogg" range="250" loop="true" volume="1.5" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="0">
        <sound file="Content/Items/Button/Button.ogg" type="OnUse" range="500.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="100" delay="2.5"></StatusEffect>
    </RepairTool>
    <Holdable slots="RightHand,LeftHand,Any" aimable="false" controlpose="true" aimpos="30,-15" aimangle="0" holdangle="0" handle1="-10,-35" />
  </Item>
  <!--<Item name="" identifier="artmod_protorailgun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Deconstruct time="20">
      <Item identifier="steel" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" amount="3" />
      <Item identifier="physicorium" amount="3" />
    </Deconstruct>
    <Sprite texture="ProtoRailgun.png" sourcerect="0,0,355,113" depth="0.55" origin="0.5,0.5" />
    <Body width="70" height="30" density="40" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="75,-10" aimpos="80,-5" holdangle="-13" handle1="-100,-25" handle2="100,15" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.55" />
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="am_railgun Worn" texture="%ModDir%/Weapons/ProtoRailgun.png" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="true" depth="0.6" sourcerect="0,0,355,113" limb="Torso" scale="0.35" origin="0.5,0.05" />
    </Wearable>
	
    <RangedWeapon reload="0.4" barrelpos="140,16" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.6,0.6" particleamount="10" />
      <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="10" distancemax="20" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
	  <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" condition="0" />
      <StatusEffect type="OnBroken" target="This" delay="0.3" duration="4.2">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" scalemultiplier="0.1,0.05" particleamount="5" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="5" distancemax="10" scalemin="0.05" scalemax="0.1" particleamount="5" particlespersecond="5" colormultiplier="255,255,255,255" />
        <sound file="%ModDir%/Weapons/railguncharge.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
	
	<RangedWeapon reload="0.4" barrelpos="140,16" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="false" crosshairscale="0.2">
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.6,0.6" particleamount="10" />
      <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="10" distancemax="20" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" condition="0" />
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
	  <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" >
        <SpawnItem identifiers="40mmgrenade" spawnposition="ThisInventory" />
      </StatusEffect>
    </RangedWeapon>
	
	<RangedWeapon reload="0.4" barrelpos="140,16" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="false" crosshairscale="0.2">
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.6,0.6" particleamount="10" />
      <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="10" distancemax="20" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" condition="0" />
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
	
	<RangedWeapon reload="0.4" barrelpos="140,16" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="false" crosshairscale="0.2">
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.6,0.6" particleamount="10" />
      <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="10" distancemax="20" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" condition="0" />
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
	
	<RangedWeapon reload="0.4" barrelpos="140,16" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="false" crosshairscale="0.2">
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.6,0.6" particleamount="10" />
      <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="10" distancemax="20" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" condition="0" />
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
	
	<RangedWeapon reload="0.4" barrelpos="140,16" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="false" crosshairscale="0.2">
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.6,0.6" particleamount="10" />
      <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="10" distancemax="20" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse" target="This" delay="0.1" disabledeltatime="true" condition="0" />
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
	
	
	  <ItemContainer capacity="1" maxstacksize="1" hideitems="true" spawnwithid="40mmgrenade" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="grenade,artmod_itiredstickybomb" />
    </ItemContainer>
	
