<?xml version="1.0" encoding="utf-8"?>
<Items>
  <Override>
    <!-- Thorium -->
    <Item name="" identifier="thorianite" category="Material" Tags="smallitem,ore,radioactivematerial" maxstacksize="32" maxstacksizecharacterinventory="8" canbepicked="true" description="" cargocontaineridentifier="radioactivematcrate" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="radioactiveorestorage" secondary="mineralcab,storagecab" />
      <Price baseprice="300" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.1" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="0.75" />
      </Price>
      <Deconstruct time="5">
        <Item identifier="thorium" />
        <Item identifier="thorium" />
      </Deconstruct>
      <LightComponent lightcolor="160,175,187,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
        <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
        <StatusEffect type="Always" target="This,NearbyCharacters" range="150" interval="0.3" comparison="And" multiplyafflictionsbymaxvitality="true">
          <Conditional HasTag="neq containradiation" targetcontainer="true" />
          <Affliction identifier="radiationsickness" strength="0.1" />
          <Affliction identifier="contaminated" strength="0.1" />
          <Affliction identifier="radiationsounds" strength="0.7" />
          <!-- disabled explosion due to performance issues
          <Explosion range="750" itemdamage="0.0" structuredamage="0.0" ballastfloradamage="0" camerashake="0" camerashakerange="0" explosiondamage="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false">
            <Affliction identifier="radiationsickness" strength="0.1" />
            <Affliction identifier="radiationsounds" strength="0.9" />
          </Explosion>-->
        </StatusEffect>
      </LightComponent>
      <ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="85,877,88,147" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="13,894,111,114" origin="0.5,0.5" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="0,877,86,147" offset="20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="172,877,84,147" offset="20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="0,877,86,147" offset="-20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="172,877,84,147" offset="-20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.491" sourcerect="0,877,86,147" offset="0,-30" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,10" origin="0.5,0.5" randomgroupid="3" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="172,877,84,147" offset="0,-30" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,10" origin="0.5,0.5" randomgroupid="3" />
      <DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
      <Body radius="40" width="20" density="25" />
      <LevelResource deattachduration="4" randomoffsetfromwall="80">
        <Commonness commonness="0" />
        <Commonness commonness="0.30" cavecommonness="0" abysscommonness="50" leveltype="europanridge" />
        <Commonness commonness="0.50" cavecommonness="0.5" abysscommonness="25" leveltype="theaphoticplateau" />
        <Commonness commonness="0.75" cavecommonness="0.6" abysscommonness="0" leveltype="thegreatsea" />
        <Commonness commonness="0.50" cavecommonness="0.5" abysscommonness="0" leveltype="hydrothermalwastes" />
        <RequiredItem items="cuttingequipment" type="Equipped" />
      </LevelResource>
      <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" attachable="true" reattachable="false" />
    </Item>
    <Item name="" identifier="brockite" category="Material" Tags="smallitem,ore,radioactivematerial" maxstacksize="32" maxstacksizecharacterinventory="8" canbepicked="true" description="" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="mineralcab" secondary="storagecab" />
      <Price baseprice="150" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.1" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="0.75" />
      </Price>
      <Deconstruct time="5">
        <Item identifier="phosphorus" />
        <Item identifier="thorium" />
      </Deconstruct>
      <!-- TODO: sprite and inventory icon -->
      <LightComponent lightcolor="178,108,109,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
        <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
        <StatusEffect type="Always" target="This,NearbyCharacters" range="150" interval="0.3" comparison="And" multiplyafflictionsbymaxvitality="true">
          <Conditional HasTag="neq containradiation" targetcontainer="true" />
          <Affliction identifier="radiationsickness" strength="0.1" />
          <Affliction identifier="contaminated" strength="0.1" />
          <Affliction identifier="radiationsounds" strength="0.7" />
