<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Override>
    <Item name="" identifier="safetyharness" category="Equipment" tags="smallitem,clothing" scale="0.35" cargocontaineridentifier="metalcrate" allowasextracargo="true" description="" impactsoundtag="impact_soft">
      <PreferredContainer primary="crewcab" secondary="engcab" />
      <Price baseprice="120" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.2" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="1.2" />
      </Price>
      <Deconstruct time="20">
        <Item identifier="rubber" />
        <Item identifier="steel" />
        <Item identifier="organicfiber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="25" />
        <RequiredItem identifier="rubber" amount="2" />
        <RequiredItem identifier="steel" />
        <RequiredItem identifier="organicfiber" amount="2" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/JobGear/TalentGear.png" sourcerect="198,132,67,57" origin="0.5,0.5" />
      <Sprite texture="Content/Items/JobGear/TalentGear.png" sourcerect="58,326,143,40" depth="0.6" origin="0.5,0.5" />
      <Body width="120" height="35" density="15" />
      <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
        <damagemodifier afflictionidentifiers="lacerations" armorsector="0.0,360.0" damagemultiplier="0.1" />
        <damagemodifier afflictiontypes="burn" armorsector="0.0,360.0" damagemultiplier="0.1" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="overheating" damagemultiplier="0.5" />
        <damagemodifier afflictiontypes="stun" armorsector="0.0,360.0" damagemultiplier="0.25" />
        <sprite name="safetyharness Torso" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="false" origin="0.45,0.5" inheritsourcerect="false" SourceRect="160,0,112,192" />
        <sprite name="safetyharness Right Hand" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Left Hand" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Right Lower Arm" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Left Lower Arm" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Right Upper Arm" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="safetyharness Left Upper Arm" texture="Content/Items/Jobgear/Mechanic/safetyharness.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatValue stattype="FlowResistance" value="0.9" />
      </Wearable>
    </Item>
  </Override>
  <Override>
    <Item name="" identifier="makeshiftarmor" category="Equipment" tags="smallitem,clothing" scale="0.5" cargocontaineridentifier="metalcrate" description="" impactsoundtag="impact_metal_heavy">
      <PreferredContainer primary="secarmcab" amount="0" notcampaign="true" />
      <PreferredContainer secondary="wreckarmcab,abandonedarmcab,outpostarmcab" amount="1" spawnprobability="0.01" />
      <Price baseprice="140" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.2" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" multiplier="0.9" />
        <Price storeidentifier="merchantmine" />
        <Price storeidentifier="merchantarmory" multiplier="0.9" />
      </Price>
      <Deconstruct time="40">
        <Item identifier="organicfiber" amount="1" />
        <Item identifier="iron" amount="4" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="30" requiresrecipe="true">
        <RequiredSkill identifier="weapons" level="20" />
        <RequiredSkill identifier="mechanical" level="20" />
        <RequiredItem identifier="organicfiber" amount="2" />
        <RequiredItem identifier="iron" amount="6" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/Diving/MakeshiftArmor.png" sourcerect="448,0,64,64" origin="0.5,0.5" />
      <Sprite name="Makeshift Armor Item" texture="Content/Items/Diving/MakeshiftArmor.png" sourcerect="167,25,86,126" depth="0.55" origin="0.5,0.5" />
      <Body width="62" height="120" density="30" />
      <Wearable slots="Any,OuterClothes" msg="ItemMsgPickUpSelect">
        <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
        <damagemodifier afflictionidentifiers="bitewounds, lacerations" armorsector="0.0,360.0" damagemultiplier="0.4" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="bleeding" armorsector="0.0,360.0" damagemultiplier="0.3" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier afflictiontypes="stun" armorsector="0.0,360.0" damagemultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="overheating" damagemultiplier="1.5" />
        <sprite name="Makeshift Armor Torso" texture="Content/Items/Diving/MakeshiftArmor.png" limb="Torso" hidelimb="false" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Hand" texture="Content/Items/Diving/MakeshiftArmor.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Hand" texture="Content/Items/Diving/MakeshiftArmor.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Upper Arm" texture="Content/Items/Diving/MakeshiftArmor.png" limb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Upper Arm" texture="Content/Items/Diving/MakeshiftArmor.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Forearm" texture="Content/Items/Diving/MakeshiftArmor.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Forearm" texture="Content/Items/Diving/MakeshiftArmor.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Waist" texture="Content/Items/Diving/MakeshiftArmor.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Thigh" texture="Content/Items/Diving/MakeshiftArmor.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Thigh" texture="Content/Items/Diving/MakeshiftArmor.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Leg" texture="Content/Items/Diving/MakeshiftArmor.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Leg" texture="Content/Items/Diving/MakeshiftArmor.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Left Shoe" texture="Content/Items/Diving/MakeshiftArmor.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Makeshift Armor Right Shoe" texture="Content/Items/Diving/MakeshiftArmor.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <StatValue stattype="FlowResistance" value="0.5" />