    <ItemContainer capacity="1" maxstacksize="2" hideitems="true" containedstateindicatorstyle="bullet">
	<SlotIcon slotindex="0" texture="%ModDir%/Weapons/railgunammo.png" sourcerect="281,12,103,108" origin="0.5,0.5" />
      <Containable items="am_railgunammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
	<SkillRequirementHint identifier="weapons" level="60" />
  </Item>-->
  <Item name="" identifier="artmod_handanomaly_electro" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" health="5" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <Sprite texture="Electrosmg.png" sourcerect="0,0,10,10" depth="0.55" origin="0.5,0.5" />
    <InventoryIcon texture="Electrosmg.png" sourcerect="0,0,360,103" depth="0.55" origin="0.5,0.5" />
    <Body width="80" height="80" density="10" />
    <Holdable slots="Any,RightHand" controlpose="true" aimpos="75,0" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" target="this" stackable="false" delay="0.1">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.4,0.4" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="20" distancemax="60" scalemin="0.025" scalemax="0.075" particleamount="2" particlespersecond="2" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" stackable="false" delay="0.1">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.4,0.4" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="20" distancemax="60" scalemin="0.025" scalemax="0.075" particleamount="2" particlespersecond="2" colormultiplier="255,255,255,255" />
      </StatusEffect>
    </Holdable>
    <RangedWeapon reload="0.15" holdtrigger="true" barrelpos="0,0" spread="6" unskilledspread="12" combatPriority="80" drawhudwhenequipped="false" crosshairscale="0.2" suitableprojectiles="artmod_HAEbolt">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.15,0.15" colormultiplier="75,75,255,255" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.05,0.05" particleamount="10" />
      <Sound file="%ModDir%/Weapons/fastelectroshot2.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/fastelectroshot3.ogg" type="OnUse" range="1000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.15" shockwave="false" flash="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="3.5" />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="60" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_HAEbolt" spawnposition="ThisInventory" />
      </StatusEffect>
      <!-- кусок где оружие теряет и восстанавливает прочность -->
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true" />
      <StatusEffect type="always" target="this" disabledeltatime="true" stackable="false" condition="+1" checkconditionalalways="true" delay="1.5" comparison="and">
        <Conditional condition="lt 5" />
        <Conditional condition="gte 4" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" stackable="false" condition="+1" checkconditionalalways="true" delay="1.5" comparison="and">
        <Conditional condition="lt 4" />
        <Conditional condition="gte 3" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" stackable="false" condition="+1" checkconditionalalways="true" delay="1.5" comparison="and">
        <Conditional condition="lt 3" />
        <Conditional condition="gte 2" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" stackable="false" condition="+1" checkconditionalalways="true" delay="1.5" comparison="and">
        <Conditional condition="lt 2" />
        <Conditional condition="gte 1" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" stackable="false" condition="+1" checkconditionalalways="true" delay="1.5" comparison="and">
        <Conditional condition="lt 1" />
        <Conditional condition="gt 0" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="5" setvalue="true" disabledeltatime="true" delay="3" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="2">
        <sound file="%ModDir%/Weapons/electroreload1.ogg" range="500.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Weapons/electroreload2.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" setvalue="true" stackable="false" duration="3">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="0" scalemultiplier="0.25,0.25" particleamount="1" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="0" distancemax="100" scalemin="0.01" scalemax="0.25" particleamount="4" particlespersecond="4" colormultiplier="255,255,255,255" />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" showcontainedstateindicator="true" hideitems="true" spawnwithid="artmod_HAEbolt" drawinventory="false" canbeselected="false" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="artmod_HAEbolt" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.05" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_HAEbolt" hideinmenus="true" maxstacksize="64" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" hitscancount="8" spread="16" removeonhit="true">
      <ParticleEmitter particle="artmod_electrobolt" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,225,255" scalemultiplier="0.0115,6" />
      <Attack structuredamage="0.1" targetforce="0.25" itemdamage="0.1" severlimbsprobability="0.0" penetration="0.25">
        <Affliction identifier="burn" strength="8.75" />
        <Affliction identifier="EMP" strength="1.5" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.4" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="0.7" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_electrobfg" subcategory="artmod" category="Weapon" health="100" cargocontaineridentifier="metalcrate" tags="weapon,gun,mediumitem,mountableweapon" Scale="0.3" impactsoundtag="impact_metal_heavy">
    <!--<Price baseprice="2750" minleveldifficulty="25" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="40"/>
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
	</Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
	  <Item identifier="fulgurium" outcondition="0.5" />
    </Deconstruct>
	<InventoryIcon texture="Mods/BGN/Minigun/IA.png" sourcerect="0,0,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/electroBFG.png" sourcerect="0,0,311,133" depth="0.4" origin="0.5,0.5" alphaclipotherwearables="true" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="electroBFG.png" sourcerect="0,0,311,133" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" ignorelimbscale="true" scale="0.3" origin="0.5,0.8" />
    </Wearable>
    <Body width="140" height="75" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="25,8" aimpos="25,8" handle1="110,-35" handle2="25,25" holdangle="-30" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="3" barrelpos="160,12" spread="5" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artmod_electrobfgprojectile">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25,0.25" colormultiplier="75,75,225,255" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" scalemultiplier="0.65,0.65" particleamount="10" />
      <Sound file="%ModDir%/Weapons/electroBFGshot1.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/electroBFGshot2.ogg" type="OnUse" range="1000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.05" shockwave="false" flash="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <!-- кусок где оружие теряет и восстанавливает прочность -->
      <StatusEffect type="OnUse" target="This" condition="-25" disabledeltatime="true" />
      <StatusEffect type="Always" target="This" Condition="5" stackable="false" disabledeltatime="true" delay="3" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 0" />
        <Conditional condition="lte 100" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="13">
        <sound file="%ModDir%/Weapons/electroreload1.ogg" range="500.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Weapons/electroreload2.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="5" setvalue="true" disabledeltatime="true" delay="15" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <!-- кусок где оружие взрывается при нулевой прочности -->
      <!-- кусок где оружие взрывается при нулевой прочности -->
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/laserbroken.ogg" range="500.0" loop="false" />
        <Explosion range="500.0" ballastfloradamage="200" structuredamage="0" levelwalldamage="0" itemdamage="0" stun="5" fire="false" force="5" severlimbsprobability="0">
          <Affliction identifier="burn" strength="100" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="NearbyItems" targettags="junctionbox" range="2000.0" setvalue="true" stackable="false" extraload="10000" duration="2.5">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="0.6,0.6" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="Contained">
        <Remove />
      </StatusEffect>
      <RequiredItems items="electrogunmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" delay="0.1">
        <SpawnItem identifiers="artmod_electrobfgprojectile" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0" condition="0" setvalue="true" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedspritedepth="0.56" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/7-22.png" sourcerect="0,0,39,24" origin="0.5,0.5" />
      <Containable items="electrogunammo" hide="false" itempos="0,0" rotation="-270" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" spawnwithid="artmod_electrobfgprojectile" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="artmod_electrobfgprojectile" />
    </ItemContainer>
    <LightComponent LightColor="0.75,0.75,0.75,1.0" castshadows="false" Flicker="0.02" range="1500" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.25,1.25" />
      <IsActive targetcontaineditem="true" condition="gt 1.0" />
    </LightComponent>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="lte 1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="electrogunammo" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_electrobfgprojectile" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,pistolammoitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="artmod_bfgelectrobolts" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,225,255" scalemultiplier="0.00885,3.5" />
      <Attack structuredamage="0.25" targetforce="1.5" itemdamage="0.1" severlimbsprobability="0.0" penetration="0.25">
        <Affliction identifier="burn" strength="250" />
        <Affliction identifier="EMP" strength="50" />
        <Affliction identifier="stun" strength="4" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemin="1.75" scalemax="1.75" colormultiplier="155,155,225,255" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="0.7" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="oldcrystalllaser" subcategory="artmod" category="Weapon" health="140" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="crystalshard" amount="1" copycondition="true" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/oldcraser.png" depth="0.54" sourcerect="0,0,300,60" origin="0.5,0.5" />
    <Body width="120" height="70" density="135" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-5" aimpos="55,-10" handle1="-65,-20" handle2="18,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RepairTool penetration="1.00" firedamage="0" structurefixamount="0" range="1000" barrelpos="50,10" combatpriority="27" repairmultiple="true" repairthroughwalls="true" repairthroughholes="true" TargetForce="20" levelwallfixamount="0.0">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.3,0.3" particleamount="2" colormultiplier="217,59,0,255" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.3,0.3" velocitymin="2" velocitymax="50" particleamount="3" colormultiplier="217,59,0,255" />
      <ParticleEmitter particle="artmod_GlowDot" scalemin="0.25" scalemax="0.5" distancemin="1" distancemax="1150" particleamount="2" velocitymin="-150" velocitymax="150" anglemin="-5" anglemax="5" colormultiplier="255,135,135,255" />
      <RequiredItems identifier="crystalshard" type="Contained" msg="itemmsgcrystallshardrequired" />
      <StatusEffect type="OnUse" targettype="this" Condition="-0.1" disabledeltatime="true" />
      <StatusEffect type="OnBroken" targettype="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="brownchunks" AngleMax="360" VelocityMax="250" ScaleMin="0.5" ScaleMax="0.5" ScaleMultiplier="1,1" ParticleAmount="5" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="brownchunks" AngleMin="0" AngleMax="45" VelocityMin="350" VelocityMax="350" ScaleMin="0.5" ScaleMax="0.5" ScaleMultiplier="1,1" ParticleAmount="2" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="1" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,25,25,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" targettype="this" stackable="false" delay="0.02">
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" targets="crystalshard" Condition="-15" />
      <StatusEffect type="OnUse" targettype="Contained" Condition="-5.0">
        <RequiredItem excludedidentifiers="crystalshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" severlimbsprobability="0">
        <Conditional EntityType="eq Limb" />
        <Affliction identifier="craser_bleeding" amount="75" />
        <Affliction identifier="burn" amount="25" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
      </StatusEffect>
      <!--<ParticleEmitter particle="eklaserborebreak" particlespersecond="17" copyentityangle="true" velocitymin="10" velocitymax="40"/>-->
      <!--<ParticleEmitter particle="eklaserboreflame" particlespersecond="25" copyentityangle="true" velocitymin="20" velocitymax="80"/>-->
      <ParticleEmitterHitCharacter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <!--<sound file="Mods/More Arts (AOCS)/Weapons/laser.ogg" type="OnUse" range="800.0" loop="false" selectionmode="All"/>-->
      <sound file="%ModDir%/Weapons/craserv2loop6.ogg" type="OnUse" range="800.0" loop="true" selectionmode="All" />
      <Fixable identifier="no" />
      <LightComponent LightColor="1.0,0.2,0.1,0.6" range="350" Flicker="0.3">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
      <LightComponent LightColor="1.0,1.0,1.0,0.7" range="650" Flicker="0.3" castshadows="false">
        <LightTexture texture="%ModDir%/Weapons/laserbore_beamS.png" origin="-0.01, 0.5" size="1.0,0.5" alpha="10.0" />
      </LightComponent>
    </RepairTool>
    <ItemContainer autofill="False" itemrotation="90" itempos="0,10" capacity="1" slotsperrow="1" maxstacksize="1" canbeselected="false" hideitems="false" msg="ItemMsgInteractSelect">
      <SlotIcon slotindex="0" texture="%ModDir%/medItems/Crystalshard.png" sourcerect="0,0,25,82" origin="0.5,0.5" />
      <Containable items="crystalshard" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <SkillRequirementHint identifier="weapons" level="20" />
  </Item>
  <!-- обыденное оружие -->
  <Item name="" identifier="weakassaultrifle" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" allowasextracargo="true" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="secarmcab" amount="1" spawnprobability="1" notcampaign="true" />
    <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.15" />
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="weaponholder" spawnprobability="0.15" />
    <Price baseprice="440" sold="false" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="0" maxavailable="1" sold="true" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
    </Price>
    <Deconstruct time="35">
      <Item identifier="physicorium" amount="1" outcondition="0.1" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="rubber" />
    </Deconstruct>
    <Sprite texture="assaulrifle2.png" sourcerect="0,0,233,66" depth="0.55" origin="0.5,0.5" />
    <Body width="220" height="50" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="60,-24" aimpos="60,-8" handle1="-35,-5" handle2="26,15" holdangle="-30"></Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Assault Rifle Worn" texture="assaulrifle2.png" sourcerect="0,0,233,66" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.5" origin="0.5,-0.25" />
    </Wearable>
    <RangedWeapon reload="0.75" holdtrigger="true" barrelpos="105,18" spread="3" unskilledspread="12" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="4.0,4.0" colormultiplier="255,200,200,200" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_4.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Security/WEAPONS_assaultRifle_5.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="20" distancemax="20" anglemin="150" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="assaultrifleammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer itemrotation="16" capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <Containable items="assaultrifleammo" itempos="-27,-4" />
      <SlotIcon slotindex="0" texture="Content/Items/JobGear/TalentGear.png" sourcerect="476,3,36,48" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="24,4" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="50" />
  </Item>
  <Item name="" identifier="weakassaultriflemagazine" maxstacksize="8" maxstacksizecharacterinventory="2" scale="0.5" subcategory="artmod" category="Weapon" allowasextracargo="true" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,assaultrifleammo,riflemanbonus" impactsoundtag="impact_metal_light">
    <Price baseprice="115" sold="false" minleveldifficulty="10" displaynonempty="true">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="1" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" />
      <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="0" maxavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1" />
    </Price>
    <Deconstruct time="5">
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Sprite texture="assaulrifle2_mag.png" sourcerect="0,0,37,52" depth="0.55" origin="0.5,0.5" />
    <Body width="28" height="40" density="25" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="weakassaultrifleround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="weakassaultrifleround" />
      <StatusEffect type="OnUse" target="This" condition="-5.0" disabledeltatime="true">
        <SpawnItem identifiers="weakassaultrifleround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
  </Item>
  <Item name="" identifier="weakassaultrifleround" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <PreferredContainer primary="weakassaultrifle" minamount="1" maxamount="1" spawnprobability="1" />
    <PreferredContainer primary="armcab" secondary="secarmcab" />
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,200,200,175" scalemultiplier="1,0.8" />
      <Attack structuredamage="12" targetforce="7.5" itemdamage="8" severlimbsprobability="0.2" penetration="0">
        <Affliction identifier="blunttrauma" strength="22" />
        <Affliction identifier="stun" strength="0.25" />
        <Affliction identifier="stun" strength="0.5" probability="0.2" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_smg" HideConditionBar="true" health="3" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallautoweapon,smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="secarmcab" amount="1" spawnprobability="1" notcampaign="true" />
    <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.15" />
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="weaponholder" spawnprobability="0.15" />
    <Price baseprice="625" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="physicorium" outcondition="0.1" />
    </Deconstruct>
    <InventoryIcon texture="35inv.png" sourcerect="0,0,213,119" origin="0.5,0.5" />
    <Sprite texture="35.png" sourcerect="0,0,325,119" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="55,-4" aimpos="55,-4" handle1="-50,-25" handle2="26,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.1" weapondamagemodifier="1.3" penetration="0.15" holdtrigger="true" barrelpos="140,25" spread="4" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/SMGsingleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/SMGsingleShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot4.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot5.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot6.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="0.75" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="5.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <!--Тратит прочность при выстрелах, восстанавливает спустя секунду-->
      <StatusEffect type="OnUse" target="this" condition="-1" disabledeltatime="true" stackable="false" />
      <StatusEffect type="OnUse" target="this" condition="3" delay="1" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Sound file="%ModDir%/weapons/35reload.ogg" type="OnUse" range="1000" volume="0.35" />
        <Conditional condition="eq 3" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="3" delay="1" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Sound file="%ModDir%/weapons/35reload.ogg" type="OnUse" range="1000" volume="0.35" />
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="3" delay="1" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Sound file="%ModDir%/weapons/35reload.ogg" type="OnUse" range="1000" volume="0.35" />
        <Conditional condition="eq 1" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="3" delay="1" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Sound file="%ModDir%/weapons/35reload.ogg" type="OnUse" range="1000" volume="0.35" />
        <Conditional condition="eq 0" />
      </StatusEffect>
      <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <Containable items="smgammo" hide="false" itempos="3,-5" rotation="0" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="50" />
  </Item>
  <Item name="" identifier="artmod_separatsmg" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallautoweapon,smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="weaponholder" spawnprobability="0.15" />
    <Price baseprice="625" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="physicorium" outcondition="0.1" />
      <Item identifier="incendium" outcondition="0.25" />
    </Deconstruct>
    <Sprite texture="separatsmg.png" sourcerect="0,0,144,69" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-12" aimpos="45,-10" handle1="-50,-15" handle2="29,1" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.025" weapondamagemodifier="1.2" penetration="0.1" holdtrigger="true" barrelpos="64,9" spread="4" unskilledspread="14" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/SMGsingleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/SMGsingleShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot4.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot5.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot6.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="20" distancemax="20" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="75.0" force="0.25" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <Containable items="smgammo" hide="false" itempos="-2,-6" rotation="0" />
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="256,448,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="50" />
  </Item>
  <Item name="" identifier="wichesterroundhard" subcategory="artmod" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.09" tags="smallitem,winammo,rifleammo,riflemanbonus" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="10" spawnprobability="0.05" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.05" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="7" spawnprobability="0.075" />
    <Price baseprice="50" soldeverywhere="false" minleveldifficulty="25">
      <Price storeidentifier="merchantoutpost" multiplier="1.15" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.15" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="8" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="12" />
      <Price storeidentifier="merchantmine" multiplier="1.15" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="30" amount="4">
      <RequiredSkill identifier="weapons" level="65" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="physicorium" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <InventoryIcon texture="winchester_invhardbullet.png" sourcerect="0,0,144,146" origin="0.5,0.5" />
    <Sprite texture="winchester_hardbullet.png" sourcerect="0,0,155,35" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="2">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="60" targetforce="10" itemdamage="15" severlimbsprobability="0.4" penetration="0.15">
        <Affliction identifier="bleeding" strength="30" />
        <Affliction identifier="gunshotwound" strength="75" />
        <Affliction identifier="stun" strength="0.7" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="wichesterrounddepletedfuel" subcategory="artmod" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.09" tags="smallitem,winammo,rifleammo,riflemanbonus" impactsoundtag="impact_metal_light">
    <Fabricate suitablefabricators="fabricator" requiredtime="30" amount="4">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="depletedfuel" usecondition="true" mincondition="0.5" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="winchester_invezradbullet.png" sourcerect="0,0,131,131" origin="0.5,0.5" />
    <Sprite texture="winchester_ezradbullet.png" sourcerect="0,0,155,43" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="25" targetforce="10" itemdamage="15" severlimbsprobability="0.4" penetration="0.25">
        <Affliction identifier="bleeding" strength="20" />
        <Affliction identifier="gunshotwound" strength="75" />
        <Affliction identifier="stun" strength="0.7" />
        <Affliction identifier="radiationsickness" strength="25" />
      </Attack>
    </Projectile>
  </Item>
  <Item name="" identifier="wichesterround" subcategory="artmod" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.09" tags="smallitem,winammo,rifleammo,riflemanbonus" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="winchester" minamount="4" maxamount="4" />
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="8" spawnprobability="0.25" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="4" spawnprobability="0.2" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="8" spawnprobability="0.25" />
    <Price baseprice="25" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="8" />
      <Price storeidentifier="merchantcity" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.95" minavailable="12" />
      <Price storeidentifier="merchantmine" multiplier="1.15" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="20" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" amount="4">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="copper" />
    </Fabricate>
    <InventoryIcon texture="winchester_invezbullet.png" sourcerect="0,0,131,131" origin="0.5,0.5" />
    <Sprite texture="winchester_ezbullet.png" sourcerect="0,0,155,43" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="25" targetforce="10" itemdamage="15" severlimbsprobability="0.4">
        <Affliction identifier="bleeding" strength="20" />
        <Affliction identifier="gunshotwound" strength="65" />
        <Affliction identifier="stun" strength="0.7" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="winchester" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.45" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer primary="weaponholder" spawnprobability="0.2" />
    <PreferredContainer primary="secarmcab" minamount="1" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.25" />
    <Price baseprice="500" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Sprite texture="winchesternew.png" sourcerect="0,0,295,78" depth="0.55" origin="0.5,0.5" />
    <InventoryIcon texture="winchesternew_inv.png" sourcerect="0,0,204,204" origin="0.5,0.5" />
    <BrokenSprite texture="winchesternew_rel.png" sourcerect="0,0,295,78" depth="0.55" />
    <Body width="70" height="30" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="55,-9" handle1="-45,-2" handle2="50,25" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.8" barrelpos="125,20" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/winchester_shot.ogg" type="OnUse" range="3000" selectionmode="Random" volume="1" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.6,0.6" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-1000000" delay="0.8">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/winchester_reload.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="0.55" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <RequiredItems items="winammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="4" hideitems="false" containedspritedepth="0.54" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="winammo" hide="true" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/winchester_invezbullet.png" sourcerect="0,0,131,131" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="26,2" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="artmod_autoshotgun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.05" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="850" soldeverywhere="false" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="physicorium" outcondition="0.1" />
    </Deconstruct>
    <Sprite texture="new_autoshotgun.png" sourcerect="0,0,333,107" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-10" aimpos="55,-5" handle1="-75,-16" handle2="26,0" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="115,32" weapondamagemodifier="1.1" spread="1" unskilledspread="10" combatPriority="80" reload="0.25" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="1.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" disabledeltatime="true" condition="-25"></StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 75" />
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" distancemin="15" distancemax="15" ScaleMultiplier="1.5,1.5" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="1.35">
        <Conditional condition="eq 50" />
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" distancemin="15" distancemax="15" ScaleMultiplier="1.5,1.5" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="1.35">
        <Conditional condition="eq 25" />
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" distancemin="15" distancemax="15" ScaleMultiplier="1.5,1.5" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="2">
        <Conditional condition="eq 0" />
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" distancemin="15" distancemax="15" ScaleMultiplier="1.5,1.5" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="4" hideitems="false" containedspritedepth="0.54" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="shotgunammo" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="22,2" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="alienartifactpiece" subcategory="artmod" category="Weapon" maxstacksize="16" maxstacksizecharacterinventory="4" cargocontaineridentifier="explosivecrate" tags="smallitem" Scale="0.080" impactsoundtag="impact_metal_light">
    <Upgrade gameversion="0.9.2.0" scale="0.5" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <PreferredContainer secondary="abandonedarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.0" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.15" minavailable="2" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="20" amount="2">
      <RequiredSkill identifier="electrical" level="50" />
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="incendium" />
      <RequiredItem identifier="oxygeniteshard" />
      <RequiredItem identifier="fulgurium" />
      <RequiredItem identifier="alienpowercell" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="incendium" outcondition="0.5" />
      <Item identifier="oxygeniteshard" outcondition="0.5" />
      <Item identifier="fulgurium" outcondition="0.5" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Weapons/AlienGrenadetest.png" sourcerect="0,0,100,100" origin="0.5,0.5" />
    <Sprite texture="AlienGrenadetestS.png" sourcerect="0,0,256,251" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="150" density="10" />
    <ItemComponent characterusable="false">
      <!--"Mods/More Arts (AOCS)/Items/AlienGrenadetest.png"-->
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="artmod_grenadeshockwave" particleamount="1" anglemax="360" scalemin="0.15" scalemax="0.15" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        <Explosion range="400.0" structuredamage="0" empstrength="0" camerashake="0" stun="5" force="-55.5" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <sound file="%ModDir%/Weapons/succ.ogg" range="650.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.4">
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="1">
        <ParticleEmitter particle="artmod_grenadeshockwave" anglemax="360" particleamount="1" scalemin="0.15" scalemax="0.15" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        <Explosion range="400.0" structuredamage="0" empstrength="0" camerashake="0" stun="5" force="-55.5" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <sound file="%ModDir%/Weapons/succ.ogg" range="650.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="1.4">
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="2">
        <ParticleEmitter particle="artmod_grenadeshockwave" anglemax="360" particleamount="1" scalemin="0.15" scalemax="0.15" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        <Explosion range="400.0" structuredamage="0" empstrength="0" camerashake="0" stun="5" force="-55.5" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <sound file="%ModDir%/Weapons/succ.ogg" range="650.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="2.4">
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="3">
        <ParticleEmitter particle="artmod_grenadeshockwave" anglemax="360" particleamount="1" scalemin="0.15" scalemax="0.15" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        <Explosion range="400.0" structuredamage="0" empstrength="0" camerashake="0" stun="5" force="-55.5" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <sound file="%ModDir%/Weapons/succ.ogg" range="650.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="3.4">
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="4">
        <ParticleEmitter particle="artmod_grenadeshockwave" anglemax="360" particleamount="1" scalemin="0.15" scalemax="0.15" scalemultiplier="1,1" particlespersecond="1" colormultiplier="255,255,255,255" />
        <Explosion range="400.0" structuredamage="0" empstrength="0" camerashake="0" stun="5" force="-55.5" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" />
        <sound file="%ModDir%/Weapons/succ.ogg" range="650.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="4.4">
        <Explosion range="400.0" structuredamage="10" ballastfloradamage="0" itemdamage="150" levelwalldamage="10" force="10" severlimbsprobability="0.5" decal="explosion" decalsize="0.5">
          <Affliction identifier="explosiondamage" strength="80" />
          <Affliction identifier="burn" strength="75" />
          <Affliction identifier="stun" strength="5" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This,Hull" oxygen="-10000000.0">
        <sound file="Content/Items/Weapons/StunGrenade.ogg" />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="3.0" disabledeltatime="true" checkconditionalalways="true" />
    </Throwable>
  </Item>
  <!-- Оружие покупаемое у коалиции -->
  <Item name="" identifier="artmod_slowgrenade" subcategory="artmod" category="Weapon" health="30" maxstacksize="10" maxstacksizecharacterinventory="2" cargocontaineridentifier="explosivecrate" tags="smallitem" Scale="0.35" impactsoundtag="impact_metal_light" showcontainedstateindicator="true">
    <Upgrade gameversion="0.9.2.0" scale="0.5" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.05" />
    <PreferredContainer secondary="abandonedarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <Price baseprice="200" minleveldifficulty="30" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="fpgacircuit" />
      <Item identifier="dementonite" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <!--<InventoryIcon texture="%ModDir%/Weapons/AlienGrenadetest.png" sourcerect="0,0,100,100" origin="0.5,0.5" />-->
    <Sprite texture="slowgrenade.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="slowgrenade_open.png" sourcerect="0,0,100,100" depth="0.8" maxcondition="99" />
    <Body width="40" height="40" density="10" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" stackable="false" setvalue="true" Condition="15.0" delay="0" />
      <!--<StatusEffect type="always" target="This" stackable="false" delay="2" checkconditionalalways="true">
		<Conditional condition="eq 15" />
        <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemin="3" scalemax="3" scalemultiplier="1,1" particlespersecond="1" colormultiplier="0,0,155,255" />
        <sound file="%ModDir%/Weapons/succ.ogg" range="650.0" loop="false" />
      </StatusEffect>-->
      <StatusEffect type="always" target="This,NearbyCharacters" delay="0.5" duration="0.5" stackable="false" setvalue="true" HealthMultiplier="0.5" SpeedMultiplier="0.15" range="400" checkconditionalalways="true">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemin="3" scalemax="3" scalemultiplier="1,1" particlespersecond="1" colormultiplier="0,0,155,255" />
        <sound file="%ModDir%/Weapons/ALIEN_gravitySphereLoop.ogg" range="1000.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" delay="30">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" delay="30.5">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" stackable="false" setvalue="true" Condition="15.0" delay="3" />
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_drumrifle" HideConditionBar="true" health="5" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="secarmcab" amount="1" spawnprobability="0.5" notcampaign="true" />
    <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.15" />
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.05" />
    <PreferredContainer secondary="weaponholder" spawnprobability="0.05" />
    <Price baseprice="945" minleveldifficulty="15" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="lightcomponent" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fulgurium" outcondition="0.5" />
      <Item identifier="physicorium" outcondition="0.1" />
    </Deconstruct>
    <!--<InventoryIcon texture="new_drumrifle_inv.png" sourcerect="0,0,252,152"  origin="0.5,0.5" />-->
    <Sprite texture="new_drumrifle.png" sourcerect="0,0,443,175" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/new_drumrifle1.png" sourcerect="0,0,443,175" maxcondition="90" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/new_drumrifle2.png" sourcerect="0,0,443,175" maxcondition="70" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/new_drumrifle3.png" sourcerect="0,0,443,175" maxcondition="50" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/new_drumrifle4.png" sourcerect="0,0,443,175" maxcondition="30" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="55,-10" aimpos="70,0" handle1="-100,-20" handle2="26,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Drumrifle Worn" texture="new_drumrifle.png" canbehiddenbyotherwearables="false" sourcerect="0,0,443,175" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.25" origin="0.5,0.8" />
    </Wearable>
    <RangedWeapon reload="0.55" weapondamagemodifier="1" holdtrigger="true" barrelpos="150,30" spread="40" unskilledspread="0" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/drumrifleshot1.ogg" type="OnUse" volume="1" range="3000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/drumrifleshot2.ogg" type="OnUse" volume="1" range="3000" />
      <!--<Sound file="%ModDir%/Weapons/drumrifleshot3.ogg" type="OnUse" volume="0.6" range="3000" />-->
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true">
        <Conditional condition="eq 5" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="80.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true">
        <Conditional condition="eq 4" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="80.0" force="0.9" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="8.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true">
        <Conditional condition="eq 3" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="80.0" force="0.75" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true">
        <Conditional condition="eq 2" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="80.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="4.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" checkconditionalalways="true">
        <Conditional condition="eq 1" />
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="80.0" force="0.25" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="2.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="5" setvalue="true" spread="40" reload="0.55" checkconditionalalways="true" stackable="false" delay="0.1">
        <Conditional HasStatusTag="neq off" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" tags="off" duration="0.5" delay="0.1" />
      <StatusEffect type="OnSecondaryUse" target="this" spread="-10" reload="-0.1" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="1.5">
        <Sound file="%ModDir%/Weapons/drumrifle-ac1.ogg" type="OnUse" volume="0.25" range="1000" />
        <Conditional condition="eq 5" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" spread="-10" reload="-0.1" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="1.5">
        <Sound file="%ModDir%/Weapons/drumrifle-ac1.ogg" type="OnUse" volume="0.25" range="1000" />
        <Conditional condition="eq 4" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" spread="-5" reload="-0.1" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="1.5">
        <Sound file="%ModDir%/Weapons/drumrifle-ac1.ogg" type="OnUse" volume="0.25" range="1000" />
        <Conditional condition="eq 3" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" spread="-5" reload="-0.1" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="1.5">
        <Conditional condition="eq 2" />
        <Sound file="%ModDir%/Weapons/drumrifle-ac2.ogg" type="OnUse" volume="0.25" range="1000" />
      </StatusEffect>
      <RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="65" />
    </RangedWeapon>
    <ItemContainer capacity="4" maxstacksize="12" containedspritedepth="0.6" hideitems="false" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="4" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="3" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <Containable items="revolverammo" hideitems="true" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="26,2" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_pulselaserrifle" subcategory="artmod" category="Weapon" Tags="mediumitem,weapon,gun" cargocontaineridentifier="metalcrate" Scale="0.4" impactsoundtag="impact_metal_light" HideConditionBar="false">
    <Price baseprice="1125" sold="false" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="15" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="silicon" amount="2" />
      <Item identifier="fulgurium" amount="1" />
      <Item identifier="physicorium" outcondition="0.1" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/32-pulse laser rifle.png" sourcerect="0,0,215,76" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="50" density="40" />
    <!--<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="48,-44" aimpos="45,-35" handle1="25,-12" handle2="-100,0" holdangle="-17" msg="ItemMsgPickUpSelect"/>-->
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-15" aimpos="45,-15" handle1="-30,-20" handle2="18,5" holdangle="-35" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.75"></StatusEffect>
    </Holdable>
    <RangedWeapon reload="0.25" barrelpos="100,0" spread="1" unskilledspread="8" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="GlowDot" colormultiplier="255,55,55,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1,1" />
      <Sound file="%ModDir%/Weapons/32-1.ogg" type="OnUse" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/32-2.ogg" type="OnUse" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/32-3.ogg" type="OnUse" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="1.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-0.5" disabledeltatime="true">
        <use />
      </StatusEffect>
      <RequiredItems items="artmod_pulselaserriflemagazine" type="Contained" msg="blaseroffline" />
      <RequiredSkill identifier="weapons" level="85" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artmod_pulselaserriflemagazine" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="false" canbeselected="false">
      <Containable items="artmod_pulselaserriflemagazine" />
    </ItemContainer>
    <LightComponent LightColor="111,111,111,255" Flicker="0.02" range="800" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.005,0.5" size="1.0,1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" Voltage="1.0" setvalue="true" />
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="45" />
  </Item>
  <Item name="" identifier="artmod_pulselaserriflemagazine" health="75" nonplayerteaminteractable="True" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true">
    <Sprite texture="%ModDir%/Weapons/bigfuel.png" depth="0.54" sourcerect="0,0,26,60" origin="0.5,0.5" />
    <Body width="30" height="70" density="40" />
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="pulseblast" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="pulseblast" />
      <StatusEffect type="OnUse" target="This">
        <SpawnItem identifiers="pulseblast" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect"></Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="pulseblast" category="Weapon" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/TurretsAndDepthCharges.png" sourcerect="143,310,369,66" depth="0.55" />
    <Body width="170" height="10" density="10" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,3" colormultiplier="255,15,15,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0">
        <Affliction identifier="burn" strength="10" />
        <Affliction identifier="stun" strength="0.125" />
      </Attack>
      <sound file="%ModDir%/Weapons/32-onhit1.ogg" type="OnImpact" range="600" selectionmode="Random" />
      <sound file="%ModDir%/Weapons/32-onhit2.ogg" type="OnImpact" range="600" />
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,15,15,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.5,0.5" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="electrogun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" health="10" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.01" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.015" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.02" />
    <Price baseprice="750" minleveldifficulty="15" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fulgurium" outcondition="0.5" />
    </Deconstruct>
    <!--<InventoryIcon texture="new_autopistol_inv.png" sourcerect="0,0,246,246" origin="0.5,0.5" />-->
    <Sprite texture="7-2.png" sourcerect="0,0,160,70" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="45,-5" aimpos="55,-5" handle1="-35,-16" handle2="10,-3" holdangle="-45" />
    <RangedWeapon reload="1.5" barrelpos="75,15" spread="0" unskilledspread="0" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/electroshot1.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/electroshot2.ogg" type="OnUse" range="1000" />
      <Sound file="%ModDir%/Weapons/electroshot3.ogg" type="OnUse" range="1000" />
      <Sound file="%ModDir%/Weapons/electroshot4.ogg" type="OnUse" range="1000" />
      <Sound file="%ModDir%/Weapons/electroshot5.ogg" type="OnUse" range="1000" />
      <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="1" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" scalemin="1.0" scalemax="1.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.15" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <!-- кусок где оружие теряет и восстанавливает прочность -->
      <StatusEffect type="OnUse" target="This" condition="-1.5" disabledeltatime="true" />
      <StatusEffect type="Always" target="This" Condition="1" stackable="false" disabledeltatime="true" delay="5" checkconditionalalways="true">
        <Conditional condition="gt 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="13">
        <sound file="%ModDir%/Weapons/electroreload1.ogg" range="500.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Weapons/electroreload2.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="4" setvalue="true" disabledeltatime="true" delay="15" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <!-- кусок где оружие взрывается при нулевой прочности -->
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/laserbroken.ogg" range="500.0" loop="false" />
        <Explosion range="50.0" ballastfloradamage="20" structuredamage="20" levelwalldamage="20" itemdamage="20" stun="2.5" fire="false" force="2.0" severlimbsprobability="0">
          <Affliction identifier="burn" strength="40" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="NearbyItems" targettags="junctionbox" range="2000.0" setvalue="true" stackable="false" extraload="4500" duration="2.5">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="0.6,0.6" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="Contained">
        <Remove />
      </StatusEffect>
      <RequiredItems items="electrogunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="0" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/7-22.png" sourcerect="0,0,39,24" origin="0.5,0.5" />
      <Containable items="electrogunammo" />
    </ItemContainer>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="gt 1.0" />
    </LightComponent>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="lte 1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="electrogunammo" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
  </Item>
  <Item name="" identifier="electrogunmagazine" subcategory="artmod" health="250" scale="0.45" maxstacksize="12" maxstacksizecharacterinventory="3" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,electrogunammo,loadable" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="electrogun" minamount="1" maxamount="1" />
    <PreferredContainer primary="artmod_electrosmg" minamount="1" maxamount="1" />
    <PreferredContainer primary="artmod_electroshotgun" minamount="1" maxamount="1" />
    <!--<PreferredContainer primary="secarmcab" minamount="0" maxamount="5" spawnprobability="0.01" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.015" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="3" spawnprobability="0.02" />-->
    <Price baseprice="250" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10" chooserandom="true" amount="2">
      <Item identifier="lead" copycondition="true" commonness="100" />
      <Item identifier="fulgurium" copycondition="true" commonness="0.2" />
      <Item identifier="aluminium" copycondition="true" commonness="0.8" />
    </Deconstruct>
    <InventoryIcon texture="7-23.png" sourcerect="0,0,64,64" />
    <Sprite texture="7-22.png" depth="0.54" sourcerect="0,0,39,24" origin="0.5,0.5" />
    <Body width="32" height="20" density="30" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="electrogunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="battery">
      <Containable items="electrogunround" />
      <StatusEffect type="OnUse" target="This" condition="-50.0" disabledeltatime="true">
        <SpawnItem identifiers="electrogunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="electrogunround" hideinmenus="true" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" scale="0.5">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerelectroarm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.035,4.0" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="5" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="burn" strength="45" />
        <Affliction identifier="EMP" strength="15" />
        <Affliction identifier="stun" strength="0.7" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" scalemin="0.5" scalemax="0.8" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true" checkconditionalalways="true">
        <SpawnItem identifier="electrogunboom" spawnposition="This" />
        <Explosion range="30.0" structuredamage="0" itemdamage="1" force="1.0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="burn" strength="10" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_electrosmg" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" health="10" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.01" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.015" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.02" />
    <Price baseprice="650" minleveldifficulty="15" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fulgurium" outcondition="0.5" />
    </Deconstruct>
    <Sprite texture="Electrosmg.png" sourcerect="0,0,360,103" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="55,-5" handle1="-75,-18" handle2="16,6" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.15" holdtrigger="true" barrelpos="170,8" spread="6" unskilledspread="12" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artmod_electrosmground">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.15,0.15" colormultiplier="75,75,255,255" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.05,0.05" particleamount="10" />
      <Sound file="%ModDir%/Weapons/fastelectroshot2.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/fastelectroshot3.ogg" type="OnUse" range="1000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.15" shockwave="false" flash="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="3.5" />
      </StatusEffect>
      <RequiredItems items="electrogunmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_electrosmground" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0" condition="-4" disabledeltatime="true" />
      <!-- кусок где оружие теряет и восстанавливает прочность -->
      <StatusEffect type="OnUse" target="This" condition="-0.25" disabledeltatime="true" />
      <StatusEffect type="Always" target="This" Condition="0.75" stackable="false" disabledeltatime="true" delay="2" checkconditionalalways="true">
        <Conditional condition="gt 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="13">
        <sound file="%ModDir%/Weapons/electroreload1.ogg" range="500.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Weapons/electroreload2.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="4" setvalue="true" disabledeltatime="true" delay="15" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <!-- кусок где оружие взрывается при нулевой прочности -->
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/laserbroken.ogg" range="500.0" loop="false" />
        <Explosion range="50.0" ballastfloradamage="20" structuredamage="20" levelwalldamage="20" itemdamage="20" stun="2.5" fire="false" force="2.0" severlimbsprobability="0">
          <Affliction identifier="burn" strength="40" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="NearbyItems" targettags="junctionbox" range="2000.0" setvalue="true" stackable="false" extraload="4500" duration="2.5">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="0.6,0.6" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="Contained">
        <Remove />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedspritedepth="0.56" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/7-22.png" sourcerect="0,0,39,24" origin="0.5,0.5" />
      <Containable items="electrogunammo" hide="false" itempos="3,-4" rotation="-225" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" spawnwithid="artmod_electrosmground" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="artmod_electrosmground" />
    </ItemContainer>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="gt 1.0" />
    </LightComponent>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="lte 1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="electrogunammo" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.05" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_electrosmground" hideinmenus="true" maxstacksize="64" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem," impactsoundtag="impact_metal_light">
    <InventoryIcon texture="9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="artmod_electrobolt" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,225,255" scalemultiplier="0.0115,1" />
      <Attack structuredamage="0.1" targetforce="0.25" itemdamage="0.1" severlimbsprobability="0.0" penetration="0.25">
        <Affliction identifier="burn" strength="8.75" />
        <Affliction identifier="EMP" strength="1.5" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.4" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="0.7" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_electroshotgun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" health="10" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.01" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.015" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.02" />
    <Price baseprice="800" minleveldifficulty="15" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fulgurium" outcondition="0.5" />
    </Deconstruct>
    <Sprite texture="Electroshotgun.png" sourcerect="0,0,144,53" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="55,-10" aimpos="55,-5" handle1="-35,-7" handle2="46,6" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="1" holdtrigger="true" barrelpos="65,8" spread="6" unskilledspread="12" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artmod_electroshotgunround">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25,0.25" colormultiplier="75,75,225,255" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" scalemultiplier="0.15,0.15" particleamount="10" />
      <Sound file="%ModDir%/Weapons/multielectroshot1.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/multielectroshot2.ogg" type="OnUse" range="1000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.05" shockwave="false" flash="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <!-- кусок где оружие теряет и восстанавливает прочность -->
      <StatusEffect type="OnUse" target="This" condition="-1.5" disabledeltatime="true" />
      <StatusEffect type="Always" target="This" Condition="1" stackable="false" disabledeltatime="true" delay="2.5" checkconditionalalways="true">
        <Conditional condition="gt 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="13">
        <sound file="%ModDir%/Weapons/electroreload1.ogg" range="500.0" loop="false" selectionmode="random" />
        <sound file="%ModDir%/Weapons/electroreload2.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="4" setvalue="true" disabledeltatime="true" delay="15" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <!-- кусок где оружие взрывается при нулевой прочности -->
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/laserbroken.ogg" range="500.0" loop="false" />
        <Explosion range="50.0" ballastfloradamage="20" structuredamage="20" levelwalldamage="20" itemdamage="20" stun="2.5" fire="false" force="2.0" severlimbsprobability="0">
          <Affliction identifier="burn" strength="40" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="NearbyItems" targettags="junctionbox" range="2000.0" setvalue="true" stackable="false" extraload="4500" duration="2.5">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="0.6,0.6" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="Contained">
        <Remove />
      </StatusEffect>
      <RequiredItems items="electrogunmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" delay="0.1">
        <SpawnItem identifiers="artmod_electroshotgunround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0" condition="-40" disabledeltatime="true" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedspritedepth="0.56" containedstateindicatorstyle="battery">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/7-22.png" sourcerect="0,0,39,24" origin="0.5,0.5" />
      <Containable items="electrogunammo" hide="false" itempos="0,0" rotation="-270" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" spawnwithid="artmod_electroshotgunround" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="artmod_electroshotgunround" />
    </ItemContainer>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" Flicker="0.02" range="1000" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="gt 1.0" />
    </LightComponent>
    <LightComponent LightColor="0.5,0.5,0.5,1.0" castshadows="false" range="1000" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="1.0,1.0" />
      <IsActive targetcontaineditem="true" condition="lte 1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="electrogunammo" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.05" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_electroshotgunround" hideinmenus="true" maxstacksize="64" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem," impactsoundtag="impact_metal_light">
    <InventoryIcon texture="9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="artmod_electrobolts" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,225,255" scalemultiplier="0.009,2.5" />
      <Attack structuredamage="0.25" targetforce="1.5" itemdamage="0.1" severlimbsprobability="0.0" penetration="0.25">
        <Affliction identifier="burn" strength="80" />
        <Affliction identifier="EMP" strength="25" />
        <Affliction identifier="stun" strength="1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemin="1.75" scalemax="1.75" colormultiplier="155,155,225,255" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="0.7" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- Арзи -->
  <Item name="" identifier="alienminigun" subcategory="artmod" category="Weapon" health="3" cargocontaineridentifier="metalcrate" tags="weapon,gun,mediumitem,mountableweapon" Scale="0.5" HideConditionBar="true" impactsoundtag="impact_metal_heavy">
    <Price baseprice="1420" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="25" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="alienminigun" requiredtime="617">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="steel" amount="6" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="6" />
      <RequiredItem identifier="aluminium" amount="6" />
      <RequiredItem identifier="fulgurium" amount="2" />
      <RequiredItem identifier="dementonite" amount="2" />
      <RequiredItem identifier="alienpistol" mincondition="0.0" usecondition="false" />
      <RequiredItem identifier="alienpowercell" amount="2" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="steel" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/BGN/Minigun/IA.png" sourcerect="0,0,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/lab4_1.png" sourcerect="0,0,325,99" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/lab4_2.png" sourcerect="0,0,325,99" maxcondition="67" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/lab4_3.png" sourcerect="0,0,325,99" maxcondition="34" depth="0.55" origin="0.5,0.5" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="lab4_2.png" sourcerect="0,0,325,99" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" ignorelimbscale="true" scale="0.5" origin="0.5,0.8" />
    </Wearable>
    <Body width="140" height="75" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="50,15" aimpos="50,15" handle1="-45,-30" handle2="-45,10" holdangle="-30" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" targettype="contained" targets="artmod_placeholder,palienprojectile,mobilebattery">
        <remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <ParticleEmitter particle="brownchunks" AngleMax="360" VelocityMax="150" ScaleMin="0.25" ScaleMax="0.25" ScaleMultiplier="1,1" ParticleAmount="3" ParticlesPerSecond="1" ColorMultiplier="54,59,54,255" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.35" scalemax="0.35" scalemultiplier="1,1" emitinterval="1" particleamount="10" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" setvalue="true" condition="3" delay="0.02" />
    </Holdable>
    <RangedWeapon reload="0.125" barrelpos="160,12" spread="5" unskilledspread="10" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <RequiredItems items="palienprojectile" type="Contained" msg="ItemMsgAmmoRequired" />
      <ParticleEmitter particle="artmod_GlowDot" colormultiplier="1,255,255,255" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1.5,1.5" />
      <Sound file="%ModDir%/Weapons/EW-P3shot.ogg" type="OnUse" range="500" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0" showEffects="false" camerashake="1.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="1" delay="0.01" checkconditionalalways="true">
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" setvalue="true" condition="2" checkconditionalalways="true">
        <Conditional condition="eq 1" />
      </StatusEffect>
      <!--При наличии неразряженного аккума и состояния 1 спавнит снаряды-->
      <StatusEffect type="OnUse" target="This" stackable="false" CheckConditionalAlways="true">
        <Conditional condition="lte 2" />
        <RequiredItem items="mobilebattery" type="Contained" />
        <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-5" disabledeltatime="true" targetslot="0" />
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.65" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <RangedWeapon reload="0.125" barrelpos="160,12" spread="15" unskilledspread="25" drawhudwhenequipped="false">
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.65" />
      <!--При наличии неразряженного аккума и состояния 1 спавнит снаряды-->
      <StatusEffect type="OnUse" target="This" stackable="false" CheckConditionalAlways="true">
        <Conditional condition="lte 2" />
        <RequiredItem items="mobilebattery" type="Contained" />
        <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
      </StatusEffect>
      <RequiredItems items="palienprojectile" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <LightComponent lightcolor="25,25,190,125" range="200.0" powerconsumption="0" ison="false" />
    <LightComponent LightColor="25,25,190,125" Flicker="0.02" range="800" powerconsumption="0" IsOn="false">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.025, 0.5" size="1.0,1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.15,0.1" anchor="BottomCenter" pivot="BottomCenter" relativeoffset="0,0.1" style="ItemUI" />
      <Button text="heavyrifle.reload">
        <StatusEffect type="OnUse" target="this" delay="0.01" setvalue="true" ison="true" condition="2" checkconditionalalways="true" comparison="and" forceplaysounds="true" hideitems="true">
          <Sound file="%ModDir%/Weapons/ArziOn1.ogg" type="OnUse" range="800" volume="2" selectionmode="Random" dontmuffle="false" />
          <Conditional condition="eq 3" />
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" checkconditionalalways="true" comparison="and">
          <Conditional condition="eq 3" />
          <RequiredItem items="mobilebattery" type="Contained" />
          <ParticleEmitter particle="faradayfx" anglemax="360" distancemin="8" distancemax="16" scalemultiplier="0.5,0.5" particleamount="5" colormultiplier="255,255,255,255" copyentityangle="true" />
          <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.35" scalemax="0.35" emitinterval="1" particleamount="3" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="200" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="contained" delay="0.1" targetslot="0" stackable="false" setvalue="true" nonplayerteaminteractable="true" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" checkconditionalalways="true" comparison="and">
          <Conditional condition="eq 3" />
          <RequiredItem items="mobilebattery" type="Contained" />
          <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
          <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" setvalue="true" condition="0" ison="false" delay="0.02" checkconditionalalways="true" forceplaysounds="true" hideitems="false">
          <Sound file="%ModDir%/Weapons/ArziOff.ogg" type="OnUse" range="800" volume="2" selectionmode="Random" dontmuffle="false" />
          <Conditional condition="lte 2" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="0" containedspritedepth="0.57">
      <SlotIcon slotindex="0" texture="Content/Items/Alien/AlienRuins_Items.png" sourcerect="0,1952,34,77" origin="0.5,0.5" />
      <Containable items="mobilebattery" itempos="-5,8" rotation="-130" />
    </ItemContainer>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="4" canbeselected="false" hideitems="true">
      <Containable items="palienprojectile" hide="true" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="palienprojectile" maxstacksize="6" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,pistolammoitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25,1.5" colormultiplier="255,200,200,200" />
      <Attack structuredamage="5" targetforce="2.5" itemdamage="1" severlimbsprobability="0.05" penetration="0.15">
        <Affliction identifier="burn" strength="7.5" />
        <Affliction identifier="lacerations" strength="2.5" />