          <!-- disabled explosion due to performance issues
          <Explosion range="750" itemdamage="0.0" structuredamage="0.0" ballastfloradamage="0" camerashake="0" camerashakerange="0" explosiondamage="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false">
            <Affliction identifier="radiationsickness" strength="0.1" />
            <Affliction identifier="radiationsounds" strength="0.9" />
          </Explosion>-->
        </StatusEffect>
      </LightComponent>
      <ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="0,731,86,147" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="521,767,109,117" origin="0.5,0.5" />
      <Body radius="40" width="20" density="25" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="85,731,85,147" offset="20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="172,731,84,147" offset="20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="85,731,85,147" offset="-20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="172,731,84,147" offset="-20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.491" sourcerect="85,731,85,147" offset="0,-30" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,10" origin="0.5,0.5" randomgroupid="3" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="172,731,84,147" offset="0,-30" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,10" origin="0.5,0.5" randomgroupid="3" />
      <DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
      <LevelResource deattachduration="4" randomoffsetfromwall="80">
        <Commonness commonness="0" />
        <Commonness commonness="0.4" cavecommonness="0" abysscommonness="5" leveltype="europanridge" />
        <Commonness commonness="0.6" cavecommonness="0" abysscommonness="0" leveltype="theaphoticplateau" />
        <Commonness commonness="0.4" cavecommonness="0" abysscommonness="0" leveltype="thegreatsea" />
        <Commonness commonness="0.2" cavecommonness="0" abysscommonness="0" leveltype="hydrothermalwastes" />
        <RequiredItem items="cuttingequipment" type="Equipped" />
      </LevelResource>
      <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" attachable="true" reattachable="false" />
    </Item>
    <Item name="" identifier="thorium" category="Material" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,radioactivematerial" canbepicked="true" cargocontaineridentifier="radioactivematcrate" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="radioactivematstorage" secondary="radioactiveorestorage" />
      <PreferredContainer secondary="mineralcab,storagecab" />
      <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="1" maxamount="2" spawnprobability="0.02" />
      <Price baseprice="125" sold="false" minleveldifficulty="15">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.1" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="5" />
      </Price>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="960,192,64,64" />
      <Sprite texture="Content/Items/Materials/minerals.png" sourcerect="54,131,46,39" depth="0.55" origin="0.5,0.5" />
      <Body width="45" height="30" density="30" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
        <StatusEffect type="Always" target="This,NearbyCharacters" range="150" interval="0.3" comparison="And" multiplyafflictionsbymaxvitality="true">
          <Conditional HasTag="neq containradiation" targetcontainer="true" />
          <Affliction identifier="radiationsickness" strength="0.05" />
          <Affliction identifier="contaminated" strength="0.05" />
          <Affliction identifier="radiationsounds" strength="0.4" />
          <!-- disabled explosion due to performance issues
          <Explosion range="750" itemdamage="0.0" structuredamage="0.0" ballastfloradamage="0" camerashake="0" camerashakerange="0" explosiondamage="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false">
            <Affliction identifier="radiationsickness" strength="0.05" />
            <Affliction identifier="radiationsounds" strength="0.9" />
          </Explosion>-->
        </StatusEffect>
      </Holdable>
    </Item>
    <!-- Uranium -->
    <Item name="" identifier="uraniumore" category="Material" Tags="smallitem,ore,radioactivematerial" maxstacksize="32" maxstacksizecharacterinventory="8" canbepicked="true" description="" cargocontaineridentifier="radioactivematcrate" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="radioactiveorestorage" secondary="mineralcab,storagecab" />
      <Price baseprice="200" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.1" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" />
        <Price storeidentifier="merchantmilitary" />
        <Price storeidentifier="merchantmine" multiplier="0.75" />
      </Price>
      <Deconstruct time="5">