      </Wearable>
    </Item>
  </Override>
  <!--TODO: change the priority to 2.5 when the bots can switch the batteries-->
  <Override>
    <Item name="" identifier="exosuit" category="Diving,Equipment" tags="diving,deepdiving,deepdivinglarge,human,containradiation" scale="0.605" fireproof="true" description="" isshootable="true" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="0.01" cargocontaineridentifier="">
      <Price baseprice="80" canbespecial="false" sold="false" />
      <Deconstruct time="30">
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="titaniumaluminiumalloy" />
        <Item identifier="rubber" />
        <Item identifier="rubber" />
      </Deconstruct>
      <Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
        <RequiredSkill identifier="mechanical" level="60" />
        <RequiredItem identifier="titaniumaluminiumalloy" amount="4" />
        <RequiredItem identifier="rubber" amount="3" />
      </Fabricate>
      <InventoryIcon texture="Content/Items/Jobgear/Mechanic/Exosuit.png" sourcerect="384,384,128,128" origin="0.5,0.5" />
      <Sprite name="Exosuit Item" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" sourcerect="2,266,203,244" depth="0.55" origin="0.5,0.5" />
      <Body width="150" height="230" density="30" />
      <Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select" allowusewhenworn="true">
        <sprite name="Exosuit Helmet Wearable" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="Head" hidelimb="true" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hideotherwearables="true" hidewearablesoftype="" sourcerect="0,0,1,1" origin="0.5,0.5" />
        <sprite name="Exosuit Torso" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="Torso" scale="1.2" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.8" inheritlimbdepth="true" inheritsourcerect="false" sourcerect="167,1,203,193">
          <LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false" offset="-50,-50">
            <LightTexture texture="Content/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
          </LightComponent>
        </sprite>
        <sprite name="Exosuit Right Hand" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,160,64,48" />
        <sprite name="Exosuit Left Hand" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,160,64,48" />
        <sprite name="Exosuit Right Upper Arm" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="RightArm" depthlimb="Head" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,0,64,96" />
        <sprite name="Exosuit Left Upper Arm" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,0,64,96" />
        <sprite name="Exosuit Right Forearm" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" inheritlimbdepth="true" SourceRect="383,96,64,64" />
        <sprite name="Exosuit Left Forearm" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="false" SourceRect="447,96,64,64" />
        <sprite name="Exosuit Waist" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="Waist" hidelimb="true" scale="1.2" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="182,196,178,53" />
        <sprite name="Exosuit Right Thigh" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" inheritlimbdepth="true" sourcerect="0,0,96,112" />
        <sprite name="Exosuit Left Thigh" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.5,0.5" inheritsourcerect="false" sourcerect="0,0,96,112" />
        <sprite name="Exosuit Right Leg" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritlimbdepth="true" inheritsourcerect="true" />
        <sprite name="Exosuit Left Leg" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
        <sprite name="Exosuit Left Shoe" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="LeftFoot" sound="footstep_armor_exosuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="371,211,133,37" />
        <sprite name="Exosuit Right Shoe" texture="Content/Items/Jobgear/Mechanic/Exosuit.png" limb="RightFoot" sound="footstep_armor_exosuit" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="false" origin="0.2,0.5" inheritsourcerect="false" sourcerect="371,211,133,37" />
        <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
        <StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" HideFace="true" ObstructVision="true" PressureProtection="7000.0" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true">
          <Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
          <Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
          <TriggerAnimation Type="Walk" FileName="HumanWalkExosuit" priority="1" ExpectedSpecies="Human" />
          <TriggerAnimation Type="Run" FileName="HumanRunExosuit" priority="1" ExpectedSpecies="Human" />
        </StatusEffect>
        <!-- no HMG stun -->
        <StatusEffect type="OnWearing" target="Character" interval="0.9" disabledeltatime="true">
          <Affliction identifier="recoilstabilized" amount="1" />
        </StatusEffect>
        <!-- slow movement -->