        <Affliction identifier="explosiondamage" strength="2.5" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemultiplier="0.65,0.65" colormultiplier="255,200,200,200" scalemin="0.0" scalemax="0.7" />
      </StatusEffect>
      <!--<StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure"/>
        <Conditional hastag="eq door"/>
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>-->
    </Projectile>
  </Item>
  <!--Рейлпистол -->
  <Item name="" identifier="railgun_revolver" subcategory="artmod" category="Weapon" health="5" HideConditionBar="true" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <Price baseprice="2372" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="50" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />-->
    <Sprite texture="railpistol.png" sourcerect="0,0,125,73" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/railpistol2.png" sourcerect="0,0,125,73" maxcondition="50" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="80,5" handle1="-34,-9" handle2="-34,-9" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="1">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional condition="eq 5" />
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="3.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional condition="eq 4" />
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional condition="eq 3" />
        <Explosion range="150.0" force="2.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="9.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional condition="eq 2" />
        <Explosion range="150.0" force="4" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional condition="gte 4" />
        <sound file="%ModDir%/Weapons/railpistolshotNONCHARGE1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <sound file="%ModDir%/Weapons/railpistolshotNONCHARGE2.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <sound file="%ModDir%/Weapons/railpistolshotNONCHARGE3.ogg" type="OnUse" range="3000" selectionmode="Random" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional condition="eq 3" />
        <Sound file="%ModDir%/Weapons/railpistolshotCHARGE1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="%ModDir%/Weapons/railpistolshotCHARGE2.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional condition="eq 2" />
        <Sound file="%ModDir%/Weapons/railpistolshot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="%ModDir%/Weapons/railpistolshot2.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" interval="0.25" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 4" />
        <ParticleEmitter particle="faradayfx" anglemin="10" anglemax="10" distancemin="8" distancemax="8" scalemultiplier="0.25,0.25" particleamount="5" colormultiplier="255,255,255,255" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" interval="0.18" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 3" />
        <ParticleEmitter particle="faradayfx" anglemin="10" anglemax="10" distancemin="8" distancemax="8" scalemultiplier="0.15,0.15" particleamount="5" colormultiplier="255,255,255,255" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" interval="0.1" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 2" />
        <ParticleEmitter particle="faradayfx" anglemin="10" anglemax="10" distancemin="8" distancemax="8" scalemultiplier="0.05,0.05" particleamount="5" colormultiplier="255,255,255,255" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="5" setvalue="true" weapondamagemodifier="1" checkconditionalalways="true" stackable="false" delay="0.1">
        <Conditional HasStatusTag="neq off" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="5" setvalue="true" weapondamagemodifier="1" />
      <StatusEffect type="OnSecondaryUse" target="this" tags="off" duration="0.5" delay="0.1" />
      <StatusEffect type="Always" target="this" checkconditionalalways="true" stackable="false" comparison="and">
        <Conditional HasStatusTag="eq off" />
        <Conditional condition="eq 4" />
        <Sound file="%ModDir%/Weapons/railpistol1.ogg" volume="1.25" range="1000" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" checkconditionalalways="true" stackable="false" comparison="and">
        <Conditional HasStatusTag="eq off" />
        <Conditional condition="eq 3" />
        <Sound file="%ModDir%/Weapons/railpistol2.ogg" volume="1.25" range="1000" loop="true" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" checkconditionalalways="true" stackable="false" comparison="and">
        <Conditional HasStatusTag="eq off" />
        <Conditional condition="eq 2" />
        <Sound file="%ModDir%/Weapons/railpistol3.ogg" volume="1.15" range="1000" loop="true" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" weapondamagemodifier="1.10" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="2.5">
        <Conditional condition="eq 5" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" weapondamagemodifier="1.20" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="2.5">
        <Conditional condition="eq 4" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" weapondamagemodifier="1.40" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" delay="2.5">
        <Conditional condition="eq 3" />
      </StatusEffect>
      <RequiredItems items="revolverammo,handcannonammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="3" hideitems="true" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <Containable items="revolverammo,handcannonammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <!-- БФГ -->
  <Item name="" identifier="meganucleargun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_heavy">
    <Price baseprice="4196" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="coalition" min="75" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="meganucleargun" requiredtime="800">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="nucleargun" amount="1" />
      <RequiredItem identifier="steel" amount="8" />
      <RequiredItem identifier="steel" amount="8" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="8" />
      <RequiredItem identifier="magnesium" amount="6" />
      <RequiredItem identifier="lithium" amount="8" />
      <RequiredItem identifier="fulgurium" amount="8" />
      <RequiredItem identifier="fulgurium" amount="4" />
      <RequiredItem identifier="artmod_alientrinket1_shock" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="steel" amount="8" />
      <Item identifier="titaniumaluminiumalloy" amount="6" />
      <Item identifier="fulgurium" amount="6" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/EW-P4.png" depth="0.55" sourcerect="0,0,310,140" origin="0.5,0.5" />
    <Body width="238" height="100" density="70" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="45,-15" aimpos="50,-5" handle1="-50,-20" handle2="45,0" holdangle="-25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="EW-P4 Worn" texture="%ModDir%/Weapons/EW-P4.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,310,140" limb="Torso" scale="0.35" origin="0.5,0.75" />
    </Wearable>
    <RangedWeapon reload="0.25" barrelpos="150,25" spread="0" unskilledspread="0" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="5.5">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="FlareBubbles" LifeTimeMultiplier="4" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="4" scalemin="4.0" scalemax="4.0" particleamount="5" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
      <ParticleEmitterCharge particle="chargenucleargun" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" />
      <Sound file="%ModDir%/Weapons/WEAPONS_rapidFissileAccelerator.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ChargeSound file="%ModDir%/Weapons/WEAPONS_rapidFissileAcceleratorStartLoop.ogg" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="0.0" force="0" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="P4ammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="25" />
    </RangedWeapon>
    <ItemContainer itemrotation="90" capacity="1" maxstacksize="1" hideitems="true" itempos="10,-5" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/EW-P4battery.png" sourcerect="58,28,200,105" origin="0.5,0.5" />
      <Containable items="P4ammo" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <SkillRequirementHint identifier="weapons" level="100" />
  </Item>
  <Item name="" identifier="meganucleargun_battery" scale="0.175" subcategory="artmod" maxstacksize="3" maxstacksizecharacterinventory="1" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,P4ammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="meganucleargun" minamount="1" maxamount="1" />
    <Price baseprice="777" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="coalition" min="75" />
      </Price>
      <Price storeidentifier="merchantmine" multiplier="1.1" />
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="400" requiresrecipe="false">
      <RequiredItem identifier="aluminium" amount="6" />
      <RequiredItem identifier="steel" amount="2" />
      <RequiredItem identifier="fulguriumbatterycell" />
      <RequiredItem identifier="fulgurium" amount="6" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="300">
      <RequiredItem identifier="meganucleargun_battery" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="fulgurium" amount="6" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="aluminium" amount="3" copycondition="false" />
      <Item identifier="steel" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Weapons/EW-P4battery.png" sourcerect="58,28,200,105" />
    <Sprite texture="%ModDir%/Weapons/EW-P4battery.png" depth="0.54" sourcerect="58,28,200,105" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="megalaserbean" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="megalaserbean" />
      <StatusEffect type="OnUse" target="This" condition="-100.0" disabledeltatime="true">
        <SpawnItem identifiers="megalaserbean" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="megalaserbean" subcategory="artmod" category="Misc" scale="0.5" sonarsize="10" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="300" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracernucleargunfixed" LifeTimeMultiplier="35" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,2.75" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="8" scalemin="0.1" scalemax="0.25" emitacrossrayinterval="10" distancemin="25" distancemax="150" anglemin="0" anglemax="360" velocitymin="0" velocitymax="100" colormultiplier="10,235,195,255" />
      <ParticleEmitter particle="artmod_GlowDot" LifeTimeMultiplier="8" scalemin="0.1" scalemax="0.25" emitacrossrayinterval="10" distancemin="10" distancemax="50" anglemin="0" anglemax="360" velocitymin="100" velocitymax="100" colormultiplier="10,235,195,255" />
      <ParticleEmitter particle="FlareBubbles" LifeTimeMultiplier="2" emitacrossrayinterval="50" />
      <Attack structuredamage="22500" targetforce="5" itemdamage="1000" severlimbsprobability="0.5">
        <Affliction identifier="burn" strength="400" />
        <Affliction identifier="explosiondamage" strength="250" />
        <Affliction identifier="stun" strength="0.7" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" LifeTimeMultiplier="5" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.5" scalemax="0.8" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="weldspark" LifeTimeMultiplier="3" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" LifeTimeMultiplier="5" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" LifeTimeMultiplier="4" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Explosion range="125.0" structuredamage="4500" itemdamage="4200" force="10.0" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="burn" strength="250" />
          <Affliction identifier="explosiondamage" strength="150" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!-- Оружие покупаемое у сепаратистов -->
  <Item name="" identifier="artmod_clastergrenade" subcategory="artmod" category="Weapon" health="30" maxstacksize="10" maxstacksizecharacterinventory="2" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive" Scale="0.35" impactsoundtag="impact_metal_light" showcontainedstateindicator="true">
    <Upgrade gameversion="0.9.2.0" scale="0.5" />
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.05" />
    <PreferredContainer secondary="abandonedarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <Price baseprice="100" sold="false" canbespecial="false" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" minavailable="1" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="3" maxavailable="5" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantmilitary" minavailable="2" maxavailable="5" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="incendium" outcondition="0.5" />
      <Item identifier="oxygeniteshard" />
      <Item identifier="fpgacircuit" />
      <Item identifier="fulgurium" outcondition="0.1" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Weapons/clastergrenade_inv.png" sourcerect="0,0,71,89" origin="0.5,0.5" />
    <Sprite texture="clastergrenade.png" sourcerect="0,0,53,83" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="clastergrenade_open.png" sourcerect="0,0,53,92" depth="0.8" maxcondition="99" />
    <Body width="40" height="40" density="10" />
    <ItemComponent characterusable="false">
      <StatusEffect type="OnUse" target="This" stackable="false" setvalue="true" Condition="15.0" delay="0" />
      <StatusEffect type="always" target="This" delay="1" stackable="false" checkconditionalalways="true">
        <Conditional condition="lt 30" />
        <SpawnItem identifier="fastinfernoboom" spawnposition="This" count="3" spread="400" />
      </StatusEffect>
      <StatusEffect type="always" target="This" delay="1" stackable="false" checkconditionalalways="true">
        <Conditional condition="lt 30" />
        <SpawnItem identifier="fastinfernoboom" spawnposition="This" count="2" spread="250" />
      </StatusEffect>
      <StatusEffect type="always" target="This" delay="0.5" stackable="false" checkconditionalalways="true">
        <Conditional condition="lt 30" />
        <SpawnItem identifier="fastinfernoboom" spawnposition="This" count="1" spread="150" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" delay="10">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
      </StatusEffect>
      <StatusEffect type="always" target="This" checkconditionalalways="true" delay="10.5">
        <Conditional condition="lt 30" />
        <ParticleEmitter particle="artmod_spark2" anglemax="360" scalemin="0.75" scalemax="0.75" scalemultiplier="1,1" emitinterval="1" particleamount="4" particlespersecond="1" colormultiplier="255,255,255,255" velocitymin="100" velocitymax="500" />
        <Remove />
      </StatusEffect>
    </ItemComponent>
    <Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="2.0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSecondaryUse" target="This" stackable="false" setvalue="true" Condition="15.0" delay="3" />
    </Throwable>
  </Item>
  <Item name="" identifier="artmod_supershotgun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" allowasextracargo="true">
    <Price baseprice="1243" sold="false" canbespecial="false" minleveldifficulty="15">
      <Price storeidentifier="merchantmilitary" minavailable="2" maxavailable="5" sold="true">
        <Reputation faction="separatists" min="35" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="physicorium" amount="2" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="magnesium" amount="2" />
      <Item identifier="incendium" outcondition="0.5" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="320,320,64,64" origin="0.5,0.5" />-->
    <Sprite texture="mech shotgun.png" sourcerect="0,0,239,62" depth="0.55" origin="0.5,0.25" />
    <Body width="180" height="45" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="50,-12" aimpos="65,5" handle1="-45,-13" handle2="26,7" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="mech shotgun.png" sourcerect="0,0,239,62" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.5" origin="0.5,-0.2" />
    </Wearable>
    <RangedWeapon barrelpos="85,7" weapondamagemodifier="1.25" spread="1" unskilledspread="10" combatPriority="80" reload="1.2" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/supershotgun_shot.ogg" type="OnUse" range="1500" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <!-- Cocking sound, delayed by 1.0 seconds. -->
      <StatusEffect type="OnUse" delay="1.0">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Sound file="%ModDir%/Weapons/supershotgun_reload.ogg" type="OnUse" range="1500" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <RangedWeapon barrelpos="85,7" spread="1" unskilledspread="10" combatPriority="80" reload="1.2" drawhudwhenequipped="false" crosshairscale="0.2">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" delay="1.0">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <RangedWeapon barrelpos="85,4" spread="1" unskilledspread="10" combatPriority="80" reload="1.2" drawhudwhenequipped="false" crosshairscale="0.2">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" delay="1.0">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <RangedWeapon barrelpos="85,4" spread="1" unskilledspread="10" combatPriority="80" reload="1.2" drawhudwhenequipped="false" crosshairscale="0.2">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" delay="1.0">
        <ParticleEmitter particle="casingfirearm" particleamount="1" distancemin="5" distancemax="5" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="4" containedstateindicatorstyle="bullet" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" hideitems="false" containedspritedepth="0.54">
      <Containable items="shotgunammo" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="25,-6" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_drumsmg" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.2" />
    <Price baseprice="1000" sold="false" canbespecial="false" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" minavailable="1" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="3" maxavailable="5" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantmilitary" minavailable="2" maxavailable="5" sold="true">
        <Reputation faction="separatists" min="20" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="physicorium" outcondition="0.5" />
      <Item identifier="incendium" outcondition="0.25" />
    </Deconstruct>
    <InventoryIcon texture="new_autorifle_inv.png" sourcerect="0,0,292,292" origin="0.5,0.5" />
    <Sprite texture="new_autorifle.png" sourcerect="0,0,375,122" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-10" aimpos="55,-5" handle1="-85,-16" handle2="46,6" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.05" holdtrigger="true" barrelpos="160,8" spread="6" unskilledspread="12" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.7,0.7" />
      <Sound file="%ModDir%/Weapons/drumsmgshot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="0.4,0.4" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="0.15" shockwave="false" flash="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="drumsmgammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="6" slotsperrow="2" maxstacksize="32" hideitems="false" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" containedspritedepth="0.54" containedstateindicatorstyle="bullet">
      <Containable items="drumsmgammo" hide="true" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="%ModDir%/Weapons/9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
      <SlotIcon slotindex="3" texture="%ModDir%/Weapons/9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
      <SlotIcon slotindex="4" texture="%ModDir%/Weapons/9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
      <SlotIcon slotindex="5" texture="%ModDir%/Weapons/9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
      <SlotIcon slotindex="6" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="20,-1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.05" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="drumsmg_round" subcategory="artmod" category="Weapon" maxstacksize="64" maxstacksizecharacterinventory="32" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,drumsmgammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_drumsmg" minamount="64" maxamount="128" />
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="64" spawnprobability="0.25" />
    <PreferredContainer primary="wrecksecarmcab" minamount="32" maxamount="128" spawnprobability="0.2" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="64" spawnprobability="0.25" />
    <Price baseprice="5" soldeverywhere="false" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" multiplier="1.1" minavailable="128" maxavailable="256" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="1.1" minavailable="128" maxavailable="256" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantmilitary" minavailable="128" maxavailable="256" sold="true">
        <Reputation faction="separatists" min="20" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="5" amount="32">
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredItem identifier="magnesium" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="lead" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="copper" mincondition="0.5" usecondition="true" />
    </Fabricate>
    <InventoryIcon texture="9x19 bullets.png" sourcerect="0,0,179,209" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.2" />
      <!--<ParticleEmitter particle="artmod_electrobolt" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,225,255" scalemultiplier="0.0115,1" />-->
      <Attack structuredamage="0.2" targetforce="1.5" itemdamage="0.1" severlimbsprobability="0.05" penetration="-0.15">
        <Affliction identifier="bleeding" strength="1" />
        <Affliction identifier="gunshotwound" strength="4.75" />
        <Affliction identifier="stun" strength="0.001" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.4" scalemax="0.4" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="0.7" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="compactgrenadelauncher" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.4" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
    <Price baseprice="1000" sold="false" canbespecial="false" minleveldifficulty="15">
      <Price storeidentifier="merchantoutpost" multiplier="1.2" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantcity" multiplier="1.2" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <Deconstruct time="20">
      <Item identifier="physicorium" outcondition="0.5" />
      <Item identifier="incendium" outcondition="0.25" />
      <Item identifier="iron" amount="4" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Weapons/BoomboomS.png" sourcerect="0,0,162,114" origin="0.5,0.5" />
    <Sprite texture="BoomboomS.png" sourcerect="0,0,162,114" depth="0.55" origin="0.5,0.5" />
    <Body width="170" height="80" density="50" />
    <Holdable slots="Any,LeftHand" controlpose="true" aimangle="0" aimpos="120,0" handle1="-10,18" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.0" barrelpos="0,0" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflashrailgun" particleamount="1" velocitymin="50" velocitymax="100" scalemin="0.1" scalemax="0.15" />
      <Sound file="Content/Items/Weapons/GrenadeLauncherShot1.ogg" type="OnUse" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/GrenadeLauncherShot2.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/GrenadeLauncherShot3.ogg" type="OnUse" />
      <StatusEffect tags="weapons" type="OnUse">
        <Explosion range="150.0" force="5" shockwave="true" smoke="false" flames="true" flash="true" sparks="false" underwaterbubble="false" applyfireeffects="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-10000" />
      <StatusEffect type="OnBroken" target="This" delay="1.5">
        <sound file="%ModDir%/Weapons/Boomboomreload.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="3" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="Character,this" disabledeltatime="true">
        <Conditional skillrequirement="true" weapons="lt 75" />
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnBroken" range="500" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnBroken" range="500" />
        <Explosion range="200.0" structuredamage="0" ballastfloradamage="10" itemdamage="5" force="2.5" severlimbsprobability="0.5" flash="false">
          <Affliction identifier="burn" strength="10" />
          <Affliction identifier="explosiondamage" strength="10" />
          <Affliction identifier="stun" strength="2" />
        </Explosion>
      </StatusEffect>
      <RequiredItems items="grenade" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="75" />
    </RangedWeapon>
    <!--Holds 4 grenade at a time-->
    <ItemContainer capacity="8" maxstacksize="1" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" hideitems="false" containedspritedepth="0.54" containedstateindicatorstyle="bullet">
      <Containable items="grenade" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="3" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="4" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="5" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="6" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="7" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="8" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="14,-4" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="75" />
  </Item>
  <!-- обычный миниган -->
  <Item name="" identifier="artminigun" subcategory="artmod" health="10" category="Weapon" cargocontaineridentifier="metalcrate" tags="weapon,gun,mediumitem" Scale="0.4" impactsoundtag="impact_metal_heavy" HideConditionBar="true">
    <Price baseprice="1250" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="artminigun" requiredtime="584">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="iron" amount="8" />
      <RequiredItem identifier="physicorium" amount="2" />
      <RequiredItem identifier="steel" amount="6" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      <RequiredItem identifier="rubber" amount="3" />
      <RequiredItem identifier="fpgacircuit" amount="2" />
      <RequiredItem identifier="lightcomponent" amount="2" />
      <RequiredItem identifier="artmod_alientrinket2_wax" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="steel" amount="4" />
      <Item identifier="rubber" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="physicorium" amount="1" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/More Arts (AOCS)/Weapons/Minigun.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/artminigun1.png" sourcerect="0,0,350,117" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/artminigun2.png" sourcerect="0,0,350,117" maxcondition="90" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="10" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="58,-44" holdangle="-13" aimpos="60,-35" handle1="-150,30" handle2="-10,30" msg="ItemMsgPickUpSelect">
      <StatusEffect type="InWater" targettype="This">
        <ParticleEmitter particle="artmod_minigundot" particlespersecond="0.9" />
      </StatusEffect>
      <StatusEffect type="OnSpawn" target="This">
        <sound file="%ModDir%/Weapons/minigun_online.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" condition="5" stackable="false" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional condition="eq 10" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" condition="10" stackable="false" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional condition="eq 5" />
      </StatusEffect>
      <StatusEffect type="OnSecondaryUse" target="this" stackable="false">
        <sound file="%ModDir%/Weapons/minigun loop.ogg" type="OnUse" range="500.0" volume="0.6" loop="true" />
      </StatusEffect>
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="artminigun Worn" texture="%ModDir%/Weapons/artminigun.png" sourcerect="0,0,350,117" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.4" origin="0.3,0.1" />
      <StatusEffect type="OnWearing" targettype="Character" setvalue="true" SpeedMultiplier="0.6" />
    </Wearable>
    <RangedWeapon reload="0.07" barrelpos="160,-5" spread="4" unskilledspread="7" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" origin="0,0.5" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" origin="0,0.5" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="FlareBubbles" particleamount="1" scalemultiplier="0.5,0.5" distancemin="60" distancemax="60" anglemin="360" anglemax="360" copyentityangle="true" />
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="0.65,0.65" particleamount="1" distancemin="45" distancemax="45" anglemin="160" anglemax="180" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="100.0" force="0.25" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.65" />
      <RequiredItems items="artminigunammo,artminigunminimagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artbatterycell" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="artminigunammo,artminigunminimagazine" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/minigun ammo.png" sourcerect="0,0,164,130" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artbatterycell" />
      </SubContainer>
    </ItemContainer>
    <RepairTool firedamage="0.0" structurefixamount="0.0" range="0" barrelpos="62,0" combatpriority="10" spread="0" unskilledspread="0">
      <sound file="%ModDir%/Weapons/minigun fire.ogg" type="OnUse" range="1500.0" volume="1.5" loop="true" />
      <RequiredItems items="artminigunammo,artminigunminimagazine" type="Contained" msg="ItemMsgAmmoRequired" />
    </RepairTool>
    <LightComponent LightColor="111,111,111,255" Flicker="0.02" range="800" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.025, 0.5" size="1.0,1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="1" targettype="Contained" Condition="-0.005" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="nearbyitems" tags="norecharge" targettags="artbatterycell" range="100" duration="0.5" delay="0.1" />
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
      <Button text="deepgun.offline">
        <StatusEffect type="OnUse" target="This" stackable="false" setvalue="true">
          <SpawnItem identifier="artminigun_und" spawnposition="This" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This">
          <dropcontaineditems />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" delay="0.01">
          <Remove />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="30" />
  </Item>
  <Item name="" identifier="artbatterycell" nonplayerteaminteractable="True" hideinmenus="true" maxstacksize="1" tags="smallitem,mobilebattery" scale="0.5" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_light">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,0,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Electricity/signalcomp.png" sourcerect="971,1,34,21" depth="0.8" />
    <Body width="32" height="20" density="30" />
    <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="0.5" stackable="false" checkconditionalalways="true">
        <Conditional HasStatusTag="norecharge" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" delay="0.01" stackable="false">
        <Remove />
      </StatusEffect>
    </Holdable>
  </Item>
  <Item name="" identifier="artminigun_und" category="Hidden" cargocontaineridentifier="metalcrate" tags="weapon,gun,smallitem" Scale="0.4" impactsoundtag="impact_metal_heavy" hideinmenus="true">
    <Deconstruct time="20">
      <Item identifier="steel" amount="4" />
      <Item identifier="rubber" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/More Arts (AOCS)/Weapons/Minigun.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/artminigun_und.png" sourcerect="0,0,172,69" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="10" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" holdpos="15,-44" handle1="10,30" holdangle="0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSpawn" target="This">
        <sound file="%ModDir%/Weapons/minigun_offline.ogg" range="500.0" loop="false" />
      </StatusEffect>
    </Holdable>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,256" style="ItemUI" />
      <Button text="deepgun.online">
        <StatusEffect type="OnUse" target="This">
          <SpawnItem identifier="artminigun" spawnposition="This" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" delay="0.001">
          <Remove />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <LightComponent LightColor="0.0,255,0.0,255" range="50" powerconsumption="0" blinkfrequency="2" IsOn="false" canbeselected="false">
      <StatusEffect type="InWater" targettype="This" IsOn="true"></StatusEffect>
      <StatusEffect type="NotInWater" targettype="This" IsOn="false" />
    </LightComponent>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- большие коробки патронов -->
  <Item name="" identifier="artminigunmagazine" scale="0.25" subcategory="artmod" category="Weapon" maxstacksize="4" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" linkable="true" tags="artminigunammo,smallitem" impactsoundtag="impact_metal_heavy">
    <Price baseprice="350" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="1" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <PreferredContainer primary="artminigun" minamount="1" maxamount="1" />
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="312">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" amount="8" />
      <RequiredItem identifier="lead" amount="8" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="115">
      <RequiredItem identifier="artminigunmagazine" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="steel" amount="8" />
      <RequiredItem identifier="lead" amount="8" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/minigun ammo.png" depth="0.54" sourcerect="0,0,164,130" origin="0.5,0.5" />
    <Body width="30" height="80" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artminigunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artminigunround" />
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
        <SpawnItem identifiers="artminigunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" AllowWhenBroken="true" delay="0.1" target="This" stackable="false" setvalue="true" nonplayerteaminteractable="false"></StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artminigunmagazinepfire" scale="0.25" subcategory="artmod" category="Weapon" maxstacksize="4" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" linkable="true" tags="artminigunammo,smallitem" impactsoundtag="impact_metal_heavy">
    <Price baseprice="475" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="45" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="312">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="incendium" amount="8" />
      <RequiredItem identifier="lead" amount="8" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="115">
      <RequiredItem identifier="artminigunmagazinepfire" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="incendium" amount="8" />
      <RequiredItem identifier="lead" amount="8" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/minigun ammo flame.png" depth="0.54" sourcerect="0,0,164,130" origin="0.5,0.5" />
    <Body width="30" height="80" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artminigunroundfire" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artminigunroundfire" />
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
        <SpawnItem identifiers="artminigunroundfire" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" AllowWhenBroken="true" delay="0.1" target="This" stackable="false" setvalue="true" nonplayerteaminteractable="false"></StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artminigunmagazinefisic" scale="0.25" subcategory="artmod" category="Weapon" maxstacksize="4" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" linkable="true" tags="artminigunammo,smallitem" impactsoundtag="impact_metal_heavy">
    <Price baseprice="675" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="75" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="312">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="physicorium" amount="8" />
      <RequiredItem identifier="lead" amount="8" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="115">
      <RequiredItem identifier="artminigunmagazinefisic" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="physicorium" amount="8" />
      <RequiredItem identifier="lead" amount="8" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/minigun ammo fisic.png" depth="0.54" sourcerect="0,0,164,130" origin="0.5,0.5" />
    <Body width="30" height="80" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artminigunroundfisic" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artminigunroundfisic" />
      <StatusEffect type="OnUse" target="This" condition="-0.5" disabledeltatime="true">
        <SpawnItem identifiers="artminigunroundfisic" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnNotContained" AllowWhenBroken="true" delay="0.1" target="This" stackable="false" setvalue="true" nonplayerteaminteractable="false"></StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- маленькие коробки патронов -->
  <Item name="" identifier="artminigunminimagazine" scale="0.15" subcategory="artmod" category="Weapon" maxstacksize="12" maxstacksizecharacterinventory="3" cargocontaineridentifier="metalcrate" linkable="true" tags="artminigunminimagazine,smallitem" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="artpirateminigun" minamount="1" maxamount="1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="6" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="3" spawnprobability="0.1" />
    <Price baseprice="125" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="1" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="118">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" amount="3" />
      <RequiredItem identifier="lead" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="67">
      <RequiredItem identifier="artminigunminimagazine" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="steel" amount="3" />
      <RequiredItem identifier="lead" amount="3" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/mini minigun ammo.png" depth="0.54" sourcerect="0,0,164,130" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artminigunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artminigunround" />
      <!--Spawn an minigun round on use. Condition -0.6 -> ? shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-1.3" disabledeltatime="true">
        <SpawnItem identifiers="artminigunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artminigunminimagazinefire" scale="0.15" subcategory="artmod" category="Weapon" maxstacksize="12" maxstacksizecharacterinventory="3" cargocontaineridentifier="metalcrate" linkable="true" tags="artminigunminimagazine,smallitem" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="6" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="3" spawnprobability="0.1" />
    <Price baseprice="234" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="45" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="118">
      <RequiredItem identifier="titaniumaluminiumalloy" mincondition="0.33" usecondition="true" />
      <RequiredItem identifier="incendium" amount="3" />
      <RequiredItem identifier="lead" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="67">
      <RequiredItem identifier="artminigunminimagazinefire" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="incendium" amount="3" />
      <RequiredItem identifier="lead" amount="3" />
    </Fabricate>
    <Deconstruct time="10"></Deconstruct>
    <Sprite texture="%ModDir%/Weapons/mini minigun ammo flame.png" depth="0.54" sourcerect="0,0,164,130" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artminigunroundfire" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artminigunroundfire" />
      <!--Spawn an minigun round on use. Condition -0.6 -> ? shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-1.3" disabledeltatime="true">
        <SpawnItem identifiers="artminigunroundfire" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artminigunminimagazinefisic" scale="0.15" subcategory="artmod" category="Weapon" maxstacksize="12" maxstacksizecharacterinventory="3" cargocontaineridentifier="metalcrate" linkable="true" tags="artminigunminimagazine,smallitem" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="6" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="3" spawnprobability="0.1" />
    <Price baseprice="412" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="separatists" min="75" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="118">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="physicorium" amount="3" />
      <RequiredItem identifier="lead" amount="3" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="67">
      <RequiredItem identifier="artminigunminimagazinefisic" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="physicorium" amount="3" />
      <RequiredItem identifier="lead" amount="3" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/mini minigun ammo fisic.png" depth="0.54" sourcerect="0,0,164,130" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artminigunroundfisic" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artminigunroundfisic" />
      <!--Spawn an minigun round on use. Condition -0.6 -> ? shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-1.3" disabledeltatime="true">
        <SpawnItem identifiers="artminigunroundfisic" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- пули -->
  <Item name="" identifier="artminigunround" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="30" scalemultiplier="0.15,0.15" />
      <Attack structuredamage="1.0" targetforce="1.5" itemdamage="0.1" severlimbsprobability="0.05">
        <Affliction identifier="bleeding" strength="4.5" />
        <Affliction identifier="gunshotwound" strength="7.5" />
        <Affliction identifier="stun" strength="0.05" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artminigunroundfire" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="30" scalemultiplier="0.15,0.15" />
      <Attack structuredamage="2.0" targetforce="1.5" itemdamage="1" severlimbsprobability="0.05" penetration="0.05">
        <Affliction identifier="bleeding" strength="1" />
        <Affliction identifier="gunshotwound" strength="5.0" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
        <Explosion range="100.0" ballastfloradamage="1" structuredamage="0.1" levelwalldamage="0.1" itemdamage="0.1" force="0.0" severlimbsprobability="1" decal="explosion" decalsize="0.05">
          <Affliction identifier="burn" strength="7.5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artminigunroundfisic" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="30" scalemultiplier="0.15,0.15" />
      <Attack structuredamage="4.0" targetforce="2" itemdamage="2" severlimbsprobability="0.05" penetration="0.75">
        <Affliction identifier="bleeding" strength="2.5" />
        <Affliction identifier="gunshotwound" strength="12.5" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- Гликерий -->
  <Item name="" identifier="bighotflamer" subcategory="artmod" category="Weapon" Tags="mediumitem,weapon,gun" health="2" cargocontaineridentifier="metalcrate" Scale="0.7" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="2000" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="50" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="bighotflamer" requiredtime="612">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="iron" amount="8" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="8" />
      <RequiredItem identifier="steel" amount="2" />
      <RequiredItem identifier="lead" amount="4" />
      <RequiredItem identifier="phosphorus" amount="8" />
      <RequiredItem identifier="flashpowder" amount="8" />
      <RequiredItem identifier="incendium" amount="6" />
      <RequiredItem identifier="artmod_alientrinket5_figure" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" amount="4" />
      <Item identifier="incendium" amount="3" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/Glickery_unload.png" sourcerect="0,0,203,87" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/Glickery_loaded.png" sourcerect="0,0,203,87" maxcondition="90" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="50" density="40" />
    <!--<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="48,-44" aimpos="45,-35" handle1="25,-12" handle2="-100,0" holdangle="-17" msg="ItemMsgPickUpSelect"/>-->
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="58,-66" aimpos="55,-55" handle1="-80,24" handle2="-35,30" holdangle="-13" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.75"></StatusEffect>
      <StatusEffect type="Always" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
        <RequiredItem items="bighotflamerfuel" type="Contained" />
      </StatusEffect>
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="bighotflamer Worn" texture="%ModDir%/Weapons/Glickery_unload.png" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="true" depth="0.6" sourcerect="0,0,203,87" limb="Torso" scale="0.7" origin="0.5,0.05" />
      <StatusEffect type="OnWearing" targettype="Character" setvalue="true" SpeedMultiplier="0.6" />
    </Wearable>
    <RangedWeapon reload="0.35" barrelpos="100,0" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="artmodflame" particleamount="1" velocitymin="50" velocitymax="100" scalemin="0.5" scalemax="0.75" />
      <ParticleEmitter particle="smoke" AngleMax="360" ScaleMultiplier="1,1" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      <Sound file="%ModDir%/Weapons/flamershot.ogg" type="OnUse" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Character" setvalue="true" delay="0.19">
        <Conditional skillrequirement="true" mechanical="gte 75" />
        <Affliction identifier="GlickBless" strength="1" />
      </StatusEffect>
      <RequiredItems items="bighotflamerfuel" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
      <SkillRequirementHint identifier="weapons" level="60" />
      <SkillRequirementHint identifier="mechanical" level="75" />
    </RangedWeapon>
    <!--<ItemContainer itemrotation="90" capacity="1" maxstacksize="1" hideitems="false" itempos="10,-5" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="bighotflamerfuel" />-->
    <ItemContainer autofill="False" itemrotation="-90" capacity="1" slotsperrow="1" maxstacksize="1" canbeselected="false" hideitems="false" containedstateindicatorstyle="tank" msg="ItemMsgInteractSelect">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/bigfuel_inv.png" sourcerect="0,0,243,243" origin="0.5,0.5" />
      <Containable identifiers="bighotflamerfuel,artmod_placeholder" itempos="8,2" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" canbeselected="false" hideitems="true" spawnwithid="bigflamerwave">
      <Containable identifiers="bigflamerwave" />
    </ItemContainer>
    <LightComponent lightcolor="255,100,50,255" range="750.0" pulsefrequency="0.05" pulseamount="0.25" powerconsumption="10" ison="true" />
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.15,0.1" anchor="BottomCenter" relativeoffset="0,0.1" style="ItemUI" />
      <TickBox text="heavyrifle.reload">
        <StatusEffect type="OnUse" target="This" setvalue="true" condition="1" hideitems="true" ison="false" drawinventory="false" />
        <StatusEffect type="OnUse" target="contained" setvalue="true" noninteractable="true" delay="0.02" />
        <StatusEffect type="OnUse" targettype="contained" targets="bigflamerwave">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" delay="0.02">
          <SpawnItem identifiers="artmod_placeholder" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" setvalue="true" condition="2" hideitems="false" ison="true" drawinventory="true" />
        <StatusEffect type="OnSecondaryUse" target="contained" setvalue="true" noninteractable="false" />
        <StatusEffect type="OnSecondaryUse" target="This" delay="0.02">
          <SpawnItem identifiers="bigflamerwave" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" targettype="contained" targets="artmod_placeholder">
          <remove />
        </StatusEffect>
      </TickBox>
    </CustomInterface>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="1.2.8.0" scale="0.5">
      <TickBox text="heavyrifle.reload" />
    </Upgrade>
  </Item>
  <Item name="" identifier="bighotflamer_fuel" scale="0.5" subcategory="artmod" category="Weapon" maxstacksize="4" maxstacksizecharacterinventory="1" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,bighotflamerfuel,weldingfuel" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="bighotflamer" minamount="1" maxamount="1" />
    <Price baseprice="500" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="1" maxavailable="3" sold="true">
        <Reputation faction="separatists" min="45" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="305" requiresrecipe="false">
      <RequiredItem identifier="aluminium" amount="2" />
      <RequiredItem identifier="titaniumaluminiumalloy" count="1" mincondition="0.5" usecondition="true" />
      <RequiredItem identifier="weldingfueltank" amount="2" />
      <RequiredItem identifier="incendiumfueltank" />
      <RequiredItem identifier="incendium" amount="4" />
    </Fabricate>
    <Fabricate suitablefabricators="artmodfabricator" displayname="recycleitem" requiredtime="67">
      <RequiredItem identifier="bighotflamer_fuel" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="weldingfueltank" amount="2" />
      <RequiredItem identifier="incendiumfueltank" />
      <RequiredItem identifier="incendium" amount="4" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="aluminium" copycondition="false" />
      <Item identifier="titaniumaluminiumalloy" outcondition="0.5" />
      <Item identifier="incendium" amount="2" copycondition="true" />
    </Deconstruct>
    <InventoryIcon texture="%ModDir%/Weapons/bigfuel_inv.png" sourcerect="0,0,243,243" />
    <Sprite texture="%ModDir%/Weapons/bigfuel.png" depth="0.54" sourcerect="0,0,26,60" origin="0.5,0.5" />
    <Body width="30" height="70" density="40" />
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="artmod_fireball" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="artmod_fireball" />
      <StatusEffect type="OnUse" target="This" condition="-5" disabledeltatime="true">
        <SpawnItem identifiers="artmod_fireball" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnFire" target="This" Condition="-20.0" tags="onfire" duration="1" stackable="false" />
      <StatusEffect type="OnBroken" target="This" delay="1" stackable="false">
        <Conditional HasStatusTag="onfire" />
        <sound file="Content/Items/Weapons/ExplosionSmall3.ogg" range="5000" selectionmode="All" />
        <sound file="Content/Items/Weapons/ExplosionDebris3.ogg" range="5000" />
        <Explosion range="600.0" structuredamage="100" force="30.0" ignorefireeffectsfortags="oxygensource,weldingtoolfuel">
          <Affliction identifier="burn" strength="150" />
          <Affliction identifier="stun" strength="6" />
        </Explosion>
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="artmod_fireball" identifier="artmod_fireball" category="Weapon" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,grenade" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/TurretsAndDepthCharges.png" sourcerect="143,310,369,66" depth="0.55" />
    <Body width="170" height="10" density="10" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" launchimpulse="50" removeonhit="true">
      <Attack structuredamage="3" penetration="0.8">
        <Affliction identifier="burn" strength="40" />
        <Affliction identifier="explosiondamage" strength="25" />
        <Affliction identifier="stun" strength="0.2" />
      </Attack>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="chainguntrail" copyentityangle="true" particlespersecond="50" initialdelay="0.05" colormultiplier="255,73,73,255" />
        <!--<ParticleEmitter particle="artmodflame" anglemin="0" anglemax="360" particleamount="40" velocitymin="10" velocitymax="25" scalemin="0.75" scalemax="1" />-->
        <ParticleEmitter particle="FlareBubbles" particleamount="5" />
      </StatusEffect>
      <sound file="%ModDir%/Weapons/flameboom.ogg" type="OnImpact" range="500" selectionmode="Random" />
      <!--Grenade launcher ammo explodes on impact-->
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true">
        <Explosion range="250.0" ballastfloradamage="25" structuredamage="3" levelwalldamage="1" itemdamage="40" force="1.0" severlimbsprobability="0.5" flames="false" decal="explosion" decalsize="0.5">
          <Affliction identifier="burn" strength="60" />
          <Affliction identifier="explosiondamage" strength="20" />
        </Explosion>
        <sound file="Content/Items/Weapons/StunGrenade.ogg" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmodflame" distancemin="0" distancemax="0" anglemin="0" anglemax="360" particleamount="15" velocitymin="0" velocitymax="0" scalemin="1" scalemax="1" />
        <ParticleEmitter particle="artmodflame" distancemin="10" distancemax="20" anglemin="0" anglemax="360" particleamount="25" velocitymin="0" velocitymax="15" scalemin="1" scalemax="1" />
        <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" scalemin="2.0" scalemax="2.0" />
        <ParticleEmitter particle="impactfirearm" copyentityangle="true" particleamount="1" velocitymin="0" velocitymax="0" scalemin="2.0" scalemax="3.0" />
        <ParticleEmitter particle="weldspark" copyentityangle="true" anglemin="-40" anglemax="40" particleamount="8" velocitymin="-300" velocitymax="-800" scalemin="1" scalemax="2" />
        <ParticleEmitter particle="shrapnel" copyentityangle="true" anglemin="0" anglemax="360" particleamount="5" velocitymin="100" velocitymax="500" scalemin="0.4" scalemax="0.5" />
      </StatusEffect>
      <!--Destroy this after exploding-->
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <!--<ParticleEmitter particle="artmodflame" nglemin="0" anglemax="360" particleamount="25" velocitymin="100" velocitymax="100" scalemin="1.2" scalemax="1.2" />-->
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <!--<ParticleEmitter particle="artmodflame" nglemin="0" anglemax="360" particleamount="25" velocitymin="100" velocitymax="100" scalemin="1.2" scalemax="1.2" />-->
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- рельсотрон -->
  <Item name="" identifier="am_railgun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="1500" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" displayname="am_railgun" requiredtime="591">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="iron" amount="8" />
      <RequiredItem identifier="steel" amount="6" />
      <RequiredItem identifier="titanium" amount="4" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="6" />
      <RequiredItem identifier="magnesium" amount="4" />
      <RequiredItem identifier="fulgurium" amount="6" />
      <RequiredItem identifier="physicorium" amount="6" />
      <RequiredItem identifier="artmod_alientrinket11_chief" amount="1" mincondition="0.0" usecondition="false" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="steel" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" amount="3" />
      <Item identifier="physicorium" amount="3" />
    </Deconstruct>
    <Sprite texture="railgun.png" sourcerect="0,0,454,96" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="30" density="40" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="75,-10" aimpos="80,-5" holdangle="-13" handle1="-100,-25" handle2="100,15" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.55" />
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="am_railgun Worn" texture="%ModDir%/Weapons/railgun.png" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="true" depth="0.6" sourcerect="0,0,454,96" limb="Torso" scale="0.35" origin="0.5,0.05" />
    </Wearable>
    <RangedWeapon reload="4.5" barrelpos="225,14" spread="0" unskilledspread="10" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/railgunshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <ParticleEmitter particle="flame" anglemax="360" distancemin="0" distancemax="8" LifeTimeMultiplier="0.5" scalemin="0.1" scalemax="0.2" particleamount="6" particlespersecond="6" colormultiplier="255,255,255,255" />
      <ParticleEmitter particle="bubbles" DrawOnTop="true" anglemax="360" distancemin="0" distancemax="10" LifeTimeMultiplier="0.5" scalemin="0.15" scalemax="0.2" particleamount="6" particlespersecond="6" colormultiplier="255,255,255,255" />
      <StatusEffect type="OnUse" target="This" delay="0.3" duration="4.2">
        <ParticleEmitter particle="artmodflame" anglemax="360" distancemax="4" scalemultiplier="0.2,0.1" LifeTimeMultiplier="0.25" particleamount="1" colormultiplier="255,25,25,255" />
        <ParticleEmitter particle="flame" anglemax="360" distancemin="4" distancemax="10" LifeTimeMultiplier="0.25" scalemin="0.05" scalemax="0.1" particleamount="5" particlespersecond="5" colormultiplier="255,255,255,255" />
        <ParticleEmitter particle="bubbles" DrawOnTop="true" anglemax="360" distancemin="7" distancemax="15" LifeTimeMultiplier="0.25" scalemin="0.15" scalemax="0.2" particleamount="5" particlespersecond="5" colormultiplier="255,255,255,255" />
        <sound file="%ModDir%/Weapons/railguncharge.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>
      <RequiredItems items="am_railgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="2" hideitems="true" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/railgunammo.png" sourcerect="281,12,103,108" origin="0.5,0.5" />
      <Containable items="am_railgunammo" />
    </ItemContainer>
    <aitarget sightrange="100" soundrange="100" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="am_railgun_shell" subcategory="artmod" category="Weapon" maxstacksize="16" maxstacksizecharacterinventory="4" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.20" tags="smallitem,am_railgunammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="am_railgun" minamount="2" maxamount="2" spawnprobability="1" />
    <Price baseprice="450" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="2" maxavailable="8" sold="true">
        <Reputation faction="separatists" min="25" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="54">
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      <RequiredItem identifier="steel" amount="3" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
      <Item identifier="steel" copycondition="false" amount="1" />
    </Deconstruct>
    <InventoryIcon texture="railgunammo.png" sourcerect="281,12,103,108" origin="0.5,0.5" />
    <Sprite texture="railgunammo.png" sourcerect="108,13,37,139" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,2.5" />
      <Attack structuredamage="75" targetforce="100" itemdamage="200" severlimbsprobability="0.4">
        <Affliction identifier="bleeding" strength="75" />
        <Affliction identifier="gunshotwound" strength="75" />
        <Affliction identifier="blunttrauma" strength="100" />
        <Affliction identifier="lacerations" strength="100" />
        <Affliction identifier="stun" strength="2.5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="5" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="15" velocitymin="-200" velocitymax="-400" scalemin="2" scalemax="2.5" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="am_railgun_fisshell" subcategory="artmod" category="Weapon" maxstacksize="16" maxstacksizecharacterinventory="4" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.20" tags="smallitem,am_railgunammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="am_railgun" minamount="2" maxamount="2" spawnprobability="1" />
    <Price baseprice="575" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="2" maxavailable="8" sold="true">
        <Reputation faction="separatists" min="45" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="54">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" amount="2" />
      <RequiredItem identifier="physicorium" amount="2" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
      <Item identifier="steel" copycondition="false" />
      <Item identifier="physicorium" copycondition="false" />
    </Deconstruct>
    <InventoryIcon texture="railgunammo.png" sourcerect="173,21,98,100" origin="0.5,0.5" />534,66
    <Sprite texture="railgunammo.png" sourcerect="29,31,31,111" depth="0.55" origin="0.5,0.5" /><Body width="29" height="10" density="40" /><Pickable slots="Any" msg="ItemMsgPickUpSelect" /><Projectile characterusable="false" hitscan="true" removeonhit="true"><ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,2.5" /><Attack structuredamage="75" targetforce="100" itemdamage="200" severlimbsprobability="0.4" penetration="0.75"><Affliction identifier="bleeding" strength="75" /><Affliction identifier="gunshotwound" strength="100" /><Affliction identifier="blunttrauma" strength="125" /><Affliction identifier="lacerations" strength="125" /><Affliction identifier="stun" strength="2.5" /></Attack><StatusEffect type="OnImpact" target="UseTarget"><ParticleEmitter particle="impactfirearm" particleamount="5" velocitymin="0" velocitymax="0" /></StatusEffect><StatusEffect type="OnImpact" target="UseTarget"><Conditional entitytype="eq Structure" /><Conditional hastag="eq door" /><ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="15" velocitymin="-200" velocitymax="-400" scalemin="2" scalemax="2.5" /></StatusEffect></Projectile><Upgrade gameversion="0.10.0.0" scale="0.5" /></Item>
  <Item name="" identifier="am_railgun_insshell" subcategory="artmod" category="Weapon" maxstacksize="16" maxstacksizecharacterinventory="4" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.20" tags="smallitem,am_railgunammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="am_railgun" minamount="2" maxamount="2" spawnprobability="1" />
    <Price baseprice="745" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="8" sold="true">
        <Reputation faction="separatists" min="75" />
      </Price>
    </Price>
    <Fabricate suitablefabricators="artmodfabricator" requiredtime="54">
      <RequiredItem identifier="titaniumaluminiumalloy" />
      <RequiredItem identifier="steel" amount="2" />
      <RequiredItem identifier="incendium" amount="3" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" copycondition="false" />
      <Item identifier="steel" copycondition="false" amount="1" />
      <Item identifier="incendium" copycondition="false" amount="1" />
    </Deconstruct>
    <InventoryIcon texture="railgunammo.png" sourcerect="277,159,103,108" origin="0.5,0.5" />
    <Sprite texture="railgunammo.png" sourcerect="110,153,30,140" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="2">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,2.5" />
      <Attack structuredamage="75" targetforce="75" itemdamage="100" severlimbsprobability="0.25" penetration="0.5">
        <Affliction identifier="burn" strength="65" />
        <Affliction identifier="lacerations" strength="45" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
        <Explosion range="250.0" ballastfloradamage="40" structuredamage="0.1" levelwalldamage="0.1" itemdamage="0.1" force="0.0" severlimbsprobability="0" decal="explosion" decalsize="0.15">
          <Affliction identifier="burn" strength="175" />
          <Affliction identifier="stun" strength="1.5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- разделитель -->
  <Item name="" identifier="artmod_reallyheavyrifle" subcategory="artmod" category="Weapon" Tags="mediumitem,weapon,gun" health="2" cargocontaineridentifier="metalcrate" Scale="0.4" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <Price baseprice="2382" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="50" />
      </Price>
    </Price>
    <Deconstruct time="30">
      <Item identifier="physicorium" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="incendium" amount="2" />
      <Item identifier="phosphorus" amount="8" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/5.png" sourcerect="0,0,500,146" depth="0.55" origin="0.5,0.5" />
    <Body width="350" height="50" density="40" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="%ModDir%/Weapons/5.png" sourcerect="0,0,500,146" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="false" depth="0.55" limb="Torso" ignorelimbscale="true" scale="0.4" origin="0.5,0.1" />
    </Wearable>
    <!--<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="48,-44" aimpos="45,-35" handle1="25,-12" handle2="-100,0" holdangle="-17" msg="ItemMsgPickUpSelect"/>-->
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="50,-30" aimpos="55,-30" handle1="-145,-35" handle2="-70,5" holdangle="-15" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.5"></StatusEffect>
      <StatusEffect type="OnWearing" targettype="Character" setvalue="true" SpeedMultiplier="0.75"></StatusEffect>
    </Holdable>
    <RangedWeapon reload="0.25" barrelpos="220,10" spread="6" unskilledspread="26" combatPriority="25" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artmod_reallyheavyrifleround,artmod_reallyheavyrifleround_fis,artmod_reallyheavyrifleround_ins">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" scalemultiplier="2,2" particleamount="1" distancemin="20" distancemax="20" anglemin="150" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="0.75" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" forceplaysounds="true">
        <Sound file="%ModDir%/Weapons/heavyrifle_fire2.ogg" type="OnUse" range="800" selectionmode="Random" dontmuffle="false" />
        <Sound file="%ModDir%/Weapons/heavyrifle_fire3.ogg" type="OnUse" range="800" dontmuffle="false" />
        <Sound file="%ModDir%/Weapons/heavyrifle_fire4.ogg" type="OnUse" range="800" dontmuffle="false" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" stackable="false" CheckConditionalAlways="true">
        <Conditional condition="eq 1" />
        <RequiredItem items="artminigunmagazine" type="Contained" />
        <SpawnItem identifiers="artmod_reallyheavyrifleround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" stackable="false" CheckConditionalAlways="true">
        <Conditional condition="eq 1" />
        <RequiredItem items="artminigunmagazinefisic" type="Contained" />
        <SpawnItem identifiers="artmod_reallyheavyrifleround_fis" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" stackable="false" CheckConditionalAlways="true">
        <Conditional condition="eq 1" />
        <RequiredItem items="artminigunmagazinepfire" type="Contained" />
        <SpawnItem identifiers="artmod_reallyheavyrifleround_ins" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0" condition="-2.5" disabledeltatime="true" />
      <RequiredItems items="heavyrinfleammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="100" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="0" containedspritedepth="0.57">
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/minigun ammo.png" sourcerect="0,0,164,130" origin="0.5,0.45" />
      <Containable items="artminigunammo" itempos="-10,-4" rotation="-35" />
    </ItemContainer>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="4" canbeselected="false">
      <Containable items="artmod_reallyheavyrifleround" hide="true" />
    </ItemContainer>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="4" canbeselected="false">
      <Containable items="artmod_reallyheavyrifleround_fis" hide="true" />
    </ItemContainer>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="4" canbeselected="false">
      <Containable items="artmod_reallyheavyrifleround_ins" hide="true" />
    </ItemContainer>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" canbeselected="false">
      <Containable items="heavyriflereload" hide="true" />
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.15,0.1" anchor="BottomCenter" pivot="BottomCenter" relativeoffset="0,0.1" style="ItemUI" />
      <Button text="heavyrifle.reload">
        <StatusEffect type="OnUse" target="this" delay="0.1" setvalue="true" condition="1" checkconditionalalways="true" comparison="and" forceplaysounds="true">
          <Sound file="%ModDir%/Weapons/heavyrifle_on.ogg" type="OnUse" range="800" selectionmode="Random" dontmuffle="false" />
          <Conditional condition="eq 2" />
          <RequiredItem items="artminigunammo" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="contained" delay="0.1" targetslot="0" stackable="false" setvalue="true" nonplayerteaminteractable="true" checkconditionalalways="true">
          <RequiredItem items="artminigunammo" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" checkconditionalalways="true" comparison="and">
          <Conditional condition="eq 2" />
          <RequiredItem items="artminigunmagazine" type="Contained" />
          <SpawnItem identifiers="artmod_reallyheavyrifleround" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" checkconditionalalways="true" comparison="and">
          <Conditional condition="eq 2" />
          <RequiredItem items="artminigunmagazinefisic" type="Contained" />