        <Item identifier="uranium" />
        <Item identifier="uranium" />
        <Item identifier="uranium" />
      </Deconstruct>
      <LightComponent lightcolor="83,160,100,225" range="100" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0" ison="true" drawbehindsubs="true">
        <LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
        <StatusEffect type="Always" target="This,NearbyCharacters" range="150" interval="0.3" comparison="And" multiplyafflictionsbymaxvitality="true">
          <Conditional HasTag="neq containradiation" targetcontainer="true" />
          <Affliction identifier="radiationsickness" strength="0.3" />
          <Affliction identifier="contaminated" strength="0.3" />
          <Affliction identifier="radiationsounds" strength="0.9" />
          <!-- disabled explosion due to performance issues
          <Explosion range="750" itemdamage="0.0" structuredamage="0.0" ballastfloradamage="0" camerashake="0" camerashakerange="0" explosiondamage="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false">
            <Affliction identifier="radiationsickness" strength="0.3" />
            <Affliction identifier="radiationsounds" strength="0.9" />
          </Explosion>-->
        </StatusEffect>
      </LightComponent>
      <ContainedSprite texture="Content/Items/Materials/MineralEnvironment.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="768,731,86,147" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Materials/Minerals.png" depth="0.3" sourcerect="911,773,107,116" origin="0.5,0.5" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.49" sourcerect="853,731,86,147" offset="20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.48" sourcerect="938,731,86,147" offset="20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="1" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.51" sourcerect="853,731,86,147" offset="-20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.52" sourcerect="938,731,86,147" offset="-20,0" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,30" origin="0.5,0.5" randomgroupid="2" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.491" sourcerect="853,731,86,147" offset="0,-30" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,10" origin="0.5,0.5" randomgroupid="3" />
      <DecorativeSprite texture="Content/Items/Materials/MineralEnvironment.png" depth="0.53" sourcerect="938,731,86,147" offset="0,-30" randomrotation="-20,20" randomscale="0.8,1.5" randomoffset="30,10" origin="0.5,0.5" randomgroupid="3" />
      <DecorativeSprite texture="Content/Items/Materials/Minerals.png" depth="0.4" sourcerect="810,893,173,131" offset="0,-40" randomrotation="-20,20" origin="0.5,0.5" />
      <Body radius="40" width="20" density="25" />
      <LevelResource deattachduration="4" randomoffsetfromwall="80">
        <Commonness commonness="0.45" cavecommonness="0.1" abysscommonness="25" />
        <Commonness commonness="0.5" cavecommonness="0.1" abysscommonness="10" leveltype="europanridge" />
        <Commonness commonness="0.30" cavecommonness="0.1" abysscommonness="0" leveltype="theaphoticplateau" />
        <Commonness commonness="0.25" cavecommonness="0.1" abysscommonness="0" leveltype="thegreatsea" />
        <Commonness commonness="0.2" cavecommonness="0.1" abysscommonness="0" leveltype="hydrothermalwastes" />
        <RequiredItem items="cuttingequipment" type="Equipped" />
      </LevelResource>
      <Holdable slots="Any,RightHand,LeftHand" msg="ItemMsgUsePlasmaCutter" handle1="0,0" pickingtime="5.0" attachable="true" reattachable="false" />
    </Item>
    <Item name="" identifier="uranium" category="Material" maxstacksize="32" maxstacksizecharacterinventory="8" Tags="smallitem,radioactivematerial" canbepicked="true" description="" cargocontaineridentifier="radioactivematcrate" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="radioactivematstorage" secondary="radioactiveorestorage" />
      <PreferredContainer secondary="mineralcab,storagecab" />
      <PreferredContainer secondary="wreckstoragecab,abandonedstoragecab" minamount="1" maxamount="2" spawnprobability="0.05" />
      <Price baseprice="50" sold="false">
        <Price storeidentifier="merchantoutpost" multiplier="1.3" />
        <Price storeidentifier="merchantcity" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.1" />
        <Price storeidentifier="merchantmilitary" multiplier="1.1" />
        <Price storeidentifier="merchantmine" sold="true" multiplier="0.8" minavailable="5" />
      </Price>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="898,192,61,63" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Materials/minerals.png" sourcerect="4,130,49,41" depth="0.55" origin="0.5,0.5" />