        <StatusEffect type="OnWearing" target="This,Character" setvalue="true" disabledeltatime="true">
          <Conditional Voltage="gt 0.5" />
        </StatusEffect>
        <StatusEffect type="OnWearing" target="Contained,Character" Condition="-0.1" interval="1" disabledeltatime="true" targetslot="1" comparison="Or">
          <Conditional IsDead="false" />
          <RequiredItem items="reactorfuel" targetslot="1" type="Contained" />
        </StatusEffect>
        <!-- 0 movement speed when out of fuel-->
        <StatusEffect type="OnWearing" target="This,Character" SpeedMultiplier="-10.0" setvalue="true" disabledeltatime="true">
          <Conditional Voltage="lte 0.5" />
        </StatusEffect>
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,lacerations,explosiondamage" damagemultiplier="0.2" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="bitewounds, bleeding" damagemultiplier="0.25" probabilitymultiplier="0.5" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="stun" damagemultiplier="0.5" probabilitymultiplier="0.25" damagesound="LimbArmor" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="overheating" damagemultiplier="0.2" />
        <damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.5" damagesound="" deflectprojectiles="true" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="contaminated" damagemultiplier="0.75" damagesound="LimbArmor" />
        <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.1" damagesound="LimbArmor" />
        <sound file="Content/Items/Weapons/WEAPONS_chargeUp.ogg" type="OnWearing" range="500.0" volumeproperty="Speed" volume="0.2" loop="true" frequencymultiplier="0.5" />
        <StatValue stattype="FlowResistance" value="0.9" />
      </Wearable>
      <ItemContainer capacity="0" hideitems="true" containedstateindicatorstyle="tank" containedstateindicatorslot="0">
        <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
        <SlotIcon slotindex="1" texture="Content/UI/StatusMonitorUI.png" sourcerect="192,448,64,64" origin="0.5,0.5" />
        <StatusEffect type="OnWearing" target="Contained" targetslot="0" playsoundonrequireditemfailure="true">
          <RequiredItem items="oxygensource" type="Contained" targetslot="0" matchonempty="true" />
          <Conditional condition="lte 0.0" />
          <Sound file="Content/Items/WarningBeep.ogg" range="500" loop="true" />
        </StatusEffect>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="oxygensource,weldingtoolfuel" />
          <Containable items="oxygensource">
            <StatusEffect type="OnWearing" target="Character" OxygenAvailable="1000.0" />
            <StatusEffect type="OnWearing" target="Contained" Condition="-0.2" comparison="And">
              <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
              <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
              <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
            </StatusEffect>
            <StatusEffect type="OnWearing" target="Contained">
              <Conditional condition="lt 5.0" />
              <Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
            </StatusEffect>
          </Containable>
          <Containable items="oxygenitetank">
            <StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.2" setvalue="true" targetslot="0" comparison="And">
              <Conditional IsDead="false" />
              <Conditional DecreasedOxygenConsumption="lt 99" />
              <Conditional NeedsAir="true" />
            </StatusEffect>
          </Containable>
          <Containable items="weldingfueltank">
            <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
              <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
              <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
              <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
            </StatusEffect>
            <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" Oxygen="-5.0" comparison="And">
              <Conditional IsDead="false" />
              <Conditional DecreasedOxygenConsumption="lt 99" />
              <Conditional NeedsAir="true" />
            </StatusEffect>
          </Containable>
          <Containable items="incendiumfueltank">
            <StatusEffect type="OnWearing" target="Contained" Condition="-0.5" comparison="And">
              <Conditional TargetContainer="true" TargetGrandparent="true" IsDead="false" />
              <Conditional TargetContainer="true" TargetGrandparent="true" DecreasedOxygenConsumption="lt 99" />
              <Conditional TargetContainer="true" TargetGrandparent="true" NeedsAir="true" />
            </StatusEffect>
            <StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" comparison="And" targetlimb="Torso">
              <Affliction identifier="burn" amount="20.0" />
              <Conditional IsDead="false" />
              <Conditional DecreasedOxygenConsumption="lt 99" />
              <Conditional NeedsAir="true" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="1" maxstacksize="1">
          <Containable items="reactorfuel">
            <StatusEffect type="OnContaining" target="This,Character" Voltage="1.0" setvalue="true">
              <Conditional IsDead="false" />
            </StatusEffect>
          </Containable>
        </SubContainer>
        <SubContainer capacity="10" maxstacksize="32">
          <Containable items="smallitem" />
        </SubContainer>
      </ItemContainer>
      <aitarget maxsightrange="1500" />
    </Item>
  </Override>
</Items>