          <SpawnItem identifiers="artmod_reallyheavyrifleround_fis" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" checkconditionalalways="true" comparison="and">
          <Conditional condition="eq 2" />
          <RequiredItem items="artminigunmagazinepfire" type="Contained" />
          <SpawnItem identifiers="artmod_reallyheavyrifleround_ins" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="this" setvalue="true" condition="2" delay="0.02" checkconditionalalways="true" forceplaysounds="true">
          <Sound file="%ModDir%/Weapons/heavyrifle_off.ogg" type="OnUse" range="800" selectionmode="Random" dontmuffle="false" />
          <Conditional condition="eq 1" />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" stackable="false" CheckConditionalAlways="true">
          <Conditional condition="eq 1" />
          <SpawnItem identifiers="heavyriflereload" spawnposition="ThisInventory" />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="100" />
  </Item>
  <Item name="hrr1" identifier="artmod_reallyheavyrifleround" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,heavyrinfleammo" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="2" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="30" scalemultiplier="0.35,0.35" />
      <Attack structuredamage="10" targetforce="4" itemdamage="10" severlimbsprobability="0.1">
        <Affliction identifier="bleeding" strength="8" />
        <Affliction identifier="gunshotwound" strength="22" />
        <Affliction identifier="stun" strength="0.25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.5,1.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="1" scalemax="1.5" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="hrr2" identifier="artmod_reallyheavyrifleround_fis" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,heavyrinfleammo" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="4" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="30" scalemultiplier="0.35,0.35" />
      <Attack structuredamage="10" targetforce="4" itemdamage="15" severlimbsprobability="0.1" penetration="0.75">
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="gunshotwound" strength="34" />
        <Affliction identifier="stun" strength="0.25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.5,1.5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="1" scalemax="1.5" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="hrr3" identifier="artmod_reallyheavyrifleround_ins" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,heavyrinfleammo" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="2" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="30" scalemultiplier="0.35,0.35" />
      <Attack structuredamage="10" targetforce="4" itemdamage="10" severlimbsprobability="0.1" penetration="0.15">
        <Affliction identifier="bleeding" strength="3" />
        <Affliction identifier="gunshotwound" strength="15" />
        <Affliction identifier="stun" strength="0.25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1.5,1.5" />
        <Explosion range="150.0" ballastfloradamage="5" structuredamage="10" levelwalldamage="10" itemdamage="10" force="1" severlimbsprobability="0" decal="explosion" decalsize="0.25">
          <Affliction identifier="burn" strength="21" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="1" scalemax="1.5" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- бластер -->
  <Item name="" identifier="artmod_incendiumlaserpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.2" impactsoundtag="impact_metal_light">
    <Price baseprice="1241" sold="false" canbespecial="false">
      <Price storeidentifier="merchantmilitary" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="separatists" min="40" />
      </Price>
    </Price>
    <Deconstruct time="35">
      <Item identifier="physicorium" amount="1" outcondition="0.25" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="incendium" amount="1" />
    </Deconstruct>
    <Sprite texture="16.png" sourcerect="0,0,239,130" depth="0.55" origin="0.5,0.5" />
    <Body width="85" height="40" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-60,-4" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="100,7" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="1.25" suitableprojectiles="artmod_incendiumlaserpistolround">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/16-1.ogg" type="OnUse" range="2000" volume="1.5" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/16-2.ogg" type="OnUse" range="2000" volume="1.5" />
      <ParticleEmitter particle="GlowDot" scalemin="1.0" scalemax="1.0" particleamount="10" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,25,25,255" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_incendiumlaserpistolround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" targets="incendium" disabledeltatime="true" stackable="false" Condition="-5" />
      <RequiredItems items="incendium" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="260,835,53,61" origin="0.5,0.5" />
      <Containable items="incendium" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="2" hideitems="true" SpawnWithId="artmod_incendiumlaserpistolround">
      <Containable items="artmod_incendiumlaserpistolround" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="artmod_incendiumlaserpistolround" category="Weapon" maxstacksize="32" maxstacksizecharacterinventory="12" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="artmod_flametracernucleargun" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,1.45" />
      <Attack structuredamage="10" targetforce="10" itemdamage="10" severlimbsprobability="0" penetration="0.5">
        <Affliction identifier="burn" strength="25" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_flameflashnucleargun" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.25" scalemax="0.5" scalemultiplier="0.45,0.45" />
        <ParticleEmitter particle="GlowDot" scalemin="2.0" scalemax="2.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,25,25,255" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true" checkconditionalalways="true">
        <SpawnItem identifier="notinfernoboom" spawnposition="This" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- всё ниже подкорректировать в количестве деконструируемого материала -->
  <!-- Оружие покупаемое у церкви хаска -->
  <Item name="" identifier="crystaldivingknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,gunsmith,mountableweapon,sharptool" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Price baseprice="100" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="2" sold="true">
        <Reputation faction="huskcult" min="10" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="crystalshard" outcondition="0.25" />
    </Deconstruct>
    <InventoryIcon texture="4.1.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="4.png" sourcerect="0,0,81,18" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-10,0" holdangle="30" reload="0.75" range="50" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="3" structuredamage="2" structuresoundtype="StructureSlash">
        <Affliction identifier="lacerations" strength="10" />
        <Affliction identifier="bloodloss" strength="10" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="UseTarget">
          <Conditional entitytype="eq Character" />
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_acidspraypistol" subcategory="artmod" category="Weapon" health="2" Tags="smallitem," cargocontaineridentifier="metalcrate" description="" Scale="0.175" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer secondary="outpostsecarmcab" amount="1" spawnprobability="0.015" />
    <PreferredContainer secondary="wrecksecarmcab,abandonedsecarmcab" amount="1" spawnprobability="0.025" />
    <PreferredContainer secondary="weaponholder" spawnprobability="0.015" />
    <Price baseprice="750" sold="false" minleveldifficulty="10">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="1.1" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
      <Price storeidentifier="merchanthusk" minavailable="1" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="25" />
      </Price>
    </Price>
    <Deconstruct time="35">
      <Item identifier="physicorium" amount="1" outcondition="0.25" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="rubber" />
      <Item identifier="sulphuriteshard" outcondition="0.5" />
    </Deconstruct>
    <!--<InventoryIcon texture="26-doorrepairtool_inv.png" sourcerect="0,0,159,159" origin="0.5,0.5" />-->
    <Sprite texture="36.png" sourcerect="255,196,0,0" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="36_1.png" sourcerect="255,196,0,0" maxcondition="90" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="60" density="40" />
    <!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
    <Holdable slots="Any,RightHand" controlpose="true" aimpos="75,0" handle1="-45,-11" msg="ItemMsgPickUpSelect" />
    <RepairTool firedamage="20.0" structurefixamount="0.0" range="350" barrelpos="17,7" fireprobability="0.0" repairmultiple="true" repairthroughwalls="false" repairthroughholes="true" combatpriority="60" spread="25" unskilledspread="25">
      <RequiredItems items="sulphuriteshard" type="Contained" msg="ItemMsgSulfurRequired" />
      <StatusEffect type="OnUse" targettype="contained" targets="sulphuriteshard">
        <Conditional condition="lt 1" />
        <remove />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="40" />
      <ParticleEmitter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" colormultiplier="0,155,0,255" scalemultiplier="0.25,0.25" />
      <ParticleEmitterHitCharacter particle="fleshsmoke" particlespersecond="3" anglemin="265" anglemax="275" velocitymin="0" velocitymax="50" colormultiplier="0,155,0,255" />
      <ParticleEmitterHitCharacter particle="acidmist" particlespersecond="6" scalemin="0.45" scalemax="0.45" velocitymin="50" velocitymax="150" anglemin="0" anglemax="360" copyentityangle="false" LifeTimeMultiplier="0.25" />
      <ParticleEmitter particle="steamspray" particlespersecond="80" scalemin="0.45" scalemax="0.45" anglemin="0" anglemax="0" velocitymin="250" velocitymax="650" highqualitycollisiondetection="true" colormultiplier="0,155,0,255" />
      <ParticleEmitter particle="bubbles" particlespersecond="20" anglemin="-10" anglemax="10" scalemin="0.3" scalemax="0.7" velocitymin="5" velocitymax="100" copyentityangle="true" />
      <sound file="%ModDir%/Weapons/AcidSprayer.ogg" type="OnUse" range="750.0" loop="true" />
      <StatusEffect type="OnFailure" target="Character">
        <ParticleEmitter particle="bubbles" particlespersecond="20" anglemin="-10" anglemax="10" scalemin="0.3" scalemax="0.7" velocitymin="5" velocitymax="100" copyentityangle="true" />
        <ParticleEmitter particle="fleshsmoke" particlespersecond="10" anglemin="-10" anglemax="10" scalemin="1" scalemax="1.5" velocitymin="5" velocitymax="200" copyentityangle="true" colormultiplier="0,155,0,255" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="Contained" targets="sulphuriteshard" Condition="-2.0" />
      <StatusEffect type="OnFailure" targettype="Contained" targets="sulphuriteshard" Condition="-3.0" />
      <StatusEffect type="OnUse" target="this" condition="1" stackable="false" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="2" stackable="false" setvalue="true" checkconditionalalways="true" delay="0.1">
        <Conditional condition="eq 1" />
      </StatusEffect>
      <!-- do burn damage to characters -->
      <StatusEffect type="OnSuccess" target="UseTarget">
        <Affliction identifier="acidburn" amount="2.75" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="Character">
        <Affliction identifier="acidburn" amount="1.25" />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="45" />
      <RequiredSkill identifier="medical" level="60" />
    </RepairTool>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" itempos="8,-35" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <SlotIcon slotindex="0" texture="Content/Items/Alien/AlienMaterials.png" sourcerect="178,437,60,73" origin="0.5,0.5" />
      <Containable items="sulphuriteshard" />
    </ItemContainer>
    <SkillRequirementHint identifier="weapons" level="45" />
    <SkillRequirementHint identifier="medical" level="60" />
    <aitarget sightrange="2000" soundrange="500" fadeouttime="3" />
  </Item>
  <Item name="" identifier="artmod_acidbubblegun" health="50" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,acidgun" Scale="0.3" impactsoundtag="impact_metal_light">
    <Price baseprice="1624" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="45" />
      </Price>
    </Price>
    <Deconstruct time="35">
      <Item identifier="physicorium" amount="1" outcondition="0.25" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="rubber" amount="3" />
      <Item identifier="sulphuriteshard" outcondition="0.5" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/6.png" sourcerect="0,0,335,174" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/6_1.png" sourcerect="0,0,335,174" maxcondition="70" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/6_2.png" sourcerect="0,0,335,174" maxcondition="40" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/6_3.png" sourcerect="0,0,335,174" maxcondition="2" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdangle="-35" holdpos="60,-5" aimpos="60,0" handle1="-45,-35" handle2="45,-10" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnFailure" target="this" stackable="false">
        <Conditional skillrequirement="true" weapons="lte 50" />
        <SpawnItem identifier="radiationon" spawnposition="This" />
      </StatusEffect>
    </Holdable>
    <RangedWeapon reload="1.5" barrelpos="140,11" spread="2" unskilledspread="20" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="artmod_acidbubbleround,artmod_acidbubbleround2,artmod_acidbubbleround3">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="artmod_bubbleexplode" particleamount="2" velocitymin="0" velocitymax="0" scalemultiplier="0.1,0.1" lifetimemultiplier="0.25" colormultiplier="111,255,111,255" />
      <ParticleEmitter particle="FlareBubbles" particleamount="2" />
      <ParticleEmitter particle="blackblood" drawtarget="Both" particlespersecond="5" scalemin="0.5" scalemax="1.0" velocitymin="0" velocitymax="40" anglemin="0" anglemax="360" />
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true" forceplaysounds="true">
        <Conditional condition="gte 15" />
        <Sound file="%ModDir%/Weapons/acidbubble_shot1_1.ogg" type="OnUse" range="1000" selectionmode="Random" dontmuffle="false" />
        <Sound file="%ModDir%/Weapons/acidbubble_shot2_1.ogg" type="OnUse" range="1000" selectionmode="Random" dontmuffle="false" />
        <Sound file="%ModDir%/Weapons/acidbubble_shot3_1.ogg" type="OnUse" range="1000" selectionmode="Random" dontmuffle="false" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true" comparison="and" forceplaysounds="true">
        <Conditional condition="lt 15" />
        <Conditional condition="gt 1" />
        <Sound file="%ModDir%/Weapons/acidbubble_shot2_2.ogg" type="OnUse" range="1000" selectionmode="Random" dontmuffle="false" />
        <Sound file="%ModDir%/Weapons/acidbubble_shot3_2.ogg" type="OnUse" range="1000" selectionmode="Random" dontmuffle="false" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true" forceplaysounds="true">
        <Conditional condition="eq 1" />
        <Sound file="%ModDir%/Weapons/acidbubble_shot1_3.ogg" type="OnUse" range="1000" selectionmode="Random" dontmuffle="false" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true" setvalue="true" reload="1.5">
        <Conditional condition="gte 35" />
        <SpawnItem identifiers="artmod_acidbubbleround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true" comparison="and" setvalue="true" reload="1">
        <Conditional condition="lt 35" />
        <Conditional condition="gte 15" />
        <SpawnItem identifiers="artmod_acidbubbleround2" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true" comparison="and">
        <Conditional condition="lt 15" />
        <Conditional condition="gt 1" />
        <SpawnItem identifiers="artmod_acidbubbleround3" spawnposition="ThisInventory" setvalue="true" reload="0.5" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Conditional condition="gt 1" />
      </StatusEffect>
    </RangedWeapon>
    <ItemContainer ShowConditionInContainedStateIndicator="true" capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorstyle="tank" drawinventory="true" containedspritedepth="0.54">
      <Containable items="sulphuriteshard" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/Alien/AlienMaterials.png" sourcerect="178,437,60,73" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="320,448,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="24,4" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" SpawnWithId="artmod_acidbubbleround">
      <Containable items="artmod_acidbubbleround,artmod_acidbubbleround2,artmod_acidbubbleround3" hide="true" />
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true">
      <Containable items="acidbubblegunreload" hide="true" />
    </ItemContainer>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true" allowuioverlap="true">
      <GuiFrame relativesize="0.15,0.1" anchor="BottomCenter" pivot="BottomCenter" relativeoffset="0,0.1" style="ItemUI" />
      <Button text="acidbubblegun.reload">
        <StatusEffect type="OnUse" target="contained" targetslot="0" stackable="false" setvalue="true" nonplayerteaminteractable="True" checkconditionalalways="true">
          <Conditional condition="gte 90" />
          <sound file="%ModDir%/Weapons/Acidbubble_reload.ogg" type="OnUse" range="1000.0" loop="false" />
          <SpawnItem identifier="acidbubblegunreload" spawnposition="ThisInventory" />
        </StatusEffect>
        <!--<StatusEffect type="OnUse" target="this" checkconditionalalways="true">
		  <Conditional condition="gte 35" />
		  <ParticleEmitter particle="acidmistgrenade" AngleMax="360" ScaleMultiplier="0.5,0.5" particleamount="2" ColorMultiplier="255,255,255,255" />
		  <Explosion range="60.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="0" camerashake="0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" >
             <Affliction identifier="acidburn" strength="25" />
           </Explosion>
        </StatusEffect>
	    <StatusEffect type="OnUse" target="This" checkconditionalalways="true" comparison="and" >
	      <Conditional condition="lt 35" />
	      <Conditional condition="gte 15" />
	   	  <ParticleEmitter particle="acidmistgrenade" AngleMax="360" ScaleMultiplier="0.25,0.25" particleamount="2" ColorMultiplier="255,255,255,255" />
		  <Explosion range="60.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="0" camerashake="0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" >
            <Affliction identifier="acidburn" strength="12" />
          </Explosion>
        </StatusEffect>-->
        <StatusEffect type="OnUse" target="contained" targetslot="0" delay="1" stackable="false" setvalue="true" nonplayerteaminteractable="false" checkconditionalalways="true">
          <Conditional condition="gte 90" />
          <remove />
        </StatusEffect>
      </Button>
    </CustomInterface>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_acidbubbleround" category="hidden" hideinmenus="true" maxstacksize="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.25" tags="smallitem" impactsoundtag="impact_metal_light">
    <Sprite texture="6_4.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="38" height="15" density="9" />
    <Projectile characterusable="false" launchimpulse="25.0" sticktocharacters="false">
      <Attack structuredamage="0" penetration="1" severlimbsprobability="0">
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnActive" target="This" stackable="false" delay="0.1">
        <ParticleEmitter particle="acidmistgrenade" AngleMax="360" ScaleMultiplier="0.5,0.5" particleamount="2" ColorMultiplier="255,255,255,255" />
        <ParticleEmitter particle="FlareBubbles" particleamount="5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/weapons/acidimpact1.ogg" range="1000" volume="0.75" selectionmode="Random" />
        <sound file="%ModDir%/weapons/acidimpact2.ogg" range="1000" volume="0.75" />
        <sound file="%ModDir%/weapons/acidimpact3.ogg" range="1000" volume="0.75" />
        <sound file="%ModDir%/weapons/acidimpact4.ogg" range="1000" volume="0.75" />
        <Explosion range="200.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="1.0" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" decal="acidexplosion" decalsize="0.5">
          <Affliction identifier="acidburn" strength="60" />
          <Affliction identifier="stun" strength="3" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <SpawnItem identifier="acidbubblegunboom1" spawnposition="This" />
        <ParticleEmitter particle="acidmistgrenade" particleamount="10" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.75,0.75" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_acidbubbleround2" category="hidden" hideinmenus="true" maxstacksize="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.175" tags="smallitem" impactsoundtag="impact_metal_light">
    <Sprite texture="6_4.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="38" height="15" density="9" />
    <Projectile characterusable="false" launchimpulse="17.0" sticktocharacters="false">
      <Attack structuredamage="0" penetration="1" severlimbsprobability="0">
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnActive" target="This" stackable="false" delay="0.1">
        <ParticleEmitter particle="acidmistgrenade" AngleMax="360" ScaleMultiplier="0.25,0.25" particleamount="2" ColorMultiplier="255,255,255,255" />
        <ParticleEmitter particle="FlareBubbles" particleamount="5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/weapons/acidimpact1.ogg" range="1000" volume="0.5" selectionmode="Random" />
        <sound file="%ModDir%/weapons/acidimpact2.ogg" range="1000" volume="0.5" />
        <sound file="%ModDir%/weapons/acidimpact3.ogg" range="1000" volume="0.5" />
        <sound file="%ModDir%/weapons/acidimpact4.ogg" range="1000" volume="0.5" />
        <Explosion range="125.0" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="0.75" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" decal="acidexplosion" playTinnitus="false" decalsize="0.25">
          <Affliction identifier="acidburn" strength="40" />
          <Affliction identifier="stun" strength="2" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <SpawnItem identifier="acidbubblegunboom2" spawnposition="This" />
        <ParticleEmitter particle="acidmistgrenade" particleamount="10" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.45,0.45" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_acidbubbleround3" category="hidden" hideinmenus="true" maxstacksize="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.1" tags="smallitem" impactsoundtag="impact_metal_light">
    <Sprite texture="6_4.png" sourcerect="0,0,100,100" depth="0.55" origin="0.5,0.5" />
    <Body width="38" height="15" density="9" />
    <Projectile characterusable="false" launchimpulse="9.0" sticktocharacters="false">
      <Attack structuredamage="0" penetration="1" severlimbsprobability="0">
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" delay="1" />
      <StatusEffect type="OnActive" target="This" stackable="false" delay="0.1">
        <ParticleEmitter particle="acidmistgrenade" AngleMax="360" ScaleMultiplier="0.1,0.1" particleamount="2" ColorMultiplier="255,255,255,255" />
        <ParticleEmitter particle="FlareBubbles" particleamount="5" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/weapons/acidimpact1.ogg" range="1000" volume="0.25" selectionmode="Random" />
        <sound file="%ModDir%/weapons/acidimpact2.ogg" range="1000" volume="0.25" />
        <sound file="%ModDir%/weapons/acidimpact3.ogg" range="1000" volume="0.25" />
        <sound file="%ModDir%/weapons/acidimpact4.ogg" range="1000" volume="0.25" />
        <Explosion range="75" ballastfloradamage="0" structuredamage="0" levelwalldamage="0" itemdamage="0" force="0.25" severlimbsprobability="0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" playTinnitus="false" decal="acidexplosion" decalsize="0.25">
          <Affliction identifier="acidburn" strength="25" />
          <Affliction identifier="stun" strength="1" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="acidmistgrenade" particleamount="5" anglemax="360" velocitymin="0" velocitymax="0" distancemin="0" distancemax="0" colormultiplier="255,255,255,255" scalemultiplier="0.2,0.2" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0.01">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="crystalllaser" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_heavy">
    <Fabricate suitablefabricators="artmodfabricator" displayname="crystalllaser" requiredtime="617">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="iron" amount="6" />
      <RequiredItem identifier="titanium" amount="4" />
      <RequiredItem identifier="steel" amount="2" />
      <RequiredItem identifier="zinc" amount="5" />
      <RequiredItem identifier="aluminium" amount="6" />
      <RequiredItem identifier="crystalshard" amount="4" />
      <RequiredItem identifier="crystalchunk" amount="2" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="crystalshard" amount="2" />
    </Deconstruct>
    <Price baseprice="1944" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="40" />
      </Price>
    </Price>
    <Sprite texture="%ModDir%/Weapons/Craser123.png" depth="0.54" sourcerect="0,0,300,60" origin="0.5,0.5" />
    <Body width="120" height="70" density="135" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="50,-5" aimpos="55,-10" handle1="-65,-20" handle2="18,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RepairTool penetration="1.00" firedamage="0" structurefixamount="0" range="1150" barrelpos="50,10" combatpriority="27" repairmultiple="true" repairthroughwalls="true" repairthroughholes="true" TargetForce="20" levelwallfixamount="0.0">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.3,0.3" particleamount="10" colormultiplier="217,59,0,255" />
      <ParticleEmitter particle="artmod_GlowDot" scalemin="0.25" scalemax="0.25" distancemin="1" distancemax="1150" particleamount="2" anglemin="-5" anglemax="5" colormultiplier="255,135,135,255" />
      <RequiredItems identifier="crystalshard" type="Contained" msg="itemmsgcrystallshardrequired" />
      <StatusEffect type="OnUse" targettype="Contained" targets="crystalshard" Condition="-15" />
      <StatusEffect type="OnUse" targettype="Contained" Condition="-5.0">
        <RequiredItem excludedidentifiers="crystalshard" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Limb" severlimbsprobability="0">
        <Conditional EntityType="eq Limb" />
        <Affliction identifier="craser_bleeding" amount="75" />
        <Affliction identifier="burn" amount="25" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="800" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="800" />
      </StatusEffect>
      <!--<ParticleEmitter particle="eklaserborebreak" particlespersecond="17" copyentityangle="true" velocitymin="10" velocitymax="40"/>-->
      <!--<ParticleEmitter particle="eklaserboreflame" particlespersecond="25" copyentityangle="true" velocitymin="20" velocitymax="80"/>-->
      <ParticleEmitterHitCharacter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
      <!--<sound file="Mods/More Arts (AOCS)/Weapons/laser.ogg" type="OnUse" range="800.0" loop="false" selectionmode="All"/>-->
      <sound file="%ModDir%/Weapons/craserloop4.ogg" type="OnUse" range="800.0" loop="true" selectionmode="All" />
      <Fixable identifier="no" />
      <LightComponent LightColor="1.0,0.2,0.1,0.6" range="350" Flicker="0.3">
        <sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5" />
      </LightComponent>
      <LightComponent LightColor="1.0,1.0,1.0,0.7" range="650" Flicker="0.3" castshadows="false">
        <LightTexture texture="%ModDir%/Weapons/laserbore_beamS.png" origin="-0.01, 0.5" size="1.0,0.5" alpha="10.0" />
      </LightComponent>
    </RepairTool>
    <ItemContainer autofill="False" itemrotation="90" itempos="0,10" capacity="1" slotsperrow="1" maxstacksize="1" canbeselected="false" hideitems="false" msg="ItemMsgInteractSelect">
      <SlotIcon slotindex="0" texture="%ModDir%/medItems/Crystalshard.png" sourcerect="0,0,25,82" origin="0.5,0.5" />
      <Containable items="crystalshard" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <SkillRequirementHint identifier="weapons" level="20" />
  </Item>
  <Item name="" identifier="crystalllaserV2" subcategory="artmod" category="Weapon" health="2" HideConditionBar="true" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_heavy">
    <Price baseprice="2349" canbespecial="false" sold="false">
      <Price storeidentifier="merchanthusk" minavailable="0" maxavailable="1" sold="true">
        <Reputation faction="huskcult" min="60" />
      </Price>
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="crystalshard" amount="4" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/9.png" depth="0.54" sourcerect="0,0,291,60" origin="0.5,0.5" />
    <Body width="120" height="70" density="135" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="75,-25" aimpos="65,-15" handle1="-85,-10" handle2="18,5" holdangle="-15" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="1.25" barrelpos="130,-2" spread="0" unskilledspread="10" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="1.25">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="20" scalemultiplier="0.3,0.3" particleamount="10" colormultiplier="217,59,0,255" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="2" scalemin="1.25" scalemax="1.25" particleamount="1" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,135,135,255" />
      <ParticleEmitterCharge particle="faradayfx" anglemax="360" distancemin="10" distancemax="25" scalemultiplier="0.3,0.3" particleamount="3" colormultiplier="217,59,0,255" />
      <ParticleEmitterCharge particle="artmod_flameflashnucleargun" particlespersecond="60" scalemultiplier="0.25,0.25" scalemin="0.5" scalemax="0.5" colormultiplier="255,135,135,255" />
      <Sound file="%ModDir%/Weapons/crasershot1.ogg" type="OnUse" range="3000" selectionmode="Random" volume="0.5" />
      <ChargeSound file="%ModDir%/Weapons/craserv2loop6.ogg" range="3000" />
      <StatusEffect type="OnUse" targettype="contained" targets="artmod_crystallblastmagazine,artmod_aoecrystallblastmagazine">
        <use />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="contained" targets="crystalshard" disabledeltatime="true" condition="-10">
        <RequiredItem items="artmod_crystallblastmagazine" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" targettype="contained" targets="crystalshard" disabledeltatime="true" condition="-25">
        <RequiredItem items="artmod_aoecrystallblastmagazine" type="Contained" />
      </StatusEffect>
      <RequiredItems items="crystalshard" type="Contained" msg="ItemMsgAmmoRequired" />
      <!--<RequiredSkill identifier="weapons" level="0" />-->
    </RangedWeapon>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="AOE mode">
        <StatusEffect type="OnUse" target="This" setvalue="true" condition="1" maxchargetime="2.5" reload="2.5" />
        <StatusEffect type="OnUse" targettype="contained" targets="artmod_crystallblastmagazine">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnUse" target="This" delay="0.02">
          <SpawnItem identifiers="artmod_aoecrystallblastmagazine" spawnposition="ThisInventory" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" setvalue="true" condition="2" maxchargetime="1.25" reload="1.25" />
        <StatusEffect type="OnSecondaryUse" targettype="contained" targets="artmod_aoecrystallblastmagazine">
          <remove />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" delay="0.02">
          <SpawnItem identifiers="artmod_crystallblastmagazine" spawnposition="ThisInventory" />
        </StatusEffect>
      </TickBox>
    </CustomInterface>
    <ItemContainer autofill="False" itemrotation="90" itempos="0,10" capacity="1" slotsperrow="1" maxstacksize="1" canbeselected="false" hideitems="false" msg="ItemMsgInteractSelect">
      <SlotIcon slotindex="0" texture="%ModDir%/medItems/Crystalshard.png" sourcerect="0,0,25,82" origin="0.5,0.5" />
      <Containable items="crystalshard" />
    </ItemContainer>
    <ItemContainer removecontaineditemsondeconstruct="true" spawnwithid="artmod_crystallblastmagazine" capacity="1" maxstacksize="1" canbeselected="false">
      <Containable items="artmod_crystallblastmagazine,artmod_aoecrystallblastmagazine" hide="true" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <!--<SkillRequirementHint identifier="weapons" level="0" />-->
  </Item>
  <Item name="" identifier="artmod_crystallblastmagazine" health="2" scale="0.5" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,gammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_crystallblast" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artmod_crystallblast" />
      <StatusEffect type="OnUse" target="This">
        <SpawnItem identifiers="artmod_crystallblast" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_crystallblast" subcategory="artmod" category="Misc" scale="0.5" sonarsize="10" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="3" sticktocharacters="true" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="artmod_flametracernucleargun" LifeTimeMultiplier="4" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,2.15" colormultiplier="255,15,15,255" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="1" scalemin="0.45" scalemax="0.5" emitacrossrayinterval="100" distancemin="75" distancemax="250" anglemin="0" anglemax="360" velocitymin="0" velocitymax="100" colormultiplier="255,135,135,255" />
      <ParticleEmitter particle="artmod_GlowDot" LifeTimeMultiplier="1" scalemin="0.25" scalemax="0.25" emitacrossrayinterval="100" distancemin="75" distancemax="250" anglemin="0" anglemax="360" velocitymin="100" velocitymax="100" colormultiplier="255,135,135,255" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="craser_bleeding" strength="75" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" scalemultiplier="0.3,0.3" particleamount="10" colormultiplier="217,59,0,255" />
        <ParticleEmitter particle="artmod_flameflashnucleargun" particlespersecond="60" scalemultiplier="0.25,0.25" scalemin="1.0" scalemax="1.0" colormultiplier="255,135,135,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_aoecrystallblastmagazine" health="2" scale="0.5" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,gammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_aoecrystallblast" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artmod_aoecrystallblast" />
      <StatusEffect type="OnUse" target="This">
        <SpawnItem identifiers="artmod_aoecrystallblast" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_aoecrystallblast" subcategory="artmod" category="Misc" scale="0.5" sonarsize="10" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="true" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="artmod_flametracernucleargun" LifeTimeMultiplier="4" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,2.15" colormultiplier="255,15,15,255" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="1" scalemin="0.45" scalemax="0.5" emitacrossrayinterval="100" distancemin="75" distancemax="250" anglemin="0" anglemax="360" velocitymin="0" velocitymax="100" colormultiplier="255,135,135,255" />
      <ParticleEmitter particle="artmod_GlowDot" LifeTimeMultiplier="1" scalemin="0.25" scalemax="0.25" emitacrossrayinterval="100" distancemin="75" distancemax="250" anglemin="0" anglemax="360" velocitymin="100" velocitymax="100" colormultiplier="255,135,135,255" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="craser_bleeding" strength="75" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_eklaserboreflare" particlespersecond="20" copyentityangle="false" />
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="10" scalemultiplier="0.3,0.3" particleamount="10" colormultiplier="217,59,0,255" />
        <ParticleEmitter particle="artmod_flameflashnucleargun" particlespersecond="60" scalemultiplier="0.25,0.25" scalemin="1.0" scalemax="1.0" colormultiplier="255,135,135,255" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true">
        <Explosion range="400.0" structuredamage="0" itemdamage="0" force="0" flames="false" smoke="false" sparks="false" underwaterbubble="false" shockwave="false" cameraShake="0" playTinnitus="false" flashcolor="255,0,0,255">
          <Affliction identifier="craser_bleeding" strength="100" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="GlowDot" colormultiplier="75,45,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1,1" />
        <ParticleEmitter particle="artmod_GlowDot" scalemultiplier="0.65,0.65" distancemin="10" distancemax="100" anglemax="360" particleamount="4" velocitymin="10" velocitymax="25" colormultiplier="255,135,135,255" />
        <ParticleEmitter particle="artmod_GlowDot" scalemultiplier="0.65,0.65" distancemin="100" distancemax="200" anglemax="360" particleamount="4" velocitymin="10" velocitymax="25" colormultiplier="255,135,135,255" />
        <ParticleEmitter particle="artmod_GlowDot" scalemultiplier="0.65,0.65" distancemin="200" distancemax="300" anglemax="360" particleamount="4" velocitymin="10" velocitymax="25" colormultiplier="255,135,135,255" />
        <ParticleEmitter particle="artmod_GlowDot" scalemultiplier="0.65,0.65" distancemin="300" distancemax="400" anglemax="360" particleamount="5" velocitymin="10" velocitymax="25" colormultiplier="255,135,135,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!-- Пиратское оружие -->
  <Item name="" identifier="artmod_scrapmechaknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon,tool,simpletool,mechanicalrepairtool,wrenchitem,wrench" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="1" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="272" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="Pirate1Inv.png" sourcerect="0,0,122,122" origin="0.5,0.5" />
    <Sprite texture="Pirate1.png" sourcerect="0,0,155,34" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-10,0" holdangle="30" reload="0.75" range="50" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="lacerations" strength="10" />
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="blunttrauma" strength="10" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapsword" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon" cargocontaineridentifier="metalcrate" scale="0.7" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True">
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="476" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="15">
      <Item identifier="iron" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="Pirate2Inv.png" sourcerect="0,0,145,145" origin="0.5,0.5" />
    <Sprite texture="Pirate2.png" sourcerect="0,0,175,49" depth="0.55" origin="0.5,0.5" />
    <Body width="125" height="50" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" controlpose="true" aimpos="45,35" handle1="-29,12" handle2="-45,4" holdangle="75" reload="1.2" range="315" combatPriority="40" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="5" severlimbsprobability="7.5" itemdamage="50" structuredamage="5">
        <Affliction identifier="lacerations" strength="30" />
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="stun" strength="0.5" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapsecira" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True">
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="647" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="iron" />
      <Item identifier="iron" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="Pirate3Inv.png" sourcerect="0,0,126,126" origin="0.5,0.5" />
    <Sprite texture="Pirate3.png" sourcerect="0,0,293,105" depth="0.55" origin="0.5,0.5" />
    <Body width="225" height="90" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" AllowHitMultiple="true" aimpos="50,45" handle1="-35,0" handle2="-45,0" holdangle="65" reload="2" range="100" combatPriority="40" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="5" severlimbsprobability="7.5" itemdamage="50" structuredamage="25">
        <Affliction identifier="lacerations" strength="75" />
        <Affliction identifier="bleeding" strength="15" />
        <Affliction identifier="stun" strength="1" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraphammer" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True">
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="685" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="30">
      <Item identifier="steel" />
      <Item identifier="steel" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="Pirate4Inv.png" sourcerect="0,0,145,145" origin="0.5,0.5" />
    <Sprite texture="Pirate4.png" sourcerect="0,0,255,93" depth="0.55" origin="0.5,0.5" />
    <Body width="200" height="90" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="25,45" AllowHitMultiple="true" holdpos="0,-20" handle1="-25,5" handle2="-45,-5" holdangle="115" reload="2.5" range="225" combatPriority="40" msg="ItemMsgPickUpSelect" Swing="True" SwingPos="2,0" SwingForce="10,0" SwingAmount="65,65" SwingSpeed="1" SwingWhenHolding="False" SwingWhenAiming="true" SwingWhenUsing="False">
      <Attack targetimpulse="10" severlimbsprobability="0.25" itemdamage="1150" structuredamage="100">
        <Affliction identifier="blunttrauma" strength="125" />
        <Affliction identifier="stun" strength="5" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/ArmorBreak1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/ArmorBreak2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/ArmorBreak3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/ArmorBreak4.ogg" range="500" />
        </StatusEffect>
      </Attack>
      <StatusEffect type="OnUse" target="this" setvalue="true" holdpos="0,0"></StatusEffect>
      <StatusEffect type="OnUse" target="This" delay="2.5" setvalue="true" holdpos="0,-20"></StatusEffect>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon" cargocontaineridentifier="metalcrate" scale="0.35" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="48" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="73,96,172,165" origin="0.5,0.5" />
    <Sprite texture="Pirate11.png" sourcerect="0,0,115,26" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-10,0" holdangle="30" reload="0.75" range="50" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="lacerations" strength="10" />
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraperknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.35" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="61" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="scrap" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="285,109,139,139" origin="0.5,0.5" />
    <Sprite texture="Pirate12.png" sourcerect="0,0,115,21" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-10,0" holdangle="30" reload="0.75" range="50" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10" penetration="2">
        <Affliction identifier="lacerations" strength="18" />
        <Affliction identifier="bleeding" strength="15" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapdementoniteaxe" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="164" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="iron" />
      <Item identifier="scrap" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="632,73,288,268" origin="0.5,0.5" />
    <Sprite texture="Pirate13.png" sourcerect="0,0,327,105" depth="0.55" origin="0.5,0.5" />
    <Body width="200" height="60" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" AllowHitMultiple="true" aimpos="50,0" handle1="-22,7" handle2="2,5" holdangle="30" reload="1.2" range="175" combatPriority="40" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="20">
        <Affliction identifier="lacerations" strength="25" />
        <Affliction identifier="bleeding" strength="7.5" />
        <Affliction identifier="psychosis" strength="15" />
        <Affliction identifier="stun" strength="0.3" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraphalfsword" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="82" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="iron" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="931,120,205,210" origin="0.5,0.5" />
    <Sprite texture="Pirate14.png" sourcerect="0,0,324,53" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="45" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,0" handle1="-32,4" handle2="-22,7" holdangle="30" reload="1.2" range="150" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="30">
        <Affliction identifier="lacerations" strength="7.5" />
        <Affliction identifier="bleeding" strength="7.5" />
        <Affliction identifier="internaldamage" strength="7.5" />
        <Affliction identifier="blunttrauma" strength="7.5" />
        <Affliction identifier="stun" strength="0.4" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapclub" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.2" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="72" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="iron" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="1145,140,204,204" origin="0.5,0.5" />
    <Sprite texture="Pirate15.png" sourcerect="0,0,443,91" depth="0.55" origin="0.5,0.5" />
    <Body width="250" height="40" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,0" handle1="-22,4" handle2="-12,7" holdangle="30" reload="1.2" range="150" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="40">
        <Affliction identifier="internaldamage" strength="7.5" />
        <Affliction identifier="blunttrauma" strength="15" />
        <Affliction identifier="stun" strength="0.5" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapaxe" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="117" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="iron" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="1357,157,213,197" origin="0.5,0.5" />
    <Sprite texture="Pirate15.png" sourcerect="0,91,443,220" depth="0.55" origin="0.5,0.5" />
    <Body width="350" height="65" density="25" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,40" handle1="-12,3" handle2="2,3" holdangle="90" reload="1.2" range="175" combatPriority="40" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="50">
        <Affliction identifier="lacerations" strength="22" />
        <Affliction identifier="bleeding" strength="7" />
        <Affliction identifier="blunttrauma" strength="22" />
        <Affliction identifier="stun" strength="0.5" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraphardbench" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.2" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="94" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="56,420,161,152" origin="0.5,0.5" />
    <Sprite texture="Pirate16.png" sourcerect="0,0,422,126" depth="0.55" origin="0.5,0.5" />
    <Body width="275" height="75" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,10" handle1="-25,0" holdangle="45" reload="0.95" range="120" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="blunttrauma" strength="5" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraplockpata" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.2" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="75" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="302,437,170,172" origin="0.5,0.5" />
    <Sprite texture="Pirate16.png" sourcerect="0,126,418,165" depth="0.55" origin="0.5,0.5" />
    <Body width="275" height="80" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,10" handle1="-25,4" holdangle="30" reload="0.95" range="120" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="lacerations" strength="5" />
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="blunttrauma" strength="15" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapsteelknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="62" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="775,418,188,193" origin="0.5,0.5" />
    <Sprite texture="Pirate18.png" sourcerect="0,0,197,58" depth="0.55" origin="0.5,0.5" />
    <Body width="125" height="50" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,10" handle1="-17,2" holdangle="50" reload="0.75" range="50" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="20">
        <Affliction identifier="lacerations" strength="12.5" />
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="blunttrauma" strength="7.5" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapfulgurknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="184" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="scrap" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="977,453,171,178" origin="0.5,0.5" />
    <Sprite texture="Pirate18.png" sourcerect="1,58,197,79" depth="0.55" origin="0.5,0.5" />
    <Body width="145" height="70" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="35,40" handle1="-20,8" holdangle="75" reload="1.05" range="120" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="lacerations" strength="6.5" />
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="explosiondamage" strength="15" />
        <Affliction identifier="stun" strength="1" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
      <StatusEffect type="OnUse" target="Character" disabledeltatime="true">
        <Explosion range="100.0" force="0.1" shockwave="false" flames="false" smoke="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This,Hull" oxygen="1000.0" delay="0.5" stackable="false">
        <ParticleEmitter particle="ElectricShock" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.15,0.15" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This,Hull" oxygen="1000.0" delay="0.5" stackable="false">
        <ParticleEmitter particle="ElectricShock" anglemax="360" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.15,0.15" />
      </StatusEffect>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraplittleaxe" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.2" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="97" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="1167,451,200,195" origin="0.5,0.5" />
    <Sprite texture="Pirate19.png" sourcerect="0,0,366,135" depth="0.55" origin="0.5,0.5" />
    <Body width="275" height="75" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" AllowHitMultiple="true" aimpos="50,10" handle1="-15,1.5" holdangle="30" reload="1" range="120" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="blunttrauma" strength="25" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraplittlesaw" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,mountableweapon," cargocontaineridentifier="metalcrate" scale="0.2" impactsoundtag="impact_metal_light" allowasextracargo="true" RequireAimToUse="True" addedrepairspeedmultiplier="0.35">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="124" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.95" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="scrap" />
      <Item identifier="incendium" />
    </Deconstruct>
    <InventoryIcon texture="pirate11-19inv.png" sourcerect="1378,457,206,190" origin="0.5,0.5" />
    <Sprite texture="Pirate19.png" sourcerect="0,135,370,168" depth="0.55" origin="0.5,0.5" />
    <Body width="275" height="90" density="25" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,10" handle1="-18,5" holdangle="30" reload="1" range="100" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10">
        <Affliction identifier="lacerations" strength="7.5" />
        <Affliction identifier="burn" strength="25" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
      <StatusEffect type="OnUse" target="Character" disabledeltatime="true">
        <Explosion range="100.0" force="0.1" shockwave="false" flash="false" flames="true" smoke="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" delay="0.5" stackable="false">
        <Conditional InWater="true" />
        <ParticleEmitter particle="bubbles" distancemin="20" distancemax="25" anglemin="-55" anglemax="-15" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2,0.2" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" delay="0.5" stackable="false">
        <Conditional InWater="true" />
        <ParticleEmitter particle="bubbles" distancemin="20" distancemax="25" anglemin="-55" anglemax="-15" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2,0.2" copyentityangle="true" />
      </StatusEffect>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scrapassaultrifle" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.45" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="720" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="35">
      <Item identifier="physicorium" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="rubber" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="276,63,233,62" origin="0.5,0.5" />-->
    <Sprite texture="Pirate10.png" sourcerect="0,0,255,94" depth="0.55" origin="0.5,0.5" />
    <Body width="220" height="50" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="45,-20" aimpos="57,-5" handle1="-35,-10" handle2="26,10" holdangle="-30" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Assault Rifle Worn" texture="Pirate10.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,255,94" limb="Torso" scale="0.45" origin="0.5,0.8" />
    </Wearable>
    <RangedWeapon reload="0.4" holdtrigger="true" barrelpos="100,17" spread="1" unskilledspread="6" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="4.0,4.0" colormultiplier="255,200,200,200" />
      <Sound file="%ModDir%/Weapons/scraprifleshot.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="assaultriflemagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="3,-12" containedspritedepth="0.56" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="assaultrifleammo" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/Pirate10-2.png" sourcerect="0,0,29,45" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="30,1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="50" />
  </Item>
  <Item name="" identifier="artmod_scrapassaultriflemagazine" health="30" subcategory="artmod_piratestuff" maxstacksize="8" maxstacksizecharacterinventory="2" scale="0.5" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,assaultrifleammo,assaultriflemagazine" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_scrapassaultrifle" minamount="1" maxamount="1" spawnprobability="1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="2" spawnprobability="0.25" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="4" spawnprobability="0.15" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="350" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="10">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="artmod_scrapassaultriflemagazine" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <Deconstruct time="15">
      <Item identifier="lead" mincondition="0.95" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="476,3,36,48" origin="0.5,0.5" />-->
    <Sprite texture="Pirate10-2.png" sourcerect="0,0,29,45" depth="0.55" origin="0.5,0.5" />
    <Body width="28" height="40" density="25" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="assaultrifleround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="assaultrifleround" />
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
        <SpawnItem identifiers="assaultrifleround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
  </Item>
  <Item name="" identifier="artmod_scrapautopistol" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.3" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.45" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="652" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="physicorium" amount="1" />
      <Item identifier="plastic" />
      <Item identifier="blackpaint" />
      <Item identifier="scrap" />
    </Deconstruct>
    <!--<InventoryIcon texture="new_autopistol_pirate_inv.png" sourcerect="0,0,246,246" origin="0.5,0.5" />-->
    <Sprite texture="Pirate8.png" sourcerect="0,0,255,139" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="60,-10" handle1="-75,-17" handle2="-25,-10" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.075" weapondamagemodifier="0.7" barrelpos="120,19" spread="0" unskilledspread="0.5" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.1">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/Silencer.ogg" type="OnUse" range="400" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.4,0.4" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="0.75,0.75" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="50.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" flash="false" underwaterbubble="false" camerashake="3.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="smgammo,artmod_scrapautopistolmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" itempos="-85,-20" containedspritedepth="0.56" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="smgammo,artmod_scrapautopistolmagazine" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/Pirate8-2.png" sourcerect="0,0,23,74" origin="0.45,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="10,1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="0" soundrange="100" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="artmod_scrapautopistolmagazine" subcategory="artmod_piratestuff" health="58" scale="0.4" maxstacksize="12" maxstacksizecharacterinventory="3" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="autopistol_pirate" minamount="1" maxamount="1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.25" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="4" spawnprobability="0.15" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="173" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="10">
      <RequiredItem identifier="artmod_scrapautopistolmagazine" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="lead" copycondition="true" />
      <Item identifier="steel" copycondition="true" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />-->
    <Sprite texture="Pirate8-2.png" depth="0.54" sourcerect="0,0,23,74" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="smground" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="smground" />
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
        <SpawnItem identifiers="smground" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_scraprevolver" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.3" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.25" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.45" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="224" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.05" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="1" />
      <Item identifier="physicorium" amount="1" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />-->
    <Sprite texture="Pirate9.png" sourcerect="0,0,232,88" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="25" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="120,0" handle1="-95,-6" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" weapondamagemodifier="1.25" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2" reload="0.18">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="25" distancemax="25" anglemin="160" anglemax="180" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="4" hideitems="true" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <Containable items="revolverammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="artmod_scrapshotgun" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.4" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.3" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="632" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.95" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="rubber" amount="2" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="Pirate7.png" sourcerect="0,0,225,81" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-10" aimpos="65,-10" handle1="-75,-10" handle2="45,-4" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="80,9" weapondamagemodifier="1.25" spread="0" unskilledspread="0" combatPriority="80" reload="1" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" ScaleMultiplier="1.5,1.5" particleamount="1" distancemin="25" distancemax="25" anglemin="160" anglemax="180" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="2.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="12" containedstateindicatorslot="0" hideitems="false" containedspritedepth="0.54" containedstateindicatorstyle="bullet">
      <Containable items="shotgunammo" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="30,1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_scrapheavymachinegun" subcategory="artmod_piratestuff" category="Weapon" Scale="0.4" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="1150" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="ballisticfiber" amount="2" />
      <Item identifier="oxygeniteshard" amount="1" />
      <Item identifier="physicorium" amount="2" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="Pirate6.png" sourcerect="0,0,325,103" depth="0.54" origin="0.5,0.5" />
    <Body width="140" height="40" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="65,-20" aimpos="75,-3" handle1="-75,-10" handle2="0,5" holdangle="-25" msg="ItemMsgPickUpSelect" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="Pirate6.png" sourcerect="0,0,325,103" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.4" origin="0.5,0.75" />
    </Wearable>
    <RangedWeapon reload="0.135" holdtrigger="true" barrelpos="150,18" spread="12" unskilledspread="26" combatPriority="100" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/Machinegun.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles. containedspritedepth="0.56"-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="artmod_scrapheavymachinegunmagazine,artmod_heavymachinegunmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="75" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="-5,-25" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="artmod_scrapheavymachinegunmagazine,artmod_heavymachinegunmagazine" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/Pirate6-1.png" sourcerect="0,0,37,52" origin="0.45,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="30,1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.05" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="75" />
  </Item>
  <Item name="" identifier="artmod_scrapheavymachinegunmagazine" subcategory="artmod_piratestuff" category="Weapon" maxstacksize="8" maxstacksizecharacterinventory="2" scale="0.4" health="100" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,hmgammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_heavymachinegun" minamount="1" maxamount="1" spawnprobability="1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="4" spawnprobability="0.1" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="794" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" sold="false" />
      <Price storeidentifier="merchantmilitary" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredItem identifier="artmod_scrapheavymachinegunmagazine" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="assaultriflemagazine" amount="2" />
    </Fabricate>
    <Deconstruct time="15">
      <Item identifier="physicorium" mincondition="0.95" />
      <Item identifier="steel" />
    </Deconstruct>
    <!--<InventoryIcon texture="1-m1.png" sourcerect="0,0,102,113" />-->
    <Sprite texture="Pirate6-1.png" depth="0.56" sourcerect="0,0,37,52" origin="0.5,0.5" />
    <BrokenSprite texture="Pirate6-12.png" sourcerect="0,0,37,52" depth="0.56" maxcondition="66" />
    <BrokenSprite texture="Pirate6-13.png" sourcerect="0,0,37,52" depth="0.56" maxcondition="33" />
    <BrokenSprite texture="Pirate6-14.png" sourcerect="0,0,37,52" depth="0.56" maxcondition="0" />
    <Body width="30" height="30" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_heavymachinegunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artmod_heavymachinegunround" />
      <!--Spawn an SMG round on use. Condition -4.8 -> 21 shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true">
        <SpawnItem identifiers="artmod_heavymachinegunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_heavymachinegunround" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,200,200,175" scalemultiplier="1,0.8" />
      <Attack structuredamage="10" targetforce="7.5" itemdamage="10" severlimbsprobability="0.2" penetration="0.4">
        <Affliction identifier="gunshotwound" strength="16" />
        <Affliction identifier="bleeding" strength="6.5" />
        <Affliction identifier="stun" strength="0.1" />
        <Affliction identifier="stun" strength="0.25" probability="0.25" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="artmod_pirateshotgun" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="1" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_piratelocker" minamount="1" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="650" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.05" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="scrap" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="Pirate5.png" sourcerect="0,0,189,56" depth="0.55" origin="0.5,0.25" />
    <Body width="180" height="30" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-10" aimpos="55,5" handle1="-25,-16" handle2="26,0" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="80,5" spread="1" unskilledspread="10" combatPriority="80" reload="2" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <!-- Cocking sound, delayed by 1.0 seconds. -->
      <StatusEffect type="OnUse" delay="1.0">
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" ScaleMultiplier="1.5,1.5" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <RangedWeapon barrelpos="80,5" spread="1" unskilledspread="10" combatPriority="80" reload="2" drawhudwhenequipped="false" crosshairscale="0.2">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" delay="1.0">
        <ParticleEmitter particle="casingfirearm" colormultiplier="0.5,0.5,0.5,1" ScaleMultiplier="1.5,1.5" particleamount="1" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
      </StatusEffect>
      <RequiredItems items="shotgunammo" type="Contained" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="6" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <Containable items="shotgunammo" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="26,-3" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_piraterevolver" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.5" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="2" spawnprobability="0.25" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="250" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.05" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="blackpaint" />
      <Item identifier="scrap" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />-->
    <Sprite texture="Pirate_revouler.png" sourcerect="0,0,81,46" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Content/Items/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/Revolver2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/Revolver3.ogg" type="OnUse" range="3000" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="0" distancemax="0" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="6" hideitems="true" containedstateindicatorstyle="bullet">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <Containable items="revolverammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="artmod_piratesmg" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="1" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_piratelocker" minamount="1" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" canbespecial="false" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="10" chooserandom="true" amount="5">
      <Item identifier="steel" commonness="100" />
      <Item identifier="plastic" commonness="100" />
      <Item identifier="blackpaint" commonness="100" />
      <Item identifier="blackwire" commonness="100" />
      <Item identifier="scrap" commonness="0.6" />
      <Item identifier="artmod_alientrinket2_wax" commonness="0.4" />
    </Deconstruct>
    <InventoryIcon texture="Pirate_smg_inv.png" sourcerect="0,0,115,115" origin="0.5,0.5" />
    <Sprite texture="Pirate_smg.png" sourcerect="0,0,144,80" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-10" aimpos="45,-10" handle1="-30,-15" handle2="26,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.175" holdtrigger="true" barrelpos="64,9" spread="12" unskilledspread="20" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/SMGsingleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/SMGsingleShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot4.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot5.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/SMGsingleShot6.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="0" distancemax="0" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="2.4" targetslot="0" disabledeltatime="true" checkconditionalalways="true">