      <Body width="45" height="32" density="40" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect">
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
        <StatusEffect type="Always" target="This,NearbyCharacters" range="150" interval="0.3" comparison="And" multiplyafflictionsbymaxvitality="true">
          <Conditional HasTag="neq containradiation" targetcontainer="true" />
          <Affliction identifier="radiationsickness" strength="0.1" />
          <Affliction identifier="contaminated" strength="0.1" />
          <Affliction identifier="radiationsounds" strength="0.6" />
          <!-- disabled explosion due to performance issues
          <Explosion range="750" itemdamage="0.0" structuredamage="0.0" ballastfloradamage="0" camerashake="0" camerashakerange="0" explosiondamage="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false">
            <Affliction identifier="radiationsickness" strength="0.1" />
            <Affliction identifier="radiationsounds" strength="0.9" />
          </Explosion>-->
        </StatusEffect>
      </Holdable>
    </Item>
    <!-- Fulgurium -->
    <Item name="" identifier="fulgurium" category="Material,Alien" Tags="smallitem,ore,radioactivematerial" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="radioactivematcrate" canbepicked="true" scale="0.5" impactsoundtag="impact_metal_light">
      <PreferredContainer primary="radioactivematstorage" secondary="radioactiveorestorage" />
      <PreferredContainer secondary="mineralcab,storagecab" />
      <PreferredContainer secondary="wreckstoragecab" amount="1" spawnprobability="0.02" />
      <PreferredContainer secondary="ruinstorage,ruinstoragesmall" amount="1" spawnprobability="0.05" />
      <PreferredContainer secondary="ruinstoragelarge" minamount="1" maxamount="2" spawnprobability="0.1" />
      <PreferredContainer secondary="ruintreasure" minamount="1" maxamount="3" spawnprobability="0.2" />
      <Price baseprice="200" minleveldifficulty="35">
        <Price storeidentifier="merchantoutpost" sold="false" multiplier="1.3" />
        <Price storeidentifier="merchantcity" sold="false" multiplier="1.25" />
        <Price storeidentifier="merchantresearch" multiplier="1.1" minavailable="1" />
        <Price storeidentifier="merchantmilitary" sold="false" />
        <Price storeidentifier="merchantmine" multiplier="0.9" minavailable="1" />
      </Price>
      <InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="328,833,51,63" origin="0.5,0.5" />
      <Sprite texture="Content/Items/Alien/AlienMaterials.png" sourcerect="186,351,59,67" depth="0.55" origin="0.5,0.5" />
      <Body radius="25" density="20" />
      <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="0,0" msg="ItemMsgPickUpSelect" attachable="true" reattachable="false">
        <!-- Remove the item when fully used -->
        <StatusEffect type="OnBroken" target="This">
          <Remove />
        </StatusEffect>
        <StatusEffect type="Always" target="This,NearbyCharacters" range="150" interval="0.3" comparison="And" multiplyafflictionsbymaxvitality="true">
          <Conditional HasTag="neq containradiation" targetcontainer="true" />
          <Affliction identifier="radiationsickness" strength="0.5" />
          <Affliction identifier="contaminated" strength="0.5" />
          <Affliction identifier="radiationsounds" strength="1.9" />
          <!-- disabled explosion due to performance issues
          <Explosion range="750" itemdamage="0.0" structuredamage="0.0" ballastfloradamage="0" camerashake="0" camerashakerange="0" explosiondamage="0" force="0" flames="false" smoke="false" shockwave="false" sparks="false" flash="false" underwaterbubble="false">
            <Affliction identifier="radiationsickness" strength="0.5" />
            <Affliction identifier="radiationsounds" strength="1.9" />
          </Explosion>-->
        </StatusEffect>
      </Holdable>
      <ContainedSprite texture="Content/Items/Alien/AlienMaterials.png" usewhenattached="true" decorativespritebehavior="HideWhenNotVisible" depth="0.55" sourcerect="27,84,200,88" origin="0.5,0.5" />
      <LevelResource deattachduration="4" randomoffsetfromwall="20">
        <Commonness commonness="0" abysscommonness="0" />
        <Commonness commonness="0" cavecommonness="0" abysscommonness="0" leveltype="europanridge" />
        <Commonness commonness="0" cavecommonness="0.05" abysscommonness="50" leveltype="theaphoticplateau" />
        <Commonness commonness="0" cavecommonness="0.5" abysscommonness="125" leveltype="thegreatsea" />
        <Commonness commonness="0" cavecommonness="1" abysscommonness="125" leveltype="hydrothermalwastes" />
        <RequiredItem items="cuttingequipment" type="Equipped" />
      </LevelResource>
    </Item>
  </Override>
</Items>