        <Conditional condition="gt 5" />
      </StatusEffect>
      <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="65" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <Containable items="smgammo" hide="false" itempos="4,-10" rotation="-30" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="65" />
  </Item>
  <Item name="" identifier="artmod_pirateboardingaxe" subcategory="artmod_piratestuff" category="Weapon" Tags="mediumitem,weapon,gunsmith,crowbar,dooropeningtool,crowbaritem" scale="0.4" requireaimtouse="true" impactsoundtag="impact_metal_light" addedpickingspeedmultiplier="-0.25">
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="1" spawnprobability="0.5" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="2" spawnprobability="0.25" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="650" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.05" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="scrap" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="Pirate crowbaxe inv.png" sourcerect="0,0,199,199" origin="0.5,0.5" />
    <Sprite texture="pirate crowbaxe.png" sourcerect="0,0,197,85" depth="0.55" origin="0.5,0.5" />
    <Body width="161" height="20" density="60" />
    <MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,20" handle1="-10,7" handle2="-30,11" holdangle="45" reload="1.5" range="140" combatPriority="30" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="4" severlimbsprobability="5" itemdamage="40" structuredamage="5">
        <Affliction identifier="blunttrauma" strength="15" />
        <Affliction identifier="lacerations" strength="20" />
        <Affliction identifier="bleeding" strength="6.5" />
        <Affliction identifier="stun" strength="0.4" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
    </MeleeWeapon>
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
  </Item>
  <Item name="" identifier="pirate_winchester" category="Weapon" subcategory="artmod_piratestuff" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.45" impactsoundtag="impact_metal_light" HideConditionBar="true" addattackmultiplier="20">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.15" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="1" spawnprobability="0.35" />
    <PreferredContainer primary="artmod_piratelocker" minamount="1" maxamount="1" spawnprobability="0.25" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.05" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="blackpaint" />
      <Item identifier="scrap" />
    </Deconstruct>
    <Sprite texture="winchesternew_pirate.png" sourcerect="0,0,295,78" depth="0.55" origin="0.5,0.5" />
    <InventoryIcon texture="winchesternew_pirate_inv.png" sourcerect="0,0,204,204" origin="0.5,0.5" />
    <BrokenSprite texture="winchesternew_pirate_rel.png" sourcerect="0,0,295,78" depth="0.55" />
    <Body width="70" height="30" density="40" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="55,-9" handle1="-45,-2" handle2="50,25" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.8" weapondamagemodifier="1.1" barrelpos="125,20" spread="2" unskilledspread="10" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/winchester_shot.ogg" type="OnUse" range="3000" selectionmode="Random" volume="1" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.6,0.6" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" Condition="-1000000" delay="0.8" />
      <StatusEffect type="OnBroken" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="10" distancemax="10" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <sound file="%ModDir%/Weapons/winchester_reload.ogg" type="OnUse" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="0.55" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <RequiredItems items="winammo" type="Contained" msg="ItemMsgAmmoRequired" targetslot="0" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="8" slotsperrow="4" hideitems="false" containedstateindicatorstyle="bullet" containedstateindicatorslot="0" containedspritedepth="0.56">
      <Containable items="winammo" hide="true" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/winchester_invezbullet.png" sourcerect="0,0,131,131" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/UIAtlasGeneral.png" sourcerect="0,0,40,40" origin="0.5,0.45" />
      <SlotIcon slotindex="2" texture="%ModDir%/Weapons/UIAtlasGeneral.png" sourcerect="0,0,40,40" origin="0.5,0.45" />
      <SlotIcon slotindex="3" texture="%ModDir%/Weapons/UIAtlasGeneral.png" sourcerect="0,0,40,40" origin="0.5,0.45" />
      <SubContainer capacity="3" maxstacksize="8">
        <Containable items="winammo" hide="true" />
      </SubContainer>
      <SlotIcon slotindex="4" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="26,5" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.15" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="50" />
  </Item>
  <Item name="" identifier="artpirateminigun" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="weapon,gun,mediumitem,mountableweapon" Scale="0.4" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.05" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="2000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="steel" amount="4" />
      <Item identifier="plastic" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="scrap" amount="3" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/More Arts (AOCS)/Weapons/Minigun.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/artpirateminigun.png" sourcerect="0,0,225,108" depth="0.55" origin="0.5,0.5" />
    <Body width="170" height="80" density="50" />
    <Holdable slots="Any,LeftHand" controlpose="true" aimangle="0" aimpos="120,0" handle1="-20,25" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.15" weapondamagemodifier="1.1" barrelpos="90,15" spread="10" unskilledspread="20" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <sound file="%ModDir%/Weapons/miniminigun fire.ogg" type="OnUse" range="1500.0" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="2" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" setvalue="true" />
      <RequiredItems items="artminigunminimagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorstyle="bullet" containedstateindicatorslot="0" containedspritedepth="0.56">
      <Containable items="artminigunminimagazine" hide="true" />
      <SlotIcon slotindex="0" texture="%ModDir%/Weapons/mini minigun ammo.png" sourcerect="0,0,164,130" origin="0.5,0.45" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="-8,-4" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="50" />
  </Item>
  <Item name="" identifier="piratealienminigun" subcategory="artmod_piratestuff" category="Weapon" description="" cargocontaineridentifier="metalcrate" tags="weapon,gun,mediumitem,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.01" />
    <PreferredContainer primary="artmod_secarmcab" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="2000" soldeverywhere="false" minleveldifficulty="30">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="20">
      <Item identifier="steel" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" />
      <Item identifier="fulgurium" />
      <Item identifier="dementonite" />
      <Item identifier="blackpaint" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/BGN/Minigun/IA.png" sourcerect="0,0,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/lab4brok.png" sourcerect="0,0,325,99" depth="0.55" origin="0.5,0.5" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="lab4brok.png" sourcerect="0,0,325,99" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" ignorelimbscale="true" scale="0.5" origin="0.5,0.8" />
    </Wearable>
    <Body width="180" height="75" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="50,15" aimpos="50,15" handle1="-45,-30" handle2="-45,10" holdangle="-30" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" Voltage="1.0" setvalue="true" checkconditionalalways="true" />
    </Holdable>
    <RangedWeapon reload="0.15" barrelpos="160,12" spread="0" unskilledspread="4" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="GlowDot" colormultiplier="45,45,255,255" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1.5,1.5" />
      <Sound file="%ModDir%/Weapons/EW-P3shot.ogg" type="OnUse" range="500" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="75" />
      <RequiredItems items="palienprojectile" type="Contained" msg="ItemMsgAmmoRequired" />
      <StatusEffect type="OnUse" target="This" condition="-1.5" disabledeltatime="true">
        <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
        <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This">
        <sound file="%ModDir%/Weapons/laserbroken.ogg" range="500.0" loop="false" />
        <!--<ParticleEmitter particle="fixfoam" anglemax="360" velocitymin="4000" velocitymax="4000" particlespersecond="64" colormultiplier="50,150,50" />-->
        <Explosion range="450.0" ballastfloradamage="20" structuredamage="20" levelwalldamage="20" itemdamage="20" stun="2.5" fire="false" force="2.0" severlimbsprobability="0">
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="lacerations" strength="15" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnBroken" target="NearbyItems" targettags="junctionbox" range="2000.0" setvalue="true" stackable="false" extraload="4500" duration="2.5" checkconditionalalways="true" comparison="and">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="80" scalemultiplier="0.6,0.6" particleamount="10" />
        <ParticleEmitter particle="artmod_ElectricShock" anglemax="360" distancemin="100" distancemax="1000" scalemin="0.05" scalemax="0.1" particleamount="10" particlespersecond="10" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="2.5">
        <Remove />
      </StatusEffect>
      <ItemContainer hideitems="true" capacity="8" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="palienprojectile" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="battery">
        <Containable items="palienprojectile" />
      </ItemContainer>
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.75" />
    </RangedWeapon>
    <LightComponent lightcolor="112,146,190,111" range="200.0" powerconsumption="0" ison="true" />pulsefrequency="0.25" pulseamount="0.8"
	<LightComponent LightColor="111,111,111,255" Flicker="0" range="800" powerconsumption="0" IsOn="true"><LightTexture texture="Content/Lights/lightcone.png" origin="0.025, 0.5" size="1.0,1.0" /></LightComponent><aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /><Upgrade gameversion="0.10.0.0" scale="0.5" /><SkillRequirementHint identifier="weapons" level="75" /></Item>
  <Item name="" identifier="onlypiratealienminigun" category="hidden" hideinmenus="true" nonplayerteaminteractable="True" cargocontaineridentifier="metalcrate" tags="weapon,gun,mediumitem" Scale="0.3" impactsoundtag="impact_metal_heavy">
    <!--<InventoryIcon texture="Mods/BGN/Minigun/IA.png" sourcerect="0,0,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/EW-P3Arzipirate.png" sourcerect="0,0,430,147" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="125" density="50" />
    <Holdable slots="RightHand+LeftHand,Any" controlpose="true" holdpos="48,-44" aimpos="45,-35" handle1="-125,-12" handle2="-7,30" holdangle="-13" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.15" barrelpos="190,20" spread="0" unskilledspread="4" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/EW-P3shot.ogg" type="OnUse" range="500" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-1.5" disabledeltatime="true">
        <SpawnItem identifiers="palienprojectile" spawnposition="ThisInventory" />
      </StatusEffect>
      <RequiredSkill identifier="weapons" level="50" />
      <RequiredItems items="palienprojectile" type="Contained" msg="ItemMsgAmmoRequired" />
      <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="palienprojectile" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="battery">
        <Containable items="palienprojectile" />
      </ItemContainer>
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.85" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="piratenucleargun" category="hidden" hideinmenus="true" nonplayerteaminteractable="true" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun" Scale="0.5" impactsoundtag="impact_metal_heavy">
    <Sprite texture="%ModDir%/Weapons/piratefussionrifle.png" sourcerect="0,0,240,66" depth="0.55" origin="0.5,0.5" />
    <Body width="238" height="63" density="70" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-15" aimpos="70,4" handle1="-50,-10" handle2="10,-3" holdangle="-25" />
    <RangedWeapon reload="2.5" barrelpos="118,14" spread="0" unskilledspread="10" combatPriority="100" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="0">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
      <ParticleEmitterCharge particle="chargenucleargun" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" anglemin="0" anglemax="359" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAccelerator4.ogg" type="OnUse" range="3000" />
      <ChargeSound file="Content/Items/JobGear/Engineer/WEAPONS_rapidFissileAcceleratorStartLoop.ogg" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="250.0" force="5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="reactorfuel" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="25" />
    </RangedWeapon>
    <ItemContainer itemrotation="90" capacity="1" maxstacksize="1" hideitems="false" itempos="10,-5" containedspritedepth="0.56" containedstateindicatorstyle="tank">
      <Containable items="reactorfuel" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
  </Item>
  <!-- Оружие клоунов -->
  <Item name="" identifier="clown_psipistol" subcategory="artmod" health="100" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.20" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="dementonite" amount="1" />
      <Item identifier="fpgacircuit" amount="1" />
      <Item identifier="scrap" />
    </Deconstruct>
    <Sprite texture="Clown_stunpistol.png" sourcerect="0,0,168,102" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="70" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="85,5" handle1="-65,-14" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.75" barrelpos="45,30" spread="0" unskilledspread="20" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/laserpistol.ogg" type="OnUse" range="1000" />
      <ParticleEmitter particle="GlowDot" colormultiplier="255,0,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
      <ParticleEmitter particle="SonarFloraWave" AngleMax="360" ScaleMultiplier="0.75,0.75" ParticlesPerSecond="1" ColorMultiplier="255,255,0,255" />
      <StatusEffect type="OnUse" target="Character" checkconditionalalways="true" disabledeltatime="true">
        <Conditional HasStatusTag="neq bluefathers_blessing" />
        <ParticleEmitter particle="SonarFloraWave" AngleMax="360" ScaleMultiplier="0.1,0.1" ParticlesPerSecond="1" ColorMultiplier="255,255,0,255" />
        <Affliction identifier="psi_internaldamage" strength="25" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="15">
        <sound file="%ModDir%/Weapons/laseronline1.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="17" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
        <SpawnItem identifiers="clown_psipistolmagazine_round" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="50" disabledeltatime="true" delay="8" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 50" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional condition="eq 100" />
        <SpawnItem identifiers="clown_psipistolmagazine_round" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional condition="eq 50" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-50" disabledeltatime="true" />
      <RequiredItems items="psipistolammo" type="Contained" />
      <RequiredSkill identifier="medical" level="60" />
    </RangedWeapon>
    <ItemContainer removecontaineditemsondeconstruct="true" ShowConditionInContainedStateIndicator="true" autofill="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="false" canbeselected="false" SpawnWithId="clown_psipistolmagazine_round">
      <Containable items="clown_psipistolmagazine_round" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="psipistolround" identifier="clown_psipistolmagazine_round" subcategory="artmod" scale="0.5" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,psipistolammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,1.1" colormultiplier="255,102,0,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="1" itemdamage="0" severlimbsprobability="1">
        <Affliction identifier="stun" strength="10" />
        <Affliction identifier="psi_internaldamage" strength="5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,102,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clown_psismg" health="15" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon" Scale="0.15" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.20" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="dementonite" amount="2" />
      <Item identifier="fpgacircuit" amount="2" />
      <Item identifier="scrap" />
    </Deconstruct>
    <Sprite texture="clown_psismg.png" sourcerect="0,0,375,176" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="80" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-15" aimpos="75,0" handle1="-135,-20" handle2="60,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.25" barrelpos="170,30" spread="1" unskilledspread="30" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="GlowDot" colormultiplier="255,128,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
      <ParticleEmitter particle="SonarFloraWave" AngleMax="360" ScaleMultiplier="1,1" ParticlesPerSecond="1" ColorMultiplier="255,255,0,255" />
      <Sound file="%ModDir%/Weapons/lasersmgfire.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="Character" checkconditionalalways="true" disabledeltatime="true">
        <Conditional HasStatusTag="neq bluefathers_blessing" />
        <Affliction identifier="psi_internaldamage" strength="10" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 1" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 2" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 3" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 4" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 6" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 7" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 8" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 9" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 10" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 11" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 12" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 13" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 14" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="1" disabledeltatime="true" delay="5" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 15" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="This">
        <Conditional condition="gt 0" />
        <SpawnItem identifiers="clown_psismg_round" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="0">
        <sound file="%ModDir%/Weapons/laseroffline.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="55">
        <sound file="%ModDir%/Weapons/laseronline1.ogg" range="500.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="100" disabledeltatime="true" delay="57" stackable="false" checkconditionalalways="true">
        <SpawnItem identifiers="clown_psismg_round" spawnposition="ThisInventory" />
        <Conditional condition="eq 0" />
      </StatusEffect>
      <RequiredItems items="psismgammo" type="Contained" />
      <RequiredSkill identifier="medical" level="75" />
    </RangedWeapon>
    <ItemContainer ShowConditionInContainedStateIndicator="true" autofill="true" SpawnWithId="clown_psismg_round,clown_psismg_round" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="false" canbeselected="false" removecontaineditemsondeconstruct="true">
      <Containable items="clown_psismg_round" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="psismground" identifier="clown_psismg_round" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,psismgammo" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25,1.8" colormultiplier="255,102,0,255" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="psi_internaldamage" strength="15" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,102,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="MANhammer" subcategory="artmod" category="Weapon" Tags="smallitem" Scale="0.5" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Price baseprice="1" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="bikehorn" />
      <Item identifier="tin" />
      <Item identifier="dementonite" amount="3" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="641,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,311,121,55" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="48" density="50" />
    <MeleeWeapon slots="RightHand+LeftHand,Any" controlpose="true" aimpos="45,10" handle1="-20,0" handle2="-10,5" holdangle="60" reload="1.5" range="100" combatpriority="5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" target="UseTarget" delay="1" comparison="Or">
        <Conditional speciesname="latcher" />
        <Conditional speciesname="endworm" />
        <Conditional speciesname="charybdis" />
        <TriggerEvent identifier="toyhammeronabyssmonster" />
      </StatusEffect>
      <Attack stun="0.8" targetimpulse="12">
        <Sound file="Content/Items/Weapons/ToyHammerHit1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ToyHammerHit2.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit3.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit4.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit5.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit6.ogg" range="800" />
        <Affliction identifier="blunttrauma" amount="20.0" />
        <Affliction identifier="deliriuminepoisoning" amount="5.0" probability="0.25" />
        <Affliction identifier="blue_clowned" amount="10.0" />
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="1000" fadeouttime="3" />
  </Item>
  <Item name="" identifier="BOYhammer" subcategory="artmod" category="Weapon" Tags="smallitem" Scale="0.35" cargocontaineridentifier="metalcrate" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <Price baseprice="1" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="bikehorn" />
      <Item identifier="tin" />
      <Item identifier="sulphuriteshard" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <InventoryIcon texture="clown_boyhammer_inv.png" sourcerect="0,0,64,64" origin="0.5,0.5" />
    <Sprite texture="clown_boyhammer.png" sourcerect="0,0,121,65" depth="0.55" origin="0.5,0.5" />
    <Body width="120" height="48" density="50" />
    <MeleeWeapon slots="RightHand,LeftHand,Any" controlpose="true" aimpos="45,10" handle1="-20,0" holdangle="60" reload="0.5" range="65" combatpriority="5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnUse" target="UseTarget" delay="1" comparison="Or">
        <Conditional speciesname="latcher" />
        <Conditional speciesname="endworm" />
        <Conditional speciesname="charybdis" />
        <TriggerEvent identifier="toyhammeronabyssmonster" />
      </StatusEffect>
      <Attack stun="0.15" targetimpulse="1">
        <Sound file="Content/Items/Weapons/ToyHammerHit1.ogg" range="800" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ToyHammerHit2.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit3.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit4.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit5.ogg" range="800" />
        <Sound file="Content/Items/Weapons/ToyHammerHit6.ogg" range="800" />
        <Affliction identifier="lacerations" amount="5.0" />
        <Affliction identifier="bleeding" amount="1.0" />
        <Affliction identifier="blue_clowned" amount="10.0" />
        <Affliction identifier="deliriuminepoisoning" amount="5.0" probability="0.1" />
        <Affliction identifier="sufforinpoisoning" amount="5.0" probability="0.05" />
        <Affliction identifier="morbusinepoisoning" amount="5.0" probability="0.05" />
        <Affliction identifier="cyanidepoisoning" amount="5.0" probability="0.05" />
      </Attack>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="1000" fadeouttime="3" />
  </Item>
  <Item name="" identifier="clown_shotgunshell" subcategory="artmod" category="Weapon" maxstacksize="63" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,shotgunammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="4" spawnprobability="0.05" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="8" spawnprobability="0.05" />
    <Price baseprice="40" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="189,299,23,11" depth="0.55" origin="0.5,0.5" />
    <Body width="23" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <!--When fired, spawns 8 projectiles simultaneously.-->
    <Projectile characterusable="false" hitscan="true" hitscancount="8" removeonhit="true" spread="15">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,100" scalemultiplier="1,0.5" />
      <Attack structuredamage="1" targetforce="4" itemdamage="4" severlimbsprobability="0.2">
        <Affliction identifier="bleeding" strength="8" />
        <Affliction identifier="gunshotwound" strength="12" />
        <Affliction identifier="stun" strength="0.2" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_confettifall" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" scalemin="0.6" scalemax="0.7" scalemultiplier="0.75,0.75" />
        <sound file="%ModDir%/Items/clown_laugh1.ogg" range="1000" volume="1" selectionmode="Random" dontmuffle="False" />
        <sound file="%ModDir%/Items/clown_laugh2.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh3.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh4.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh5.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh6.ogg" range="1000" volume="1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clown_revolverround" subcategory="artmod" category="Weapon" maxstacksize="63" maxstacksizecharacterinventory="12" interactthroughwalls="true" cargocontaineridentifier="metalcrate" Scale="0.5" tags="smallitem,revolverammo,pistolammoitem" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="6" spawnprobability="0.05" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="8" spawnprobability="0.05" />
    <Price baseprice="30" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,290,21,7" depth="0.55" origin="0.5,0.5" />
    <Body width="29" height="10" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="15" targetforce="10" itemdamage="10" severlimbsprobability="0.1">
        <Affliction identifier="bleeding" strength="40" />
        <Affliction identifier="gunshotwound" strength="45" />
        <Affliction identifier="stun" strength="0.4" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_confettifall" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" scalemin="0.6" scalemax="0.7" scalemultiplier="0.75,0.75" />
        <sound file="%ModDir%/Items/clown_laugh1.ogg" range="1000" volume="1" selectionmode="Random" dontmuffle="False" />
        <sound file="%ModDir%/Items/clown_laugh2.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh3.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh4.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh5.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh6.ogg" range="1000" volume="1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clown_smgmagazine" subcategory="artmod" scale="0.5" maxstacksize="63" maxstacksizecharacterinventory="2" health="150" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,smgammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="2" spawnprobability="0.05" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="4" spawnprobability="0.05" />
    <Price baseprice="100" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="rubber" copycondition="true" />
      <Item identifier="oxygeniteshard" copycondition="true" />
      <Item identifier="steel" copycondition="true" />
    </Deconstruct>
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="clown_smground" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="clown_smground" />
      <!--Spawn an SMG round on use. Condition -5.0 -> 20 shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-5.0" disabledeltatime="true">
        <SpawnItem identifiers="clown_smground" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clown_smground" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.6" />
      <Attack structuredamage="4" targetforce="5" itemdamage="4" severlimbsprobability="0.05">
        <Affliction identifier="bleeding" strength="16.5" />
        <Affliction identifier="gunshotwound" strength="16.5" />
        <Affliction identifier="stun" strength="0.2" probability="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_confettifall" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="1" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.75,0.75" />
        <sound file="%ModDir%/Items/clown_laugh1.ogg" range="1000" volume="1" selectionmode="Random" dontmuffle="False" />
        <sound file="%ModDir%/Items/clown_laugh2.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh3.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh4.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh5.ogg" range="1000" volume="1" />
        <sound file="%ModDir%/Items/clown_laugh6.ogg" range="1000" volume="1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clownrevolver" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="silicon" amount="2" />
      <Item identifier="incendium" />
      <Item identifier="dementonite" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="128,64,64,64" origin="0.5,0.5" />-->
    <Sprite texture="10-2.png" sourcerect="0,0,175,96" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" aimpos="70,5" handle1="-55,-12" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="29,11" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/Revolver1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="1.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="1" condition="-5" disabledeltatime="true" stackable="false" delay="2.5"></StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="15" disabledeltatime="true">
        <RequiredItem items="revolverammo" type="Contained" />
      </StatusEffect>
      <StatusEffect type="Always" target="Character" tags="nofire" duration="0.2" />
      <StatusEffect type="Always" target="Character" checkconditionalalways="true" setvalue="true">
        <Conditional isdead="false" />
        <Affliction identifier="revolerburnresist" strength="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="1" condition="-5" disabledeltatime="true" stackable="false" delay="2.5" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 20" />
        <Conditional condition="lt 41" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="1" condition="-5" disabledeltatime="true" stackable="false" delay="2" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 40" />
        <Conditional condition="lt 61" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="1" condition="-5" disabledeltatime="true" stackable="false" delay="1.5" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 60" />
        <Conditional condition="lt 81" />
      </StatusEffect>
      <StatusEffect type="Always" target="Contained" targetslot="1" condition="-5" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 80" />
        <Conditional condition="lt 101" />
      </StatusEffect>
      <RequiredItems items="revolverammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="clownrevolvermagazine" ShowTotalStackCapacityInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="12" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="0">
      <Containable items="revolverammo" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,384,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="clownrevolvermagazine" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="40" />
  </Item>
  <Item name="" identifier="clownrevolvermagazine" health="100" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="false">
    <Sprite texture="10-2.png" sourcerect="108,22,22,22" depth="0.55" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnSpawn" target="this" condition="0" delay="0.05" setvalue="true" />
      <StatusEffect type="Always" target="this" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 20" />
        <Conditional condition="lt 41" />
        <ParticleEmitter particle="artmodflame" AngleMax="360" DistanceMax="500" ScaleMin="0.1" ScaleMax="0.1" ScaleMultiplier="1,1" ParticlesPerSecond="11" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 40" />
        <Conditional condition="lt 61" />
        <ParticleEmitter particle="artmodflame" AngleMax="360" DistanceMax="500" ScaleMin="0.3" ScaleMax="0.3" ScaleMultiplier="1,1" ParticlesPerSecond="25" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 60" />
        <Conditional condition="lt 81" />
        <ParticleEmitter particle="artmodflame" AngleMax="360" DistanceMax="500" ScaleMin="0.55" ScaleMax="0.55" ScaleMultiplier="1,1" ParticleAmount="1" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 80" />
        <Conditional condition="lt 101" />
        <ParticleEmitter particle="artmodflame" AngleMax="360" DistanceMax="500" ScaleMultiplier="1,1" ParticleAmount="2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="Always" target="this,nearbyCharacters" range="400.0" setvalue="true" delay="0.1" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 20" />
        <Conditional condition="lt 41" />
        <Conditional IsDead="false" />
        <Affliction identifier="crutch_revolerburn" strength="1" />
      </StatusEffect>
      <StatusEffect type="Always" target="this,nearbyCharacters" range="400.0" setvalue="true" delay="0.1" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 40" />
        <Conditional condition="lt 61" />
        <Conditional IsDead="false" />
        <Affliction identifier="crutch_revolerburn" strength="2" />
      </StatusEffect>
      <StatusEffect type="Always" target="this,nearbyCharacters" range="400.0" setvalue="true" delay="0.1" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 60" />
        <Conditional condition="lt 81" />
        <Conditional IsDead="false" />
        <Affliction identifier="crutch_revolerburn" strength="3" />
      </StatusEffect>
      <StatusEffect type="Always" target="this,nearbyCharacters" range="400.0" setvalue="true" delay="0.1" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 80" />
        <Conditional condition="lt 101" />
        <Conditional IsDead="false" />
        <Affliction identifier="crutch_revolerburn" strength="4" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clownsmg" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="800" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="scrap" />
      <Item identifier="organicfiber" amount="2" />
      <Item identifier="physicorium" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="11-1.png" sourcerect="0,0,475,124" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="66,-6" aimpos="66,-6" handle1="-90,-5" handle2="26,-5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.175" weapondamagemodifier="1.5" holdtrigger="true" barrelpos="160,15" spread="10" unskilledspread="16" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/SMGsingleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <RangedWeapon reload="0.175" holdtrigger="true" barrelpos="175,9" spread="10" unskilledspread="16" combatPriority="80" drawhudwhenequipped="false">
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="7.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained" targetslot="1">
        <Use />
      </StatusEffect>
      <RequiredItems items="smgammo" type="Contained" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorstyle="bullet" SpawnWithId="clownshotgunmagazine" containedstateindicatorslot="0" containedspritedepth="0.56">
      <Containable items="smgammo" hide="true" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="clownshotgunmagazine" hide="true" />
      </SubContainer>
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="-8,4" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="clownshotgunmagazine" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="true">
    <Sprite texture="11-2.png" depth="0.54" sourcerect="0,0,90,32" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="4" drawinventory="false" canbeselected="false" SpawnWithId="clownshotgunammo,clownshotgunammo,clownshotgunammo,clownshotgunammo" removecontaineditemsondeconstruct="true">
      <Containable items="clownshotgunammo" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="clownshotgunammo" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="onBroken" target="this" condition="125" setvalue="true" />
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clownshotgunammo" scale="0.5" category="Equipment" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" hitscancount="8" removeonhit="true" spread="15">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="155,15,15,100" scalemultiplier="1,0.15" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0.5">
        <Affliction identifier="gunshotwound" strength="1" />
        <Affliction identifier="bleeding" strength="2.5" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25,0.25" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.15" scalemax="0.25" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clownshotgun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="800" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="0.9" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="scrap" amount="4" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="12-1.png" sourcerect="0,0,365,110" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="120,-10" aimpos="60,-6" handle1="-50,-16" handle2="26,0" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="80,5" weapondamagemodifier="1.25" spread="1" unskilledspread="10" combatPriority="80" reload="1.25" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <StatusEffect type="Always" target="this" tags="shotgun" duration="0.1" delay="0.05" stackable="false" checkconditionalalways="true">
        <RequiredItem items="shotgunammo" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional HasStatusTag="eq shotgun" />
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional HasStatusTag="neq shotgun" />
        <Explosion range="10.0" force="0.2" shockwave="false" smoke="false" flash="false" sparks="false" flames="false" underwaterbubble="false" camerashake="1.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional HasStatusTag="neq shotgun" />
        <ParticleEmitter particle="GlowDot" colormultiplier="55,55,255,255" particleamount="10" distancemin="30" distancemax="30" AngleMin="0" AngleMax="0" scalemin="1" scalemax="1" particlespersecond="1" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this">
        <Conditional HasStatusTag="eq shotgun" />
        <ParticleEmitter particle="muzzleflash" particleamount="1" distancemin="30" distancemax="30" AngleMin="0" AngleMax="0" scalemin="1" scalemax="1" particlespersecond="1" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" forceplaysounds="true">
        <Conditional HasStatusTag="neq shotgun" />
        <sound file="%ModDir%/Weapons/shotgunlaser1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <sound file="%ModDir%/Weapons/shotgunlaser2.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <sound file="%ModDir%/Weapons/shotgunlaser3.ogg" type="OnUse" range="3000" selectionmode="Random" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" forceplaysounds="true">
        <Conditional HasStatusTag="eq shotgun" />
        <Sound file="%ModDir%/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="%ModDir%/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" selectionmode="Random" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="-10" disabledeltatime="true"></StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="20" checkconditionalalways="true" disabledeltatime="true">
        <RequiredItem items="shotgunammo" type="Contained" />
      </StatusEffect>
      <RequiredItems items="clownshotgunammo2,shotgunammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="clownshotgunmagazine2" containedspritedepth="0.56" ShowTotalStackCapacityInContainedStateIndicator="true" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="8" hideitems="false" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false">
      <Containable items="shotgunammo" hide="true" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,960,64,64" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="clownshotgunmagazine2" hide="true" />
      </SubContainer>
      <SlotIcon slotindex="2" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="20,0" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="clownshotgunmagazine2" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="false">
    <Sprite texture="12-2.png" depth="0.54" sourcerect="0,0,54,45" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" SpawnWithId="clownshotgunammo2" removecontaineditemsondeconstruct="true" ShowConditionInContainedStateIndicator="true" containedstateindicatorstyle="battery">
      <Containable items="clownshotgunammo2" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="clownshotgunammo2" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect"></Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="clownshotgunammo2" scale="0.5" category="Equipment" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" hitscancount="3" removeonhit="true" spread="15">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="15,15,155,255" scalemultiplier="1,1.75" />
      <Attack structuredamage="0" targetforce="0" itemdamage="0" severlimbsprobability="0.5">
        <Affliction identifier="burn" strength="15" />
        <Affliction identifier="explosiondamage" strength="7.5" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="15,15,155,255" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!--<Item name="" identifier="artmod_clowngrenadelauncher" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false" minleveldifficulty="40">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" amount="4"/>
      <Item identifier="titaniumaluminiumalloy" />
	  <Item identifier="oxygeniteshard" />
    </Deconstruct>
    <Sprite texture="10_1.png" sourcerect="0,0,150,66" depth="0.55" origin="0.5,0.5" />
    <Body width="170" height="40" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="55,-20" aimpos="60,-10" handle1="-60,-11" handle2="26,5" holdangle="-25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Grenade Launcher Worn" texture="10_1.png" canbehiddenbyotherwearables="false" sourcerect="0,0,150,66" rotation="270" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.5" origin="0.5,-0.1" />
    </Wearable>    
    <RangedWeapon barrelpos="60,11" reload="0.75" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflashchaingun" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
      <ParticleEmitter particle="explosionsmoke" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
      <Sound file="%ModDir%/Weapons/GLN-1.ogg" type="OnUse" selectionmode="Random"/>
      <Sound file="%ModDir%/Weapons/GLN-2.ogg" type="OnUse" />
      <Sound file="%ModDir%/Weapons/GLN-3.ogg" type="OnUse" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="true" sparks="false" underwaterbubble="false" applyfireeffects="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="grenade" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="8" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <Containable items="grenade" hide="true"/>
	  <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true"/>
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Quality>
      <QualityStat stattype="ExplosionRadius" value="0.1"/>
      <QualityStat stattype="ExplosionDamage" value="0.1"/>
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
	<SkillRequirementHint identifier="weapons" level="60" />
  </Item>-->
  <Item name="" identifier="artmod_clowngrenadelauncher" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false" minleveldifficulty="40">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" sold="true" multiplier="0.9" minavailable="1" />
      <Price storeidentifier="merchantmine" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" sold="true" multiplier="0.9" minavailable="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" amount="4" />
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="artmod_alientrinket13_nomnom" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,831,64,64" origin="0.5,0.5" />-->
    <Sprite texture="10_1.png" sourcerect="0,0,150,66" depth="0.55" origin="0.5,0.5" />
    <Body width="170" height="40" density="25" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="55,-20" aimpos="60,-10" handle1="-60,-11" handle2="26,5" holdangle="-25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Grenade Launcher Worn" texture="10_1.png" canbehiddenbyotherwearables="false" sourcerect="0,0,150,66" rotation="270" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.5" origin="0.5,-0.1" />
    </Wearable>
    <!--ствол первый - отвечает за выстрел обычной греной, за лабель о необходимости патронов, за прицел-->
    <RangedWeapon barrelpos="60,11" reload="1.25" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2" suitableprojectiles="40mmgrenade">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="true" sparks="false" underwaterbubble="false" applyfireeffects="false" camerashake="6.0" />
      </StatusEffect>
      <Sound file="%ModDir%/Weapons/GLN-1.ogg" type="OnUse" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/GLN-2.ogg" type="OnUse" />
      <Sound file="%ModDir%/Weapons/GLN-3.ogg" type="OnUse" />
      <ParticleEmitter particle="muzzleflashchaingun" particleamount="1" distancemin="30" distancemax="30" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
      <ParticleEmitter particle="explosionsmoke" particleamount="1" distancemin="30" distancemax="30" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
      <StatusEffect type="OnUse" target="This" delay="0.25" disabledeltatime="true" spawnItemRandomly="true">
        <SpawnItem identifiers="40mmgrenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="40mmstungrenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_itiredstickybomb" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-15" targetslot="0" delay="0.01" disabledeltatime="true"></StatusEffect>
      <RequiredItems items="fulgurium" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredItems items="40mmgrenade" type="Contained" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <!--ствол первый - отвечает за выстрел оглушающей греной-->
    <RangedWeapon barrelpos="60,11" reload="1.25" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="false" suitableprojectiles="40mmstungrenade">
      <StatusEffect type="OnUse" target="this">
        <Explosion range="150.0" force="2" shockwave="false" smoke="false" flames="false" flash="true" sparks="false" underwaterbubble="false" applyfireeffects="false" camerashake="6.0" />
      </StatusEffect>
      <Sound file="%ModDir%/Weapons/GLN-1.ogg" type="OnUse" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/GLN-2.ogg" type="OnUse" />
      <Sound file="%ModDir%/Weapons/GLN-3.ogg" type="OnUse" />
      <ParticleEmitter particle="muzzleflashchaingun" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
      <ParticleEmitter particle="explosionsmoke" particleamount="1" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.6" />
      <StatusEffect type="OnUse" target="This" delay="0.25" disabledeltatime="true" spawnItemRandomly="true">
        <SpawnItem identifiers="40mmgrenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="40mmstungrenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_itiredstickybomb" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-15" targetslot="0" delay="0.01" disabledeltatime="true"></StatusEffect>
      <RequiredItems items="fulgurium" type="Contained" />
      <RequiredItems items="40mmstungrenade" type="Contained" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <!--ствол первый - отвечает за выстрел энергосгустком-->
    <RangedWeapon barrelpos="60,11" reload="1.25" spread="1" unskilledspread="10" combatPriority="75" drawhudwhenequipped="false" suitableprojectiles="artmod_itiredstickybomb">
      <StatusEffect type="OnUse" target="this">
        <Explosion range="50.0" force="2" shockwave="false" smoke="false" flames="false" flash="true" sparks="false" underwaterbubble="false" applyfireeffects="false" camerashake="1.0" />
      </StatusEffect>
      <Sound file="%ModDir%/Weapons/electroGshot1.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/electroGshot2.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/electroGshot3.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <RequiredItem items="artmod_itiredstickybomb" type="Contained" />
      <ParticleEmitter particle="faradayfx" scalemultiplier="1,1" distancemin="30" distancemax="30" colormultiplier="255,255,255,255" particleamount="15" velocitymin="40" velocitymax="40" />
      <StatusEffect type="OnUse" target="This" delay="0.25" disabledeltatime="true" spawnItemRandomly="true">
        <SpawnItem identifiers="40mmgrenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="40mmstungrenade" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_itiredstickybomb" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-1.5" targetslot="0" delay="0.01" disabledeltatime="true"></StatusEffect>
      <RequiredItems items="fulgurium" type="Contained" />
      <RequiredItem items="artmod_itiredstickybomb" type="Contained" />
      <RequiredSkill identifier="weapons" level="60" />
    </RangedWeapon>
    <!--небольшая проблема в виде того, что у каждого ранжедвеапон своя перезарядка, и что если выпадают все разные гранаты то можно сделать до трех выстрелов без перезарядки
	С другой стороны, это играет на руку как технология безносых, оставлю как небагафичу-->
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56" ShowConditionInContainedStateIndicator="false" removecontaineditemsondeconstruct="true">
      <Containable items="fulgurium" hide="false" itempos="-24,13" rotation="0" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="328,833,51,63" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="22,-1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" spawnwithid="40mmgrenade" removecontaineditemsondeconstruct="true" noninteractable="true">
      <Containable items="grenade,artmod_itiredstickybomb" />
    </ItemContainer>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <SkillRequirementHint identifier="weapons" level="60" />
  </Item>
  <Item name="" identifier="artmod_itiredstickybomb" hideinmenus="true" category="Weapon" maxstacksize="1" nonplayerteaminteractable="true" cargocontaineridentifier="metalcrate" tags="mediumitem" Scale="0.5" impactsoundtag="electrostuck">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Weapons/1a.png" sourcerect="0,0,45,45" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="50" density="10" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="25.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="0" targetforce="0.1" itemdamage="0" severlimbsprobability="0" penetration="1">
        <Affliction identifier="burn" strength="15" />
        <Affliction identifier="stun" strength="0.125" />
      </Attack>
      <StatusEffect type="OnImpact" target="This" condition="0" setvalue="true" delay="2" />
      <StatusEffect type="OnNotContained" target="this" stackable="false">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.5,0.5" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="250" scalemultiplier="2,2" particleamount="20" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this">
        <sound file="%ModDir%/Weapons/14-1.ogg" range="1000" selectionmode="Random" />
        <sound file="%ModDir%/Weapons/14-2.ogg" range="1000" />
        <sound file="%ModDir%/Weapons/14-3.ogg" range="1000" />
        <Explosion range="250.0" structuredamage="0" itemdamage="0" force="0.25" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="explosiondamage" strength="40" />
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="stun" strength="1.5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect target="This" type="OnBroken" delay="0.1">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_clownrifle" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="1500" soldeverywhere="false" canbespecial="false" minleveldifficulty="40">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="3" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="2" />
      <Item identifier="aluminium" amount="4" />
      <Item identifier="physicorium" />
      <Item identifier="fulgurium" />
    </Deconstruct>
    <Sprite texture="10_5.png" sourcerect="0,0,307,59" depth="0.55" origin="0.5,0.5" />
    <Body width="190" height="50" density="25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="Grenade Launcher Worn" texture="10_5.png" sourcerect="0,0,307,59" canbehiddenbyotherwearables="false" rotation="270" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.5" origin="0.5,-0.1" />
    </Wearable>
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="70,-10" aimpos="75,-2" handle1="-85,-16" handle2="26,0" holdangle="-15" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="140,9" weapondamagemodifier="1.1" spread="2" unskilledspread="20" combatPriority="70" reload="0.25" reloadnoskill="1" reloadskillrequirement="80" drawhudwhenequipped="true" crosshairscale="0.15">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/WEAPON_rifleShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/WEAPON_rifleShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/WEAPON_rifleShot3.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="0" distancemax="0" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="2.0" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="2.0" />
      </StatusEffect>
      <RequiredItems items="rifleammo,grenade" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="80" />
    </RangedWeapon>
    <ItemContainer capacity="2" maxstacksize="8" hideitems="false" containedstateindicatorstyle="bullet" ShowTotalStackCapacityInContainedStateIndicator="true" containedstateindicatorslot="0" containedspritedepth="0.56">
      <Containable items="rifleammo" hide="true" itempos="50,0" />
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,832,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,832,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="30,1" setactive="true" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="80" />
  </Item>
  <Item name="" identifier="artmod_clownmachinepistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallautoweapon,smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="500" soldeverywhere="false" canbespecial="false" minleveldifficulty="40">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.5" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="1" sold="false" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="ballisticfiber" amount="4" />
      <Item identifier="artmod_alientrinket2_wax" amount="1" />
    </Deconstruct>
    <Sprite texture="10_3.png" sourcerect="0,0,107,52" depth="0.55" origin="0.5,0.5" />
    <Body width="100" height="44" density="20" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.125" weapondamagemodifier="1.1" holdtrigger="true" barrelpos="54,9" spread="6" unskilledspread="45" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/WEAPON_machinePistolShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/WEAPON_machinePistolShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/WEAPON_machinePistolShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/WEAPON_machinePistolShot4.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/WEAPON_machinePistolShot5.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/WEAPON_machinePistolShot6.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <ParticleEmitter particle="casingfirearm" ScaleMultiplier="1,1" particleamount="1" distancemin="5" distancemax="0" anglemin="90" anglemax="150" velocitymin="50" velocitymax="250" CopyEntityAngle="true" />
        <Explosion range="150.0" force="1" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="2.4" targetslot="0" disabledeltatime="true" checkconditionalalways="true">
        <Conditional condition="gt 5" />
      </StatusEffect>
      <RequiredItems items="smgammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="80" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" containedstateindicatorslot="0" containedstateindicatorstyle="bullet" containedspritedepth="0.56">
      <SlotIcon slotindex="0" texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" origin="0.5,0.5" />
      <Containable items="smgammo" hide="false" itempos="7,-5" rotation="5" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <SkillRequirementHint identifier="weapons" level="80" />
  </Item>
  <Item name="" identifier="artmod_uex" subcategory="artmod" category="Weapon" description="" Scale="0.5" Tags="smallitem,explosive,demolitionsexpert" maxstacksize="8" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_soft" hideinmenus="true">
    <!-- TODO: sprite and inventory icon -->
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="897,896,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.8" sourcerect="2,478,47,32" origin="0.5,0.5" />
    <Body width="45" height="30" density="20" />
    <Throwable characterusable="false" slots="Any,RightHand,LeftHand" canbecombined="true" removeoncombined="true" throwforce="4.0" aimpos="35,-10" msg="ItemMsgPickUpSelect">
      <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" type="OnBroken" range="10000" selectionmode="All" />
      <sound file="Content/Items/Weapons/ExplosionDebris1.ogg" type="OnBroken" range="10000" />
      <StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
      <StatusEffect type="OnBroken" target="This">
        <Explosion range="200000.0" ballastfloradamage="11000000" structuredamage="32200000" levelwalldamage="5000000" itemdamage="10000000" stun="0.1" force="2000.0" severlimbsprobability="0.5" decal="explosion" decalsize="10.5" camerashake="10000" camerashakerange="500000" flashrange="100000" flashduration="10.0" screencolor="255,255,255,255" screencolorrange="50000" screencolorduration="5.0" penetration="0.5"></Explosion>
        <Remove />
      </StatusEffect>
    </Throwable>
  </Item>
  <!-- Экспериментальное оружие -->
  <!-- Мачете -->
  <Item name="" identifier="artmod_machete" health="100" subcategory="artmod" category="Weapon" Tags="smallitem,weapon" cargocontaineridentifier="metalcrate" scale="0.35" impactsoundtag="impact_metal_light" hideinmenus="false" allowasextracargo="true" HideConditionBar="true">
    <Fabricate suitablefabricators="artmodfabricator" displayname="artmod_machete" requiredtime="612">
      <RequiredItem identifier="ek_am_expweaponparts" amount="1" />
      <RequiredItem identifier="steel" amount="4" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="2" />
      <RequiredItem identifier="silicon" amount="6" />
      <RequiredItem identifier="fulgurium" amount="4" />
      <RequiredItem identifier="incendium" amount="4" />
      <RequiredItem identifier="physicorium" amount="4" />
      <RequiredItem identifier="dementonite" amount="4" />
      <RequiredItem identifier="alienpowercell" amount="1" />
    </Fabricate>
    <Deconstruct time="20">
      <Item identifier="steel" amount="2" />
      <Item identifier="titaniumaluminiumalloy" amount="1" />
      <Item identifier="fulgurium" amount="2" />
      <Item identifier="dementonite" amount="2" />
      <Item identifier="physicorium" amount="2" />
      <Item identifier="incendium" amount="2" />
    </Deconstruct>
    <Sprite texture="machete.png" sourcerect="0,0,258,84" depth="0.55" origin="0.5,0.5" />
    <BrokenSprite texture="%ModDir%/Weapons/machete_online.png" depth="0.55" sourcerect="0,0,258,84" origin="0.5,0.5" maxcondition="60" />
    <Body width="125" height="45" density="50" />
    <MeleeWeapon slots="Any,RightHand" aimpos="50,0" handle1="-25,9" holdangle="45" reload="0.75" range="150" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10" structuredamage="2">
        <Affliction identifier="stun" strength="0.2" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
      </Attack>
      <StatusEffect type="OnUse" target="This,Limb" checkconditionalalways="true">
        <Conditional voltage="lt 0.5" />
        <Affliction identifier="blunttrauma" strength="10" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This,Limb" checkconditionalalways="true">
        <Conditional voltage="gt 0.5" />
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="burn" strength="25" />
        <Affliction identifier="bleeding" strength="2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This,AllLimbs" checkconditionalalways="true">
        <Conditional voltage="gt 0.5" />
        <Affliction identifier="burn" strength="2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" checkconditionalalways="true">
        <Conditional voltage="gt 0.5" />
        <Sound file="%ModDir%/Weapons/machete_vzz1.ogg" range="500" selectionmode="random" />
        <Sound file="%ModDir%/Weapons/machete_vzz2.ogg" range="500" />
        <Sound file="%ModDir%/Weapons/machete_vzz3.ogg" range="500" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" checkconditionalalways="true">
        <Conditional voltage="gt 0.5" />
        <Sound file="%ModDir%/Weapons/machete_loop.ogg" range="500" loop="true" />
      </StatusEffect>
      <StatusEffect type="always" target="This" Condition="100" setvalue="true">
        <Conditional voltage="lt 0.5" />
      </StatusEffect>
      <StatusEffect type="always" target="This" Condition="50" setvalue="true">
        <Conditional voltage="gt 0.5" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" delay="0.1">
        <Conditional voltage="gt 0.5" />
        <ParticleEmitter particle="bubbles" particlespersecond="10" position="0,0" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" scalemin="0.6" scalemax="0.6" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This" delay="0.1">
        <Conditional voltage="gt 0.5" />
        <ParticleEmitter particle="bubbles" particlespersecond="10" position="0,0" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" scalemin="0.6" scalemax="0.6" />
      </StatusEffect>
    </MeleeWeapon>
    <LightComponent LightColor="111,111,111,255" Flicker="0.02" range="200" powerconsumption="10" IsOn="true"></LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="machete.light">
        <StatusEffect type="OnUse" target="this" targetslot="0" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="0" targettype="Contained" Condition="-0.025" checkconditionalalways="true">
          <RequiredItem items="batterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="0" targettype="Contained" Condition="-0.015" checkconditionalalways="true">
          <RequiredItem items="fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="0" targettype="Contained" Condition="-0.01" checkconditionalalways="true">
          <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="0" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="battery">
      <Containable items="mobilebattery" />
    </ItemContainer>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- оружие из руин-->
  <Item name="" identifier="artmod_geneknife" subcategory="artmod" category="Weapon" Tags="smallitem,weapon,gunsmith,mountableweapon" cargocontaineridentifier="metalcrate" scale="0.3" impactsoundtag="impact_metal_light" RequireAimToUse="True">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="621" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.4" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="iron" />
      <Item identifier="crystalshard" />
    </Deconstruct>
    <InventoryIcon texture="genknife2.png" sourcerect="0,0,186,186" origin="0.5,0.5" />
    <Sprite texture="genknife1.png" sourcerect="0,0,242,45" depth="0.55" origin="0.5,0.5" />
    <Body width="65" height="15" density="50" />
    <MeleeWeapon slots="Any,RightHand,LeftHand" aimpos="50,0" handle1="-25,0" holdangle="30" reload="0.75" range="75" combatPriority="25" msg="ItemMsgPickUpSelect">
      <Attack targetimpulse="2" severlimbsprobability="0.1" itemdamage="10" structuredamage="10" structuresoundtype="StructureSlash">
        <Affliction identifier="lacerations" strength="15" />
        <Affliction identifier="bleeding" strength="15" />
        <Affliction identifier="stun" strength="0.2" />
        <StatusEffect type="OnUse" target="Character">
          <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
          <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        </StatusEffect>
      </Attack>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="mudraptor" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="thresher" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="crawler" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="moloch" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="Mantis" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesname="Hammerhead" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesname="Hammerheadgold" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesname="Hammerheadmatriarch" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="spineling" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" comparison="and">
        <Conditional speciesgroup="husk" />
        <Conditional isdead="true" />
        <ParticleEmitter particle="artmod_artbloodexplode" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <ParticleEmitter particle="artmod_artbloodexplodeA" distancemax="0" anglemin="0" anglemax="360" particlespersecond="1" particleamount="1" velocitymin="1" velocitymax="10" scalemin="5" scalemax="5" />
        <SpawnItem identifier="geneticmaterial_unresearched" spawnposition="This" />
        <RemoveCharacter />
      </StatusEffect>
    </MeleeWeapon>
    <aitarget sightrange="500" soundrange="250" fadeouttime="1" />
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- EW-P-"RadPlasma"-2 -->
  <Item name="" identifier="radplasmalauncher" nameidentifier="gpistol" descriptionidentifier="gpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light" allowasextracargo="true">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" />
      <Item identifier="sulphuriteshard" amount="8" />
      <Item identifier="thorium" amount="2" />
    </Deconstruct>
    <Sprite texture="8-1.png" sourcerect="0,0,295,109" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="40,-15" aimpos="45,-15" handle1="-50,-25" handle2="18,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="8-1.png" sourcerect="0,0,295,109" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" ignorelimbscale="true" scale="0.35" origin="0.5,0.9" />
    </Wearable>
    <RangedWeapon reload="2" barrelpos="160,23" spread="0" unskilledspread="10" combatPriority="1" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="GlowDot" colormultiplier="0,255,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1.1" scalemultiplier="0.75,0.75" />
      <Sound file="%ModDir%/Weapons/8-1.ogg" selectionmode="random" type="OnUse" range="3000" />
      <Sound file="%ModDir%/Weapons/8-2.ogg" type="OnUse" range="3000" />
      <Sound file="%ModDir%/Weapons/8-3.ogg" type="OnUse" range="3000" />
      <Sound file="%ModDir%/Weapons/8-4.ogg" type="OnUse" range="3000" />
      <Sound file="%ModDir%/Weapons/8-5.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="1" flash="false" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-50" disabledeltatime="true" targetslot="1" />
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="radplasmamagazine" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1">
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" />
      <Containable items="radplasmamagazine" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artmod_itiredmagazine" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
  </Item>
  <Item name="" identifier="radplasmamagazine" nameidentifier="unknowmagaz" descriptionidentifier="unknowmagaz" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,radplasmaammo" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="true">
    <Sprite texture="8-2.png" depth="0.54" sourcerect="0,0,139,69" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="false" SpawnWithId="radplasmaround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="radplasmaround" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="radplasmaround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="onBroken" target="this" condition="125" setvalue="true" />
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="radplasmaround" scale="0.5" category="Equipment" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracerbioarm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.0015,1" colormultiplier="255,255,255,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="2.5" itemdamage="0" severlimbsprobability="1" penetration="2">
        <Affliction identifier="burn" strength="250" />
        <Affliction identifier="radiationsickness" strength="1000" />
        <Affliction identifier="stun" strength="1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="0,255,0,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1.1" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <Explosion range="250.0" structuredamage="0" itemdamage="200" force="0.1" flames="false" smoke="false" sparks="false" underwaterbubble="false" flashcolor="0,255,0,255">
          <Affliction identifier="burn" strength="225" />
          <Affliction identifier="radiationsickness" strength="100" />
          <Affliction identifier="stun" strength="1" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget" disabledeltatime="true" checkconditionalalways="true">
        <SpawnItem identifier="radgunemitter" spawnposition="This" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- EW-P-"Arzi"-27 -->
  <Item name="" identifier="artmod_itired" nameidentifier="gpistol" descriptionidentifier="gpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="2" />
      <Item identifier="physicorium" amount="1" />
      <Item identifier="fulgurium" amount="4" />
      <Item identifier="fpgacircuit" amount="2" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="lab1.png" sourcerect="0,0,325,109" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="50,15" aimpos="50,15" handle1="10,-30" handle2="26,5" holdangle="-30" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
        <RequiredItem items="artmod_itiredmagazine" type="Contained" />
      </StatusEffect>
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="lab1.png" sourcerect="0,0,325,109" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" ignorelimbscale="true" scale="0.5" origin="0.5,0.9" />
    </Wearable>
    <RangedWeapon reload="1" holdtrigger="true" barrelpos="145,8" spread="20" unskilledspread="20" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="GlowDot" colormultiplier="155,155,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1.5" scalemax="1.5" scalemultiplier="1,1" />
      <Sound file="%ModDir%/Weapons/lasermachinngunfire.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.65" />
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="-1.5" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="this" condition="-11" disabledeltatime="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 90" />
        <Conditional condition="lt 101" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="-5.5" disabledeltatime="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 80" />
        <Conditional condition="lt 91" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="-2" disabledeltatime="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 70" />
        <Conditional condition="lt 81" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="-1.5" disabledeltatime="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 60" />
        <Conditional condition="lt 71" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="-1" disabledeltatime="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="lt 61" />
        <Conditional condition="gt 50" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="this" condition="0" disabledeltatime="true" stackable="false" checkconditionalalways="true">
        <Conditional condition="lt 51" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="1" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="true">
        <Conditional condition="lt 61" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="1" disabledeltatime="true" stackable="false" delay="1" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 60" />
        <Conditional condition="lt 71" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="2.5" disabledeltatime="true" stackable="false" delay="1.5" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 70" />
        <Conditional condition="lt 81" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="2.5" disabledeltatime="true" stackable="false" delay="2" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 80" />
        <Conditional condition="lt 91" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" condition="2.5" disabledeltatime="true" stackable="false" delay="2.5" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 90" />
        <Conditional condition="lt 101" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" spread="20" reload="1" setvalue="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 90" />
        <Conditional condition="lt 101" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" spread="15" reload="0.75" setvalue="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 80" />
        <Conditional condition="lt 91" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" spread="10" reload="0.45" setvalue="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 70" />
        <Conditional condition="lt 81" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" spread="5" reload="0.25" setvalue="true" stackable="false" checkconditionalalways="true" comparison="and">
        <Conditional condition="gt 60" />
        <Conditional condition="lt 71" />
      </StatusEffect>
      <StatusEffect type="Always" target="this" spread="1" reload="0.1" setvalue="true" stackable="false">
        <Conditional condition="lt 61" />
      </StatusEffect>
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <LightComponent lightcolor="112,146,190,111" range="200.0" powerconsumption="0" ison="true" />pulsefrequency="0.25" pulseamount="0.8"
	<LightComponent LightColor="111,111,111,255" Flicker="0.02" range="800" powerconsumption="10" IsOn="true"><LightTexture texture="Content/Lights/lightcone.png" origin="0.025, 0.5" size="1.0,1.0" /></LightComponent><ItemContainer SpawnWithId="artmod_itiredmagazine2" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1"><SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" /><Containable items="artmod_itiredmagazine2" /><SubContainer capacity="1" maxstacksize="1"><Containable items="artmod_itiredmagazine" /></SubContainer></ItemContainer><aitarget sightrange="2000" soundrange="4000" fadeouttime="5" /><Upgrade gameversion="0.10.0.0" scale="0.5" /></Item>
  <Item name="" identifier="artmod_itiredmagazine2" nameidentifier="unknowmagaz" descriptionidentifier="unknowmagaz" nonplayerteaminteractable="True" maxstacksize="1" scale="0.3" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem," impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="true">
    <!--<InventoryIcon texture="14-1.png" sourcerect="960,960,64,64" />-->
    <Sprite texture="lab1-2.png" depth="0.54" sourcerect="0,0,44,38" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_itiredround" removecontaineditemsondeconstruct="true">
      <Containable items="artmod_itiredround" />
      <!--Spawn an SMG round on use. Condition -4.8 -> 21 shots per magazine.-->
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" stackable="false">
        <SpawnItem identifiers="artmod_itiredround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_itiredround" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.25555,3" colormultiplier="255,255,255,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="0" itemdamage="40" severlimbsprobability="0">
        <Affliction identifier="burn" strength="4.5" />
        <Affliction identifier="explosiondamage" strength="8" />
        <Affliction identifier="lacerations" strength="8" />
        <Affliction identifier="stun" strength="0.2" probability="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.5,0.5" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- EW-P-"BFG"-15 -->
  <Item name="" identifier="artmod_meganucleargunproto" nameidentifier="gpistol" descriptionidentifier="gpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="2" />
      <Item identifier="uranium" amount="2" />
      <Item identifier="silicon" amount="2" />
      <Item identifier="fpgacircuit" amount="1" />
      <Item identifier="fulgurium" amount="4" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/27.png" depth="0.55" sourcerect="0,0,275,95" origin="0.5,0.5" />
    <Body width="238" height="100" density="70" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="55,-15" aimpos="55,-5" handle1="-60,-20" handle2="45,0" holdangle="-25" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="%ModDir%/Weapons/27.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,275,95" limb="Torso" scale="0.35" origin="0.5,0.75" />
    </Wearable>
    <RangedWeapon reload="2.25" barrelpos="30,13.2" spread="0" unskilledspread="10" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="2.25">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="FlareBubbles" LifeTimeMultiplier="2" scalemin="1" scalemax="1.5" particleamount="1" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="2" scalemin="1.25" scalemax="1.25" particleamount="5" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
      <ParticleEmitterCharge particle="chargenucleargun" particlespersecond="60" scalemultiplier="0.25,0.25" scalemin="1.0" scalemax="1.0" />
      <Sound file="%ModDir%/Weapons/27.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ChargeSound file="%ModDir%/Weapons/27-1.ogg" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="0.0" force="0" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="-40" disabledeltatime="true" />
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="0" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artmod_meganucleargunproto_battery" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1">
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" />
      <Containable items="artmod_meganucleargunproto_battery" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artmod_itiredmagazine" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
  </Item>
  <Item name="" identifier="artmod_meganucleargunproto_battery" nameidentifier="unknowmagaz" descriptionidentifier="unknowmagaz" scale="0.175" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" hideinmenus="true" nonplayerteaminteractable="True" tags="smallitem,P4ammo" impactsoundtag="impact_metal_light">
    <Sprite texture="%ModDir%/Weapons/27.png" depth="0.55" sourcerect="114,23,33,33" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="artmod_megalaserbeanproto" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="artmod_megalaserbeanproto" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_megalaserbeanproto" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_megalaserbeanproto" subcategory="artmod" category="Misc" scale="0.5" sonarsize="10" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="300" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracernucleargunfixed" LifeTimeMultiplier="4" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,1.15" />
      <ParticleEmitter particle="FlareBubbles" LifeTimeMultiplier="2" emitacrossrayinterval="25" />
      <ParticleEmitter particle="GlowDot" LifeTimeMultiplier="4" scalemin="0.05" scalemax="0.1" emitacrossrayinterval="100" distancemin="25" distancemax="150" anglemin="0" anglemax="360" velocitymin="0" velocitymax="100" colormultiplier="10,235,195,255" />
      <ParticleEmitter particle="artmod_GlowDot" LifeTimeMultiplier="4" scalemin="0.05" scalemax="0.1" emitacrossrayinterval="100" distancemin="10" distancemax="50" anglemin="0" anglemax="360" velocitymin="100" velocitymax="100" colormultiplier="10,235,195,255" />
      <Attack structuredamage="0" targetforce="1.5" itemdamage="0" severlimbsprobability="0.5">
        <Affliction identifier="burn" strength="10" />
        <Affliction identifier="explosiondamage" strength="15" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" LifeTimeMultiplier="2" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.25" scalemax="0.5" scalemultiplier="0.45,0.45" />
        <ParticleEmitter particle="weldspark" LifeTimeMultiplier="2" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" LifeTimeMultiplier="2" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" LifeTimeMultiplier="2" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!-- EW-P-"Arzi"-31 -->
  <Item name="" identifier="artmod_flamenucleargunproto" nameidentifier="gpistol" descriptionidentifier="gpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_heavy">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="3" />
      <Item identifier="fulgurium" amount="2" />
      <Item identifier="silicon" amount="2" />
      <Item identifier="dementonite" />
      <Item identifier="fpgacircuit" amount="1" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/34.png" depth="0.55" sourcerect="0,0,332,116" origin="0.5,0.5" />
    <Body width="238" height="60" density="70" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="40,6" aimpos="40,6" handle1="-5,-20" handle2="-5,20" holdangle="-30" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
        <RequiredItem items="artmod_itiredmagazine" type="Contained" />
      </StatusEffect>
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite name="EW-P4 Worn" texture="%ModDir%/Weapons/34.png" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" sourcerect="0,0,332,116" limb="Torso" scale="0.5" origin="0.5,0.75" />
    </Wearable>
    <RangedWeapon reload="3" barrelpos="70,25" spread="0" unskilledspread="10" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2" maxchargetime="1">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="255,25,25,255" />
      <ParticleEmitterCharge particle="artmod_flamechargenucleargun" particlespersecond="60" scalemultiplier="0.75,0.75" scalemin="1.0" scalemax="1.0" />
      <Sound file="%ModDir%/Weapons/34.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ChargeSound file="%ModDir%/Weapons/34loop.ogg" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="0.0" force="0" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="-15" disabledeltatime="true" />
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="0" />
    </RangedWeapon>
    <LightComponent lightcolor="112,146,190,111" range="200.0" powerconsumption="0" ison="true" />pulsefrequency="0.25" pulseamount="0.8"
	<LightComponent LightColor="111,111,111,255" Flicker="0.02" range="800" powerconsumption="10" IsOn="true"><LightTexture texture="Content/Lights/lightcone.png" origin="0.025, 0.5" size="1.0,1.0" /></LightComponent><ItemContainer SpawnWithId="artmod_flamenucleargunproto_battery" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1"><SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" /><Containable items="artmod_flamenucleargunproto_battery" /><SubContainer capacity="1" maxstacksize="1"><Containable items="artmod_itiredmagazine" /></SubContainer></ItemContainer><aitarget sightrange="3000" soundrange="5000" fadeouttime="5" /></Item>
  <Item name="" identifier="artmod_flamenucleargunproto_battery" nameidentifier="unknowmagaz" descriptionidentifier="unknowmagaz" scale="0.175" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" hideinmenus="true" nonplayerteaminteractable="True" tags="smallitem,P4ammo" impactsoundtag="impact_metal_light">
    <Sprite texture="%ModDir%/Weapons/34.png" depth="0.55" sourcerect="76,15,42,42" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="artmod_flamelaserbeanproto" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="artmod_flamelaserbeanproto" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_flamelaserbeanproto" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="false" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_flamelaserbeanproto" subcategory="artmod" category="Misc" scale="0.5" sonarsize="10" hideinmenus="true">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="artmod_flametracernucleargun" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,2.15" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="25" />
      <Attack structuredamage="200" targetforce="1.5" itemdamage="100" severlimbsprobability="0.5">
        <Affliction identifier="burn" strength="10" />
        <Affliction identifier="explosiondamage" strength="15" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="artmod_flameflashnucleargun" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.25" scalemax="0.5" scalemultiplier="0.45,0.45" />
        <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnImpact" Condition="-100.0" disabledeltatime="true">
        <Explosion range="300.0" ballastfloradamage="80" structuredamage="100" levelwalldamage="240" itemdamage="75" force="5.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.3">
          <Affliction identifier="burn" strength="100" />
          <Affliction identifier="stun" strength="4" />
        </Explosion>
        <sound file="Content/Items/Weapons/StunGrenade.ogg" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <!-- Копье. Просто копье -->
  <Item name="" identifier="artmod_harpoon" hideinmenus="false" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gunsmith,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" HideConditionBar="true">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <PreferredContainer primary="artmod_harpoonS" minamount="1" maxamount="1" spawnprobability="0.5" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="artmod_alientrinket14_whereisit" />
      <Item identifier="organicfiber" amount="8" />
    </Deconstruct>
    <InventoryIcon texture="15-1.png" sourcerect="0,0,275,66" origin="0.5,0.5" />
    <Sprite texture="15.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" UseHandRotationForHoldAngle="true" controlpose="true" aimpos="10,90" holdangle="90" handle1="20,-6" handle2="144,-88" msg="ItemMsgPickUpSelect">
      <!--эфффекты в зависимости от копья-->
      <!--электро-->
      <StatusEffect type="OnActive" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_electrospear" type="Contained" />
        <ParticleEmitter particle="artmod_ElectricShock" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" scalemin="0.15" scalemax="0.3" particleamount="2" particlespersecond="2" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_electrospear" type="Contained" />
        <ParticleEmitter particle="artmod_ElectricShock" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" scalemin="0.15" scalemax="0.3" particleamount="2" particlespersecond="2" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <!--кислота-->
      <StatusEffect type="OnActive" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_acidspear" type="Contained" />
        <ParticleEmitter particle="bubbles" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" scalemin="0.6" scalemax="0.6" ParticleAmount="2" particlespersecond="2" />
        <ParticleEmitter particle="blackwaterblood" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ParticleAmount="2" particlespersecond="2" scalemin="0.5" scalemax="1.0" ColorMultiplier="25,255,25,255" />
        <ParticleEmitter particle="blooddrop" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ScaleMultiplier="0.5,0.5" ParticleAmount="2" ParticlesPerSecond="4" ColorMultiplier="25,255,25,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_acidspear" type="Contained" />
        <ParticleEmitter particle="bubbles" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" scalemin="0.6" scalemax="0.6" ParticleAmount="2" particlespersecond="2" />
        <ParticleEmitter particle="blackwaterblood" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ParticleAmount="2" particlespersecond="2" scalemin="0.5" scalemax="1.0" ColorMultiplier="25,255,25,255" />
        <ParticleEmitter particle="blooddrop" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ScaleMultiplier="0.5,0.5" ParticleAmount="2" ParticlesPerSecond="4" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <!--огонь-->
      <StatusEffect type="OnActive" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_firespear" type="Contained" />
        <ParticleEmitter particle="bubbles" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" scalemin="0.6" scalemax="0.6" ParticleAmount="2" particlespersecond="2" />
        <ParticleEmitter particle="flame" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ScaleMultiplier="0.25,0.25" ParticleAmount="2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_firespear" type="Contained" />
        <ParticleEmitter particle="bubbles" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" scalemin="0.6" scalemax="0.6" ParticleAmount="2" particlespersecond="2" />
        <ParticleEmitter particle="flame" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ScaleMultiplier="0.25,0.25" ParticleAmount="2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <!--кровавый-->
      <StatusEffect type="OnActive" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_bloodspear" type="Contained" />
        <ParticleEmitter particle="waterblood" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ParticleAmount="2" particlespersecond="2" scalemin="0.5" scalemax="1.0" />
        <ParticleEmitter particle="blooddrop" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ScaleMultiplier="1,1" ParticleAmount="2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_bloodspear" type="Contained" />
        <ParticleEmitter particle="waterblood" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ParticleAmount="2" particlespersecond="2" scalemin="0.5" scalemax="1.0" />
        <ParticleEmitter particle="blooddrop" copyentityangle="true" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" ScaleMultiplier="1,1" ParticleAmount="2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <!--взрыв-->
      <StatusEffect type="OnActive" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_explosionspear" type="Contained" />
        <ParticleEmitter particle="skyholderfx" copyentityangle="true" ScaleMultiplier="0.25,0.25" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" particleamount="1" particlespersecond="2" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_explosionspear" type="Contained" />
        <ParticleEmitter particle="skyholderfx" copyentityangle="true" ScaleMultiplier="0.5,0.5" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" particleamount="1" particlespersecond="2" />
      </StatusEffect>
      <!--псизамедло-->
      <StatusEffect type="OnActive" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_psyslowspear" type="Contained" />
        <ParticleEmitter particle="psychosisfx" copyentityangle="true" scalemultiplier="0.4,0.4" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" particleamount="1" particlespersecond="1" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" targetslot="0" disabledeltatime="true" stackable="false" delay="0.75">
        <RequiredItem items="artmod_psyslowspear" type="Contained" />
        <ParticleEmitter particle="psychosisfx" copyentityangle="true" scalemultiplier="0.4,0.4" anglemin="0" AngleMax="0" distancemin="50" distancemax="50" particleamount="1" particlespersecond="1" />
      </StatusEffect>
    </Holdable>
    <RangedWeapon barrelpos="85,14" spread="0" unskilledspread="0" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" origin="0,1.6" />
      <StatusEffect type="OnUse" target="this" condition="0" setvalue="true" aimable="false" aimpos="0,0" drawhudwhenequipped="false">
        <Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="0.0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" delay="3.5" aimable="true" aimpos="10,90" drawhudwhenequipped="true" />
      <StatusEffect type="Always" target="This" spawnItemRandomly="true" Condition="100" disabledeltatime="true" delay="3.5" stackable="false" checkconditionalalways="true" aimable="true" aimpos="10,90" drawhudwhenequipped="true">
        <Conditional condition="eq 0" />
        <SpawnItem identifiers="artmod_spear" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_electrospear" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_acidspear" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_firespear" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_bloodspear" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_explosionspear" spawnposition="ThisInventory" />
        <SpawnItem identifiers="artmod_psyslowspear" spawnposition="ThisInventory" />
      </StatusEffect>
      <RequiredItems items="artmodspearammo" type="Contained" />
      <RequiredSkill identifier="weapons" level="70" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artmodspearammo" itempos="0,-4" iteminterval="0,0" drawinventory="false" hideitems="false" capacity="1" maxstacksize="1" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
      <Containable items="artmodspearammo" />
    </ItemContainer>
    <aitarget sightrange="0" soundrange="500" fadeouttime="2" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_spear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_harpoon" amount="1" spawnprobability="1" />
    <Sprite texture="15-1.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="lacerations" strength="85" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="2"></StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_electrospear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <Sprite texture="15-2.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="lacerations" strength="25" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="2"></StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <ElectricalDischarger duration="0.1" outdoorsonly="False" powerconsumption="0" range="650" rangemultiplierinwalls="1.25">
      <Attack targetimpulse="0">
        <Affliction identifier="stun" strength="5" />
        <Affliction identifier="burn" strength="15" />
      </Attack>
      <!-- trigger discharge coil when not in water -->
      <StatusEffect type="OnNotContained" target="This" delay="1.5" stackable="false">
        <Use />
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="3000" volume="0.25" selectionmode="random" />
        <sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="3000" volume="0.25" />
      </StatusEffect>
    </ElectricalDischarger>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_acidspear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <Sprite texture="15-3.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="acidburn" strength="115" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="2"></StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_firespear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <Sprite texture="15-4.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="burn" strength="115" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="2"></StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_bloodspear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <Sprite texture="15-5.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="lacerations" strength="25" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" delay="1.5">
        <SpawnItem identifier="bloodboom2" spawnposition="This" count="1" spread="0" offset="0,0" />
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="2"></StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_explosionspear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <Sprite texture="15-6.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="lacerations" strength="25" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="2"></StatusEffect>
      <StatusEffect type="OnNotContained" target="This" stackable="false" delay="1.5">
        <sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="5000" />
        <sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="5000" />
        <Explosion range="300.0" ballastfloradamage="100" structuredamage="20" levelwalldamage="140" itemdamage="200" force="4" severlimbsprobability="0.5" debris="true" decal="explosion" decalsize="0.5">
          <Affliction identifier="explosiondamage" strength="90" />
          <Affliction identifier="bleeding" strength="50" />
          <Affliction identifier="bleeding" strength="25" probability="0.1" dividebylimbcount="false" />
          <Affliction identifier="stun" strength="4" />
        </Explosion>
        <Remove />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_psyslowspear" noninteractable="true" category="hidden" hideinmenus="true" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="mediumitem,artmodspearammo" Scale="0.5" impactsoundtag="impact_metal_light">
    <Sprite texture="15-7.png" sourcerect="0,0,275,66" depth="0.55" origin="0.5,0.5" />
    <Body width="160" height="10" density="20" />
    <Pickable slots="" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="20" itemdamage="10" targetforce="2" severlimbsprobability="0.1">
        <Affliction identifier="bleeding" strength="25" />
        <Affliction identifier="lacerations" strength="65" />
        <Affliction identifier="stun" strength="0.75" />
      </Attack>
      <StatusEffect type="OnNotContained" target="this" stackable="false" setvalue="true" condition="0" delay="4"></StatusEffect>
      <StatusEffect type="OnNotContained" target="This,NearbyCharacters" delay="0.5" duration="1" stackable="false" setvalue="true" SpeedMultiplier="0.15" range="400">
        <ParticleEmitter particle="artmod_clownsparklesmod1" anglemax="360" scalemin="3" scalemax="3" scalemultiplier="1,1" particlespersecond="1" colormultiplier="0,0,155,255" />
        <sound file="%ModDir%/Weapons/ALIEN_gravitySphereLoop.ogg" range="1000.0" loop="false" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0.4">
        <remove />
      </StatusEffect>
    </Projectile>
    <Holdable>
      <StatusEffect type="OnSpawn" target="This" duration="0.5">
        <sound file="%ModDir%/Items/teleport2.ogg" range="1000.0" selectionmode="Random" />
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" duration="0.5">
        <ParticleEmitter particle="artmod_teleportart" AngleMin="270" AngleMax="270" DistanceMin="75" DistanceMax="75" ScaleMultiplier="2,2" ParticlesPerSecond="1" ColorMultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false">
        <sound file="%ModDir%/Items/teleport1.ogg" range="1000.0" selectionmode="Random" />
      </StatusEffect>
    </Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- EW-P-"Termint"-2 -->
  <Item name="" identifier="artmod_termorifle" subcategory="artmod" category="Weapon" Tags="mediumitem,weapon,gun" cargocontaineridentifier="metalcrate" Scale="0.4" impactsoundtag="impact_metal_light" HideConditionBar="false">
    <PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1724" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" amount="3" />
      <Item identifier="fulgurium" />
      <Item identifier="incendium" amount="3" />
      <Item identifier="oxygeniteshard" amount="2" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Weapons/3-1.png" sourcerect="0,0,325,96" depth="0.55" origin="0.5,0.5" />
    <Body width="150" height="50" density="40" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="%ModDir%/Weapons/3-1.png" sourcerect="0,0,325,96" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.55" limb="Torso" ignorelimbscale="true" scale="0.4" origin="0.5,0.9" />
    </Wearable>
    <!--<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="48,-44" aimpos="45,-35" handle1="25,-12" handle2="-100,0" holdangle="-17" msg="ItemMsgPickUpSelect"/>-->
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="60,-30" aimpos="65,-15" handle1="-100,-20" handle2="10,5" holdangle="-35" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnActive" targettype="Character" setvalue="true" SpeedMultiplier="0.75"></StatusEffect>
    </Holdable>
    <RangedWeapon reload="0.25" barrelpos="150,10" spread="1" unskilledspread="8" combatPriority="75" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="GlowDot" colormultiplier="255,55,55,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1" scalemultiplier="1,1" />
      <Sound file="%ModDir%/Weapons/crakerifleshot1.ogg" type="OnUse" range="400" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/crakerifleshot2.ogg" type="OnUse" range="400" />
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="-2.5" disabledeltatime="true" />
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="85" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artmod_termoriflemagazine" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1">
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" />
      <Containable items="artmod_termoriflemagazine" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artmod_itiredmagazine" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="500" soundrange="500" fadeouttime="3" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_termoriflemagazine" health="75" nonplayerteaminteractable="True" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true">
    <Sprite texture="%ModDir%/Weapons/3-1.png" depth="0.54" sourcerect="234,28,28,28" origin="0.5,0.5" />
    <Body width="30" height="70" density="40" />
    <ItemContainer hideitems="true" capacity="1" itemrotation="90" drawinventory="false" canbeselected="false" SpawnWithId="termoblast" removecontaineditemsondeconstruct="true" showcontainedstateindicator="false">
      <Containable items="termoblast" />
      <StatusEffect type="OnUse" target="This">
        <SpawnItem identifiers="termoblast" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect"></Holdable>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="termoblast" category="Weapon" maxstacksize="1" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="704,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/TurretsAndDepthCharges.png" sourcerect="143,310,369,66" depth="0.55" />
    <Body width="170" height="10" density="10" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <Attack structuredamage="10" targetforce="0" itemdamage="1" severlimbsprobability="0" penetration="1">
        <Affliction identifier="burn" strength="10" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <Sound file="%ModDir%/Weapons/TR-1.ogg" type="OnImpact" selectionmode="Random" range="400" volume="0.5" />
      <Sound file="%ModDir%/Weapons/TR-2.ogg" type="OnImpact" range="400" volume="0.5" />
      <Sound file="%ModDir%/Weapons/TR-3.ogg" type="OnImpact" range="400" volume="0.5" />
      <!--<StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,15,15,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.5,0.5" />
      </StatusEffect>-->
      <StatusEffect type="OnImpact" target="UseTarget">
        <Explosion range="100.0" ballastfloradamage="10" structuredamage="10" levelwalldamage="1" itemdamage="10" force="1.0" severlimbsprobability="0.4" decal="explosion" decalsize="0.1" shockwave="false" smoke="false">
          <Affliction identifier="burn" strength="10" />
          <Affliction identifier="explosiondamage" strength="7.5" />
          <Affliction identifier="emp" strength="0.5" />
        </Explosion>
        <!--<sound file="Content/Items/Weapons/StunGrenade.ogg" />-->
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!--не использую, уже достаточно + нет идей, вернусь когда переработаю механика чтоб у него можно было вещи покупать-->
  <Item name="" identifier="artmod_itiredshotgun" hideinmenus="true" nameidentifier="gpistol" descriptionidentifier="gpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.4" impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Sprite texture="lab2.png" sourcerect="0,0,244,95" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-10" aimpos="65,-10" handle1="-75,-10" handle2="45,-4" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="80,9" spread="0" unskilledspread="0" combatPriority="80" reload="1" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-10" disabledeltatime="true" targetslot="1" />
      <RequiredItems items="artmod_itired" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artmod_itiredshotgunmagazine" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1">
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" />
      <Containable items="artmod_itiredshotgunmagazine" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artmod_itired" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_itiredshotgunmagazine" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="true">
    <Sprite texture="14-2.png" depth="0.54" sourcerect="0,0,35,27" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" SpawnWithId="artmod_itireshotgunlaser" removecontaineditemsondeconstruct="true">
      <Containable items="artmod_itireshotgunlaser" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_itireshotgunlaser" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="onBroken" target="this" condition="125" setvalue="true" />
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_itireshotgunlaser" hideinmenus="true" category="Weapon" maxstacksize="1" nonplayerteaminteractable="true" cargocontaineridentifier="metalcrate" tags="mediumitem" Scale="0.5" impactsoundtag="electrostuck">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,4,304,60" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="50" density="10" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" launchimpulse="25.0" sticktocharacters="true" sticktoitems="true" sticktostructures="true">
      <Attack structuredamage="0" targetforce="0.1" itemdamage="20" severlimbsprobability="0" penetration="1">
        <Affliction identifier="burn" strength="15" />
        <Affliction identifier="stun" strength="0.125" />
      </Attack>
      <StatusEffect type="OnImpact" target="This" condition="0" setvalue="true" delay="2" />
      <StatusEffect type="OnNotContained" target="this" stackable="false">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="5" scalemultiplier="0.5,0.5" particleamount="1" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" disabledeltatime="true">
        <ParticleEmitter particle="faradayfx" anglemax="360" distancemax="250" scalemultiplier="2,2" particleamount="20" colormultiplier="255,255,255,255" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="this" stackable="false" delay="0">
        <Explosion range="250.0" structuredamage="0" itemdamage="0" force="0.25" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="explosiondamage" strength="40" />
          <Affliction identifier="burn" strength="25" />
          <Affliction identifier="stun" strength="1.5" />
        </Explosion>
      </StatusEffect>
      <StatusEffect target="This" type="OnBroken" delay="0.1">
        <Remove />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_flaklaser" hideinmenus="true" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" Scale="0.4" impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Sprite texture="lab3.png" sourcerect="0,0,275,84" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="25" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-10" aimpos="65,-10" handle1="-75,-10" handle2="45,-4" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="80,9" spread="0" unskilledspread="0" combatPriority="80" reload="1" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="FlareBubbles" scalemin="1.4" scalemax="1.8" particleamount="14" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      <ParticleEmitter particle="GlowDot" scalemin="4.0" scalemax="4.0" particleamount="20" anglemin="0" anglemax="360" velocitymin="0" velocitymax="0" colormultiplier="10,235,195,255" />
      <Sound file="%ModDir%/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="2.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" condition="-10" disabledeltatime="true" targetslot="1" />
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="artmod_flaklasermagazine" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="true" canbeselected="false" containedstateindicatorslot="1">
      <SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" />
      <Containable items="artmod_flaklasermagazine" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artmod_itiredmagazine" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_flaklasermagazine" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="true">
    <Sprite texture="14-2.png" depth="0.54" sourcerect="0,0,35,27" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" SpawnWithId="artmod_flaklaser1" removecontaineditemsondeconstruct="true">
      <Containable items="artmod_flaklaser1" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_flaklaser1" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="onBroken" target="this" condition="125" setvalue="true" />
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_flaklaser1" hideinmenus="true" category="Weapon" maxstacksize="1" nonplayerteaminteractable="true" cargocontaineridentifier="metalcrate" tags="smallitem" Scale="0.5" impactsoundtag="electrostuck">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="320,968,55,55" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="191,4,304,60" depth="0.55" origin="0.5,0.5" />
    <Body width="50" height="50" density="10" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,3" colormultiplier="255,255,255,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="0.1" itemdamage="20" severlimbsprobability="0" penetration="1">
        <Affliction identifier="burn" strength="15" />
        <Affliction identifier="explosiondamage" strength="20" />
        <Affliction identifier="stun" strength="0.125" />
      </Attack>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" checkconditionalalways="true">
        <SpawnItem identifier="artmod_flaklaser2" spawnposition="This" count="22" aimspread="120" rotationtype="Collider" rotation="0" />
        <Explosion range="30.0" structuredamage="0" itemdamage="1" force="1.0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="burn" strength="10" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.5,0.5" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="artmod_flaklaser2" hideinmenus="true" category="Weapon" maxstacksize="1" nonplayerteaminteractable="true" cargocontaineridentifier="metalcrate" tags="smallitem" Scale="0.5" impactsoundtag="electrostuck">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracernucleargunfixed" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.2555,3" colormultiplier="255,255,255,255" drawontop="true" drawtarget="Both" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" drawontop="true" />
      <Attack structuredamage="0" itemdamage="10" severlimbsprobability="0.4" penetration="0.1">
        <Affliction identifier="burn" strength="2.5" />
        <Affliction identifier="explosiondamage" strength="2" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnActive" target="This">
        <ParticleEmitter particle="faradayfx" nglemin="0" anglemax="360" particleamount="40" velocitymin="10" velocitymax="25" scalemin="0.4" scalemax="0.6" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" colormultiplier="255,255,255,255" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="0.4" scalemax="0.5" scalemultiplier="0.5,0.5" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!-- Либо оставлю как недропаемое оружие либо удалю после полировки экзокостюма -->
  <Item name="" identifier="artmod_prototypeminigun" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="weapon,gun,mountableweapon,heavyitem" Scale="0.4" impactsoundtag="impact_metal_heavy">
    <Deconstruct time="20">
      <Item identifier="titaniumaluminiumalloy" amount="8" />
    </Deconstruct>
    <!--<InventoryIcon texture="Mods/More Arts (AOCS)/Weapons/Minigun.png" sourcerect="832,830,64,64" origin="0.5,0.5" />-->
    <Sprite texture="%ModDir%/Weapons/minigun prototype.png" sourcerect="0,0,287,98" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="10" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="58,-32" aimpos="60,-35" handle1="-120,10" handle2="-10,30" holdangle="-13" msg="ItemMsgPickUpSelect">
      <StatusEffect type="Always" target="Character" setvalue="true" SpeedMultiplier="0.65" />
    </Holdable>
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="%ModDir%/Weapons/minigun prototype.png" sourcerect="0,0,287,98" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" ignorelimbscale="true" scale="0.5" origin="0.5,0.9" />
    </Wearable>
    <RangedWeapon reload="0.025" barrelpos="145,-5" spread="4" unskilledspread="7" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="2,2" />
      <StatusEffect type="OnUse" target="This" condition="-0.1" disabledeltatime="true">
        <SpawnItem identifiers="am1" spawnposition="ThisInventory" />
        <SpawnItem identifiers="am1" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This">
        <Explosion range="100.0" force="0.25" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="10.0" />
      </StatusEffect>
      <RequiredItems items="am1" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <RangedWeapon reload="0.025" barrelpos="145,-5" spread="4" unskilledspread="7" combatPriority="80" drawhudwhenequipped="false" crosshairscale="0.2">
      <RequiredItems items="am1" type="Contained" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>
    <!-- ♂It's so fucking big♂-->
    <ItemContainer drawinventory="false" capacity="1" maxstacksize="6" hideitems="true" containedstateindicatorstyle="bullet" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="am1,am1,am1,am1">
      <Containable items="am1" />
    </ItemContainer>
    <RepairTool firedamage="0.0" structurefixamount="0.0" range="0" barrelpos="62,0" combatpriority="10" spread="0" unskilledspread="0">
      <sound file="%ModDir%/Weapons/protominigunfire_heavy.ogg" type="OnUse" range="3000.0" loop="true" />
      <RequiredItems items="am1" type="Contained" />
    </RepairTool>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="" identifier="am1" maxstacksize="4" subcategory="artmod" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <Sprite texture="%ModDir%/Weapons/artminigunammo.png" sourcerect="118,9,21,10" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" maxtargetstohit="1">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,1.6" />
      <Attack structuredamage="5.0" targetforce="5" itemdamage="5" severlimbsprobability="0.05" penetration="0.75">
        <Affliction identifier="bleeding" strength="7" />
        <Affliction identifier="gunshotwound" strength="14" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <!--вещи, покупаемые эсклюзивно у Механика-->
  <Item name="" identifier="artmod_shotgununique" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,mountableweapon" Scale="0.5" impactsoundtag="impact_metal_light" hideinmenus="true" allowasextracargo="true">
    <Price baseprice="1231" sold="false" soldeverywhere="false" canbespecial="false" />
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <!--<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="320,320,64,64" origin="0.5,0.5" />-->
    <Sprite texture="Mechanic's shotgun.png" sourcerect="0,0,124,45" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="70,5" handle1="-25,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="85,10" spread="1" unskilledspread="1" combatPriority="80" reload="0.1" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <Sound file="Content/Items/Weapons/ShotgunShot2.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot3.ogg" type="OnUse" range="3000" />
      <Sound file="Content/Items/Weapons/ShotgunShot4.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="3" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <!-- Cocking sound, delayed by 1.0 seconds. -->
      <StatusEffect type="OnUse" delay="1.0">
        <Sound file="Content/Items/Weapons/ShotgunLoad1.ogg" type="OnUse" range="3000" selectionmode="Random" />
        <Sound file="Content/Items/Weapons/ShotgunLoad2.ogg" type="OnUse" range="3000" />
        <Sound file="Content/Items/Weapons/ShotgunLoad3.ogg" type="OnUse" range="3000" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" reload="1.0" setvalue="true" delay="0.1" />
      <StatusEffect type="OnUse" target="This" reload="0.1" setvalue="true" delay="1.0" />
      <RequiredItems items="shotgunammo,harpoonammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="10" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="2" hideitems="true" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="shotgunammo,harpoonammo" />
      <SlotIcon slotindex="1" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
      <SubContainer capacity="1" maxstacksize="1" containedstateindicatorstyle="battery">
        <Containable items="mobilebattery" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <LightComponent LightColor="111,111,111,255" Flicker="0.02" range="800" powerconsumption="10" IsOn="true">
      <LightTexture texture="Content/Lights/lightcone.png" origin="0.025, 0.5" size="1.0,1.0" />
    </LightComponent>
    <CustomInterface canbeselected="false" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.12" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="deepgun.light">
        <StatusEffect type="OnUse" target="this" targetslot="1" Voltage="1.0" setvalue="true" checkconditionalalways="true">
          <RequiredItem items="mobilebattery" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="1" targettype="Contained" Condition="-0.004" checkconditionalalways="true">
          <RequiredItem items="batterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="1" targettype="Contained" Condition="-0.002" checkconditionalalways="true">
          <RequiredItem items="fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnUse" targetslot="1" targettype="Contained" Condition="-0.004" checkconditionalalways="true">
          <RequiredItem excludedidentifiers="batterycell,fulguriumbatterycell" type="Contained" />
        </StatusEffect>
        <StatusEffect type="OnSecondaryUse" target="This" targetslot="1" Voltage="0" setvalue="true" />
      </TickBox>
    </CustomInterface>
  </Item>
  <!--<LightComponent LightColor="0.7,0.0,0.0,0.5" Flicker="0.02" range="700" powerconsumption="0" IsOn="false" canbeselected="true">
      <LightTexture texture="%ModDir%/Particles/ek_laser_light.png" origin="-0.001, 0.495" size="1.0,0.3" />
    </LightComponent>
    <CustomInterface canbeselected="true" drawhudwhenequipped="true">
      <GuiFrame relativesize="0.12,0.08" anchor="BottomLeft" absoluteoffset="20,128" style="ItemUI" />
      <TickBox text="Laser Sight">
        <StatusEffect type="OnUse" target="This" IsOn="true" />
        <StatusEffect type="OnSecondaryUse" target="This" IsOn="false" />
      </TickBox>
    </CustomInterface>-->
  <!-- Склад недоделанных или забытых штук, о которых может ещё вспомню-->
  <!-- "Электроприлипала" - его выстрелы ушли гранатомету безносых, более не вижу смысла его существованию -->
  <!--<Item name="" identifier="artmod_itiredstickylauncher" nameidentifier="gpistol" descriptionidentifier="gpistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
	<PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.1" />
    <Price baseprice="1000" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" amount="2"/>
      <Item identifier="copper" amount="4"/>
	  <Item identifier="carbon" amount="4"/>
	  <Item identifier="artmod_alientrinket11_chief" />
    </Deconstruct>
    <InventoryIcon texture="14inv.png" sourcerect="0,0,207,83" origin="0.5,0.5" />
    <Sprite texture="14.png" sourcerect="0,0,350,108" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-5" aimpos="60,-5" handle1="-90,-35" handle2="26,5" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.25" holdtrigger="true" barrelpos="140,13" spread="10" unskilledspread="16" combatPriority="80" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="faradayfx" scalemultiplier="1,1" colormultiplier="255,255,255,255" particleamount="15" velocitymin="40" velocitymax="40" />
      <Sound file="%ModDir%/Weapons/electroGshot1.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/electroGshot2.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <Sound file="%ModDir%/Weapons/electroGshot3.ogg" type="OnUse" range="1000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained" targetslot="1" condition="-10" disabledeltatime="true" />
      <StatusEffect type="OnUse" target="this" disabledeltatime="true" condition="-25" />
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 75" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 50" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="25" checkconditionalalways="true" delay="1">
        <Conditional condition="eq 25" />
      </StatusEffect>
      <StatusEffect type="always" target="this" disabledeltatime="true" condition="100" checkconditionalalways="true" delay="3.5">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="always" target="this" stackable="false" checkconditionalalways="true">
        <Conditional condition="eq 0" />
        <Sound file="%ModDir%/Weapons/electroloop.ogg" range="3000" />
      </StatusEffect>
      <StatusEffect type="always" target="this" stackable="false" checkconditionalalways="true" duration="3.5">
        <Conditional condition="eq 0" />
        <ParticleEmitter particle="faradayfx" scalemultiplier="0.15,0.4" colormultiplier="255,255,255,255" particleamount="5" velocitymin="0" velocitymax="0" copyentityangle="true" />
      </StatusEffect>
      <StatusEffect type="always" target="this" stackable="false" lockhands="true" nonplayerteaminteractable="True" checkconditionalalways="true">
        <Conditional condition="eq 0" />
      </StatusEffect>
      <StatusEffect type="always" target="this" stackable="false" lockhands="false" nonplayerteaminteractable="false" checkconditionalalways="true">
        <Conditional condition="gt 0" />
      </StatusEffect>
      <RequiredItems items="artmod_itiredmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" SpawnWithId="artmod_itiredstickymagazine" containedstateindicatorslot="1">
	  <SlotIcon slotindex="1" texture="%ModDir%/Weapons/14-1.png" sourcerect="0,0,100,41" origin="0.5,0.5" />
      <Containable items="artmod_itiredstickymagazine" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="artmod_itiredmagazine" />
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!--<Item name="" identifier="artmod_itiredstickymagazine" nameidentifier="unknowmagaz" descriptionidentifier="unknowmagaz" scale="0.5" nonplayerteaminteractable="True" category="Equipment" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" HideConditionBar="true">
    <Sprite texture="14-2.png" depth="0.54" sourcerect="0,0,35,27" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer showcontainedstateindicator="false" hideitems="true" capacity="1" drawinventory="false" canbeselected="false" SpawnWithId="artmod_itiredstickybomb" removecontaineditemsondeconstruct="true">
      <Containable items="artmod_itiredstickybomb" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <SpawnItem identifiers="artmod_itiredstickybomb" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="onBroken" target="this" condition="125" setvalue="true" />
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!-- пулемет ввели в игру, этот пулемет теперь не нужен и я не придумал ничего интересного с ним-->
  <!--<Item name="" identifier="artmod_heavymachinegunmagazine" subcategory="artmod" scale="0.6" health="60" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_heavymachinegun" minamount="1" maxamount="1" spawnprobability="1" />
    <Price baseprice="750" sold="false" minleveldifficulty="60" displaynonempty="true">
      <Price storeidentifier="merchantoutpost" multiplier="1.1" />
      <Price storeidentifier="merchantcity" multiplier="0.9" />
      <Price storeidentifier="merchantresearch" multiplier="0.8" />
      <Price storeidentifier="merchantmilitary" sold="true" multiplier="1" minavailable="0" maxavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="0.9" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="45">
      <RequiredSkill identifier="weapons" level="75" />
      <RequiredItem identifier="assaultriflemagazine" amount="2" />
      <RequiredItem identifier="steel" amount="2" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="15">
      <RequiredItem identifier="artmod_heavymachinegun" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="assaultriflemagazine" amount="2" />
    </Fabricate>
    <Deconstruct time="15">
      <Item identifier="physicorium" mincondition="0.95" />
      <Item identifier="steel" />
    </Deconstruct>
    <InventoryIcon texture="1-m1.png" sourcerect="0,0,102,113" />
    <Sprite texture="1-m2.png" depth="0.53" sourcerect="0,0,38,42" origin="0.5,0.5" />
    <Body width="30" height="30" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="artmod_heavymachinegunround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="artmod_heavymachinegunround" />
      <StatusEffect type="OnUse" target="This" condition="-1" disabledeltatime="true">
        <SpawnItem identifiers="artmod_heavymachinegunround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!--<Item name="" identifier="artmod_heavymachinegun" subcategory="artmod" category="Weapon" Scale="0.6" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith,mountableweapon" impactsoundtag="impact_metal_light">
    <Price baseprice="1150" sold="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" sold="false" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="75">
      <RequiredSkill identifier="weapons" level="100" />
      <RequiredItem identifier="ek_am_expweaponparts" />
      <RequiredItem identifier="assaultrifle" />
      <RequiredItem identifier="smgunique" />
      <RequiredItem identifier="plastic" amount="6" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="4" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="plastic" amount="3" />
    </Deconstruct>
    <Sprite texture="1-2.png" sourcerect="0,0,212,64" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="40" density="50" />
    <Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="65,-20" aimpos="75,-10" handle1="-60,-15" handle2="0,5" holdangle="-25" msg="ItemMsgPickUpSelect" />
    <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
      <sprite texture="1-2.png" sourcerect="0,0,212,64" canbehiddenbyotherwearables="false" rotation="90" inheritlimbdepth="false" depth="0.6" limb="Torso" scale="0.6" origin="0.5,0.75" />
    </Wearable>
    <RangedWeapon reload="0.1" holdtrigger="true" barrelpos="88,5" spread="8" unskilledspread="24" combatPriority="100" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="%ModDir%/Weapons/Machinegun2.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="12.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="artmod_heavymachinegunmagazine" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="false" itempos="-15,-5" containedspritedepth="0.54" containedstateindicatorslot="0" containedstateindicatorstyle="bullet">
      <Containable items="artmod_heavymachinegunmagazine" />
	  <SlotIcon slotindex="1" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="896,536,128,64" origin="0.45,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="flashlight" hide="false" itempos="30,3" setactive="true"/>
      </SubContainer>
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.05" />
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
	<SkillRequirementHint identifier="weapons" level="50" />
  </Item>-->
  <!-- скорострельный пистолет теперь в ваниле, это оружие попросту не имеет ничего интересного что отличало бы от него-->
  <!--<Item name="" identifier="autopistol" subcategory="artmod" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.35" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.1" />
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="2" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="1" spawnprobability="0.15" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="1" spawnprobability="0.2" />
    <Price baseprice="750" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1.15" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="1" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="2" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <InventoryIcon texture="new_autopistol_inv.png" sourcerect="0,0,246,246" origin="0.5,0.5" />
    <Sprite texture="new_autopistol.png" sourcerect="0,0,175,68" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,5" handle1="-50,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.1" barrelpos="65,8" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/autopistolfire1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.4,0.4" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="150.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="3.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="autopistolammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="25" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
      <Containable items="autopistolammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
	<SkillRequirementHint identifier="weapons" level="25" />
  </Item>-->
  <!--<Item name="" identifier="autopistolmagazine" subcategory="artmod" health="24" scale="0.075" maxstacksize="4" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,autopistolammo" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="autopistol" minamount="1" maxamount="1" />
    <PreferredContainer primary="autopistol_pirate" minamount="1" maxamount="1" />
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="5" spawnprobability="0.1" />
    <PreferredContainer primary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.15" />
    <PreferredContainer primary="abandonedsecarmcab" minamount="1" maxamount="3" spawnprobability="0.2" />
    <Price baseprice="100" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" sold="false" />
      <Price storeidentifier="merchantcity" multiplier="1" sold="false" />
      <Price storeidentifier="merchantresearch" multiplier="1" sold="false" />
      <Price storeidentifier="merchantmilitary" multiplier="1" minavailable="2" />
      <Price storeidentifier="merchantarmory" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1" sold="false" />
    </Price>
    <Fabricate suitablefabricators="fabricator" requiredtime="25">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="10">
      <RequiredItem identifier="autopistolmagazine" mincondition="0.0" maxcondition="0.0" usecondition="false" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="lead" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="lead" copycondition="true" />
      <Item identifier="steel" copycondition="true" />
    </Deconstruct>
    <Sprite texture="new_autopistol_magazine.png" depth="0.54" sourcerect="0,0,177,230" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="autopistolround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="autopistolround" />
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
        <SpawnItem identifiers="autopistolround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!--<Item name="" identifier="autopistolround" hideinmenus="true" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,pistolammoitem" impactsoundtag="impact_metal_light" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" colormultiplier="255,255,115,175" scalemultiplier="1,0.5" />
      <Attack structuredamage="1.5" targetforce="2.5" itemdamage="5" severlimbsprobability="0.05">
        <Affliction identifier="bleeding" strength="5" />
        <Affliction identifier="gunshotwound" strength="8" />
        <Affliction identifier="stun" strength="0.015" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="impactfirearm" particleamount="1" velocitymin="0" velocitymax="0" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.4" scalemax="0.8" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!--<Item name="" identifier="autopistol_pirate" subcategory="artmod_piratestuff" category="Weapon" cargocontaineridentifier="metalcrate" tags="smallitem,weapon,gun,pistolitem,gunsmith,mountableweapon" Scale="0.175" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="artmod_weaponholder" spawnprobability="0.25" />
    <PreferredContainer primary="artmod_secarmcab" minamount="1" maxamount="2" spawnprobability="0.45" />
    <PreferredContainer primary="artmod_piratelocker" minamount="0" maxamount="2" spawnprobability="0.25" />
	<PreferredContainer primary="scrapmeat" minamount="0" maxamount="1" spawnprobability="0.15" />
    <Price baseprice="750" soldeverywhere="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantcity" sold="false" multiplier="1" />
      <Price storeidentifier="merchantresearch" sold="false" multiplier="1.05" />
      <Price storeidentifier="merchantmilitary" sold="false" multiplier="1" />
      <Price storeidentifier="merchantmine" sold="false" multiplier="0.9" />
      <Price storeidentifier="merchantarmory" sold="false" multiplier="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
      <Item identifier="blackpaint" />
      <Item identifier="scrap" />
    </Deconstruct>
    <InventoryIcon texture="new_autopistol_pirate_inv.png" sourcerect="0,0,246,246" origin="0.5,0.5" />
    <Sprite texture="new_autopistol_pirate.png" sourcerect="0,0,175,68" depth="0.55" origin="0.5,0.5" />
    <Body width="72" height="40" density="50" />
    <Holdable slots="Any,RightHand,LeftHand" controlpose="true" aimpos="80,5" handle1="-50,-7" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.1" barrelpos="65,8" spread="0" unskilledspread="2" combatPriority="70" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="%ModDir%/Weapons/autopistolfire1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.4,0.4" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="0.5" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="3.0" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="autopistolammo" type="Contained" msg="ItemMsgAmmoRequired" />
      <RequiredSkill identifier="weapons" level="40" />
    </RangedWeapon>
    <ItemContainer capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet">
      <Containable items="autopistolammo" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="5000" fadeouttime="5" />
    <Quality>
      <QualityStat stattype="FirepowerMultiplier" value="0.1" />
    </Quality>
	<SkillRequirementHint identifier="weapons" level="40" />
  </Item>-->
  <!-- разрабы что-то сломали и теперь в онлайне таймер не задерживается в руке, оставлю идею до фикса-->
  <!--<Item name="" identifier="hollow_grenade" category="Weapon" impacttolerance="1" maxstacksize="8" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem,hollow_grenade" Scale="0.25" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="secarmcab" minamount="0" maxamount="5" spawnprobability="0.25"/>
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="2" spawnprobability="0.2"/>
    <PreferredContainer secondary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.2"/>
    <PreferredContainer secondary="wrecksecarmcab" minamount="0" maxamount="3" spawnprobability="0.2"/>
	<InventoryIcon texture="Hollow_grenade_inv.png" sourcerect="0,0,133,146" origin="0.5,0.5" />
    <Sprite texture="Hollow_grenade.png" sourcerect="0,0,80,141" depth="0.55" origin="0.5,0.5" />
    <Body width="38" height="15" density="30" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect"/>
    <Price baseprice="100" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" sold="false"/>
      <Price storeidentifier="merchantcity" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantresearch" multiplier="1.25" sold="false"/>
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="4" />
      <Price storeidentifier="merchantmine" multiplier="1.25" sold="false"/>
    </Price>
    <Deconstruct time="5">
      <Item identifier="iron" />
      <Item identifier="uex" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="30"/>
      <RequiredItem identifier="iron"/>
      <RequiredItem identifier="uex"/>
    </Fabricate>
	<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
    </Throwable>
	<ItemComponent characterusable="false">
      <StatusEffect type="onBroken" target="Contained" Condition="-100.0" delay="0.1">
        <Use />
      </StatusEffect>
	  <StatusEffect type="OnImpact" target="this" Condition="-1000"></StatusEffect>
      <sound file="Content/Items/Weapons/FragGrenade40mmShot1.ogg" type="OnImpact" range="500" selectionmode="Random" />
      <sound file="Content/Items/Weapons/FragGrenade40mmShot2.ogg" type="OnImpact" range="500" />
	  <StatusEffect type="OnBroken" target="this" delay="0.2">
        <ParticleEmitter particle="artmodflame" anglemax="360" particleamount="2" velocitymin="0" velocitymax="0" scalemin="0.5" scalemax="0.5" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="-45" >
			<Conditional DisplaySideBySideWhenLinked="eq true" />
      </StatusEffect>
	  <StatusEffect type="Always" target="This" RequireAimToUse="true" />
	  <StatusEffect type="Always" target="This" RequireAimToUse="false" >
		<RequiredItems items="detonator" type="Container" />
	  </StatusEffect>
      <StatusEffect type="OnBroken" target="this" delay="0.25">
        <Remove />
      </StatusEffect>
    </ItemComponent>

	<LightComponent LightColor="0,0,255,255" range="15" IsOn="false" blinkfrequency="2" />
	<RepairTool>
		<StatusEffect type="OnUse" target="This" stackable="false" delay="0.1">
			<Conditional DisplaySideBySideWhenLinked="ne true" />
		</StatusEffect>
		<StatusEffect type="OnUse" target="This" DisplaySideBySideWhenLinked="true" />
        <StatusEffect type="OnUse" target="This" setvalue="true" IsOn="true" disabledeltatime="true" />
	</RepairTool>

	<ItemContainer hideitems="true" capacity="1" maxstacksize="1" canbeselected="false">
      <GuiFrame relativesize="0.2,0.25" anchor="Center" minsize="140,170" maxsize="280,280" style="ItemUI" />
      <Containable items="empgrenade,fraggrenade,incendiumgrenade,stungrenade" excludeditems="hollow_grenade" />
    </ItemContainer>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!-- TODO: когда-нибудь посмотреть, по какой причине все гарпуны кроме основного не отцепляются когда прицел убираешь-->
  <!--<Item name="123" identifier="bigharpoongun" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gunsmith" Scale="0.5" impactsoundtag="impact_metal_light">
    <PreferredContainer primary="weaponholder" spawnprobability="0.2"/>
    <PreferredContainer primary="armcab" minamount="1" maxamount="2" spawnprobability="1"/>
    <PreferredContainer secondary="wreckarmcab" minamount="0" maxamount="1" spawnprobability="0.2"/>
    <PreferredContainer secondary="abandonedarmcab" minamount="1" maxamount="1" spawnprobability="0.125"/>
    <Price baseprice="75" soldeverywhere="false">
      <Price storeidentifier="merchantoutpost" multiplier="1.5" minavailable="1" />
      <Price storeidentifier="merchantcity" multiplier="1.25" minavailable="2" />
      <Price storeidentifier="merchantresearch" multiplier="1.25" minavailable="1" />
      <Price storeidentifier="merchantmilitary" multiplier="0.9" minavailable="3" />
      <Price storeidentifier="merchantmine" multiplier="1.25" minavailable="1" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="20">
      <RequiredSkill identifier="weapons" level="30" />
      <RequiredItem identifier="steel" />
      <RequiredItem identifier="plastic" />
    </Fabricate>
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="0,203,181,39" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="30" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="35,-10" aimpos="45,-10" handle1="-20,-6" handle2="30,10" holdangle="-40" msg="ItemMsgPickUpSelect" />

    <RangedWeapon barrelpos="85,24" spread="1" unskilledspread="10" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="harpoonammo" type="Contained" msg="ItemMsgSpearRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>

	<RangedWeapon barrelpos="45,24" spread="1" unskilledspread="10" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
      <Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="harpoonammo" type="Contained" msg="ItemMsgSpearRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>

	<RangedWeapon barrelpos="65,24" spread="1" unskilledspread="10" combatPriority="60" drawhudwhenequipped="true" crosshairscale="0.2">
      <Sound file="Content/Items/Weapons/HarpoonGun1.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/HarpoonGun2.ogg" type="OnUse" />
      <Sound file="Content/Items/Weapons/HarpoonGun3.ogg" type="OnUse" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <RequiredItems items="harpoonammo" type="Contained" msg="ItemMsgSpearRequired" />
      <RequiredSkill identifier="weapons" level="30" />
    </RangedWeapon>

    <ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="true" capacity="4" maxstacksize="8" containedstateindicatorstyle="spear" containedspritedepths="0.551,0.552,0.553,0.554,0.555,0.556">
      <Containable items="harpoonammo" />
    </ItemContainer>
    <aitarget sightrange="0" soundrange="500" fadeouttime="2" />
    <Quality>
      <QualityStat stattype="AttackMultiplier" value="0.1"/>
    </Quality>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!--Была идея создать лазерную винтовку с тремя стволами, каждый из которых требовал бы своего аккумулятора. Но в итоге оружие не показывает адекватно уровень своего заряда,
 я не смог сделать аккумуляторы визуально отображаемыми на этих стволах и не знаю как забалансить чтоб было и приятно использовать, и имбой/мусором не было -->
  <!--<Item name="" identifier="artmod_123" category="Weapon" cargocontaineridentifier="metalcrate" tags="mediumitem,weapon,gun,gunsmith" Scale="0.5" impactsoundtag="impact_metal_light">
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="titaniumaluminiumalloy" />
    </Deconstruct>
    <Sprite texture="triplelaser.png" sourcerect="0,0,236,134" depth="0.55" origin="0.5,0.5" />
    <Body width="180" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="60,-15" aimpos="55,-5" handle1="-55,-16" handle2="26,5" holdangle="-40" msg="ItemMsgPickUpSelect" />
    <RangedWeapon barrelpos="115,48" spread="0" unskilledspread="0" combatPriority="80" reload="0.25" drawhudwhenequipped="true" crosshairscale="0.1">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="1.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
	  <StatusEffect type="OnUse" target="Contained" targetslot="0">
        <Use />
      </StatusEffect>
      <RequiredItems items="triplelaserammo" type="Contained" targetslot="0" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
	<RangedWeapon barrelpos="115,32" spread="0" unskilledspread="0" combatPriority="80" reload="0.25" drawhudwhenequipped="true" crosshairscale="0.1">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="1.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
	  <StatusEffect type="OnUse" target="Contained" targetslot="1">
        <Use />
      </StatusEffect>
      <RequiredItems items="triplelaserammo" type="Contained" targetslot="1" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
	<RangedWeapon barrelpos="115,16" spread="0" unskilledspread="0" combatPriority="80" reload="0.25" drawhudwhenequipped="true" crosshairscale="0.1">
      <ParticleEmitter particle="muzzleflash" particleamount="1" velocitymin="0" velocitymax="0" />
      <Sound file="Content/Items/Weapons/ShotgunShot1.ogg" type="OnUse" range="3000" selectionmode="Random" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="50.0" force="1.5" shockwave="false" smoke="false" flash="true" sparks="false" flames="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
	  <StatusEffect type="OnUse" target="Contained" targetslot="2">
        <Use />
      </StatusEffect>
      <RequiredItems items="triplelaserammo" type="Contained" targetslot="2" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer capacity="3" maxstacksize="1" itempos="27,10" iteminterval="0,-4" hideitems="true" containedstateindicatorstyle="bullet">
      <Containable items="triplelaserammo" />
    </ItemContainer>
    <aitarget sightrange="3000" soundrange="5000" fadeouttime="5" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>

  <Item name="" identifier="artmod_1234" health="24" scale="0.225" maxstacksize="4" category="Weapon" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,triplelaserammo" impactsoundtag="impact_metal_light">
    <Fabricate suitablefabricators="fabricator" requiredtime="25" requiresrecipe="true">
      <RequiredSkill identifier="weapons" level="40" />
      <RequiredItem identifier="magnesium" />
      <RequiredItem identifier="lead" />
      <RequiredItem identifier="steel" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="lead" copycondition="true" />
      <Item identifier="steel" copycondition="true" />
    </Deconstruct>
    <Sprite texture="triplelaser_magazine.png" depth="0.54" sourcerect="0,0,45,82" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="lpistolround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="lpistolround" />
      <StatusEffect type="OnUse" target="This" condition="-1.0" disabledeltatime="true">
        <SpawnItem identifiers="lpistolround" spawnposition="ThisInventory" />
      </StatusEffect>
    </ItemContainer>
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>-->
  <!-- ? -->
  <Item name="" identifier="electrogunround2" hideinmenus="true" category="Weapon" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" scale="0.5">
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="143,414,113,9" depth="0.55" />
    <Body width="170" height="10" density="20" />
    <Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true">
      <ParticleEmitter particle="tracerelectroarm2" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="0.035,6.0" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="0" targetforce="5" itemdamage="1" severlimbsprobability="1.75" penetration="1">
        <Affliction identifier="burn" strength="25" />
        <Affliction identifier="stun" strength="0.7" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="muzzleflashnucleargun" anglemin="0" anglemax="360" particleamount="2" velocitymin="0" scalemin="0.5" scalemax="0.8" scalemultiplier="0.75,0.75" />
        <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="1.5" scalemax="1.9" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" disabledeltatime="true" checkconditionalalways="true">
        <SpawnItem identifier="electrogunboom" spawnposition="This" />
        <Explosion range="30.0" structuredamage="0" itemdamage="1" force="1.0" flash="false" flames="false" smoke="false" shockwave="false" sparks="false" underwaterbubble="false" flashcolor="255,0,0,255">
          <Affliction identifier="burn" strength="10" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnNotContained" target="This">
        <Remove />
      </StatusEffect>
    </Projectile>
  </Item>
  <Item name="" identifier="dragonrifle" cargocontaineridentifier="metalcrate" tags="smallitem,weapon" Scale="0.45" impactsoundtag="impact_metal_light" allowasextracargo="true" hideinmenus="true">
    <Deconstruct time="10">
      <Item identifier="steel" />
      <Item identifier="plastic" />
    </Deconstruct>
    <Sprite texture="dragonrifle.png" sourcerect="0,0,255,104" depth="0.55" origin="0.5,0.5" />
    <Body width="140" height="60" density="50" />
    <Holdable slots="Any,RightHand+LeftHand" controlpose="true" holdpos="40,-15" aimpos="45,0" handle1="-10,-20" handle2="18,-25" holdangle="-35" msg="ItemMsgPickUpSelect" />
    <RangedWeapon reload="0.25" barrelpos="115,0" spread="3" unskilledspread="8" combatPriority="0" drawhudwhenequipped="true" crosshairscale="0.2">
      <Crosshair texture="Content/Items/Weapons/Crosshairs.png" sourcerect="0,256,256,256" />
      <CrosshairPointer texture="Content/Items/Weapons/Crosshairs.png" sourcerect="256,256,256,256" />
      <ParticleEmitter particle="muzzleflash" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" scalemin="1" scalemax="1.1" scalemultiplier="0.75,0.75" />
      <Sound file="%ModDir%/Weapons/laserpistol.ogg" type="OnUse" range="3000" />
      <StatusEffect type="OnUse" target="This">
        <Explosion range="40.0" force="0.5" flash="false" shockwave="false" smoke="false" flames="false" sparks="false" underwaterbubble="false" camerashake="6.0" />
      </StatusEffect>
      <!--"Use" contained magazine to spawn projectiles.-->
      <StatusEffect type="OnUse" target="Contained">
        <Use />
      </StatusEffect>
      <RequiredItems items="drammo" type="Contained" />
      <RequiredSkill identifier="weapons" level="50" />
    </RangedWeapon>
    <ItemContainer SpawnWithId="dragonriflemagazine" removecontaineditemsondeconstruct="true" capacity="1" maxstacksize="1" hideitems="true" containedstateindicatorstyle="bullet" drawinventory="false" canbeselected="false">
      <Containable items="dragonriflemagazine" />
    </ItemContainer>
    <aitarget sightrange="2000" soundrange="4000" fadeouttime="5" />
  </Item>
  <Item name="5" identifier="dragonriflemagazine" health="25" scale="0.5" cargocontaineridentifier="metalcrate" linkable="true" tags="smallitem,drammo" impactsoundtag="impact_metal_light" hideinmenus="true">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,960,64,64" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" depth="0.54" sourcerect="146,157,33,44" origin="0.5,0.5" />
    <Body width="30" height="40" density="50" />
    <ItemContainer hideitems="true" capacity="1" drawinventory="false" canbeselected="false" ShowConditionInContainedStateIndicator="true" SpawnWithId="dragonrifleround" removecontaineditemsondeconstruct="true" containedstateindicatorstyle="bullet">
      <Containable items="dragonrifleround" />
      <!--Spawn an SMG round on use. Condition -5.0 -> 20 shots per magazine.-->
      <StatusEffect type="OnUse" target="This" condition="-1.5" disabledeltatime="true">
        <SpawnItem identifiers="dragonrifleround" spawnposition="ThisInventory" />
      </StatusEffect>
      <StatusEffect type="Always" target="This" Condition="0.75">
        <Conditional condition="gt 0" />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" Condition="0.5" disabledeltatime="true" delay="4" stackable="false" />
    </ItemContainer>
    <!--Magazines can be combined to raise condition.-->
    <Holdable canBeCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" />
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
  <Item name="10" identifier="dragonrifleround" interactthroughwalls="true" cargocontaineridentifier="metalcrate" tags="smallitem" impactsoundtag="impact_metal_light" hideinmenus="true" scale="0.5">
    <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="896,960,64,64" origin="0.5,0.5" />
    <Sprite texture="Content/Items/Weapons/weapons_new.png" sourcerect="195,282,17,6" depth="0.55" origin="0.5,0.5" />
    <Body width="40" height="14" density="40" />
    <Pickable slots="Any" msg="ItemMsgPickUpSelect" />
    <Projectile characterusable="false" hitscan="true" removeonhit="true" sticktocharacters="false" sticktoitems="false" sticktostructures="false">
      <ParticleEmitter particle="tracerfirearm" particleamount="1" velocitymin="0" velocitymax="0" scalemultiplier="1,1.0" colormultiplier="229,83,0,255" />
      <ParticleEmitter particle="FlareBubbles" emitacrossrayinterval="50" />
      <Attack structuredamage="10" targetforce="0.5" itemdamage="2" severlimbsprobability="0.5">
        <Affliction identifier="burn" strength="10" />
        <Affliction identifier="explosiondamage" strength="5" />
        <Affliction identifier="stun" strength="0.1" />
      </Attack>
      <StatusEffect type="OnImpact" target="UseTarget">
        <ParticleEmitter particle="weldspark" particleamount="5" anglemin="0" anglemax="360" velocitymin="300" velocitymax="350" scalemin="0.7" scalemax="0.8" drawontop="true" colormultiplier="150,255,195,180" />
        <ParticleEmitter particle="FlareBubbles" particleamount="3" anglemin="0" anglemax="360" velocitymin="0" velocitymax="50" />
        <Explosion range="75.0" ballastfloradamage="10" structuredamage="1" levelwalldamage="1" itemdamage="2.5" force="1.0" severlimbsprobability="0.5" decal="explosion" decalsize="0.15" smoke="false" shockwave="false">
          <Affliction identifier="burn" strength="20" />
          <Affliction identifier="explosiondamage" strength="10" />
        </Explosion>
      </StatusEffect>
      <StatusEffect type="OnImpact" target="UseTarget">
        <Conditional entitytype="eq Structure" />
        <Conditional hastag="eq door" />
        <ParticleEmitter particle="spark" copyentityangle="true" anglemin="-10" anglemax="10" particleamount="5" velocitymin="-10" velocitymax="-200" scalemin="0.5" scalemax="1" />
      </StatusEffect>
    </Projectile>
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
  </Item>
</Items>